Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Reborn looking for 7 more to fill our roster

DeathstinyDeathstiny Member Posts: 386

feel free to check out our guild www.guildreborn.mmoguildsites.net/

This is NOT a BETA only guild. We've been around for a long time and we'll be playing together in live as well. We don't just accept anybody but we're still looking for 7 more dedicated players to fill our ranks (total roster of 30). If you are interested please read our guild charter and take your time filling out our guild application.

We're not interested in players who are just looking for a free BETA key but for those who are interested in a close nit end game guild we may be the right group for you.

Cheers,

Deathstiny

Guild Master of Reborn

 

Edit: Sorry forgot to mention, we do prefer players who are 18+. We're not trying to be discriminating to younger players but our forums, guild chat and vent are often ... let's say rated M for "May not want your kids to see/hear that". So please take that into consideration. Thank you.

Comments

  • DeathstinyDeathstiny Member Posts: 386

    update: make that 4 more players

  • ServaseServase Member Posts: 180

    What if you have not yet played the game. What do you put for previous raiding experience? Can I put down raiding experience from other games. Like for World Of Warcraft, I was an officer of the best guild on the server. We cleared Molten Core, Blackwing Lair, AQ, Nax.... etc. etc. I've raided all the instances in Everquest. I'm currently playing EQ2, decided to take a break from WoW (May not return because of WAR, it looks really good) I've played SWG etc. So, I have raiding experience.

     

    I'm loyal, I try to find a guild right from the beginning and stick with it for as long as possible. I had an EQ guild for 4years. My only WoW guild was the one I made with friends. It's still kicking around, I just decided to take a break :P.

     

    So, I can't write anything for current characters. Only what I plan to make. But ya... let me know.

    Playing: WoW,

    Played: Aion, AoC, Eve, EQ, EQ2, LOTRO, Runescape, Guild Wars, DAoC, Planetside, SWG, WAR, Darkfall

    Wanting to try: DCU Online

    Waiting For: Star Wars The Old Republic, Guild Wars 2.

  • DeathstinyDeathstiny Member Posts: 386

    Absolutely!

    Anything in the application is mostly related to previous experience with ANY MMO since obviously at this point in time hardly anybody has any real hands-on experience with WAR.

    Cheers,

     

  • DeathstinyDeathstiny Member Posts: 386

    update: 1 spot left

  • DeathstinyDeathstiny Member Posts: 386

    update: recruitment closed

    However, a couple of applicants have not yet activated their accounts which will expire by the end of the weekend if they don't do so. In other words there may possibly still be an opening so feel free to still fill out an application.

    Thanks to all who applied!

  • godpuppetgodpuppet Member Posts: 1,416
    I will never understand guilds that place caps on their recruitment...



    Placing strict standards, I can understand... But caps?

    ---
    image

  • callmetobycallmetoby Member Posts: 302
    Originally posted by godpuppet

    I will never understand guilds that place caps on their recruitment...



    Placing strict standards, I can understand... But caps?

    It's simple. Right now there are a lot of WAR guilds out there who have been around for many months (some even over a year). Without a cap the community eventually gets too large for some peoples' liking and becomes more and more impersonal. Many guilds have a cap for open recruitment on their website or forum but plan to do in-game recruitment in addition once the game goes live. It really just all comes down to the kind of feel the GM wants to create in the community.



  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by callmetoby

    Originally posted by godpuppet

    I will never understand guilds that place caps on their recruitment...



    Placing strict standards, I can understand... But caps?

    It's simple. Right now there are a lot of WAR guilds out there who have been around for many months (some even over a year). Without a cap the community eventually gets too large for some peoples' liking and becomes more and more impersonal. Many guilds have a cap for open recruitment on their website or forum but plan to do in-game recruitment in addition once the game goes live. It really just all comes down to the kind of feel the GM wants to create in the community.



    In my eyes the answer to that is simple, you place strict standards on who you invite. Every guild has an audience they want to attract, you find your audience and be picky about who you accept. If you cap your max, you end up missing out on ideal members. Its kinda like capping your guilds potential.

    ---
    image

  • callmetobycallmetoby Member Posts: 302

    No I completely understand what you're saying. And I'm referring more to a soft cap than a hard cap. Hard capping is a bit dumb imo. For example, my guild has a soft cap for recruitment meaning that we know roughly the amount of people we want to have at release. When that number is reached I won't be actively updating our recruitment threads and promoting our guild on community boards like I do now. But, say after that cap is reached, if someone finds our site on their own initiative, turns out to be someone we think would be an asset and later on asks to join, do I say "no, we've reached our cap"? No...that would be stupid.

    And I also agree with you about guilds needing higher standards. A lot of them only require you to have at least 4 fingers on each hand, know at least 20 letters in the English alphabet and be able to create an account.

  • godpuppetgodpuppet Member Posts: 1,416
    I suppose a soft cap works, best method I'd say...

