Eh, to each his own. All I can say is, try playing both classes and check out the forums. The consensus opinion is that Scrappers are not as effective as Blasters, do not level as fast, do not make as significant a contribution to a group, and need some tweaking in order to be competitive.
I'm not your typical Blaster build (I have no haste, aim or build up - yet) and I have gotten to lvl 20 at about 55% solo. It really comes down to how you play your blaster, I don't go after anything higher that +2 levels over me (unless it's a boss for the end of a mission), I do a lot of kiting. I think a lot of making a Blaster efficient solo is down to the enhancements that are on your powers. One thing I will add, at level 20 GET STAMINA!!!.
Yes, I have a scrapper, but he's only SL9 - he is a lot of fun to play and now he's getting to the specialization levels (10+) that really start to make a difference in the AT's soloability/groupability.
Scrappers are not gimped..people that make them wrong are. I have no problem out lvling same lvl blasters..Its not hard to understand no down time and the abilty to take down a group of even con mobs almost as fast or faster ( i can chain hit till my eyes pop out with no care for end) as a blaster, but with out the wait or kiting. I seriously just took down 7 white con mobs without even popping a damn insperation. They went down soo quick i still had some stam left. I line em up let dark maul fly and watch em drop.
I rarely group unless its with friends cause i can make double the xp on my own and not have to worry about "hold i need stam". Trust me if you want to solo go scrapper. First 10 levels are a bit hard but then it really picks up, and thats when all your blaster friends msg you to team up with them, cause they know your rock in small team situations. Ask any defender/controller what they would rather have as just one team mate. Guarantee it would be a well built scrapper. Can take hits and lay the punishment. Sorry but scrappers are far from gimped.
The only thing that is gimped is secondary powers. Only viable one right now is regen. All the others need some tweeking.
Originally posted by DSM_Luck Also while killing a few reds or purples with a blaster might be soloing (even though only way is with hover), the time and end drain it takes to accomplish such a feat is not efficent at all. By the time you kill a few reds I will have gotten double the xp killing orange/yellow/whites. And while your waiting on end or life to came back i have half the NEXT group mowed down. Blasters are NOT efficient soloers.
Please, wait while I catch my breath from laughing so hard......
Blasters are the most efficient soloers in the game. They have less endurance cost than a scrapper, they have more AoE's than a scrapper. Apparently you dont know how to play a blaster right if your scrapper is being more efficent than a blaster. While your taking 1-2 mobs in a group at the same time, a blaster can take the WHOLE group on at the same time and finish it before you get done with your 1-2 mobs out of the pack, and prolly have more endurance left over than your scrapper, unless of corse you have the regen line as a secondary, but even then Blasters can take the fitness line to recover endurance also.
A blaster doesnt need hover either to be efficent. It is a added bonus, but deffenitly not needed. See you see the blaster as soloing only 1 mob. Blasters solo GROUPs of mobs at the same time. In the end, that alone makes them better soloer's than scrappers.
-"Scrappers are not gimped..people that make them wrong are. I have no problem out lvling same lvl blasters..Its not hard to understand no down time and the abilty to take down a group of even con mobs almost as fast or faster ( i can chain hit till my eyes pop out with no care for end) as a blaster, but with out the wait or kiting. I seriously just took down 7 white con mobs without even popping a damn insperation. They went down soo quick i still had some stam left. I line em up let dark maul fly and watch em drop."
Dont think anyone on this board said scrappers where gimped, but they sure as hell can not solo better than a Blaster of the same level. You want to talk about even con white mobs.... I have a blaster in addition to my other characters. You know what? I can kill a group of 10 white con mobs in 4-5 spells, and I dont have to line them up so my AE's can hit them. Now tell me who is more efficent? That is not even half my endurance.
BUT, move on up to yellow and orange mobs in a group 5+ and then tell me how good you are compared to blasters. I can still drop even a group of yellow mobs with my blaster in the time it would take you to kill a group of white mobs.
---------------------------- Omol da'Ox The Blooded
Haha yea right, i bet it gives you alot of time to think about how uber blasters are when your sitting on the sidelines waiting for your end to recover. I never have to. Unless you have some great template then your a flat out liar. I have played medium lvl blasters, i dont like to run. Thats just being a pussy. And thats the only way to solo as a blaster. Dont even expect me to beleive that you can stand up to 10 even con mobs and just sit there and tank and kill them. No way Im sure you run like a little girl once the bats/sledge hammers come out. Cool you can kill a bunch of mobs but by the time your done your half way across the screen from kiting. Weee sounds like fun sign me up. I can stand there and TAKE IT as well as i can dish it out. I have never heard a group say "damn we need a blaster" but i have heard a cry for scrappers/tanks/empathy defenders. The fact that you can deal damage is made null by the fact that you will fall over in the wind.
This is not to diss blasters, people should play what they like, but i wouldnt touch one again with a 10 foot pole.
Originally posted by DSM_Luck Haha yea right, i bet it gives you alot of time to think about how uber blasters are when your sitting on the sidelines waiting for your end to recover. I never have to. Unless you have some great template then your a flat out liar. I have played medium lvl blasters, i dont like to run. Thats just being a pussy. And thats the only way to solo as a blaster. Dont even expect me to beleive that you can stand up to 10 even con mobs and just sit there and tank and kill them. No way Im sure you run like a little girl once the bats/sledge hammers come out. Cool you can kill a bunch of mobs but by the time your done your half way across the screen from kiting. Weee sounds like fun sign me up. I can stand there and TAKE IT as well as i can dish it out. I have never heard a group say "damn we need a blaster" but i have heard a cry for scrappers/tanks/empathy defenders. The fact that you can deal damage is made null by the fact that you will fall over in the wind. This is not to diss blasters, people should play what they like, but i wouldnt touch one again with a 10 foot pole.
You obviously dont know how to play a Blaster then. I dont need to run. I dont have to hover (but I can if I want to), My 3 AE's will kill a group of even conned mobs before they even get to me and add in caltrops and they are slowed enough I dont have to run. Even if a few mobs do actually get to me, I can stand enough hits from them to kill them before I get into any sort of hurt.
Maybe you need to learn to play that medium level blaster you have, then come back and we can talk, cause you seem to know next to nothing. Tho, if you want me to list why a Blaster is a better soloer than a Scrapper I will to refresh your memory.
1 on 1 even con'd mobs a Blaster can 1 shot kill before it even thinks of getting next to him. You on the other hand must run to the mobs then engage, while the Blaster has moved on to the next target.
Blasters have lower endurance cost. With the new patch they lowered scrappers endurance cost a bit, but reports say that it is unnoticable unless you use the high endurace cost powers.
Blasters have range which is alot better than melee, do to the amount of damage a mob can do in melee range.
Blasters have AoE's and a choice to choose caltrops which will slow the mob enough to get off those AoE spells, making it so they can take on more that 1 mob at a time. Not to mention even if they decide not to take devices, Blasters other secondary line ups have some sort of hold in them to negate a mob getting close to them anyways.
Should I go on or do you still not get it. Blasters dont have to tank or run away from a mob/group of mobs to kill them.
---------------------------- Omol da'Ox The Blooded
Scrappers are not gimped..people that make them wrong are.
I think I love you for that statement.
Thank you, I agree completely. I don't understand why people keep saying that the "consensus" is that scrappers are gimped when every single post of "Scrappers suck" turns into an incredibly heated debate ending with the "Gimped" scrappers saying that the rest of us are trying to speak for the masses, while they simply speak the truth.
I LOVE my MA/Regen scrapper, but I've also been very careful about where I add my enhancement slots and what goes into each one.
Originally posted by Teei CoH is great for solo. Scrapper is the best choice for solo. I also have Blaster which I'm able to solo a lot too. Tanker is pretty good to solo as well but it do so little damage compare to Scrapper and Blaster, that's why I don't really recommend it due to it's the most boring class of all, I think.
No, the best choice for solo is a Blaster plain and simple. A Blaster can kill 2x as fast as a Scrapper can, and unless you make a burn tanker or heavily slot your powers with endurance reducers other tanks solo like crap.
---------------------------- Omol da'Ox The Blooded
I would completely disagree with this. Scrappers are excellent solo. My main character is a Martial arts/Regen scrapper and I can solo non stop since I do tons of damage, can self heal and regen both health and stamina faster then most other character types.
I prefer to group but can actually make exp faster on my own much of the time.
Edit: Oop I guess I shouldnt say I completely disagree. Blasters do solo well also but I disagree about scrappers not being some of the best.
I never said Scrappers were not good solo artists, I said that Blasters solo better than Scrappers.
Sure, you have regen which is prolly the second best line up for a scrapper next to invulnerability, but you can not solo as fast as a Blaster that knows what they are doing. I have a Blaster also while my roommate has 2 different types of scrappers. Even at low levels my blaster mops the floors faster than my roommates scrapper ever thought of doing at comparable levels (takeing what he did at my blasters level).
1 thing Blasters have over Scrappers is range. Mobs ranged combat is no where as effect as their melee. You dont need to have hover to be a effective Blaster, you dont have to solo red mobs as a blaster to be a better soloer. I can kill mobs 2-3x faster than a scrapper ever thought of doing due to the simple fact is Blasters have Range (which negates mobs melee power) and more AoE's (which means they can kill more mobs in the time it takes you to kill one).
Your regen of health and stamina are negated by the simple fact you can take that as a power pool also. So anyone that wants to invest in it can have the same effect if they want it, even Blasters.
So now, please tell me again how a Scrapper is a better soloer than a Blaster. Blasters do more damage, have lower endurance cost, stay out of mobs melee range, can kill 2x as fast. Dont believe me? Watch a Blaster snipe a mob for over 400 points of damage then tell me that your scrapper can put out that much damage that fast. Oh wait, you cant.
