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I was one of the many selected to beta test right at the end of Beta. I saw a game with potential to grow and encouraged others to try it. That was fine, I actually got people to join and see what I saw, a game with potential to expand in many directions, just which direction, I didnt see till now. I just recently reached Level 45 Engineer and found the class fun to play with, especially in PvP. The main bonus was that I am a rare couple in the game, not few, but couple. The Support/Specialist class of TR is soooo rare, that TR is now ending it, before fixing it. Well in my opinion. One reason I choose Engineer was the Personnal Wormhole. I wanted to offer my clan the chance to be able to return, or retreat, safely and quickly. But that option is gone now. The other reason I picked Engineer was the ability to provivde a service to my clan for armor regen, health regen, res, and power regen, which my mech armor gave. But that has all gone away as well, so leaving the purpose of having a Support/specialist classes useless and unneeded.
Its nice having 5 turrets and a bot around me, but with guys popping Health packs, Res Sickness Kits, Power Regen Packs, Armor Regen Packs, Adrenilane Packs, and Wormhole Portals, all my tools and Logos become wasted. And yes, if you read the latest patch notes on test server, they have added all these features to the consumable vendor list you can buy from Health Vendors.
Some may agrue the point of having the ability to res fallen people, well here is the 2 major downsides. #1 - If your clan is at war, you cannot heal or res anyone or anything outside your clan. So I cant heal my bot or turrets. I cant res fallen AFS NPC Soldiers, I cant res the fallen player who joined my squad to get through a hard point in the game. #2 - Due to the size of the maps and number of hospitals, rejoining a group, after dieing, is easy. The way my clan works, is the direction we go, we take over anything in our path, so any CPs we run across, we take over. This way, if I die, which isnt rare, since Engineer has one of the weakest armor HP in game, I have a place to go repawn at, thats is near by, and quickly rejoin the group and continue on.
Now, I am chatting with a buddy on vent, that says they will add a system, much like CoH/CoV, that makes the packs, either give small amounts, give long cool downs, and/or the packs do a slow release, which is supposely, going to still have a need for support class, but its still a huge slap in the face to the very rare couple people who have spent their time leveling up a Specialist.
For me, this game is feeding to the needs of kiddies and not to the need of hardcore games, that make a game last, i.e. Eve Online. I will stick it out, in hopes of someday, the specialist class gets the support its known for and needed, but trying to get people to join, wont be my goal. Once TR has establish its own image and its own destiny, then I will be more willing to start getting others to buy the game, but till then, WoW and TR are becoming one of the same.
PS - If you ever do group with me, FYI, I use no macros, I have skilled myself to be able to direct heal you in groups and give you that full boost and at level 45 tools, thats about 7000 armor HP repaired.
Comments
The gameplay is fine.. actually it's great.
My problem and may others is the pile of crap network code supporting this game.. random disconnects for me and several other players is just rediculous. I know we're either on wireless/stallite, but other MMOs have never had this issue. So why this one? It doesn't even play in realtime. Hell even Hellgate works better then this game. EVEN VANGUARD WORKS BETTER.
So wtf is up? Pile of crap rehashed network code that can't handle a 1% packet loss now and again if it's fking life depended on it.
I give it 2 : mad smiles out of 5. Nuff said, they've got my free month to get shit together or i'm not subbing.. sucks too.. love the gameplay..
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
[ Playing ] Everquest II
[ Waiting ] Aion, Age of Conan
I consider it over-compensation for lack of a playerbase, which I hope RG and the other devs acknowledge that it's not a final answer to the problem. But, this has happened before in other MMOs and we know the usual consequences for that (be like AO, stuck with a small playerbase or die off like AA/AC2/etc).
-- Brede
As someone who plays a lvl 45 medic, I'm going to have to disagree. Specialist classes are great and look like they're about to get better. The fact that soldiers can buy consumables to help them solo a little doesn't mean that they're good enough to replace someone healing you (assuming all you do is heal). They're expensive to use and I imagine they're going to have a cooldown. It really has no effect on the grouping dynamic.
The wormhole thing....it's a cool idea on paper, but really it's a pretty pointless ability. You can get wherever you want to go very easily anyway. They're about to add vehicles as well. There are a number of ways to get back and forth to town without it, including getting yourself killed. The way I see it, you should be happy that they're replacing a mostly useless ability with something that'll probably be much better.
