There are plenty of great child-proof MMOs out there. EVE is what it is and that is what makes it great and so different from anything else out there. If you want security in EVE, there are options. I understand that the game is not everyone's cup o…
A short survey should take no longer than 5 to 10 minutes to fill out. This survey started to repeat itself and I actually stopped around the half way mark. Good luck and hopefully you get enough answers for meaningful analysis.
The fact is that most companies that make games do have to make money. Mobile/Table games have been build on different business models than traditional console and PC games. Very few games have managed to get even close to the success of Clash of C…
I honestly don't care, if there is no PvP in this title. In fact, I hope they focus on PvE and especially "the so-called end game" to make me want to play this for more than few months.
Don't take me the wrong way, I love PvP games. I just don't th…
I did play The Bard's Tale in the mid-80s, but can't recall the year. Then with Amiga we played Dungeon Master for quite a bit, also during the 80s. Loved having to map the game by hand However, most fond memories I have from the Ultima series. Pla…
I have three that are in no particular order and depend on the game mechanics:
- Hunters, ranged and usually good survivability, great as the first character
- Thieves/rogues, good survivability and ability to skip content
- Mages, ranged and goo…
Very good. I could almost feel it playing in the background of games like Skyrim or Dragon Age. However, it was a bit generic, but that is not a bad thing. It did not feel out of place.
I think it depends on who they are developing the game for, the target audience. If they are trying to appeal to the mainstream, like SWTOR and many others recently, the game might be an interesting distraction for few months, but most people will p…
AO before Shadowlands and WoW before The Burning Crusade. Mostly because of the people I played with. I fully acknowledge that those time would never come back even if those games were revived at that specific point of development.
Originally posted by KBishop Originally posted by azzamasin Originally posted by Quizzical
Here we go again. The proper question isn't whether an MMORPG should be instanced, but how. To not use any sort of instancing whatsoever would requi…
I would like to see a mix. I know that open world dungeon can be quite nice, as I have done them in few games. I also know that some content can be made more challenging for a group by having it in an instanced environment. I also like to have some …
Originally posted by DavisFlight Originally posted by Lord.Bachus Actually phasing when done right is the only thing that can truely give players a single player experience and immersion in an MMO world.
Except an MMO should never try to tell…
I predict that I along with many others will be done with the game within 1 to 3 months. The problem with most recent MMOs has been the longevity. People will burn through the story content and find out that the end-game has not really changed in th…
I don't care if people want to band up together with "like-minded" individuals from other paths of life, as long as they do not promote their beliefs to me in the game world.
Originally posted by Cephus404 Originally posted by thexrated Originally posted by Cephus404
Forced camping, like forced grouping, doesn't force anyone to interact. Most PUGs never say a word to each other. It only forces people into clos…
Originally posted by Cephus404 Originally posted by nariusseldon
Camping is a way to force people to interact, but it is not "nice" because i don't think it is fun gameplay for many. Otherwise, it won't be eliminate from the market such a long …
A sandbox feature is directly related to player's ability to change or impact the persistent game world. A game world can have many features and not all of them have to be sandbox features. Non-sandbox features can support sandbox features and vice …