-"I think that if you're going to solo a blaster, your tactics have to be incredibly sound. Blasters don't have a heck of a lot of HP and can be taken down quickly. At level 10 my scrapper can solo in the Boneyard in Perez Park, get to any indoor missions deep in the heart of the woods and comes out 95% of the time without having died. At level 10, my blaster dies trying to solo mobs leveled 7/8, can't get to indoor missions without turning stealth on and usually dies from one or two shots when trying to leave the mission."
Not like Scrappers have a whole lot more HPs than a Blaster does. I soloed easily full groups at lvl 8/9 with little downtime. I had no problem running anywhere in Perez Park either at that lvl. If you know what your doing it is not hard at all.
---------------------------- Omol da'Ox The Blooded
Ok let me start with a few points. I have played blasters, scrappers, and tankers but very little with controllers so cant really say much about them.
A good scrapper build for me has been far far more successful at soloing but yes, you the player make a big difference so maybe I am not as good with a blaster as you. I know I am not the best at it thats for sure. Despite the skill involved though a well designed scrapper has too many advantages over a blaster solo imo.
Here are some of the things I think you misunderstand between the classes.
- Regen is the single best secondary power for a scrapper especially if they want to solo. Invuln doesnt even compare. While invuln has a number of damage reducing powers each one only resists certain types of attacks and most of them are activate powers that eat up a great deal of end. A regen scrapper doesnt care what type of damage is hitting them, its all healed by their skills.
- No other class can get as high of both health and stamina regen. You indicated anyone can buy the power pool that has health and stamina skills. First of all the quick recovery (end recovery power) is approximately a 42% increase in stamina regen in comparison to stamina's 36%. On top of that a scrapper can get both and increase their stamina regen to about 78% while other classes will only ever have the 36%. There is a HUGE difference between the two you will see if you play both. There are some great FAQs on CoH Warcry and other sites that show how they tested the regen percents and such.
-With hasten, and properly slotted, Reconstruction is the equivilant or better then a Heal Other cast on you buy an Empathy Defender and available approximately every 20 seconds. This power by itself allows you to solo non stop where blasters tend to get low on health and have to rest or have to keep up a supply of respites.
-Dull Pain adds +40% max hp and heals for the same amount when used without enhancement. A scrapper already has more hp then a blaster and with this ability, fast healing, and reconstruction they can easily take that melee damage as well or better then a blaster is taking the lesser range damage. This holds true as long as they arent fighting purples. Purples are usually not the best way to get exp anyway.
-Once a scrapper gets instant healing they regen health so fast they are capable of becoming tanks though that is never their purpose.
-As for AE, many blasters dont have that impressive damage. They can hit a lot of targets but the damage is often minor for electric, energy and such. Flame seems pretty decent for AE. Scrapper AEs on the other hand hit a smaller selection but tend to do better damage imo. When solo its not hard as a scrapper to charge into a group and do an AE attack on all 3 to 6 targets. Dark melee get shadow Maul at like level 2 which is only a cone but it can be hitting 3 or 4 targets for more damage and far earlier in level then any blaster AE attacks I have seen. Shadow Maul tends to kill all blue targets in range in a single attack without even using a build up skill. Both Sword and Katana get low level cone attacks and mid level AE attacks. Martial Arts doesnt get any AE until level 26 but when they do, it does great damage and knocks all of its targets down.
Overall I think a blaster can drop a group of villians faster but they will spend more time waiting on end and health. Scrappers already do amazing damage and with the addition of the regen power set they solo as fast or faster then blasters, at least that has been my experience with each of my blasters and scrappers anyway. Everyones play style and tactics make them unique however.
I will give you that regen is better for the scrapper but it does not make them better soloers. Blaster pay less across the board endurance wise for their powers. Do you not get it yet? THEY PAY LESS ENDURANCE for their powers than scrappers.
"- No other class can get as high of both health and stamina regen. You indicated anyone can buy the power pool that has health and stamina skills. First of all the quick recovery (end recovery power) is approximately a 42% increase in stamina regen in comparison to stamina's 36%. On top of that a scrapper can get both and increase their stamina regen to about 78% while other classes will only ever have the 36%. There is a HUGE difference between the two you will see if you play both. There are some great FAQs on CoH Warcry and other sites that show how they tested the regen percents and such."
If a Blaster pays less endurance cost with stamina it is even better. They really dont need alot of Health regen due to the simple fact, ranged damage is nothing compared to melee damage.
-With hasten, and properly slotted, Reconstruction is the equivilant or better then a Heal Other cast on you buy an Empathy Defender and available approximately every 20 seconds. This power by itself allows you to solo non stop where blasters tend to get low on health and have to rest or have to keep up a supply of respites.
Your going to burn thru stamina faster than a Blaster not useing hasten. You watch a Blaster that can play worth a damn, then come back and tell me that your regen scrapper can compete with the Blaster solo. I know a Energy Blaster with Hasten/Stamina and he can burn thru a 3 person indoor mission only resting once or twice. Yes, he does that much damage.
Blasters pay less endurance cost for their powers than scrappers. There for they can go just as long if not longer than a scrapper can with the aforementioned skills.
-Dull Pain adds +40% max hp and heals for the same amount when used without enhancement. A scrapper already has more hp then a blaster and with this ability, fast healing, and reconstruction they can easily take that melee damage as well or better then a blaster is taking the lesser range damage. This holds true as long as they arent fighting purples. Purples are usually not the best way to get exp anyway
I really dont know what to say.... It made me laugh tho. Without good damage mitigation your 55% more hps and better regen are not going to do you any good if your getting smacked around for 300+ every hit. Not to mention that Dull pain and reconstruction is going to cost you endurance to use. Guess your going to settle for soloing white and blues while the Blaster is settling for yellows and the occasion orange groups.
As for AE, many blasters dont have that impressive damage. They can hit a lot of targets but the damage is often minor for electric, energy and such. Flame seems pretty decent for AE. Scrapper AEs on the other hand hit a smaller selection but tend to do better damage imo. When solo its not hard as a scrapper to charge into a group and do an AE attack on all 3 to 6 targets. Dark melee get shadow Maul at like level 2 which is only a cone but it can be hitting 3 or 4 targets for more damage and far earlier in level then any blaster AE attacks I have seen. Shadow Maul tends to kill all blue targets in range in a single attack without even using a build up skill. Both Sword and Katana get low level cone attacks and mid level AE attacks. Martial Arts doesnt get any AE until level 26 but when they do, it does great damage and knocks all of its targets down.
Ok where to begin... Shadow Maul is 1 of 3 melee attacks that a Dark scrapper gets until level 32. It is there only decent attack starting off, of course it is going to be good. 3 sec activation time. If you missed your hosed. One of the Blasters AE's has a 100% chance to hit. It dont miss. A blaster can get off 2 AE's in the time it takes a scrapper to use Shadow Maul and cost less endurance in the process.
Dragon Tail as it is called, is the same base damage as Storm Kick or so I have been told. It also has a chance to knockback or knockdown. It can do both as I have seen it. Then you have to chase that mob costing you time, plus it can miss with the knockdown component. Blasters dont have to run to get to mobs.
Overall I think a blaster can drop a group of villians faster but they will spend more time waiting on end and health. Scrappers already do amazing damage and with the addition of the regen power set they solo as fast or faster then blasters, at least that has been my experience with each of my blasters and scrappers anyway. Everyones play style and tactics make them unique however.
Please pass me what your smoking. To sound like a broken record, blasters have less endurance cost than Scrappers. Not to mention that Blasters got a 10% increase in damage at the end of beta.
So lets see..
Less endurance cost and 10% increase in damage for Blasters, More and better AE's, the ability to snipe a mob from long range, 15% less hps than a scrapper...
Scrapper has to run up to group, pays more endurace per power, does slightly less damage then blasters, has to take melee damage compared to range damage. Has to follow mobs. Should I go on?
Still cant see how you guys say that scrappers are better soloers than Blasters. It just boggles the mind.
---------------------------- Omol da'Ox The Blooded
I am just expressing a different opinion and as I have stated before pretty openly this is based on my experiences and I readily admit I might not even be very good at playing a blaster and maybe thats why it appears the way it does to me. I in no way mean to insult you or get you upset.
If a Blaster pays less endurance cost with stamina it is even better. They really dont need alot of Health regen due to the simple fact, ranged damage is nothing compared to melee damage.
Blasters do seem to pay less end for most of their attacks though it in no way even comes close to the difference quick recovery makes properly slotted. Not even close from my observations. End is pretty fast to recover after a fight though, while health is not. Blasters do take less damage from ranged then from melee but they still take it and have no way to recover it other then resting or waiting around. This results in the need to rest now and then in my experience where a regen scrapper almost never does.
Your going to burn thru stamina faster than a Blaster not useing hasten. You watch a Blaster that can play worth a damn, then come back and tell me that your regen scrapper can compete with the Blaster solo. I know a Energy Blaster with Hasten/Stamina and he can burn thru a 3 person indoor mission only resting once or twice. Yes, he does that much damage.
A scrapper will go through stamina faster but they regen it MUCH faster then the blaster. With my blaster I often run low on end and almost never do with my scrappers once they get quick recovery and especially after stamina is added on top of that. Maybe I am doing something wrong with my blasters, I really dont know what I would be doing to eat end other then killing the bad guys though. With the regen skills I dont rest at all on most missions. Yes, I regen that fast and do plenty of damage.
I really dont know what to say.... It made me laugh tho. Without good damage mitigation your 55% more hps and better regen are not going to do you any good if your getting smacked around for 300+ every hit. Not to mention that Dull pain and reconstruction is going to cost you endurance to use. Guess your going to settle for soloing white and blues while the Blaster is settling for yellows and the occasion orange groups.
Scrappers do have better mitigation then a Blaster. That 55% hp does make a difference as well. On top of that healing yourself for hundreds of points. A couple of the regen powers are always on, no end cost powers that also increase resistance to smashing and leathal in addition to other resists.
