Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Speely

About

Username
Speely
Joined
Visits
0
Last Active
-
Roles
Member
Points
1
Rank
Common
Posts
861
Badges
0

Comments

  • Completely agreed. The way they interact with backers is pure gold, and the speculative journey toward release has already been more fun than I have had with some AAA games.  
  • For PvE it's a no-brainer. Great addition. I tend to think the same for PvP except for the fact that the most numerous class skills in the game are CC-flavored. Consider that the skills were balanced around a game with no CD, then just plop CD on to…
  • I suppose the horses could sport some better textures. I dunno, I am just reaching here.
  • It's a very popular MMO to dislike on principle, and since something as subjective as "graphics" are impossible to disagree with by virtue of the beholder's eye, it's a common go-to. I agree with you that it is a very visually-pleasing game for a MM…
  • A safe bet for a dedicated player trying to theorycraft a build pre-launch would be 230ish. This assumes that you are doing everything. If you prefer to focus on playstyles, assuming 150ish is probably better. That still allows for a LOT.
  • This is sort of why I wish there was reducted impact of enchantments. It would make skill and race decisions matter more. That said, certain racial skills do stand out as unique. I just wish they all did. Rendering increases to max and regen for res…
  • Support will be just like offense: action-oriented and dynamic based upon the situation. Whether damage mitigation is best served by healing, shielding, CC, or pure offense will be determined by the enemies you encounter. In this sense, any role can…
  • Redguard Templar, Stamina-centric with a Heavy/Medium armor mix. Low Magicka active skill selection, but enough to keep my blue bar low to support my green and red ones. A tactical physical soldier in every sense. PvP build. Holistic counteratt…
  • Yeah the ESOhead calculator is designed very well but is fraught with inaccuracies. Still a great resource if you just use common sense, ie Mages Guild and staff skills use Magicka obviously. Some misplaced skills as well, and some descriptions with…
  • Everyone who thinks that a very rich publisher can't splurge on production values and still fund a creative, talented team that is focused on good game mechanics should apply SWTOR logic to everything for the rest of their lives and avoid TESO at al…
  • Hell yes. I am definitely going to go for it. You only have to put in the kind of time required for one Campaign push. I plan to take a little time off and dig in once I A) have my character outfitted and loaded out with a primo skillset, and have …
  • Originally posted by Blazer6992 Originally posted by srsnoob Originally posted by Blazer6992 Originally posted by plat0nic Originally posted by Blazer6992 Originally posted by kabitoshin Elder Scrolls series will die w…
  • Perspective: The first three Elder Scrolls games released two years apart. Between Morrowind (game three) and Oblivion (game four) this development time doubled to four years (2002-2006.) Between Oblivion and Skyrim (game five,) five years passed,…
  • It's a brilliant way to allow players to compete for Emperor status with a number of players that prevent it from being statistically depressing. Another example of ZOS finding a middle ground that accounts for an optimistic number of players online…
  • I think the OP probably meant that there is a big PvP focus in the design of the game, not that the actual PvP mechanics are "hardcore." At least I hope so, because they are far from hardcore. Which is a good thing in the context of the model they a…
  • Comaf: I enjoy your points. As to the universal nature of class and weapon/armor/guild skills, I share some if your misgivings. However, the racial skill lines do provide a fairly consequential parity divergence and I am hoping that the very expand…
  • Well, Elder Scrolls "fans," this game takes place in a period known in ES lore as "The Interregnum." This is not only Tamriel's dark age, but one characterized by vicious factional  conflict and myriad warlords.  The "Pocket Guide to the Empire" st…
  • This game has already provided the best PvP available on the market and it hasn't even released yet. Cyrodiil's closest competitor is this forum, turns out. To the OP: very happy. This will be an amusing year. Can't remember the last time I witness…
  • Originally posted by Mackaveli44 Originally posted by PerfArt It's deck-building. They tested a lot of different numbers for the hotbar loadouts. Six per bar balanced best with the number and variety of skills every character will have available t…
  • It's deck-building. They tested a lot of different numbers for the hotbar loadouts. Six per bar balanced best with the number and variety of skills every character will have available to them. Has nothing to do with consoles. Twelve skills lets you …