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I'm starting to think the majority of you really don't like MMORPGs at all, for the following reasons:
1) You're always complaining
2) MMO announcements are met with cynicism and contempt
3) Nothing will ever match the MMORPG that you first played years ago
4) Developer of said MMORPG ruined their game by changing it.
5) And yet you're sick and tired of the stagnation of the MMORPG genre. You hate levels, dice rolls, equipment, time being directly proportional to power, and many other classic RPG elements. You're basically asking that games within the MMORPG genre should change genre in order to avoid stagnation - perhaps become twitch or RTS based. You hate that expansions make you do more of the same thing - despite the fact this is the whole point of an expansion and it's the same for all genres of game.
6) You think that popular MMOs suck, niche MMOs are great. The less people that play it, the better it is.
7) You're sick and tired of the repetitiveness of MMORPGs at the high end, when content runs out, and you assume that it's going to be different in other games, only to find out you're just doing something else that's repetitive.
8) You hate how MMORPGs don't release content fast enough then complain when an expansion is released and 'forces' you to level and 'grind' again. You hate playing MMORPGs you just like getting to the top of the hill and then bitching about how much you hated this game you religiously took part in for the past 100 days /played.
9) You have unrealistic expectations.
10) You may never enjoy an MMO again in your entire life.
<Mod Edit>
Still waiting for your Holy Grail MMORPG? Interesting...
Comments
yeah, i agree with that fact - but another reason is ... MMO's have become a buisness, the devs dont really make it to be good , obviously they make it to make some $$$.
Anyway, you say "WoW sux its for kids!" and you're still playing wow :P EXPLAIN PLX, and what mature mmo exactly are you playing? (no i dont play wow not anymore)
Played almost everything...
Currently playing nothing...
Waiting for: Darkfall, WAR, Guild Wars 2.
I personally don't dislike MMOGs but I have become rather tired of them. It shouldn't come as a surprise to anyone that a person can tire from this type of game. Many times an MMO can feel like a second job considering how much time and effort is necessary to invest in it in order to get anywhere. Sometimes people don't want to let go of their hobbies even if they become disenchanted with it. I have felt that way at times.
i dont hate mmo's either, infact if i play a game it HAS to be mmo, other than the few very good ones
these days there just arent any good mmo's out
Played almost everything...
Currently playing nothing...
Waiting for: Darkfall, WAR, Guild Wars 2.
No.
Change my mind so much I can't even trust it
My mind change me so much I can't even trust myself
No.
lol, i wonder why you're on MMORPG.com with such a high post count
Played almost everything...
Currently playing nothing...
Waiting for: Darkfall, WAR, Guild Wars 2.
I was pretty much falling out of love with MMORPG's for many of the reasons you stated, I was trying new titles every week and so on. Then I found Ryzom. It simply rocks, and for one main reason, the community! It is excellent and everything revloves around the community, EVE is very like that too.
Yes Ryzom has grind and there isn't much in the way of quests, but the game mechanics are excellent. Even the game engine is excellent. You have large scale pvp battles for outposts with no screen or net lag thats noticeable. You don't need to make endless alts either you can train up your toon in whatever skills you want. You also have total control over your skills and spells and can fine tune them as you see fit. Large scale PVP has rewards, in that Outposts generate catalysts that double your xp etc etc etc. Crafting depends on the materials you acquire and the options are endless.
It does have a steep learning curve, also if your a soloer this isn't really the game for you.
I am getting that same feeling I did when I played my first mmorpg, but this time its even better!
I enjoy EQ 2, and besides that I have not enjoyed an MMO since EQ 1 Pre-PoP.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
I'm guessing part of this is basically in reaction to a less than receptive reaction to WoW's expansion plans. The WoW boards themselves are complaining about it and do they not like mmorpgs either?
The problem with most of us here is that we prefer sandbox MMO's
Unfortunately, theres only 2 that I can think of off the top of my head.
Eve and Ultima Online
and we can only play those for so many years before the sandbox gets full of cat turds
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
i actually love a Mmo and after going to so many for the next big thing im going back to my original mmo Everquest.
i know so many think its dead or dying but reality is i heard that many years ago and actually fell for it at one point and left.
no it isnt the game i started but then again i dont think id enjoy the game i started but i do love the lore and i do love the skills and the rest of the game so instead of looking for another eq im going back and making it what i used to enjoy.
no i dont like most new mmo for reasons you stated .
Some lead and some follow I prefer to stand beside!
I really enjoy my CoX. Other then that, i've grown tired of most MMOs out there.
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Do you even like this forum? All you're doing is complaining.
I dont even know what a sandbox mmo is.. personally im just waiting for a challenging game that relies on players skill. Some sort of twitch based combat. Theres no point in playing a hard game when gear is all that matters.
What I think is that alot of people are just burned out with MMORPGs, after all we are meant to have a rl too, and if you sit at home all day and play MMOs and complain because there isnt one that you like it just means that you should play less MMOs and go out more. I know when I used to get into a game and play it alot there was a time when i was burned out, and than when I started going out more and playing less I enjoyed the game more because I was doing different things instead of just playing the same game for a long period of time.