The main reason I talk about the regen powers of the regen power set is because of things like hasten, recon and instant healing. With the crazy stamina regen you just plain dont have to worry about end often.
Even if a very long fight (which are very rare solo) were to run you dry on end its recovered so fast its not worth resting. Instant healing is the only one you really can drain yourself with, but when its on your healing hp so fast you basically wont need to use recon, dull pain or anything else and will come out of the fight full or near full health.
Yes I stick to blues, whites, and yellow cons when soloing with the scrapper while occassionally trying some oranges with my blaster. The scrapper kills the yellows much faster and has no down time while the blaster fighting oranges gets a tiny bit more exp but takes longer and has to recover health afterward if she didnt die in the process. The scrapper has already moved on to another group of yellows. Even if they balanced out i would prefer the scrapper so I never have to waste time resting or running away half the time.
Range damage is less no question, but if your fighting a group of oranges they are going to cause you damage unless they have no range capability at all. Most oranges do plenty of damage to my blaster at range. Maybe there is a way to avoid this? I might be missing a tactic for this. The only one I have found is using extreme long range attack snipes and running away a lot. That tactic is not fun, nor very fast or good exp.
Ok where to begin... Shadow Maul is 1 of 3 melee attacks that a Dark scrapper gets until level 32. It is there only decent attack starting off, of course it is going to be good. 3 sec activation time. If you missed your hosed. One of the Blasters AE's has a 100% chance to hit. It dont miss. A blaster can get off 2 AE's in the time it takes a scrapper to use Shadow Maul and cost less endurance in the process.
Dragon Tail as it is called, is the same base damage as Storm Kick or so I have been told. It also has a chance to knockback or knockdown. It can do both as I have seen it. Then you have to chase that mob costing you time, plus it can miss with the knockdown component. Blasters dont have to run to get to mobs.
I personally dont care for shadow melee myself, it was given as an example of how often scrappers do as good or better ae damage then blasters do and at lower level which means they are doing it for a larger part of the game.
There is a blaster ae that hits 100%? Thats really neat. Which one is it? I havent had the opportunity to see it with one of my blasters so I would like to know. Sounds like a power to get.
As for the endurance once again not an issue. The scrapper with regen as a secondary will still do better then the Blaster on end not to mention health at least from my experiences.
Dragon Tail is one of my favorite scrapper attacks. It does the same damage as Thunder Kick (which is very good and more then any blaster AE I have seen). It does not knockback, it does knockdown so there is no chasing mobs, not that there ever really is even for a knockback attack unless you kick it off a building or something.
Both knockdown and knockback are excellent things to have since that means less damage to you whether your a scrapper or a blaster.
Please pass me what your smoking. To sound like a broken record, blasters have less endurance cost than Scrappers. Not to mention that Blasters got a 10% increase in damage at the end of beta.
So lets see..
Less endurance cost and 10% increase in damage for Blasters, More and better AE's, the ability to snipe a mob from long range, 15% less hps than a scrapper...
Scrapper has to run up to group, pays more endurace per power, does slightly less damage then blasters, has to take melee damage compared to range damage. Has to follow mobs. Should I go on?
Still cant see how you guys say that scrappers are better soloers than Blasters. It just boggles the mind.
-Abilities cost less end for a blaster but without nearly as quick regen it is not equal to the much greater regen rate of end for a regen scrapper.
-Blaster AEs that are nice and flashy, but not really any better unless your targetting a huge group of green cons.
-Blasters have about 300% less hp then a scrapper per fight since a regen scrappers secondary skills are all about regaining hp. Durring a fight a scrapper can easily regain hundreds of hp and thats just in the teens. Once you get to a level where you include instant healing it would be even more.
So summing what I have been saying. Scrappers do a little less damage then blasters, have less to worry about in regards to end, and with their health regens, heals, and hp boosts will recover from a fight faster then a blaster.
I will definately conceed the point that most scrappers will have runners now and then that a blaster could have killed without chasing it as much. Then again unless I have damaged it I usually just move on to the next pack of mobs. I tend to end up chasing runners with my blaster also though not as far.
Like I said before, I wouldnt say Scrappers are far better soloers then Blasters but I have found them to be more fun and similar if not better at it with the characters I have tried.
The character I am currently playing the most is a Blaster and since most of my supergroup is east coast while I am west coast I tend to solo later at night after they have gone to bed. I may well be doing something horribly wrong with my blaster and would love to know what it is but I havent seen it so far so my opinion leans toward the scrapper.
Blasters do seem to pay less end for most of their attacks though it in no way even comes close to the difference quick recovery makes properly slotted. Not even close from my observations. End is pretty fast to recover after a fight though, while health is not. Blasters do take less damage from ranged then from melee but they still take it and have no way to recover it other then resting or waiting around. This results in the need to rest now and then in my experience where a regen scrapper almost never does.
This has been tested and confirmed, and it is only marginally better than just Stamina alone. Here you go, some hard numbers for you just so you dont think I am making this up.
Calculations based on 1 SO = 33.33%, Quick Recovery = 33.33% faster End and Stamina = 25% faster end. (Yes, the regeneration FAQ says 33% for QR, but I'm assuming 33.33, not that it should matter that much Normal END recovery time is 0 -> 100 in 60 seconds.
Only Quick Recovery 0 SOs 45.00 1 SO 41.54s 2 SOs 38.57s 3 SOs 36.00s 4 SOs 33.75s 5 SOs 31.92s 6 SOs 30.00s
Only Stamina Stamina 0 SOs 48.00s 1 SO 45.00s 2 SOs 42.35s 3 SOs 40.00s 4 SOs 37.90s 5 SOs 36.00s 6 SOs 34.29s
6 SOs in Quick Recover + 1 SO Stamina = 25.73s 2 SOs Stamina = 24.83s 3 SOs Stamina = 24.00s 4 SOs Stamina = 23.23s 5 SOs Stamina = 22.50s 6 SOs Stamina = 21.82s
Like I said before it is only marginally better. Even the Devs have stated that Blasters get a base 20% endurance reduction.
A scrapper will go through stamina faster but they regen it MUCH faster then the blaster. With my blaster I often run low on end and almost never do with my scrappers once they get quick recovery and especially after stamina is added on top of that. Maybe I am doing something wrong with my blasters, I really dont know what I would be doing to eat end other then killing the bad guys though. With the regen skills I dont rest at all on most missions. Yes, I regen that fast and do plenty of damage.
Read the above reply for my reply to this.
Scrappers do have better mitigation then a Blaster. That 55% hp does make a difference as well. On top of that healing yourself for hundreds of points. A couple of the regen powers are always on, no end cost powers that also increase resistance to smashing and leathal in addition to other resists.
As a regen scrapper what are your defenses? Fast healing? Every thing you can take for the scrappers A blaster can get equal to or better just by taking power pools and they dont have to get hit by the insane melee damage. Take SR scrappers. With everything they get something like 45% defense. A blaster can get the almost the exact same or better defense with 2 power pools. Your going to have to take Invulnerability to even think of getting the really good defense. Pluse remember, Blasters have the range that is factored in.
There is a blaster ae that hits 100%? Thats really neat. Which one is it? I havent had the opportunity to see it with one of my blasters so I would like to know. Sounds like a power to get.
Rain spells.
Im not going to comment on the rest, but I will leave you with this since you still seem to think that scrappers solo better than a blaster. There was a guy on the CoH forums that made a blaster. Yea this was no ordinary blaster. He turned it into a melee blaster. You know what? He still out damage scrappers of equal level. Dont believe me here is the thread. Not to mention that Blasters melee powers have been given more damage as of this last patch.
And to the knockback/knockdown thing... I have seen Dragon tail Knockback. It is rare but it has happened. Which means you either have to move to the mob or wait for him to come to you. That costs time.
---------------------------- Omol da'Ox The Blooded
Blasters do seem to pay less end for most of their attacks though it in no way even comes close to the difference quick recovery makes properly slotted. Not even close from my observations. End is pretty fast to recover after a fight though, while health is not. Blasters do take less damage from ranged then from melee but they still take it and have no way to recover it other then resting or waiting around. This results in the need to rest now and then in my experience where a regen scrapper almost never does.
fitness is a power pool that has both health and stam regen. the dif from QR and stamina is not some mind boggling gain its minor.you are also talking a certain scrap powerset, regen. its whole purpose is just that regen. any other scrap does not have that benefit and must look to fitness the same as a blaster.SR can have tons of downtime due to the assanine number of toggels they need to run to be protected.
I might be missing a tactic for this. The only one I have found is using extreme long range attack snipes and running away a lot. That tactic is not fun, nor very fast or good exp.
the key here is you get a free shot before anyone else does, as a scrap everyone gets a free shot at me as i run in, usally 1 ranged shot then a switch to melee.1 fireball, 1 rain and you will take 1 round of ranged damage maybe, but now all the mobs are very hurt and fleeing from the rain.build up?aim?a group of whites is below 1/2 hps before they know whats hit them.
There is a blaster ae that hits 100%? Thats really neat. Which one is it? I havent had the opportunity to see it with one of my blasters so I would like to know. Sounds like a power to get.
all rains are 100%
Dragon Tail is one of my favorite scrapper attacks. It does the same damage as Thunder Kick (which is very good and more then any blaster AE I have seen). It does not knockback, it does knockdown so there is no chasing mobs, not that there ever really is even for a knockback attack unless you kick it off a building or something.
i have it too i guess we differ, cause it does both. i have had to move to hit mobs since they were "nocked" outa melee range before.as for the damage yup its the same as thunder, big fricking deal thunder does around 90 at lv 28 for me, i must be in perfect postion in order to get the most outa it, a blasters dosent"pick middle mob throw ae, me run in wait till im surronded and taking hits, do ae.the damage on DT is the same a blasters aes(most of them), except they do 10% more.how you could have never seen a dif i have no clue
regen is by far imo the best scrap 2ndary, which is why every damn scrap i see now is regen.another thing that should be noted about scraps is the limit on damage types more mobs in coh are smash/lethal than any other type.i have yet to see the shear about mobs resist blaster attacks, what groups resists ice?energy?fire?you will do 10% less damage than a blaster, toss in resists and your doing even less.most status effects are melee based ie -def,diso,sleep(small range) etc..and even with scrap def to status you can get stunned, they are not 100% they are a resists, one stun and there goes IH and all your other toggels you are now a blaster with 15% more hps.
please do not use regen as why scraps are good, not every scraps takes the most powerful 2ndary set. i could very easliy say blasters can do 50x the damage of scraps with the devices line(seen time bomb trip mine combo in action?)the whole point of regen is no downtime, a blaster will have downtime correct, but guess what all his mobs are dead .while hes looking for another group(regening) you are still fighting yours.
