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Considering mmorpg.com supports games that are in active development , I move to have Darkfall removed from the site until such a time that Darkfall proves that it is in fact looking to release a product and not just stringing people along or collecting traffic and interest for some side purpose.
Comments
Well i think everyone here will agree with me that this topic is just some very blatant trolling.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
yea hyp : ) i dont mind if you dont trust the devs but heh : )
It really pisses me off that Darkfall (Coming out tommorow or ten years from now) gets this type of post. But games like "Shadow of Legend" where the sad developers make forum posts and extra accounts to make the hype high, are still allowed to continue on.
There the real crooks here not Aventine,
-Jive
Why start a 2nd thread on this?.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
Darkfall is just as much of an MMO as Dark and Light, so if you remove DF, you have to remove DnL, and vice versa.
Not that I agree with the OP or anything...but I'd be down with that option. I would actually take it a step further and place the same restriction on other "wish-I-was-a-game"' MMO's. But, it WOULD add a lot of red tape to the efforts of the AAA guys...whom release starter info pretty early. I'm torn in a way...but I do think it would do this industry some good to at least demand a playable build for showcase before advertising anything. Advertising is a big deal....in whatever form it comes in. I'd like some more consistency to it...and a little more legitimancy as well.