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Hello MMORPG.com community, it's been a while since i've seen a mmorpg that could actually amuse me for a long time. I've been playing WoW for 2 years and now its just plaing boring. I've started lineage 2 after that but i felts something was missing to bad since its a real great game and all but just.. some thing is missing
So now im downloading the DDO trial and im going to see if i like it or not, if anyone could explain me some stuff about the game itself that would be awesome since im not familiar with D&D at any point(sorry for the real fans).
Hows the crafting system like? Is it rewarding or not?
Class balance, are there overpowered classes? I like playing support classes that can still do an overal amount of dmg, i like helping ppl out...
Are there big monsters, raid bosses that are fun,hard to fight ? I really like cooperative play in mmorpg's.
Thanks for reading
Comments
There are always flavor of the month classes yes, if you want a support character taht can fight : Cleric. In D&D a Cleric is still a combatent that heals, carries buffs, crowd controll spells, some damage spells and some insta-kill spells. They wear heavy armor (not that that really matters for a well-built character) and are quite survivable in melee if built for it.
My suggestion would be to take your time going through the forums, you may learn quite a bit. Also, don;t worry if you end up re-rolling your 1st character. The character creation is truely complex and it is very easy to end up with something you are not ahppy with until you understand the system.
thanks for the reply, i already made a paladin on the 10day trial and tbh this game is harder then i expected its hard to get used to a whole different ui and makingparty's and such ill have to play alot to get used to it
The "crafting" is currently really nothing more then a collectible reward system. The materials are looted randomly from treasure chests in each of the four parts of the raid known as The Shroud. This is a high level dunegon with 5 parts that is designed to be repeated with or without completion.
Coming from WoW you might have a lot of stable opinions on "game play". WoW is polished yet is very generic in terms of dynamics and game play which is not a bad thing unless it causes us to believe that all games should play like it. DDO breaks the mold on the "popular" scheme of things and you'll find it to be extremely dynamic and tactile.
You're not going to have too much of a "balance" whine in DDO. I beileve most of the problems associated to balanced classes are directly related to PvP, which is NOT what DDO is about. You *can* pvp in designated rooms and Capture the Flag and Deathmatch can be a lot of fun when you've got a full party doing it but it generally tends to be a casual distraction players choose rather then be required to engage in it. (personally, I don't have any interest in PvP in DDO)
DDO is different then WoW in almost every imaginable area of the game although you will notice some similarties that extend across all online games.
Classes are not restricted in any way. Multiclasses are common with a character being able to have up to 3 different classes in their build. From Attributes, skills, spells, weapons, items and gear, DDO is at the top of the spectrum in terms of dynamics. You want to create a Wizard/Sorcerer who wears armor and effectively swings weapons? no prob, I play one! What about Conan, you like Conan the Barbarian? Thrwo in a few levels of Rogue when building your Barbarian.
the game is primarily based upon a loot system. Loot has different affects and alot of them at that! You'll likely end up finding a niche within the game and focus on that type of playstyle. For example, my Sorcerer does not have any other classes put into it yet I wear armor and wield weapons. The weapons I use are ALL support oriented providing debuff type of effects. The character can be refered to as a "squishy" even though I've got a very high Armor Class and constantly spam Intimidate inorder to grab agro. From this, you should be able to note that you're not going to be limited other then by your own preferences and being that D&D originated from a pen & paper role playing game there's still the intrinsic reward for thinking outside of the box.
The latest expansions have included a lot of new dungeons and some pretty good outdoor areas to explore. Quests can take as long as 4 hours or as short as 5 minutes. You'll see quite a variety of mobs by the time you hit the higher levels. The Raids tend to have a big boss fight with a creature that's very powerful.
If you like coopoerative online communities that engage in strategic settings then you're bound to become a fan of DDO. 'nuff said
p.s. You honestly can make any type of characer imaginable. Obviously, you cannot make evil characters although role play could permit this.