This has been tested and confirmed, and it is only marginally better than just Stamina alone. Here you go, some hard numbers for you just so you dont think I am making this up.
Calculations based on 1 SO = 33.33%, Quick Recovery = 33.33% faster End and Stamina = 25% faster end. (Yes, the regeneration FAQ says 33% for QR, but I'm assuming 33.33, not that it should matter that much Normal END recovery time is 0 -> 100 in 60 seconds.
Not that I dont believe you, but confirmed by whom? An almost identicle set of calcs was done on the Warcry CoH site under the Regen FAQ and tested to show a very different set of numbers and is supposedly confirmed as well. Also as said before the regen scrapper can get both and they do stack.
Even with the numbers you indicate, if they are the correct ones, they are still anything but marginal. Have you ever played a scrapper with Quick recovery and Stamina? I can say from first hand experience it is an amazing difference.
As a regen scrapper what are your defenses? Fast healing? Every thing you can take for the scrappers A blaster can get equal to or better just by taking power pools and they dont have to get hit by the insane melee damage. Take SR scrappers. With everything they get something like 45% defense. A blaster can get the almost the exact same or better defense with 2 power pools. Your going to have to take Invulnerability to even think of getting the really good defense. Pluse remember, Blasters have the range that is factored in.
As with most regen powers they are based on regens and heals though there are some that have damage reduction.
Not having them handy I can only answer with the one I do remember which is resiliance which adds resistance to smashing and lethal in addition to disorients and such. I believe there is another but cant remember off the top of my head so I will just say the one. The regen power pool works to undue damage fast, not as much to prevent it though.
Also once instant healing becomes available you will recover hp faster then many of the higher mitigation powers would save you hp. It doesnt matter which damage type you are hit with, it fixes the damage not the few resistances individual powers in invuln and such affect. invuln is an amazing power for a tank but its not as affective for a scrapper imo.
Once again you cant say a blaster can get the same resistance because once again the scrapper could also take those power pools and often stack his resistances in most cases. Additionaly many of the skills you would take for your blaster require prereqs that the scrapper doesnt have to deal with for his primary skills. Stamina is great and many players get it but it requires 2 other powers from the pool. thats 6 levels worth of power pool powers where a scrapper can get a better version of the power at level 2 with no prereq then later go on to stack the ones the blaster gets in the teens or later.
I also believe scrappers have innate mitigation higher then most other types except tank either through dodging more or reduced damage. This may be incorrect but it sure seems that way as things seem to do far less damage to my scrapper then my blasters or other blasters I group with. The scrapper can stand up to a similar con mob in melee range longer then a blaster and a lot more then the "15%" hp would account for. This may just be my perception though as I havent read anything saying one way or the other.
Im not going to comment on the rest, but I will leave you with this since you still seem to think that scrappers solo better than a blaster. There was a guy on the CoH forums that made a blaster. Yea this was no ordinary blaster. He turned it into a melee blaster. You know what? He still out damage scrappers of equal level. Dont believe me here is the thread. Not to mention that Blasters melee powers have been given more damage as of this last patch.
I have no doubt at all that a blaster can do as much or more damage in melee range as a scrapper. My blaster certainly does. I dont see how this matters in the solo discussion though as it in no way helps them solo. In fact they will spend more time dead or recovering hp this way then any other.
And to the knockback/knockdown thing... I have seen Dragon tail Knockback. It is rare but it has happened. Which means you either have to move to the mob or wait for him to come to you. That costs time.
I dont see how this factors in, If anything this is a good thing that helps a scrapper even more. I have never had a knockback from Dragon Tail so it must be very rare and even if it did occur it would waste no time for me. I can either cover the distance in less time then it takes for an attack to activate in most instances, or hit a closer target while the other gets back up and runs up to me then kill whichever is the highest threat or closest to dead as the situation merits.
Most of the time it does a knockdown which is very very nice eliminating the damage I would be taking and giving me time to clear out more of the mobs.
Are the rains really 100%? I know they are there but arent they in effect "resisted" or miss on different ticks of the dot? If not then thats great. I guess thats just one more reason Fire blasters are so good. So far my blasters havent had a pool with a rain attack.
Maybe I just havent played an optimum power set Blaster while I have with the Scrapper. I know some scrapper power combos do not perform nearly as well so maybe its just the sets I have picked in my blaster experience that has held me back.
fitness is a power pool that has both health and stam regen. the dif from QR and stamina is not some mind boggling gain its minor.you are also talking a certain scrap powerset, regen. its whole purpose is just that regen. any other scrap does not have that benefit and must look to fitness the same as a blaster.SR can have tons of downtime due to the assanine number of toggels they need to run to be protected.
The difference between quick recovery and stamina is not huge, thats not what I was saying. I am saying that the regen scrapper can have a great deal faster end regen. First she has recovery far earlier and with no prereqs. Second when the blaster or whomever gets stamina so would the scrapper. This means the scrapper would have more then twice the benefit in end recovery. Instead of 36% boost she would have 78% or so depending on which set of numbers is correct. This is a significant difference.
Yes I am specifically talking about regen scrappers. No other scrapper could solo nearly as well imo as they do not have as powerful ways to regen hp and end.
the key here is you get a free shot before anyone else does, as a scrap everyone gets a free shot at me as i run in, usally 1 ranged shot then a switch to melee.1 fireball, 1 rain and you will take 1 round of ranged damage maybe, but now all the mobs are very hurt and fleeing from the rain.build up?aim?a group of whites is below 1/2 hps before they know whats hit them.
I can see this to a point and its a good one. Really though its not a big deal for my scrapper. First many things do not attack you before you attack them if you charge right in. Also I charge in using Focus Chi which is similar to a blasters build up power. I usually drop the orange or yellow boss in a group before he has even had a chance to hit me especially since several of my melee attacks have knockdown and knockback stopping him from attacking back. By that time I usually hit reconstruct to be full health again and finish off the others.
all rains are 100%
Yeah I wasnt thinking about rains and should have. Those are great attacks. Like I was asking above, do they get partialy resisted sometimes though? Either way they are still very good. Unfortunately I dont get rains on either of my blasters. This may be why I havent had as much solo luck with a blaster, maybe I am not picking the optimal power sets for that type of play.
i have it too i guess we differ, cause it does both. i have had to move to hit mobs since they were "nocked" outa melee range before.as for the damage yup its the same as thunder, big fricking deal thunder does around 90 at lv 28 for me, i must be in perfect postion in order to get the most outa it, a blasters dosent"pick middle mob throw ae, me run in wait till im surronded and taking hits, do ae.the damage on DT is the same a blasters aes(most of them), except they do 10% more.how you could have never seen a dif i have no clue
I dunno why it would be different but the knockback on all of my attacks is fairly short range. Nothing to slow down my fighting or use up any noticable time. For the AE I do notice a difference, and its usually Dragon Tail doing more damage then the blaster AE but to less targets. Once again though maybe its the powersets I have been playing for Blaster.
regen is by far imo the best scrap 2ndary, which is why every damn scrap i see now is regen.another thing that should be noted about scraps is the limit on damage types more mobs in coh are smash/lethal than any other type.i have yet to see the shear about mobs resist blaster attacks, what groups resists ice?energy?fire?you will do 10% less damage than a blaster, toss in resists and your doing even less.most status effects are melee based ie -def,diso,sleep(small range) etc..and even with scrap def to status you can get stunned, they are not 100% they are a resists, one stun and there goes IH and all your other toggels you are now a blaster with 15% more hps.
I wouldnt argue any of that, its pretty much the same thing I have been saying about regen being the best secondary for a scrapper esp for solo. Yes blasters will do more damage and face less resists I have noticed that as well.
please do not use regen as why scraps are good, not every scraps takes the most powerful 2ndary set. i could very easliy say blasters can do 50x the damage of scraps with the devices line(seen time bomb trip mine combo in action?)the whole point of regen is no downtime, a blaster will have downtime correct, but guess what all his mobs are dead .while hes looking for another group(regening) you are still fighting yours.
I am not saying all scrappers are good at solo as without regen I think most Blasters would be much faster to solo. With regen though, a scrapper is the class I have seen the most success (not to mention fun) and speedy solo fighting when necessary. Once again maybe its the powersets I have played and seen some other Blasters using that is leading me to this conclusion though. Fire seems pretty powerful from everything I have read.
Aside from which class is best though, I think anyone interested in soloing would do quite well with a regen scrapper. The knockbacks from martial arts make it my favorite as they minimize the damage I take and they do great damage but most scrapper primarys will do well as long as they have regen secondary.
Basicly, you can solo with Scrapper and Blaster, depend on your style. Blaster can kill fast but can't take many hits. Scrapper can take more hits but can't do as much damage as Blasters; you don't need regan for scrapper, you can get it from fitness power pool. Either heroes can solo fine just remember to get Fitness: health and stamina which will help regan health and stamina. Also get Leadership:Maneuvers and assault, which not only boost defence and damage to you but your entire group. Those skills can help you a lot soloing.
