I will NEVER play ANY game, including any new SW mmo, as long as $OE is involved. $OE can burn in hell for all I care. LA is close to being in that same boat as far as I am concerned.
LA, even tho they AGREED to - if not ENCOURAGED the NGE and CU, would need to stick with a company (like Bioware) that has some kind of scifi / SW backgrouund.
Make no mistake about it, there will be another SW mmo, someday. May not be our life time but it will happen. I agree with those that mentioned that the name would have to change. Just too much bagage with what happened with $OE.
I'll say that SOE wouldn't want to be involved with SWG2. Lucasarts is apparently pretty hard to work with according to some veiled comments from various gaming execs including smed.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
"If" they make a SWG2 it will not be aa snadbox type game. They will model it after WoW and it will be a kiddie game. You'll never play another MMO like the original SWG ever again.
Funny. No one is playing a game like the Old Star Wars RIGHT NOW. The current game is already wow-like and for kiddies.
"If" they make a SWG2 it will not be aa snadbox type game. They will model it after WoW and it will be a kiddie game. You'll never play another MMO like the original SWG ever again.
Funny. No one is playing a game like the Old Star Wars RIGHT NOW. The current game is already wow-like and for kiddies.
But SOE's management think it is their current and former customer's fault that the NGE failed (didn't give the changes a chance and the negativity still rampant on the official forums). SOE is in full on WoW envy mode and will keep trying to copy WoW until they either have a major hit or something else comes along to dethrone WoW. If the latter happens, they will start copying the new top game and so on.
They still believe the NGE was a good concept, but that we customers (both former and current) were ungrateful and caused it to fail by being so negative about it. They don't understand that the current core of the game is extremely unfun and the original core game was never the problem with the game to begin with, it was the lack of content. Adding content on top of the current core system is not going to make the game fun.
If I was able to pick up a Star Wars MMORPG I would make darn sure to use the correct engine that adheres to the Star Wars Universe: I would not design a WoW copy. There is no need to do that. And I would request to work with Mr. Lucas on the game. This way the correct vision is transcribed to the 3d world which I strongly feel can be done with the correct team being led by a true Star Wars talent.
They don't understand that the current core of the game is extremely unfun and the original core game was never the problem with the game to begin with, it was the lack of content. Adding content on top of the current core system is not going to make the game fun.
i agree wholeheartedly however id like to add that the profs were a alittle unbanlanced pre and post CU. TKs were way overpowered around the end of the pre CU era and jedi were mercilessly nerfed post cu. if they had balanced out the melee and ranged a little and gave jedi more content preCU there wouldnt have been a CU or NGE. and adding content to the current system is like throwing more crap one a giant pile of s***
SWG2(or whatever) will only survive and satisfy its constomers by being a 'niche' game which the Devs/Moneymen have to be willing to accept from the beginning. Not every MMO gamer or Star Wars fan wants to be running around killing things with a lightsaber, when 25% of most servers were Jedi and Smuggler's still couldn't smuggle(my pet peeve) that game was dead. No updates on older quests and minimal effort by the devs/SOE/LucasArts at all not counting the dreaded NGE etc.
Star Wars should be a sandbox and can very well follow the original storyline(to LucasArts' liking) with world events and eventually the elimination of the Jedi.
I agree Riho06, and I think you nailed it. I never do this, but I can't help but issue a QFE here. What they ought to have done in the begining is accept 300k sub base, which is not at all shabby (WoW excepted).
Further, they should have built a sandbox placing the initial setting at just before episode I. They would have had 6 years of content by releasing yearly expansions based on each of the movies. Beyond year six they could have thrown open the doors and let the players take the sandbox in whatever direction they pleased.
Not that tough to figure out - it really isn't rocket science.
SWG2(or whatever) will only survive and satisfy its constomers by being a 'niche' game which the Devs/Moneymen have to be willing to accept from the beginning. Not every MMO gamer or Star Wars fan wants to be running around killing things with a lightsaber, when 25% of most servers were Jedi and Smuggler's still couldn't smuggle(my pet peeve) that game was dead. No updates on older quests and minimal effort by the devs/SOE/LucasArts at all not counting the dreaded NGE etc.
Star Wars should be a sandbox and can very well follow the original storyline(to LucasArts' liking) with world events and eventually the elimination of the Jedi.
I agree Riho06, and I think you nailed it. I never do this, but I can't help but issue a QFE here. What they ought to have done in the begining is accept 300k sub base, which is not at all shabby (WoW excepted).
Further, they should have built a sandbox placing the initial setting at just before episode I. They would have had 6 years of content by releasing yearly expansions based on each of the movies. Beyond year six they could have thrown open the doors and let the players take the sandbox in whatever direction they pleased.
Not that tough to figure out - it really isn't rocket science.
yeah it appearently was to SOE
as long as whoevers behind it doesn't try to wow it up again it would be ok
I'll say that SOE wouldn't want to be involved with SWG2. Lucasarts is apparently pretty hard to work with according to some veiled comments from various gaming execs including smed.
I've read the same thing. You figure the NGE was released OCT/2005 by early 2006 Bioware moved into a new office is Austin too work on the mmo. I've read that LA demanded SOE too make changes because of the Wow subscription numbers and forced the nge. When the nge failed on release LA ran from sight.
I'll say that SOE wouldn't want to be involved with SWG2. Lucasarts is apparently pretty hard to work with according to some veiled comments from various gaming execs including smed.
I've read the same thing. You figure the NGE was released OCT/2005 by early 2006 Bioware moved into a new office is Austin too work on the mmo. I've read that LA demanded SOE too make changes because of the Wow subscription numbers and forced the nge. When the nge failed on release LA ran from sight.
