Not at all, if the designers are making the right decisions and focus on casual/solo player content rather than pander to raidloggers/social types I am always happy to support them with more money.
Just as easily I am able to ditch a game i migh…
Love it how they keep expanding my list of stupid hardcore design choices the original devs hyped and are now reverted
Mob resistances removed
Dumb ward gear system removed
Mounts introduced
A gazzillion new teleport points to make teleportin…
madazz said:
According to the mmorpg subreddit Wildstars issue was it was too "hardcore" and difficult HAHAHhAhAhAHaHaH. No, it was boring. No one complained it was hard. They said it was boring. Like you said, people didn't want the tedious …
Fuck yes!
Getting rid of ghostcrawler with his boomer "I dont get why many mmo players choose to play mmos solo, you should play darksouls instead" and now this is great news.
Game might actually have a chance instead of being some generic raid…
Kyleran said:
Careful, you might be accused of having self worth issues.
I dont think I have to in this case at all, the wording itself screams it lmao
Ungood said:
Well, again, GW2 has been made the right moves in this direction by making the highest tier gear available to anyone, with making Open World Legendary Armor, IMHO, correcting the mistake they made in 2015 with their release of Ra…
kitarad said:
What is your problem seriously ? Does every one of your responses have to be this veiled insult at the gaming mentality where people enjoy savouring their well earned achievements for the sheer fun
Because some people try t…
Kyleran said:
Ralphie2449 said:
The point of vertical progression is that it never truly ends with each patch and xpac introducing further grind,
Making it ultimately pointless, yes?
No, because unlike people w…
I am not a virgin whose self worth depends on being ahead of everyone because I played from day 1 of launch all day so yes, catch up mechanics are vital.
Catch up mechanics were created to solve a PROBLEM just like many other quality of life in…
Eronakis said:
I think a lot of players are still conditioned by WoW's design philosophy of, I deserve a trophy every time i log in, instant gratification gameplay
This is such a funny post cuz it is exactly the mentality we are seeing…
Are you new to online gamers?
A huge number of them have nothing else to feel good about themselves in real life hence why they try to hide in video games and obsess over being l33t inside a fake world, it becomes very clear when their self wort…
A reminder new world started of with boasting about forcing people to walk a lot cuz "muh vision", no mounts and very few travel points, and now?
-A ton of travel points added and even more are being added every few patches to the point there's …
KnightFalz said:
Solo players aren't equals. They are confined to what they alone can accomplish while those grouped are greater than the sum of their parts. As they can only face lesser challenges they are due lesser rewards.
Automated grouping ha…
Scot said:
Ralphie2449 said:
Because I enjoy infinite power progression with fun gameplay that gets refreshed every season/xpac with the introduction of new systems instead of being the same boring thing forever.
And the fact that …
Scot said:
Why do you play co-op and expect to play with others and play a Massively Multiplayer game and interact with no one?
Because I enjoy infinite power progression with fun gameplay that gets refreshed every season/xpac with th…
Dibdabs said:
The gaming community has changed though and the vast majority simply don't want to be social any more.
Its so funny when this becomes more and more obvious yet some people still demand the majority gets ignored because th…
Forced not being a thing as a concept is technically correct, so long as you are not addicted and can just ditch the game.
For example games like WoW love to force you into group content.
if you are playing the mmo for gear progression, unless …
huh funny that this thread is still going.
I am actually quite happy with how New world has developed and learned from trying to be hardcore mistake.
-Those dumb mob family resistances have been removed from the game and so have wards.
-Mou…
Make an mmo with 3-4 different systems and keep releasing expansions that just use the same systems.
It gets boring and stale, repetitive design does not help at keeping players long term, something new is always needed hence why borrowed power w…