I have a level 21 Tanker and have absolutely no problem soloing in this game... though I know a lot of people who do have trouble soloing... Controllers are pretty well useless at soloing as are defenders. Otherwise, if you can't beat guys your own level, you screwed up your enhancements and power selection.
------------------- "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.
--OracleP4
------------------- "Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.
--OracleP4
Like: DAoC, WOW, GW, DnL Dislike: SoR, EQ, EQ2, SWG, KO, AC2, CoH Don't Care About: Most Everything Else
Yeah I wasnt thinking about rains and should have. Those are great attacks. Like I was asking above, do they get partialy resisted sometimes though? Either way they are still very good. Unfortunately I dont get rains on either of my blasters. This may be why I havent had as much solo luck with a blaster, maybe I am not picking the optimal power sets for that type of play.
What part of 100% dont you understand?
Im not going to even try to discuss this anymore. Please continue to believe Scrappers solo better than Blasters.
---------------------------- Omol da'Ox The Blooded
Comments
Eh, to each his own. All I can say is, try playing both classes and check out the forums. The consensus opinion is that Scrappers are not as effective as Blasters, do not level as fast, do not make as significant a contribution to a group, and need some tweaking in order to be competitive.
I'm not your typical Blaster build (I have no haste, aim or build up - yet) and I have gotten to lvl 20 at about 55% solo. It really comes down to how you play your blaster, I don't go after anything higher that +2 levels over me (unless it's a boss for the end of a mission), I do a lot of kiting. I think a lot of making a Blaster efficient solo is down to the enhancements that are on your powers. One thing I will add, at level 20 GET STAMINA!!!.
Yes, I have a scrapper, but he's only SL9 - he is a lot of fun to play and now he's getting to the specialization levels (10+) that really start to make a difference in the AT's soloability/groupability.
Play what you enjoy, and have fun
Scrappers are not gimped..people that make them wrong are. I have no problem out lvling same lvl blasters..Its not hard to understand no down time and the abilty to take down a group of even con mobs almost as fast or faster ( i can chain hit till my eyes pop out with no care for end) as a blaster, but with out the wait or kiting. I seriously just took down 7 white con mobs without even popping a damn insperation. They went down soo quick i still had some stam left. I line em up let dark maul fly and watch em drop.
I rarely group unless its with friends cause i can make double the xp on my own and not have to worry about "hold i need stam". Trust me if you want to solo go scrapper. First 10 levels are a bit hard but then it really picks up, and thats when all your blaster friends msg you to team up with them, cause they know your rock in small team situations. Ask any defender/controller what they would rather have as just one team mate. Guarantee it would be a well built scrapper. Can take hits and lay the punishment. Sorry but scrappers are far from gimped.
The only thing that is gimped is secondary powers. Only viable one right now is regen. All the others need some tweeking.
Please, wait while I catch my breath from laughing so hard......
Blasters are the most efficient soloers in the game. They have less endurance cost than a scrapper, they have more AoE's than a scrapper. Apparently you dont know how to play a blaster right if your scrapper is being more efficent than a blaster. While your taking 1-2 mobs in a group at the same time, a blaster can take the WHOLE group on at the same time and finish it before you get done with your 1-2 mobs out of the pack, and prolly have more endurance left over than your scrapper, unless of corse you have the regen line as a secondary, but even then Blasters can take the fitness line to recover endurance also.
A blaster doesnt need hover either to be efficent. It is a added bonus, but deffenitly not needed. See you see the blaster as soloing only 1 mob. Blasters solo GROUPs of mobs at the same time. In the end, that alone makes them better soloer's than scrappers.
-"Scrappers are not gimped..people that make them wrong are. I have no problem out lvling same lvl blasters..Its not hard to understand no down time and the abilty to take down a group of even con mobs almost as fast or faster ( i can chain hit till my eyes pop out with no care for end) as a blaster, but with out the wait or kiting. I seriously just took down 7 white con mobs without even popping a damn insperation. They went down soo quick i still had some stam left. I line em up let dark maul fly and watch em drop."
Dont think anyone on this board said scrappers where gimped, but they sure as hell can not solo better than a Blaster of the same level. You want to talk about even con white mobs.... I have a blaster in addition to my other characters. You know what? I can kill a group of 10 white con mobs in 4-5 spells, and I dont have to line them up so my AE's can hit them. Now tell me who is more efficent? That is not even half my endurance.
BUT, move on up to yellow and orange mobs in a group 5+ and then tell me how good you are compared to blasters. I can still drop even a group of yellow mobs with my blaster in the time it would take you to kill a group of white mobs.
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Omol da'Ox
The Blooded
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Omol da'Ox
Haha yea right, i bet it gives you alot of time to think about how uber blasters are when your sitting on the sidelines waiting for your end to recover. I never have to. Unless you have some great template then your a flat out liar. I have played medium lvl blasters, i dont like to run. Thats just being a pussy. And thats the only way to solo as a blaster. Dont even expect me to beleive that you can stand up to 10 even con mobs and just sit there and tank and kill them. No way Im sure you run like a little girl once the bats/sledge hammers come out. Cool you can kill a bunch of mobs but by the time your done your half way across the screen from kiting. Weee sounds like fun sign me up. I can stand there and TAKE IT as well as i can dish it out. I have never heard a group say "damn we need a blaster" but i have heard a cry for scrappers/tanks/empathy defenders. The fact that you can deal damage is made null by the fact that you will fall over in the wind.
This is not to diss blasters, people should play what they like, but i wouldnt touch one again with a 10 foot pole.
You obviously dont know how to play a Blaster then. I dont need to run. I dont have to hover (but I can if I want to), My 3 AE's will kill a group of even conned mobs before they even get to me and add in caltrops and they are slowed enough I dont have to run. Even if a few mobs do actually get to me, I can stand enough hits from them to kill them before I get into any sort of hurt.
Maybe you need to learn to play that medium level blaster you have, then come back and we can talk, cause you seem to know next to nothing. Tho, if you want me to list why a Blaster is a better soloer than a Scrapper I will to refresh your memory.
1 on 1 even con'd mobs a Blaster can 1 shot kill before it even thinks of getting next to him. You on the other hand must run to the mobs then engage, while the Blaster has moved on to the next target.
Blasters have lower endurance cost. With the new patch they lowered scrappers endurance cost a bit, but reports say that it is unnoticable unless you use the high endurace cost powers.
Blasters have range which is alot better than melee, do to the amount of damage a mob can do in melee range.
Blasters have AoE's and a choice to choose caltrops which will slow the mob enough to get off those AoE spells, making it so they can take on more that 1 mob at a time. Not to mention even if they decide not to take devices, Blasters other secondary line ups have some sort of hold in them to negate a mob getting close to them anyways.
Should I go on or do you still not get it. Blasters dont have to tank or run away from a mob/group of mobs to kill them.
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Omol da'Ox
The Blooded
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Omol da'Ox
I think I love you for that statement.
Thank you, I agree completely. I don't understand why people keep saying that the "consensus" is that scrappers are gimped when every single post of "Scrappers suck" turns into an incredibly heated debate ending with the "Gimped" scrappers saying that the rest of us are trying to speak for the masses, while they simply speak the truth.
I LOVE my MA/Regen scrapper, but I've also been very careful about where I add my enhancement slots and what goes into each one.
~FG };^>
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Omol da'Ox
The Blooded
I would completely disagree with this. Scrappers are excellent solo. My main character is a Martial arts/Regen scrapper and I can solo non stop since I do tons of damage, can self heal and regen both health and stamina faster then most other character types.
I prefer to group but can actually make exp faster on my own much of the time.
Edit: Oop I guess I shouldnt say I completely disagree. Blasters do solo well also but I disagree about scrappers not being some of the best.
I never said Scrappers were not good solo artists, I said that Blasters solo better than Scrappers.
Sure, you have regen which is prolly the second best line up for a scrapper next to invulnerability, but you can not solo as fast as a Blaster that knows what they are doing. I have a Blaster also while my roommate has 2 different types of scrappers. Even at low levels my blaster mops the floors faster than my roommates scrapper ever thought of doing at comparable levels (takeing what he did at my blasters level).
1 thing Blasters have over Scrappers is range. Mobs ranged combat is no where as effect as their melee. You dont need to have hover to be a effective Blaster, you dont have to solo red mobs as a blaster to be a better soloer. I can kill mobs 2-3x faster than a scrapper ever thought of doing due to the simple fact is Blasters have Range (which negates mobs melee power) and more AoE's (which means they can kill more mobs in the time it takes you to kill one).
Your regen of health and stamina are negated by the simple fact you can take that as a power pool also. So anyone that wants to invest in it can have the same effect if they want it, even Blasters.
So now, please tell me again how a Scrapper is a better soloer than a Blaster. Blasters do more damage, have lower endurance cost, stay out of mobs melee range, can kill 2x as fast. Dont believe me? Watch a Blaster snipe a mob for over 400 points of damage then tell me that your scrapper can put out that much damage that fast. Oh wait, you cant.
-"I think that if you're going to solo a blaster, your tactics have to be incredibly sound. Blasters don't have a heck of a lot of HP and can be taken down quickly. At level 10 my scrapper can solo in the Boneyard in Perez Park, get to any indoor missions deep in the heart of the woods and comes out 95% of the time without having died. At level 10, my blaster dies trying to solo mobs leveled 7/8, can't get to indoor missions without turning stealth on and usually dies from one or two shots when trying to leave the mission."
Not like Scrappers have a whole lot more HPs than a Blaster does. I soloed easily full groups at lvl 8/9 with little downtime. I had no problem running anywhere in Perez Park either at that lvl. If you know what your doing it is not hard at all.
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Omol da'Ox
The Blooded
Ok let me start with a few points. I have played blasters, scrappers, and tankers but very little with controllers so cant really say much about them.
A good scrapper build for me has been far far more successful at soloing but yes, you the player make a big difference so maybe I am not as good with a blaster as you. I know I am not the best at it thats for sure. Despite the skill involved though a well designed scrapper has too many advantages over a blaster solo imo.