However, I do sympathize with you about the clan war healing thing. They really screwed up the mechanics. The more sensible way would have been to not allow warring clan members to BE healed by outsiders (except in instances). I don't know why the people AT war shouldn't be able to heal normally. I also didn't realize that you couldn't heal your own pet while at war. That's a pretty horrible bug if that's true. That really screws over engineers and exobiologists.
My only real complaint is that I wish they'd hurry up on the "end-game"content and allow custom UIs.
edit: To the satellite internet disconnect guy. I think that's just your connection. I have 0 problems with TR on suddenlink cable. I think I've been disconnected once ever, and I can't remember a time that lag was a problem (outside of mires).
Yeah I'd have to say I don't have any connection issues either, but then again I am on cable. There are just so many variables going on inside the game that in order for it to relay everything from weapon damage too explosions its just going to require a connection with more power. There is a hell of alot more data going back and forth, registering every players damage and their aspects as well as your own.
There is far more information being relayed than in your general fantasy game. Even Hellgate or any FPS I have played even supports the same numbers of players and NPC's in the same area. Considering everything thats going on, I am surprised actually how well TR does handle this massive amount of data.
The connection issues are tied to wireless users primarly. with few reports of wired users having issues.
Not all wireless have issues as some are very close to their NOC or wireless hub so their delay is much lower and packet loss is much less likely.
HughesNet has over 300,000 customers (not including business, etc) and Wildblue has over 200,000. This is from their recently released financial information. That's half a million people on satellite alone. Not counting wireless users.
What does this all account for? Well the game is hurting for subscribers.. badly.. we all know this. Wouldn't appealing to every customer they possibly can be a good thing?
Us wireless/satellite users get MINOR (1-10%) packet loss at random and not often. MANY other mmos have written the proper network code to handle the lost packets and treat the user as not being disconnected. The code is thinking we are "dropped" but arn't. Sometimes it picks back up, but the result is 100,000ms delay for about 5 minutes. Other MMOs have taken this into account and made the proper changes to the network code to handle minor losses. This doesn't just help wireless/satellite.. if wired connections had a minor issue for whatever reason then they'd never notice it. That's not the case here.. wired users have reported of up to 400ms delays, which is absurd.
I am a game developer. I had the same issue with my demo for a wireless tester. It took me awhile to fix it, because I didn't know what was wrong. It just a messed up packet handling protocal. The server though he was dropped due to a delay from the lost information. It immediately kicked him. I've now designed it to resend a predetermined amount of data in the event of a packet loss or lost information i should say. If there is no response beyond a predetermined time it is THEN considered a disconnect. This is why most games leave you in the game for about 10-30seconds when you just "quit".. it's not just a PVP measure. It's actually trying to account for the event of a packet loss. I could be wrong on some games, but this is what the change did to my game. Players are left in the world for 27 seconds before it actually drops their connection. I've changed it to 30 seconds just to be even.. i'm weird like that.
Anyway, it can be done to this game as it's been done for MANY.. even free mmos have the proper handling. It's not hard depending on the network structure.. took me roughly 10-15% of code rewrting to implement the "feature".
With the time and money invested into this game and the financial backings of it.. I expected much more and am very displeased. While the gameplay is incredibly enjoyable they seam to not have learnt a damn thing.
The network code handle like a real-time FPS, which the game isn't (some of you seam to think so.. you're incredibly wrong.) The game infact acts just like any other mmo with "lock on" or "sticky" targeting. It just hides it with FPS style elements. There is no different between swinging a sword in a traditional game as there is with shooting a gun in this game. It is NOT real time.
I've ran the proper tests on my hardware, connection, and everything else. I've also got several other people to do the same to help resolve a few peoples issues. My connection to the server is stable with average of 800ms. My test consisted of a 2 hour ping. 867ms average to be exact. There was 4% packet loss for 6 minutes in the entire 2 hours, which the server did NOT drop me. I then started the game and monitored my trace.. the game drops me on that 4% loss.
So I assure you. I know 100% is wrong. It's up to them to fix it. It's not a costly nor time consuming fix. This fix can bring more customer potential to their game, but if they don't want it then so be it. Die like all the other garbage games if that's how they want to be about it.
In january hughesnet is releasing Spaceway3 to the general public. It will be cutting latency IN HALF as well as allow 30mb down and 18mb up speeds. The satellite has the power of 17 stallites into 1. They currently have 16 in orbit not counting Spaceway3. It is also for consumer use untill they get a second ka-band satellite in space.. so what does that mean? For a small hardware change fee we get double the performance for the same monthly fee.
