Torval said:
Fozzik said:
No hate, just realistic perspective. The last thing this genre needs is another failed development, and I honestly wish there was more of a chance of this game being good and making it to launch. Nothing …
No hate, just realistic perspective. The last thing this genre needs is another failed development, and I honestly wish there was more of a chance of this game being good and making it to launch. Nothing I have seen or heard so far about the game gi…
Pre-rendered cinematic footage should look a lot better than that. Frankly, that looks bad in a lot of ways, and the attempt to make it cool with trumped up sound and visual effects...just make it more obviously a marketing gimmick. Anyone funding t…
Well, if you want those ideas to become something that makes you money... it kind of does mean you're a salesman. You have to sell to the people who will fund your idea becoming a game, and eventually, you'll have to sell to the people who will play…
All I needed was a cursory scan of the features list. It's a definite "must-miss" for me. Even if they manage to execute really well (highly unlikely), those game mechanics don't sound fun at all to me. I don't choose games just based on whether or …
Vucar said:
What other games are aiming at sandbox open-world pvp with full looting / permadeath? Serious question - I would like to check them out as well. Crowfall is the only other mmo that even marginally holds my interest besides CoE.
B…
Like 80% of the games coming in the next 3 years or so are all open PvP sandboxes with hardcore punishing mechanics. Perma-death, full looting, loss of property and experience and whatever. Most will fail, if they ever get to launch. Not only becaus…
Are paths a permanent choice? Can we switch paths any time?
If they are permanent, I think it's a terrible idea... nobody wants to do ONLY one of those things. Maybe they want to do different things at different times, but one of the big selling po…
Originally posted by TwoThreeFourExcept that it is goes without saying that they are either refering to something "new" to do or something "interesting/entertaining" to do, but definitely nothing "old and boring" to do, which is why the statement ma…
What is happening right now is that ArenaNet is going longer and longer between server restarts since the game is becoming less buggy overall.
The longer they go before a restart, the more chance that a small or obscure bug in an event will be exp…
I think it's sort of hilarious how people can simultaneously complain that there is nothing to do, and that things take too long to do.
Are there time sinks in the game? Yep. Games are a time sink...that's sort of the point. If you enjoy playing t…
@MMOWanderer -
My understanding was that GW2's costs were just north of 100 million, maybe 120 million. I can't honestly remember where I got that...but it's in my brain and seems fairly realistic.
SW:TOR's costs...not just the massive initial dev…
Originally posted by MMOwanderer Originally posted by evilastro The bottom line is that the only thing that matters is player retention for expansions. We can talk about doom and gloom after the first expansion fails to sell well, until then the ga…
The game is popular, for sure...but the fact that players chose to jump onto a few servers in massive numbers instead of spreading out more evenly really can't be considered a design flaw...especially since ArenaNet provides a very quick and easy so…
Originally posted by TwoThreeFour
While there is less handholding in certain areas, such as a less linear path for level progression, they removed several mechanics which really tested people's maturity, such as the tagging of mobs and loot-rolling…
Every person who has reviewed the game falls into one of two catagories:
1) Already paid ArenaNet $60+ dollars
2) Haven't really played, and are just making crap up
So... ArenaNet = 1, your math = 0.
Originally posted by Tardcore
Sorry but for me the journey for the journey's sake is just as pointless as just raiding for the sake of raiding. At the end of the day its just mental masturbation.And whether a game gives me a bit OR a bunch of things…
Originally posted by Tardcore
Well while that sounds fantastic, from my own experience the journey doesn't really lead anywhere except to level 80. If there was more significance to it than just a tick on a checklist somewhere that would be differen…
Originally posted by Tardcore
Originally posted by Fozzik Ritalin, it does the body good. The title of this thread is an extremely apt, albeit accidental, mantra for the current generation.
Yeah well sadly I feel A-nets game making approach pande…