It has been stated over and over again, LA had nothing to do with the NGE. It was a certain developer and Smed call.
I'll say that SOE wouldn't want to be involved with SWG2. Lucasarts is apparently pretty hard to work with according to some veiled comments from various gaming execs including smed.
I've read the same thing. You figure the NGE was released OCT/2005 by early 2006 Bioware moved into a new office is Austin too work on the mmo. I've read that LA demanded SOE too make changes because of the Wow subscription numbers and forced the nge. When the nge failed on release LA ran from sight.
It has been stated over and over again, LA had nothing to do with the NGE. It was a certain developer and Smed call.
Not that I know the actual truth but I find it difficult to believe LA had nothing to do with dev of a SW game. LA would have had to at the very least approve of any changes. Especially considering the lore impact of having tons of jedi running around.
whatever happens soe is comited to nge,even if the lost million to do that nge that nobody wanted or even want today the fact is swg will die before they remove nge
why?it just costed to much to make and soe want their moneys worth
Pulled this out of a time capsule, huh? Sadly the game model that was swg is dead thanks to the success of wow. Those of us who have been waiting for a huge sandbox world will be waiting for a long , long time. And sony F'd up and doesnt get another chance with me after that nge bullshit that burnt everybody playing their game, what a crock of shit it was then and now when we look back on it.
Comments
I will NEVER play ANY game, including any new SW mmo, as long as $OE is involved. $OE can burn in hell for all I care. LA is close to being in that same boat as far as I am concerned.
LA, even tho they AGREED to - if not ENCOURAGED the NGE and CU, would need to stick with a company (like Bioware) that has some kind of scifi / SW backgrouund.
Make no mistake about it, there will be another SW mmo, someday. May not be our life time but it will happen. I agree with those that mentioned that the name would have to change. Just too much bagage with what happened with $OE.
Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.
But SOE's management think it is their current and former customer's fault that the NGE failed (didn't give the changes a chance and the negativity still rampant on the official forums). SOE is in full on WoW envy mode and will keep trying to copy WoW until they either have a major hit or something else comes along to dethrone WoW. If the latter happens, they will start copying the new top game and so on.
They still believe the NGE was a good concept, but that we customers (both former and current) were ungrateful and caused it to fail by being so negative about it. They don't understand that the current core of the game is extremely unfun and the original core game was never the problem with the game to begin with, it was the lack of content. Adding content on top of the current core system is not going to make the game fun.
If I was able to pick up a Star Wars MMORPG I would make darn sure to use the correct engine that adheres to the Star Wars Universe: I would not design a WoW copy. There is no need to do that. And I would request to work with Mr. Lucas on the game. This way the correct vision is transcribed to the 3d world which I strongly feel can be done with the correct team being led by a true Star Wars talent.
Go 501st!!!!
How will SOE make SWG 2?
They had better not
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I agree Riho06, and I think you nailed it. I never do this, but I can't help but issue a QFE here. What they ought to have done in the begining is accept 300k sub base, which is not at all shabby (WoW excepted).
Further, they should have built a sandbox placing the initial setting at just before episode I. They would have had 6 years of content by releasing yearly expansions based on each of the movies. Beyond year six they could have thrown open the doors and let the players take the sandbox in whatever direction they pleased.
Not that tough to figure out - it really isn't rocket science.
SWG Team Mtg.
I agree Riho06, and I think you nailed it. I never do this, but I can't help but issue a QFE here. What they ought to have done in the begining is accept 300k sub base, which is not at all shabby (WoW excepted).
Further, they should have built a sandbox placing the initial setting at just before episode I. They would have had 6 years of content by releasing yearly expansions based on each of the movies. Beyond year six they could have thrown open the doors and let the players take the sandbox in whatever direction they pleased.
Not that tough to figure out - it really isn't rocket science.
yeah it appearently was to SOE
as long as whoevers behind it doesn't try to wow it up again it would be ok
Classic SWG > CUNGE
I think a comeback would be interesting, with a new game engine and same concepts of SWG. I want my sandbox SW back
I've read the same thing. You figure the NGE was released OCT/2005 by early 2006 Bioware moved into a new office is Austin too work on the mmo. I've read that LA demanded SOE too make changes because of the Wow subscription numbers and forced the nge. When the nge failed on release LA ran from sight.
I've read the same thing. You figure the NGE was released OCT/2005 by early 2006 Bioware moved into a new office is Austin too work on the mmo. I've read that LA demanded SOE too make changes because of the Wow subscription numbers and forced the nge. When the nge failed on release LA ran from sight.
It has been stated over and over again, LA had nothing to do with the NGE. It was a certain developer and Smed call.
I've read the same thing. You figure the NGE was released OCT/2005 by early 2006 Bioware moved into a new office is Austin too work on the mmo. I've read that LA demanded SOE too make changes because of the Wow subscription numbers and forced the nge. When the nge failed on release LA ran from sight.
It has been stated over and over again, LA had nothing to do with the NGE. It was a certain developer and Smed call.
Not that I know the actual truth but I find it difficult to believe LA had nothing to do with dev of a SW game. LA would have had to at the very least approve of any changes. Especially considering the lore impact of having tons of jedi running around.
whatever happens soe is comited to nge,even if the lost million to do that nge that nobody wanted or even want today the fact is swg will die before they remove nge
why?it just costed to much to make and soe want their moneys worth
so rip to swg
Pulled this out of a time capsule, huh? Sadly the game model that was swg is dead thanks to the success of wow. Those of us who have been waiting for a huge sandbox world will be waiting for a long , long time. And sony F'd up and doesnt get another chance with me after that nge bullshit that burnt everybody playing their game, what a crock of shit it was then and now when we look back on it.
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