This also means we will equal wired connections performance and quite possibly surpass it. Small packet loss can still occure, but much less often then currently.
Anyway, i'm already looking for a new MMO. I've got about 15 days left on this one and that's it. I'll be done unless something is announced to be changed or is infact changed.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
[ Playing ] Everquest II
[ Waiting ] Aion, Age of Conan
In the context of having a MMO with fast-paced FPS action, no. There comes a point in the development process where you identify what type of game you want to produce, and how you have to go forward with that idea in mind. They made a choice to alienate a certain percentage of potential customers.
The same can be said for this as well.
There are several variances that one could take and point out as a flaw. They made choices to develop for a specific market, and I am sure they make the choice based off best possible return. Make another fantasy based, slow-moving game with extremely low count polygonal world...... or take a risk and create something different to fill a void in the MMO market that would appeal and run on a fairly decent amount of potential buyers computers?
In terms of ping, i have had one of 36K and NOT been disconnecting.
The packet loss is what kicks me at perfectly fine latencies.
Also to the other poster. The game is not FPS. It's traditional turn based combat like any other MMO. The difference is you have freedom of movement and you get to wonderfully break your finger holding down the auto-attack button. There is no difference. Rolls are still made as usual.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
[ Playing ] Everquest II
[ Waiting ] Aion, Age of Conan
Fuhyo Subotai
Fuhyo Subotai
Not sure why you had it with EQ2 or WOW, but I never did.. even in 40man raids.As said this is the first game i've encountered this problem and went on to explain in detail the issue in my second post.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
[ Playing ] Everquest II
[ Waiting ] Aion, Age of Conan
For OP...
Could be, because...
So many people who don't even play TR is whining in this forum, so they will take care that no new players aren't even interested about TR. So congratulation, job well done. Should we give medal for all the whining beta testers here?
I mean, if they don't like it, then it's they job to make sure than no-one else will like it.
I mean there isn't so many TR forums to read and all what I have can read is the whining crap. At least a few player here write something usefull and intersting to read.
MMORPG.COM has worst forum editor ever exists
If you're talking about me.. I have a current subscription.. well my free month.. i'm on now.. if not.. then okie dokie.
BTW don't you think all the whining and rants are a pretty good sign? I do.. IMO.. I really hate to say it. I think it might tank like AutoAssault did.. it's a fantastic game, but so far the direction it's going isn't good. Way to many people are upset with it.
I'm gonna stick through my free month and decide when that's over.
Also forgot to mention a game breaking issue. If you disconnect. You FAIL all quests you gained inside of an instance, but why? The instance is active for 5 minutes on logout/exit. Those quests should remain at their current state untill the 5mins has passed. I'd be happy with the random disconnects if this was implemented, because I get back in the game 10seconds after being disconnected, but I lose potentially hours of gameplay because of it. It's rediculous.
[ Played ] 2Moons, Anarchy Online, City of Heroes, City of Villains, Dark Age of Camelot, Everquest, Everquest II, Guild Wars, HellGate: London, Lord of the Rings Online, Rappelz, RF Online, Shadowbane, Star Wars Galaxies, Sword of the New World, Tabula Rasa, Vanguard: Saga of Heroes, World of Warcraft, Last Chaos
[ Playing ] Everquest II
[ Waiting ] Aion, Age of Conan
Strange thread, more discussion about ping.
To the OP
Thanks for taking the time to write your post. I found it interesting. I do not play a whole lot. Still only have a very small character but I can understand how you must feel watching the designers give in to the "easy button" for subscriptions.
It is ashame. I think it is why many games feel so shallow the past couple years. Without risk, the feeling of success is hollow. It has no depth, no substance, but people today think they do not want to work to hard for anything.
What they think they want is to be able to do everything easily.
Then they wonder why they do not feel special. Well if everyone can do everything how the heck do you think YOU will feel special.
If we all could find diamonds in our backyard then they would be worthless.
Anyway, it was nice to read a post about a game where the player was unhappy yet did not bash the crap out of the game. Glad you are going to hang in there a while longer.
edit: just wanted to add that it sounded like you had a blast up to level 45!
If you read between some of the lines it is clear that there was a lot of different offensive and defensive processes at your disposal and much needed in groups.
Nope, did not mean You, even if You do whine little bit, but so do I, but You do have at least reason for it and You play the game.
I meaned those people who don't even play the game and they have never played the release version.
MMORPG.COM has worst forum editor ever exists