A man dies daily, only to be reborn in the morning, bigger, better and wiser.
-Playing AoC
-Playing WoW
-Retired- SWG
-Retired- EVE
-Retired- LotR
Computer (- Phenom 9600 Black Edition @ 2.81 Ghz (Quad Core CPU)- Gigabyte MA790FX-DS5 - 4 Gigs of PC 8500 ram (1066)- EVGA GeForce 8800 GTS PCI Express 2.0 - WD 500GB 7500RPM - Zalman CPU cooler (air cooled)
- 24" Widescreen 1080P HD display).
You are so right! I have seen more and more people come to this site just to bitch and moan than anything else.
In America I have bad teeth. If I lived in England my teeth would be perfect.
MMOs went sour on me when people decided that MMO meant large forced grouping. I play MMOs to play with other players on my terms. Perhaps I just want to play with some close friends. Perhaps I just want to solo and trade my loots with others. Either way, the point is that I despise being forced into a specific playstyle (e.g. raiding) in order to progress in the game. Until MMOs allow me to play the game I want, then I won't participate in them. It's as simple as that. It's not that I don't like grouping and raiding. I like that just fine. I just don't want to be forced into grouping and raiding for every moment that I play the game. I like variety, as shocking as that may be to some people.
Devs can easily solve this problem by allowing alternative forms of advancement. In particular, any loot in the game should be able to drop for any player, whether they are in a raid, small group, or solo. The cavaet is that larger groups most certainly should have advantages due to the complexity of organizing large groups, so I think that large groups should get MORE loot, NOT better loot (in addition raiders should receive novelty loot, such as super rare decorative items for player housing (e.g. super rare artwork)). That way there is good reason for people of all playstyles to play a game, which boosts the profit potential of the game as well as the size of the community. It's a win win for everyone but the self righteous pricks who think that raids are god and anyone who doesn't raid isn't worthy of anything.
MMO is not an acronym for massive group size online game, it's an acronym for massive MULTIPLAYER online game. It's unfortunate that so many people equte multiplayer to large groups when multiplayer means exactly what it says. Multiple players playing the same game.
It is sad lol this is like the rehab of MMOs or at least it feels like it sometimes, some names that I see only post negative stuff, I actually dont even know if they even like anything at all.
Even though they are few, there is some constructive posts, but it usually gets out of hand after the first page.
A man dies daily, only to be reborn in the morning, bigger, better and wiser.
-Playing AoC
-Playing WoW
-Retired- SWG
-Retired- EVE
-Retired- LotR
Computer (- Phenom 9600 Black Edition @ 2.81 Ghz (Quad Core CPU)- Gigabyte MA790FX-DS5 - 4 Gigs of PC 8500 ram (1066)- EVGA GeForce 8800 GTS PCI Express 2.0 - WD 500GB 7500RPM - Zalman CPU cooler (air cooled)
- 24" Widescreen 1080P HD display).
first off Freedom of Speech. if we want to talk about stuff on this site then by all means we will. even if that stuff is complaining.
alot of people want new ideas and stuff. almost every mmo out there is the constant "grind" then raid, get items to sell for "fictional money", and pvp. some people are sick of this. i am to.
the thing is people play a game, get bored with it, go play another game, like it better or worse, maybe go back for a little bit, and keep on goin in circles like this. this doesnt just pertain to games but life in general. its just the way we are.
I like the concept of MMORPGs, but I hate every single execution of one so far. I can excuse the old MMORPGS like Realm, Meridian and Ultima because when they were developed the whole MMORPG concept was still being felt out and there were legitimate network performance cap issues that would keep them from ever being real-time. But those caps don't exist anymore, or are at least high enough that a non-tick-based game could be developed if a company would just grow some balls and make the jump.
There are really only two hurdles: 1) Soulless, greedy and uninspired companies ala Blizzard can easily pump out a cookie cutter MMO and make a killing in profits because they have a rabid zombie player base and reviewers that will give them a free pass. What happened when Quake4 came out and it was basically the same run-n-gun gameplay that Quake2 gave us? We heard "Been there, done that, but here is a B for at least doing it well" (Gamespy: 80%). But what happened when LOTR:O came out? "Been there, done that, and we wouldn't have it any other way!" (Gamespy: 90%).
And 2) The said zombie-like MMO players that continue to get excited over the next cookie cutter piece of garbage that comes down the pipe.
Anytime you have to base how much you like one game over another within a genre based on the attack animations, you have a fudged up genre that needs an overhaul. The very core gameplay of the MMORPG as we know it now is deeply flawed and hasn't evolved an inch since Nethack, and that truly saddens me. MMOs as they stand now completely ignore the 'G' part of MMORPG (often skipping over the 'R-P' as well).
Therein lies the problem. There is no motivation for changing other than trying to redeem your soul which as a game developer must be in intense pain whilst developing another dice rolling MMORPG. The current MMORPG may be a flawed as hell genre from a gameplay perspective, but from a marketing/publishing perspective it is a sparkling diamond. You don't have to waste any time developing any new gameplay dynamics because the poor sap consumers are going to buy the game regardless, and the graphics are intentionally set at a low standard so that you have the widest possible playerbase. That is no risk and great reward.