Here are some of the things I think you misunderstand between the classes.
- Regen is the single best secondary power for a scrapper especially if they want to solo. Invuln doesnt even compare. While invuln has a number of damage reducing powers each one only resists certain types of attacks and most of them are activate powers that eat up a great deal of end. A regen scrapper doesnt care what type of damage is hitting them, its all healed by their skills.
- No other class can get as high of both health and stamina regen. You indicated anyone can buy the power pool that has health and stamina skills. First of all the quick recovery (end recovery power) is approximately a 42% increase in stamina regen in comparison to stamina's 36%. On top of that a scrapper can get both and increase their stamina regen to about 78% while other classes will only ever have the 36%. There is a HUGE difference between the two you will see if you play both. There are some great FAQs on CoH Warcry and other sites that show how they tested the regen percents and such.
-With hasten, and properly slotted, Reconstruction is the equivilant or better then a Heal Other cast on you buy an Empathy Defender and available approximately every 20 seconds. This power by itself allows you to solo non stop where blasters tend to get low on health and have to rest or have to keep up a supply of respites.
-Dull Pain adds +40% max hp and heals for the same amount when used without enhancement. A scrapper already has more hp then a blaster and with this ability, fast healing, and reconstruction they can easily take that melee damage as well or better then a blaster is taking the lesser range damage. This holds true as long as they arent fighting purples. Purples are usually not the best way to get exp anyway.
-Once a scrapper gets instant healing they regen health so fast they are capable of becoming tanks though that is never their purpose.
-As for AE, many blasters dont have that impressive damage. They can hit a lot of targets but the damage is often minor for electric, energy and such. Flame seems pretty decent for AE. Scrapper AEs on the other hand hit a smaller selection but tend to do better damage imo. When solo its not hard as a scrapper to charge into a group and do an AE attack on all 3 to 6 targets. Dark melee get shadow Maul at like level 2 which is only a cone but it can be hitting 3 or 4 targets for more damage and far earlier in level then any blaster AE attacks I have seen. Shadow Maul tends to kill all blue targets in range in a single attack without even using a build up skill. Both Sword and Katana get low level cone attacks and mid level AE attacks. Martial Arts doesnt get any AE until level 26 but when they do, it does great damage and knocks all of its targets down.
Overall I think a blaster can drop a group of villians faster but they will spend more time waiting on end and health. Scrappers already do amazing damage and with the addition of the regen power set they solo as fast or faster then blasters, at least that has been my experience with each of my blasters and scrappers anyway. Everyones play style and tactics make them unique however.
Do you really believe what you speak?
I will give you that regen is better for the scrapper but it does not make them better soloers. Blaster pay less across the board endurance wise for their powers. Do you not get it yet? THEY PAY LESS ENDURANCE for their powers than scrappers.
"- No other class can get as high of both health and stamina regen. You indicated anyone can buy the power pool that has health and stamina skills. First of all the quick recovery (end recovery power) is approximately a 42% increase in stamina regen in comparison to stamina's 36%. On top of that a scrapper can get both and increase their stamina regen to about 78% while other classes will only ever have the 36%. There is a HUGE difference between the two you will see if you play both. There are some great FAQs on CoH Warcry and other sites that show how they tested the regen percents and such."
If a Blaster pays less endurance cost with stamina it is even better. They really dont need alot of Health regen due to the simple fact, ranged damage is nothing compared to melee damage.
-With hasten, and properly slotted, Reconstruction is the equivilant or better then a Heal Other cast on you buy an Empathy Defender and available approximately every 20 seconds. This power by itself allows you to solo non stop where blasters tend to get low on health and have to rest or have to keep up a supply of respites.
Your going to burn thru stamina faster than a Blaster not useing hasten. You watch a Blaster that can play worth a damn, then come back and tell me that your regen scrapper can compete with the Blaster solo. I know a Energy Blaster with Hasten/Stamina and he can burn thru a 3 person indoor mission only resting once or twice. Yes, he does that much damage.
Blasters pay less endurance cost for their powers than scrappers. There for they can go just as long if not longer than a scrapper can with the aforementioned skills.
-Dull Pain adds +40% max hp and heals for the same amount when used without enhancement. A scrapper already has more hp then a blaster and with this ability, fast healing, and reconstruction they can easily take that melee damage as well or better then a blaster is taking the lesser range damage. This holds true as long as they arent fighting purples. Purples are usually not the best way to get exp anyway
I really dont know what to say.... It made me laugh tho. Without good damage mitigation your 55% more hps and better regen are not going to do you any good if your getting smacked around for 300+ every hit. Not to mention that Dull pain and reconstruction is going to cost you endurance to use. Guess your going to settle for soloing white and blues while the Blaster is settling for yellows and the occasion orange groups.
As for AE, many blasters dont have that impressive damage. They can hit a lot of targets but the damage is often minor for electric, energy and such. Flame seems pretty decent for AE. Scrapper AEs on the other hand hit a smaller selection but tend to do better damage imo. When solo its not hard as a scrapper to charge into a group and do an AE attack on all 3 to 6 targets. Dark melee get shadow Maul at like level 2 which is only a cone but it can be hitting 3 or 4 targets for more damage and far earlier in level then any blaster AE attacks I have seen. Shadow Maul tends to kill all blue targets in range in a single attack without even using a build up skill. Both Sword and Katana get low level cone attacks and mid level AE attacks. Martial Arts doesnt get any AE until level 26 but when they do, it does great damage and knocks all of its targets down.
Ok where to begin... Shadow Maul is 1 of 3 melee attacks that a Dark scrapper gets until level 32. It is there only decent attack starting off, of course it is going to be good. 3 sec activation time. If you missed your hosed. One of the Blasters AE's has a 100% chance to hit. It dont miss. A blaster can get off 2 AE's in the time it takes a scrapper to use Shadow Maul and cost less endurance in the process.
Dragon Tail as it is called, is the same base damage as Storm Kick or so I have been told. It also has a chance to knockback or knockdown. It can do both as I have seen it. Then you have to chase that mob costing you time, plus it can miss with the knockdown component. Blasters dont have to run to get to mobs.
Overall I think a blaster can drop a group of villians faster but they will spend more time waiting on end and health. Scrappers already do amazing damage and with the addition of the regen power set they solo as fast or faster then blasters, at least that has been my experience with each of my blasters and scrappers anyway. Everyones play style and tactics make them unique however.
Please pass me what your smoking. To sound like a broken record, blasters have less endurance cost than Scrappers. Not to mention that Blasters got a 10% increase in damage at the end of beta.
So lets see..
Less endurance cost and 10% increase in damage for Blasters, More and better AE's, the ability to snipe a mob from long range, 15% less hps than a scrapper...
Scrapper has to run up to group, pays more endurace per power, does slightly less damage then blasters, has to take melee damage compared to range damage. Has to follow mobs. Should I go on?
Still cant see how you guys say that scrappers are better soloers than Blasters. It just boggles the mind.
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Omol da'Ox
The Blooded
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Omol da'Ox
I am just expressing a different opinion and as I have stated before pretty openly this is based on my experiences and I readily admit I might not even be very good at playing a blaster and maybe thats why it appears the way it does to me. I in no way mean to insult you or get you upset.
If a Blaster pays less endurance cost with stamina it is even better. They really dont need alot of Health regen due to the simple fact, ranged damage is nothing compared to melee damage.
Blasters do seem to pay less end for most of their attacks though it in no way even comes close to the difference quick recovery makes properly slotted. Not even close from my observations. End is pretty fast to recover after a fight though, while health is not. Blasters do take less damage from ranged then from melee but they still take it and have no way to recover it other then resting or waiting around. This results in the need to rest now and then in my experience where a regen scrapper almost never does.
Your going to burn thru stamina faster than a Blaster not useing hasten. You watch a Blaster that can play worth a damn, then come back and tell me that your regen scrapper can compete with the Blaster solo. I know a Energy Blaster with Hasten/Stamina and he can burn thru a 3 person indoor mission only resting once or twice. Yes, he does that much damage.
A scrapper will go through stamina faster but they regen it MUCH faster then the blaster. With my blaster I often run low on end and almost never do with my scrappers once they get quick recovery and especially after stamina is added on top of that. Maybe I am doing something wrong with my blasters, I really dont know what I would be doing to eat end other then killing the bad guys though. With the regen skills I dont rest at all on most missions. Yes, I regen that fast and do plenty of damage.
I really dont know what to say.... It made me laugh tho. Without good damage mitigation your 55% more hps and better regen are not going to do you any good if your getting smacked around for 300+ every hit. Not to mention that Dull pain and reconstruction is going to cost you endurance to use. Guess your going to settle for soloing white and blues while the Blaster is settling for yellows and the occasion orange groups.
Scrappers do have better mitigation then a Blaster. That 55% hp does make a difference as well. On top of that healing yourself for hundreds of points. A couple of the regen powers are always on, no end cost powers that also increase resistance to smashing and leathal in addition to other resists.
The main reason I talk about the regen powers of the regen power set is because of things like hasten, recon and instant healing. With the crazy stamina regen you just plain dont have to worry about end often.
Even if a very long fight (which are very rare solo) were to run you dry on end its recovered so fast its not worth resting. Instant healing is the only one you really can drain yourself with, but when its on your healing hp so fast you basically wont need to use recon, dull pain or anything else and will come out of the fight full or near full health.
Yes I stick to blues, whites, and yellow cons when soloing with the scrapper while occassionally trying some oranges with my blaster. The scrapper kills the yellows much faster and has no down time while the blaster fighting oranges gets a tiny bit more exp but takes longer and has to recover health afterward if she didnt die in the process. The scrapper has already moved on to another group of yellows. Even if they balanced out i would prefer the scrapper so I never have to waste time resting or running away half the time.
