I actually like WAR better than WoW. I just quit it to play WAR and haveent had this much fun since I played FFXI 3 or more years ago. Ive played VG,GW,SWG,MxO,Eq2,DDO,LOTRO and other games inbetween all that and just couldn't find a home. War has become my new home and most likely will for a while.
WAR is a good game, no doubt about it. It has some great ideas to contribute. But its problem is not that it lacks big ideas. Rather, it falls short in the details and the polish that makes WoW so fun to play (or even to grind). Yes, I believe the WoW comparison has to be made. WAR is clearly influenced by WoW and is simply begging for that comparison. Now, on to the points: 1) The combat just doesn't "feel" good. I think it's a combination of subpar sound effects and the poor animation not synchronizing well together. Grinding mobs with my warrior priest is half as fun as tearing through mobs with my warrior in WoW. Here's the thing. I'm a big fan or games like Minesweeper and Tetris. They are addictive not because they have groundbreaking graphics or epic ideas but because they are satisfying. There's just that "click" when you clear a line. Just like how combat in WoW simply had that satisfying feel to it - from the charge to the devastate. Everything clicks. It feels like a mini-game in its own way. I actually like grinding motes in WoW. It's therapeutic just like playing Tetris. No joke. 2) Questing is so easy it's trivial. I don't feel like any of it matters because I can get much better experience doing scenarios anyway. I know you will say that's the point but it really trivializes the feeling of exploration. The WoW quests ARE time-sinks but it is because of that that completing a quest actually feels like an accomplishment. As it stands, the current ultra-fast questing system is fine were it not for 1). Grinding is no fun, either with a Black Orc and especially with my Warrior Priest (my main). 3) WAR is basically an amusement park, where you are ushered through a set path and wait in line for the rides. Everything is geared toward your satisfaction - the experience, renown points keep rolling in, at every moment upgrades geared specifically for you are shoved in your face, the PQs dole out rewards suitable specifically for your class. The game basically bends over backwards to make sure you, the gamer, is having a good time and feeling rewarded. Frankly, it feels a bit patronizing. WoW is a time-sink and is also linear, etc. But its brilliance lies in its ability to create the illusion that it is free and open. The difficulty (i.e. raids and the harder 5-mans) and grind and time commitment needed to advance in WoW is not NECESSARILY a bad thing - just like accomplishing things in real life, raiding takes effort (PvP is a different matter). In WAR I can just stand around in scenarios or RvR and half-assedly do some damage and healing and I'd come away with a healthy stream of points. I did not regret buying WAR at all. But I probably won't resubscribe and will take WotLK instead. I don't mean to insult WAR - I'm just stating that its design goals and philosophy doesn't really suit my playing style. To summarize: WAR feels contrived. The gameplay feels like the game world is designed for the gamer and not your character, if that makes any sense. In my view of MMORPG history, WAR represents another step taken on the road away from UO and EQ (when MMOs were a fringe hobby). Now it's all about instant gratification, FPS style. I'm interested in MMOs for the stories - both the ones written in-game and the ones you make for yourself. Of course, many of us are looking for a game that returns to the roots of the genre - a sandbox, no hand-holding game that takes commitment and effort to learn. A game that has an element of risk and you might actually get screwed over by other players or if you get unlucky. WoW took that first step on the road, of course, but it disguised it so well that the game felt perfect. Speaking of which, I really should go get my warrior alt to 70 in time for WotLK. This is not a flame nor is it a review. Just some thoughts. But feel free to disagree and get angry like some in this community likes to do.