Why does it hurt when I pee?
The problem is there are too many extremists on the boards. They are like mmorpg terrorists really, fighting over an idealogy and getting everyone else caught up in the bullshit.
You've got your right wing extremist that preaches the doom and gloom, this game is gonna fail out the door, it isn't even release yet, but he heard so from a friend of a friend of a cousin twice removed of how bad it is.
And you've got your left wing extremist that preaches mindless submission and obedience, eat up whatever scraps the devs deem to throw off the table, criticize everyone that questions the divine mandate.
I can't say that I really like either of them. I try and take the middle road and call things like I see them. If I see one extremist group getting too powerful I try to even out the balance by going in the other direction. Because I don't want any one side to have a monopoly on opinions. That's freakin dangerous if you ask me.
While I agree that in general people on these boards complain too much. I must disagree with the OP's point about people unjustifiably maligning the stagnation of the MMORPG market. I think that the truth is that not only MMORPGs but that indeed gaming as a whole has grown as a popular pastime. Unfortunately it seems as though innovation in the marketplace has gone downhill precipitously in the last several years, negatively mirroring the gaming industry's growth.
So yes -- people complain too much. But in the case of stagnation (a.k.a. innovation) they have reason to complain.
the funny thing is the OP didnt even mention WOW even once.
and i totally agree with the OP.
I salute the OP
You pretty much nailed the the community here perfectly. A bunch of no-life MMO zealots that will never be satisfied. As a bonus, they also remain blind to the reality that most people don't like the Multiplayer aspect of these games. WoW got 9 million subscribers BECAUSE of all the solo content. I dare anyone to prove me wrong
That's not to say that there aren't some normal people hanging out here, but they aren't as vocal or as visible. Please ignore the proceeding paragraph if it didn't apply to you. The people that was aimed at knows who they are....
As for me, I've never liked MMORPGs in practice. I like the idea of MMOs, but the execution leaves much to be desired. Maybe once the tools are available so that everyone can make an MMO server if they want, this will change. A thousand monkeys at a thousand typewriters for a thousand years and all that...
I loved MUDs way back in the day, but that's because they were much more social and RP focused back then. You had to have your character approved by the staff and there was usually one or more live GMs that ran hand crafted scenarios "on the fly" complete with live NPCs that were role played by the GMs. In short, it was like a 20 to 90 player Pen and Paper session that made you truly feel like you were a part of the game world and it's lore. MMORPGs don't do that. I'd go so far as to say that MMORPGs can't do that. Or more accurately, MMORPGs won't do that until they become the products of the players rather than game publishers. Once they do that, they will be in the same diminishing situation that MUDs are in right now.
I'm just here in the off chance that an MMORPG comes along that will turn all my basic assumptions on their head and redefine gaming as we know it. This is the only genre where I see that as being even remotely possible.
Great post. Extremism is a problem both in the playerbase and the development of games. We've got some people in here that push for new, innovative content, yet forget past things that worked well. So when I look at wow, there's lots of things I see that are good, and lots of things I see that are bad, which is why I voice those concerns. Let's look at wow's questing system for a moment. It's a good system, but I think it could be a lot better. SWG didn't use much in the way of quests at all, and instead had mission terminals, which were useful to "level up" (although it was a skill based system), and make some coin at the same time in a simple fashion. However, because SWG rarely used questing, it was missing the rpg element.
Now go to wow, and in essence the mission terminal idea was transferred into wow's quest system in the form of collect x or kill x creatures for a reward. However, the rpg element is there for about a quarter of the quests, and the "leveling" mission system is left in a much more inconvenient state then mission terminals were. So I feel the quest system could be better designed by creating some sort of "mission terminal" NPC that would give players cash for doing the kill x collect x missions in a convenient fashion. The rpg element would then be utilized by npcs throughout the world as wow has done so well. It's a matter of gray instead of black and white.
The same gray theme applies to core game elements as well. For example, wow focuses on pure raiding and bind on pickup, which ruins gameplay for traders and crafters. SWG on the other hand, focuses (err, focused, as I'm talking pre-cu) on a sandbox mechanic and player run economies that is the polar opposite of wow's item acquisition system. Again, we need to come to a gray area here. e.g. the sandbox MMO is white, and the "on rails" MMO is black. Devs need to get to the point where we can integrate great concepts into a "gray" game, that supports a larger variety of play styles. I believe this is the reason why we see so much complaining. It's just that every game is so skewed to a niche that there are so many players who would like to play the game and are left out. I can see why people complain when a company like Blizzard could improve the game to give accessibility to other playstyles, yet chooses not to.
The main thing to remember is that if people don't complain, nothing ever improves. People should complain in a reasonable fashion (which is one thing people on this site do not do well), and those complaints will be utilized as ideas and customer desires to create a game that is better then previous generations. Great companies actively solicit complaints from customers in order to retain them as it is more costly to get a new customer then to retain an existing customer. With that in mind, we should celebrate complaints, as they make our games even better.