Range damage is less no question, but if your fighting a group of oranges they are going to cause you damage unless they have no range capability at all. Most oranges do plenty of damage to my blaster at range. Maybe there is a way to avoid this? I might be missing a tactic for this. The only one I have found is using extreme long range attack snipes and running away a lot. That tactic is not fun, nor very fast or good exp.
Ok where to begin... Shadow Maul is 1 of 3 melee attacks that a Dark scrapper gets until level 32. It is there only decent attack starting off, of course it is going to be good. 3 sec activation time. If you missed your hosed. One of the Blasters AE's has a 100% chance to hit. It dont miss. A blaster can get off 2 AE's in the time it takes a scrapper to use Shadow Maul and cost less endurance in the process.
Dragon Tail as it is called, is the same base damage as Storm Kick or so I have been told. It also has a chance to knockback or knockdown. It can do both as I have seen it. Then you have to chase that mob costing you time, plus it can miss with the knockdown component. Blasters dont have to run to get to mobs.
I personally dont care for shadow melee myself, it was given as an example of how often scrappers do as good or better ae damage then blasters do and at lower level which means they are doing it for a larger part of the game.
There is a blaster ae that hits 100%? Thats really neat. Which one is it? I havent had the opportunity to see it with one of my blasters so I would like to know. Sounds like a power to get.
As for the endurance once again not an issue. The scrapper with regen as a secondary will still do better then the Blaster on end not to mention health at least from my experiences.
Dragon Tail is one of my favorite scrapper attacks. It does the same damage as Thunder Kick (which is very good and more then any blaster AE I have seen). It does not knockback, it does knockdown so there is no chasing mobs, not that there ever really is even for a knockback attack unless you kick it off a building or something.
Both knockdown and knockback are excellent things to have since that means less damage to you whether your a scrapper or a blaster.
Please pass me what your smoking. To sound like a broken record, blasters have less endurance cost than Scrappers. Not to mention that Blasters got a 10% increase in damage at the end of beta.
So lets see..
Less endurance cost and 10% increase in damage for Blasters, More and better AE's, the ability to snipe a mob from long range, 15% less hps than a scrapper...
Scrapper has to run up to group, pays more endurace per power, does slightly less damage then blasters, has to take melee damage compared to range damage. Has to follow mobs. Should I go on?
Still cant see how you guys say that scrappers are better soloers than Blasters. It just boggles the mind.
-Abilities cost less end for a blaster but without nearly as quick regen it is not equal to the much greater regen rate of end for a regen scrapper.
-Blaster AEs that are nice and flashy, but not really any better unless your targetting a huge group of green cons.
-Blasters have about 300% less hp then a scrapper per fight since a regen scrappers secondary skills are all about regaining hp. Durring a fight a scrapper can easily regain hundreds of hp and thats just in the teens. Once you get to a level where you include instant healing it would be even more.
So summing what I have been saying. Scrappers do a little less damage then blasters, have less to worry about in regards to end, and with their health regens, heals, and hp boosts will recover from a fight faster then a blaster.
I will definately conceed the point that most scrappers will have runners now and then that a blaster could have killed without chasing it as much. Then again unless I have damaged it I usually just move on to the next pack of mobs. I tend to end up chasing runners with my blaster also though not as far.
Like I said before, I wouldnt say Scrappers are far better soloers then Blasters but I have found them to be more fun and similar if not better at it with the characters I have tried.
The character I am currently playing the most is a Blaster and since most of my supergroup is east coast while I am west coast I tend to solo later at night after they have gone to bed. I may well be doing something horribly wrong with my blaster and would love to know what it is but I havent seen it so far so my opinion leans toward the scrapper.
Blasters do seem to pay less end for most of their attacks though it in no way even comes close to the difference quick recovery makes properly slotted. Not even close from my observations. End is pretty fast to recover after a fight though, while health is not. Blasters do take less damage from ranged then from melee but they still take it and have no way to recover it other then resting or waiting around. This results in the need to rest now and then in my experience where a regen scrapper almost never does.
This has been tested and confirmed, and it is only marginally better than just Stamina alone. Here you go, some hard numbers for you just so you dont think I am making this up.
Calculations based on 1 SO = 33.33%, Quick Recovery = 33.33% faster End and Stamina = 25% faster end.
(Yes, the regeneration FAQ says 33% for QR, but I'm assuming 33.33, not that it should matter that much
Normal END recovery time is 0 -> 100 in 60 seconds.
Only Quick Recovery
0 SOs 45.00
1 SO 41.54s
2 SOs 38.57s
3 SOs 36.00s
4 SOs 33.75s
5 SOs 31.92s
6 SOs 30.00s
Only Stamina
Stamina
0 SOs 48.00s
1 SO 45.00s
2 SOs 42.35s
3 SOs 40.00s
4 SOs 37.90s
5 SOs 36.00s
6 SOs 34.29s
6 SOs in Quick Recover +
1 SO Stamina = 25.73s
2 SOs Stamina = 24.83s
3 SOs Stamina = 24.00s
4 SOs Stamina = 23.23s
5 SOs Stamina = 22.50s
6 SOs Stamina = 21.82s
Taken from this thread. http://boards.cityofheroes.com/showflat.php?Cat=&Number=574919&page=0&view=collapsed&sb=5&o=&fpart=1
Like I said before it is only marginally better. Even the Devs have stated that Blasters get a base 20% endurance reduction.
A scrapper will go through stamina faster but they regen it MUCH faster then the blaster. With my blaster I often run low on end and almost never do with my scrappers once they get quick recovery and especially after stamina is added on top of that. Maybe I am doing something wrong with my blasters, I really dont know what I would be doing to eat end other then killing the bad guys though. With the regen skills I dont rest at all on most missions. Yes, I regen that fast and do plenty of damage.
Read the above reply for my reply to this.
Scrappers do have better mitigation then a Blaster. That 55% hp does make a difference as well. On top of that healing yourself for hundreds of points. A couple of the regen powers are always on, no end cost powers that also increase resistance to smashing and leathal in addition to other resists.
As a regen scrapper what are your defenses? Fast healing? Every thing you can take for the scrappers A blaster can get equal to or better just by taking power pools and they dont have to get hit by the insane melee damage. Take SR scrappers. With everything they get something like 45% defense. A blaster can get the almost the exact same or better defense with 2 power pools. Your going to have to take Invulnerability to even think of getting the really good defense. Pluse remember, Blasters have the range that is factored in.
There is a blaster ae that hits 100%? Thats really neat. Which one is it? I havent had the opportunity to see it with one of my blasters so I would like to know. Sounds like a power to get.
Rain spells.
Im not going to comment on the rest, but I will leave you with this since you still seem to think that scrappers solo better than a blaster. There was a guy on the CoH forums that made a blaster. Yea this was no ordinary blaster. He turned it into a melee blaster. You know what? He still out damage scrappers of equal level. Dont believe me here is the thread. Not to mention that Blasters melee powers have been given more damage as of this last patch.
http://boards.cityofheroes.com/showflat.php?Cat=&Number=634689&page=0&view=collapsed&sb=5&o=&fpart=1
And to the knockback/knockdown thing... I have seen Dragon tail Knockback. It is rare but it has happened. Which means you either have to move to the mob or wait for him to come to you. That costs time.
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Omol da'Ox
The Blooded
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Omol da'Ox
Blasters do seem to pay less end for most of their attacks though it in no way even comes close to the difference quick recovery makes properly slotted. Not even close from my observations. End is pretty fast to recover after a fight though, while health is not. Blasters do take less damage from ranged then from melee but they still take it and have no way to recover it other then resting or waiting around. This results in the need to rest now and then in my experience where a regen scrapper almost never does.
fitness is a power pool that has both health and stam regen. the dif from QR and stamina is not some mind boggling gain its minor.you are also talking a certain scrap powerset, regen. its whole purpose is just that regen. any other scrap does not have that benefit and must look to fitness the same as a blaster.SR can have tons of downtime due to the assanine number of toggels they need to run to be protected.
I might be missing a tactic for this. The only one I have found is using extreme long range attack snipes and running away a lot. That tactic is not fun, nor very fast or good exp.
the key here is you get a free shot before anyone else does, as a scrap everyone gets a free shot at me as i run in, usally 1 ranged shot then a switch to melee.1 fireball, 1 rain and you will take 1 round of ranged damage maybe, but now all the mobs are very hurt and fleeing from the rain.build up?aim?a group of whites is below 1/2 hps before they know whats hit them.
There is a blaster ae that hits 100%? Thats really neat. Which one is it? I havent had the opportunity to see it with one of my blasters so I would like to know. Sounds like a power to get.
all rains are 100%
Dragon Tail is one of my favorite scrapper attacks. It does the same damage as Thunder Kick (which is very good and more then any blaster AE I have seen). It does not knockback, it does knockdown so there is no chasing mobs, not that there ever really is even for a knockback attack unless you kick it off a building or something.
i have it too i guess we differ, cause it does both. i have had to move to hit mobs since they were "nocked" outa melee range before.as for the damage yup its the same as thunder, big fricking deal thunder does around 90 at lv 28 for me, i must be in perfect postion in order to get the most outa it, a blasters dosent"pick middle mob throw ae, me run in wait till im surronded and taking hits, do ae.the damage on DT is the same a blasters aes(most of them), except they do 10% more.how you could have never seen a dif i have no clue
regen is by far imo the best scrap 2ndary, which is why every damn scrap i see now is regen.another thing that should be noted about scraps is the limit on damage types more mobs in coh are smash/lethal than any other type.i have yet to see the shear about mobs resist blaster attacks, what groups resists ice?energy?fire?you will do 10% less damage than a blaster, toss in resists and your doing even less.most status effects are melee based ie -def,diso,sleep(small range) etc..and even with scrap def to status you can get stunned, they are not 100% they are a resists, one stun and there goes IH and all your other toggels you are now a blaster with 15% more hps.
please do not use regen as why scraps are good, not every scraps takes the most powerful 2ndary set. i could very easliy say blasters can do 50x the damage of scraps with the devices line(seen time bomb trip mine combo in action?)the whole point of regen is no downtime, a blaster will have downtime correct, but guess what all his mobs are dead .while hes looking for another group(regening) you are still fighting yours.