---
ADDED: To elaborate: I think the Tome of Knowledge is brilliant. The idea of tracking quests, lore, exploration is fantastic. The ToK would fit a game like WoW perfectly. But in WAR, when there are so many mindless 3-minute quests the greatness of the ToK idea doesn't fit with the forgettable nature of the quests themselves. The ToK feels less like a record of what I've done as it does a record of what I don't know I did but might read up on afterwards if I'm bored. You know what I mean? I would say that WAR contributed a few genuine innovations to the genre: Public quests - though the 3-step pattern in WAR is far too predictable, but the concept can be expanded on in future games Tome of Knowledge - a logical next step for MMOs that I'm sure Blizzard will catch onto (in WotLK) Permanent RvR-style war-effort effects on your capital city - of course this is actually due to DAoC Collision detection - minor but of great tactical significance
No MMO should be judged in its 1st month especially if you are already enjoying a mmo. I have learned from my years of gaming to never start a new mmo if I am already playing an mmo I still enjoy and not burnt out on,you will never truly give a fair review when your in this state.Now that being said,I am not saying what you wrote here is bad,just that it sounds to me you are still enjoying your wow experience and do not want to stick with another game long enough to fairly revview it. There is no way you have played this game long enough to come to some of these conclusions,unless you played in beta and finished the game. I hope you enjoy Lich King,but maybe later on after you get sick of wow come back and review the game again.
the OP is clearly closed minded... "eeewww change" is what i can sum up his thoughs about warhammer.
Let him go back to wow, he will be right back on these forums looking for a new game to hate in a month when he bores of doing the same old sht for another 10 level.
Honestly the less kids like this in warhammer the better the community will be.
i just love how everyones expecting a new game to be as polished as a game 4years old
i also love the extreme nitpicking, these kids really like to overlook the big picture and turn things a normal person wouldnt even notice into huge game breaking problems
Well... we have truly and officially passed the torch to the next generation. I honestly never thought I would see the day where someone was comparing WOW to another game and explaining how WOW offers quests and gameplay that is difficult to the point where achievment is satisfying.
You want satisfying, play EQ1. When I played WOW that was my primary argument. Everything was handed to you, quest icons, quest markers, choose of rewards, insane amounts of quests, quests that are easy... In EQ when you were lucky enough to find a quest, it was never just go and kill x of these and come back. You traveled across 18 zones, talked to 49 different people, had to get 7 different faction standings, waited 9 hours for an NPC to spawn, then finally killed some extremely underconned mob .... that was a satisfying end. Then when you got the quest reward, it was junk in 10 levels.
Wow is a kiddie game, and WAR is a kiddie game to. Its like trying to determine what game is more sophisticated Candy Land or Hungry Hungry Hippos. Just enjoy the game for what its worth, when it becomes boring then move along. I like WARs PvP and think that is what will define it when the hype is over.
LOL to the post above. I suppose so but I have to say right now (and perhaps it's because it's new and the lack of tutioral WAR seems less childish... less flight paths more running around avoiding stong mobs that are in your way ect... but yeah EQ or FFXI those weren't easy games... thus they were more rewarding... hopefully someone in the industry will take note of that. Anyway back to the OP:
One thing I majorly disagree... I think the world in WAR is very immersive. It encourages you to explore to find all the different objects in a particular zone. Each zone feels alive and at war. I don't think WoW matchs WAR in that regards. I love the world it feels like I'm apart of something instead of just creating a character to level up.
Also yes some of the comments you made are true but most of the things you said are fine tuning... which they have and are working on. WoW went through a LOT of changes (good and bad) before it became what it is today. I have no doubt that WAR will be the same. If we could freeze time and only let WAR move forward it would be very soild and I think WAR my actually come out on top. But if you want to compare old WoW to new WAR then yes of course WoW is going to run more smoothly. *shrug*
Anyway I enjoy both games though right now I'm going play WAR since I got bored with WoW. Might get the WoW expansion but when I hit 80 I'll get bored again and go back to WAR I'm sure.. which will probably be even more stable by then. Although one last point... the more I play WAR the more I'm debating if I should even get WotLK. Inside of me "feeling the grind" in WAR I am actually getting more and more interested in the lore and the world as I level up and that hasn't happened since FFXI... or maybe Guild Wars but that's a bit different.