    Originally posted by callmetoby

    And I also agree with you about guilds needing higher standards. A lot of them only require you to have at least 4 fingers on each hand, know at least 20 letters in the English alphabet and be able to create an account.
    made me lol

    ---
    image

  • DeathstinyDeathstiny Member Posts: 386

    Sorry guys didn't notice this thread stirred a bit of a debate. As for the member cap, it's really simple. When you are in an endgame guild and there are let's say 40 raid spots and you have 102 people waiting to get into the raid night after night you'll understand why we have a cap. The formula that seems to work for us is member count = raid cap x 120%. How many members you need is obviously based on how active the guild members are. Given that our guild has very active members we don't need many above raid cap to make sure we can always fill our ranks. As for 30 members right now -  WAR has not announced raid size limits so we're playing it safe.

  • callmetobycallmetoby Member Posts: 302
    You may also want to take into consideration that WAR is not a PvE-centric game like WoW (which I'm assuming from the context is what you're using for comparison) and is likely to not have a limit on raid size as the game is primarily built around PvP/RvR.
  • godpuppetgodpuppet Member Posts: 1,416
    Originally posted by Deathstiny


    Sorry guys didn't notice this thread stirred a bit of a debate. As for the member cap, it's really simple. When you are in an endgame guild and there are let's say 40 raid spots and you have 102 people waiting to get into the raid night after night you'll understand why we have a cap. The formula that seems to work for us is member count = raid cap x 120%. How many members you need is obviously based on how active the guild members are. Given that our guild has very active members we don't need many above raid cap to make sure we can always fill our ranks. As for 30 members right now -  WAR has not announced raid size limits so we're playing it safe.
    How do you know theres going to be raiding in Warhammer?



    Also thats 9 months down the line for WO to retail then another 2 months to max out. Its alittle sudden to start caping out.



    Each to his own I guess.

    ---
    image

  • Leonatos65Leonatos65 Member Posts: 166
    Originally posted by callmetoby

    You may also want to take into consideration that WAR is not a PvE-centric game like WoW (which I'm assuming from the context is what you're using for comparison) and is likely to not have a limit on raid size as the game is primarily built around PvP/RvR.
    Thank you!!!



    This guild seems to be well organized but lack of actual in-game information.

    To have a cap on the number of guild members for this game would only cost the guild success of victory. It's all out WAR, not all out instance raid.
  • ElitefalconElitefalcon Member Posts: 20
    did he every said instance raiding??? plus the more people = more conflict and having a unlimited number on members this early just means more work keeping things together
  • callmetobycallmetoby Member Posts: 302
    Originally posted by Elitefalcon

    did he every said instance raiding??? plus the more people = more conflict and having a unlimited number on members this early just means more work keeping things together
    No, he didn't have to. With open skirmish areas it would be silly to assume there would be a cap on PvP raiding. Also judging from the context of the statement he's obviously referring to past experience with 40 man raids in WoW, thus my response about PvE raids.
  • ElitefalconElitefalcon Member Posts: 20
    Originally posted by Leonatos65

    Thank you!!!



    This guild seems to be well organized but lack of actual in-game information.

    To have a cap on the number of guild members for this game would only cost the guild success of victory. It's all out WAR, not all out instance raid.
    was more in a response this post, he assumed that deathstiny was merely focusing on instance raiding and if we dont have 2000 people then they wont be successful. Saying that Reborn has a lack of actual in-game information is stupid because nobody knows what the raid cap will be



    Death was saying that with the current information we have he would rather have to little people before beta than have way to many.



    Reborn also at the moment has more than 30 members so it is a soft cap hes just trying to keep the population undercontrol and to make sure we don't get to many people joining just for a chance at the Beta.
  • DeathstinyDeathstiny Member Posts: 386

    Just stumbled across this thread again after posting my latest recruitment update.

    To clarify a couple of points raised by previous posters:

    a.) "Raid caps" don't just refer to PvE content. From the newsletters we know that the biggest chunk of "victory points" will be earned through instanced scenarios. That to me does not mean open war 1000 vs. 1000. It sounds more like an Alterac Valley, WoW type of deal. Maybe 40 vs. 40? Maybe more...maybe less. The point is we don't know so going by previous games 30 to me seemed like a safe number to start.

    b.) The devs have clearly stated that there WILL be PvE endgame content. It won't be a gear grind like EQ or WoW. Instead it will tie into the RvR aspect of the game. I have no idea of what that means exactly but what I'm picturing here for example would be something like completing a raid dungeon where at the end of it you free a greater demon who you can then summon later on to fight for your faction for a little while. I think that would be a cool way to make PvE meaningful in a RvR game. The public quest system already hinted at some mechanics like that so I don't think my guess is too far off here.

    c.) as for the comment that numbers = victory. That is simply not true. Anybody who played WoW on a PvP server knows that a premade 40 who play together like a well oiled machine will destroy an 80 pick-up any day of the week. I for one will take my 30 against any random 60 thrown together players.

    d.) criticizing our guild because we don't have any in-game knowledge seems silly to me considering the game does not go live till next year

    e.) and finally there are many War guilds right now with 100-500 members. I've been playing these games long enough to know that the life expectancies of those guilds are essentially zero. Drama will destroy one after another. A close nit group of people with a controlled roster is the way to go. But to each their own...

    Cheers,

     

    Edit: Recruitment closed - thanks to all who applied.

Sign In or Register to comment.