Lauch is being put at late 2019/early 2020 going by their 'State of Elyria' blog post which gives a breakdown of how they see development panning out. https://chroniclesofelyria.com/blog/21106/State-of-Elyria-July-2017
There are a lot of 'pre-a…
Sorry @slapshot1188 I thought I came across as suitably sarcastic, but apparently my humour did not translate! I was attempting to make a funny.
The paper prototype was an idea the developer had and not something they really intend to do, more…
Slapshot1188 said:
So I guess we can toss this on top of the Elyria Mudd, the Prelude game, The Kingdoms of Elyria game, and the boardgame. All designed, implemented and rolled out by the time Early Enrollment (no wipe 3 month head start) lau…
"An additional store (launched in November) will sell IP alone."
This is a little misleading. You can currently already buy IP without buying a tier through the addons. After Novemeber there will still be tiers (although they will be different)…
danwest58 said:
I think DnL will be a good MMO if it makes a Quality MMO, pushes people to socialize and work together and keeps the P2P setup with a decently priced sub.
'Keeps the P2P' is an odd statement when the whole point is tha…
If only people had posted those links already...
Is there anyway to 'report' the original post so that the information can be included and is not lost in the comments?
The Snail Games Developer who often speaks in the Discord set up for the game is questioning if there is something lost in translation here. It appears the plan is B2P and not a traditional sub P2P model.
https://www.reddit.com/r/dnl/comments/4ze9w…
If the update was simply explaining the mechanic then yes it would be overly complex. However, that was not the case. The mechanic is incredibly easy to explain:
Your character gets a year older ever week. Your character can have children, who…
I found this article really rather interesting. I am a backer of the game, but I think the message of stepping back and being critical when needed is one that is important.
Though I have to say the part that is most informative about this post…
I think with the assets the benefit is not directly cost. It is time. You have your environmental artist focusing on the things that are unique to your world, really communicate the style of your game. They do not have to spend the time on the munda…
"Let me be Gandhi and say that we players must be the change we want to see in the genre."
That made me giggle and then think. I have never actually used KickStarter before. I always left it to others. But gosh darn it I want an MMO like this o…
This is your definition of tidbit? This is great, loving the lore we have so far and really happy to add this to my collection. There is an awful lot here we didn't know before, some new terms, new ideas, and whole lot to speculate on which is alway…
If you never died your fame would have no impact. That is true.
Unfortunately, we know that Elyria is a dangerous place. How likely is it that someone will make it through a year of play time without a single death? Do you think that chance is less…
I do not think anyone is saying you will die more, just that those deaths cost more. If a player who is actively engaging in the world earns more fame and they die the same number of times as someone who is unknown it will cost them more. Looking at…
Being active in the game is how you would increase your fame, and therefore also going to increase your spirit loss if you die. The more active, the more fame, the more impact if you die, the more money it costs ultimately. The 'earn to play' model …
Deffcon_1 said:
Timberhick said:
That is not 100% false. That is 100% true.
No, it is 100% false. Play time has absolutely zero impact on how much you pay. So, your statement is 100% false. You are wrong. Admit it. You wont, b…
Timberhick said:
If your 'new spark' comes in at a High Fame Rating(rating 6&7) you can conceivably lose that spark in less than 24 hours. Yes it is highly unlikely, but it can happen.
Technically with this game, you are being charged m…