The OP brought up some really good points in a non-inflammatory way, kudos to you. I am having a really good time in WAR though.
I like that PvP is the endgame in WAR whereas Raiding is the endgame in WoW. I also like how WAR ramps up. I wasn't as immediately drawn into the Warhammer universe as I was in WoW, but it's getting more and more interesting over time. In WoW I sort of fell out of love slowly as the time investment grew.
I think comparing animations is a little premature, but I do agree WoW's combat is a little more immediately satisfying while WAR's is more strategic. Solid post though.
the OP is clearly closed minded... "eeewww change" is what i can sum up his thoughs about warhammer. Let him go back to wow, he will be right back on these forums looking for a new game to hate in a month when he bores of doing the same old sht for another 10 level. Honestly the less kids like this in warhammer the better the community will be. i just love how everyones expecting a new game to be as polished as a game 4years old i also love the extreme nitpicking, these kids really like to overlook the big picture and turn things a normal person wouldnt even notice into huge game breaking problems please....go back to wow
Really? That's the best you can do in response to a post like the OP's? How about you argue against his points rather than using the "go back to WoW, kid" WAR rally cry.
To the OP this game blows WOW out of the water, you go have fun with your WOTLK when it comes out, your 10 new lvls and regrind for gear etc etc etc. the stuff thats all been said a thousand times before. This game does alot of things better than wow, a few of them being,
1.) better pvp by far
2.) better guild structure
3.) better graphics
4.) pve is just as good
I also feel like im contributing to the game as a whole right from lvl 1, by doing RVR and public quests, unlike wow I dont need to wait untill im 70 before im worthy of anything.
To be brutally honest I'm in agreement with the OP on a few things, there are some real immersion killers in war. Not being able to dive below the absolutely beautiful shimmering waterline seems a tad antiquated to me and also totally rules out any sub-aquatic exploration/quests in the future.
I am torn though, both games have their merits but at the moment war has me hooked. I think maybe once my 30 days free is up I'll return to wow for the pre-expac content, possibly I'll come back to war sometime next year when I'm bored with what wotlk has to offer.
The point is at least now we have a decent choice.
Originally posted by romanswinter Well... we have truly and officially passed the torch to the next generation. I honestly never thought I would see the day where someone was comparing WOW to another game and explaining how WOW offers quests and gameplay that is difficult to the point where achievment is satisfying...
...Wow is a kiddie game, and WAR is a kiddie game to. Its like trying to determine what game is more sophisticated Candy Land or Hungry Hungry Hippos. Just enjoy the game for what its worth, when it becomes boring then move along. I like WARs PvP and think that is what will define it when the hype is over.
Wow, I couldn't disagree more. I'm 31, and I feel now more than ever these games are being designed with my age group in mind. The developers back then are the same ones around today, but the difference is all of us have less free time, lol.
It's cool being part of the gaming generation, but I think many of us woke up at some point and began to ask, "but what are these achievements actually worth? So what if I accomplished a new level, or won a belt, or defeated a dragon. Where does that get me?"
You can't call your mom, or your dad, or your wife and tell her about your new level. The sense of accomplishment over the goals inside the game are hollow. You aren't learning a new skill, or carrying any of these achievements over into your real life. It's all just a game.
I just think the genre is just evolving to the point where we recognize this.
What would be brilliant is if war did something that would just rape the mmo genre, and thats introduce a 3rd faction. Imagine the fun in a 3 way scenario. Ohhh yeah and war has the lore to support it in the future. I know this is off topic , but these are the ideas we need to shoot these developers to give us quality games. More quality games = cheaper monthly fees. (well we hope at least)
What would be brilliant is if war did something that would just rape the mmo genre, and thats introduce a 3rd faction. Imagine the fun in a 3 way scenario. Ohhh yeah and war has the lore to support it in the future. I know this is off topic , but these are the ideas we need to shoot these developers to give us quality games. More quality games = cheaper monthly fees. (well we hope at least)
Yeah, maybe something like skaven, daleks and cybermen....
