I feel like with all the Warhammer games out there. Many are solid, some great, but still waiting on one to come along and really push the brand into gaming pop culture. If you ever get the chance to talk to the Blizzard guys, they are all HUGE play…
Destiny is 100% an MMO and was designed that way from the beginning. It is instanced out purposefully to fit players so you are never alone. Hosting off the central hub system where players interacted and having PvP separated out into its own arena …
Sandbox MMOs are a style. Survival games have proven to be successful in sandboxes, hence the rise of more sandbox MMOs. The main issue with any themepark MMO is once you leave a zone which took hours to create...you never go back. It is a waste of …
The Game Awards are a needed thing in the industry though. As much as you can view it from a marketing standpoint, it is very much a platform to get people involved.
I've been coming to this site since 2004 and writing/working here since 2005. We all work hard looking for good games. If you follow the game industry (as we all do) for the past decade it went from MMOs, to Mobile, to MOBA, to right now esports (ye…
Tyranny is built off of the same model as Pillars. However, the politics, in depth story, and new companion combinations for combat are damn cool in this game.
Played early survival games...DayZ, RUST, but stopped. I never got into ARK. However because its Conan I will play it. If they do it right, it could be awesome. Age of Conan definitely got better with age. Hopefully the lessons they learned will go …
After talking with John yesterday, I am really digging this game and how it is designed. As a huge fan of Ultima Online we talked a lot about that style of game. This combines a lot of Ultima, old EQ, with new stuff like Minecraft and Terraria. I'm …