This has been tested and confirmed, and it is only marginally better than just Stamina alone. Here you go, some hard numbers for you just so you dont think I am making this up.
Calculations based on 1 SO = 33.33%, Quick Recovery = 33.33% faster End and Stamina = 25% faster end.
(Yes, the regeneration FAQ says 33% for QR, but I'm assuming 33.33, not that it should matter that much
Normal END recovery time is 0 -> 100 in 60 seconds.
Not that I dont believe you, but confirmed by whom? An almost identicle set of calcs was done on the Warcry CoH site under the Regen FAQ and tested to show a very different set of numbers and is supposedly confirmed as well. Also as said before the regen scrapper can get both and they do stack.
Even with the numbers you indicate, if they are the correct ones, they are still anything but marginal. Have you ever played a scrapper with Quick recovery and Stamina? I can say from first hand experience it is an amazing difference.
As a regen scrapper what are your defenses? Fast healing? Every thing you can take for the scrappers A blaster can get equal to or better just by taking power pools and they dont have to get hit by the insane melee damage. Take SR scrappers. With everything they get something like 45% defense. A blaster can get the almost the exact same or better defense with 2 power pools. Your going to have to take Invulnerability to even think of getting the really good defense. Pluse remember, Blasters have the range that is factored in.
As with most regen powers they are based on regens and heals though there are some that have damage reduction.
Not having them handy I can only answer with the one I do remember which is resiliance which adds resistance to smashing and lethal in addition to disorients and such. I believe there is another but cant remember off the top of my head so I will just say the one. The regen power pool works to undue damage fast, not as much to prevent it though.
Also once instant healing becomes available you will recover hp faster then many of the higher mitigation powers would save you hp. It doesnt matter which damage type you are hit with, it fixes the damage not the few resistances individual powers in invuln and such affect. invuln is an amazing power for a tank but its not as affective for a scrapper imo.
Once again you cant say a blaster can get the same resistance because once again the scrapper could also take those power pools and often stack his resistances in most cases. Additionaly many of the skills you would take for your blaster require prereqs that the scrapper doesnt have to deal with for his primary skills. Stamina is great and many players get it but it requires 2 other powers from the pool. thats 6 levels worth of power pool powers where a scrapper can get a better version of the power at level 2 with no prereq then later go on to stack the ones the blaster gets in the teens or later.
I also believe scrappers have innate mitigation higher then most other types except tank either through dodging more or reduced damage. This may be incorrect but it sure seems that way as things seem to do far less damage to my scrapper then my blasters or other blasters I group with. The scrapper can stand up to a similar con mob in melee range longer then a blaster and a lot more then the "15%" hp would account for. This may just be my perception though as I havent read anything saying one way or the other.
Im not going to comment on the rest, but I will leave you with this since you still seem to think that scrappers solo better than a blaster. There was a guy on the CoH forums that made a blaster. Yea this was no ordinary blaster. He turned it into a melee blaster. You know what? He still out damage scrappers of equal level. Dont believe me here is the thread. Not to mention that Blasters melee powers have been given more damage as of this last patch.
I have no doubt at all that a blaster can do as much or more damage in melee range as a scrapper. My blaster certainly does. I dont see how this matters in the solo discussion though as it in no way helps them solo. In fact they will spend more time dead or recovering hp this way then any other.
And to the knockback/knockdown thing... I have seen Dragon tail Knockback. It is rare but it has happened. Which means you either have to move to the mob or wait for him to come to you. That costs time.
I dont see how this factors in, If anything this is a good thing that helps a scrapper even more. I have never had a knockback from Dragon Tail so it must be very rare and even if it did occur it would waste no time for me. I can either cover the distance in less time then it takes for an attack to activate in most instances, or hit a closer target while the other gets back up and runs up to me then kill whichever is the highest threat or closest to dead as the situation merits.
Most of the time it does a knockdown which is very very nice eliminating the damage I would be taking and giving me time to clear out more of the mobs.
Are the rains really 100%? I know they are there but arent they in effect "resisted" or miss on different ticks of the dot? If not then thats great. I guess thats just one more reason Fire blasters are so good. So far my blasters havent had a pool with a rain attack.
Maybe I just havent played an optimum power set Blaster while I have with the Scrapper. I know some scrapper power combos do not perform nearly as well so maybe its just the sets I have picked in my blaster experience that has held me back.
fitness is a power pool that has both health and stam regen. the dif from QR and stamina is not some mind boggling gain its minor.you are also talking a certain scrap powerset, regen. its whole purpose is just that regen. any other scrap does not have that benefit and must look to fitness the same as a blaster.SR can have tons of downtime due to the assanine number of toggels they need to run to be protected.
The difference between quick recovery and stamina is not huge, thats not what I was saying. I am saying that the regen scrapper can have a great deal faster end regen. First she has recovery far earlier and with no prereqs. Second when the blaster or whomever gets stamina so would the scrapper. This means the scrapper would have more then twice the benefit in end recovery. Instead of 36% boost she would have 78% or so depending on which set of numbers is correct. This is a significant difference.
Yes I am specifically talking about regen scrappers. No other scrapper could solo nearly as well imo as they do not have as powerful ways to regen hp and end.
the key here is you get a free shot before anyone else does, as a scrap everyone gets a free shot at me as i run in, usally 1 ranged shot then a switch to melee.1 fireball, 1 rain and you will take 1 round of ranged damage maybe, but now all the mobs are very hurt and fleeing from the rain.build up?aim?a group of whites is below 1/2 hps before they know whats hit them.
I can see this to a point and its a good one. Really though its not a big deal for my scrapper. First many things do not attack you before you attack them if you charge right in. Also I charge in using Focus Chi which is similar to a blasters build up power. I usually drop the orange or yellow boss in a group before he has even had a chance to hit me especially since several of my melee attacks have knockdown and knockback stopping him from attacking back. By that time I usually hit reconstruct to be full health again and finish off the others.
all rains are 100%
Yeah I wasnt thinking about rains and should have. Those are great attacks. Like I was asking above, do they get partialy resisted sometimes though? Either way they are still very good. Unfortunately I dont get rains on either of my blasters. This may be why I havent had as much solo luck with a blaster, maybe I am not picking the optimal power sets for that type of play.
i have it too i guess we differ, cause it does both. i have had to move to hit mobs since they were "nocked" outa melee range before.as for the damage yup its the same as thunder, big fricking deal thunder does around 90 at lv 28 for me, i must be in perfect postion in order to get the most outa it, a blasters dosent"pick middle mob throw ae, me run in wait till im surronded and taking hits, do ae.the damage on DT is the same a blasters aes(most of them), except they do 10% more.how you could have never seen a dif i have no clue
I dunno why it would be different but the knockback on all of my attacks is fairly short range. Nothing to slow down my fighting or use up any noticable time. For the AE I do notice a difference, and its usually Dragon Tail doing more damage then the blaster AE but to less targets. Once again though maybe its the powersets I have been playing for Blaster.
regen is by far imo the best scrap 2ndary, which is why every damn scrap i see now is regen.another thing that should be noted about scraps is the limit on damage types more mobs in coh are smash/lethal than any other type.i have yet to see the shear about mobs resist blaster attacks, what groups resists ice?energy?fire?you will do 10% less damage than a blaster, toss in resists and your doing even less.most status effects are melee based ie -def,diso,sleep(small range) etc..and even with scrap def to status you can get stunned, they are not 100% they are a resists, one stun and there goes IH and all your other toggels you are now a blaster with 15% more hps.
I wouldnt argue any of that, its pretty much the same thing I have been saying about regen being the best secondary for a scrapper esp for solo. Yes blasters will do more damage and face less resists I have noticed that as well.
please do not use regen as why scraps are good, not every scraps takes the most powerful 2ndary set. i could very easliy say blasters can do 50x the damage of scraps with the devices line(seen time bomb trip mine combo in action?)the whole point of regen is no downtime, a blaster will have downtime correct, but guess what all his mobs are dead .while hes looking for another group(regening) you are still fighting yours.
I am not saying all scrappers are good at solo as without regen I think most Blasters would be much faster to solo. With regen though, a scrapper is the class I have seen the most success (not to mention fun) and speedy solo fighting when necessary. Once again maybe its the powersets I have played and seen some other Blasters using that is leading me to this conclusion though. Fire seems pretty powerful from everything I have read.
Aside from which class is best though, I think anyone interested in soloing would do quite well with a regen scrapper. The knockbacks from martial arts make it my favorite as they minimize the damage I take and they do great damage but most scrapper primarys will do well as long as they have regen secondary.
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"Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.
--OracleP4
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"Do I come to your workplace and tell you how to kill civilians? No, so don't tell me how to do my job" - Sam Fischer.
--OracleP4
Like: DAoC, WOW, GW, DnL
Dislike: SoR, EQ, EQ2, SWG, KO, AC2, CoH
Don't Care About: Most Everything Else
all rains are 100%
Yeah I wasnt thinking about rains and should have. Those are great attacks. Like I was asking above, do they get partialy resisted sometimes though? Either way they are still very good. Unfortunately I dont get rains on either of my blasters. This may be why I havent had as much solo luck with a blaster, maybe I am not picking the optimal power sets for that type of play.
What part of 100% dont you understand?
Im not going to even try to discuss this anymore. Please continue to believe Scrappers solo better than Blasters.
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Omol da'Ox
The Blooded
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Omol da'Ox
I use to solo real good....till they nerfed my burn tanker
Oh well thats how it goes. ATM sum classes can solo but it is SLOW. The best way to lvl is in small groups with AOE dmg blasters.