Seriously though, the remainder of factions they could add would likely be bending the lore a bit too much to be working alongside eachother as a third faction. Also mythic would have to overhaul the entire game to incorporate a third faction, too late unfortunately.
Falling in love will last a shorter time then being in love with something. I'm not sure how many of you still are in love with WAR after a while.
New things always be excited at first. You're first kiss, your first drivers license, your first great love...and so on and on. The new girl called WAR will become old, like the woman WoW already is.
You know when you play too much MMO's when your partners pants have become a rare drop.
Originally posted by invsblmn 1) The combat just doesn't "feel" good. I think it's a combination of subpar sound effects and the poor animation not synchronizing well together. Grinding mobs with my warrior priest is half as fun as tearing through mobs with my warrior in WoW. Here's the thing. I'm a big fan or games like Minesweeper and Tetris. They are addictive not because they have groundbreaking graphics or epic ideas but because they are satisfying. There's just that "click" when you clear a line. Just like how combat in WoW simply had that satisfying feel to it - from the charge to the devastate. Everything clicks. It feels like a mini-game in its own way. I actually like grinding motes in WoW. It's therapeutic just like playing Tetris. No joke. The game just released. WoW's extreme tetris-like polish came with time. And besides I find combat very satisfying in WAR, not as polished as WoW but that is really a matter of such a slight difference that I'm amazed people are still bringing this up. 2) Questing is so easy it's trivial. I don't feel like any of it matters because I can get much better experience doing scenarios anyway. I know you will say that's the point but it really trivializes the feeling of exploration. The WoW quests ARE time-sinks but it is because of that that completing a quest actually feels like an accomplishment. As it stands, the current ultra-fast questing system is fine were it not for 1). Grinding is no fun, either with a Black Orc and especially with my Warrior Priest (my main). Obviously you haven't done any content past T1. Later on quests generally become harder and more complex. I'm sorry but WoW's quests in 1-15 level bracket really aren't the pinnacle of challenge in PC games now aren't they? And what is the point of this "point" anyway? You are complaining that WAR doesn't have enough time sinks?!?! Oh well then I'm really glad they didn't make this game for you but for me because when I play a MMO I want to experience new things and have an adventure.. If you really insist on grinding then have fun with soloing public quests - you can watch that influence bar slooowly fill up. If that is your thing. 3) WAR is basically an amusement park, where you are ushered through a set path and wait in line for the rides. Everything is geared toward your satisfaction - the experience, renown points keep rolling in, at every moment upgrades geared specifically for you are shoved in your face, the PQs dole out rewards suitable specifically for your class. The game basically bends over backwards to make sure you, the gamer, is having a good time and feeling rewarded. Frankly, it feels a bit patronizing. Yes, the game is bending over backwards to make sure that I, the gamer, am having a good time and am feeling rewarded. Please how on earth is this a bad thing? If you want challenge then there's plenty of it in RvR starting from level 1. PvE starts becoming challenging from T2. You can play this game on easy mode or you can make it hard as nails. I know a maniac playing a Shadow Warrior who solos PQs from start to finish - thats a real challenge. However challenges aren't pushed in your face barring you from progressing further in the game. It is your own choice whether you'll play casual or competitive in either PvE or RvR.
WoW is a time-sink and is also linear, etc. But its brilliance lies in its ability to create the illusion that it is free and open. The difficulty (i.e. raids and the harder 5-mans) and grind and time commitment needed to advance in WoW is not NECESSARILY a bad thing - just like accomplishing things in real life, raiding takes effort (PvP is a different matter). In WAR I can just stand around in scenarios or RvR and half-assedly do some damage and healing and I'd come away with a healthy stream of points. It is horrifying to see what WoW did to gamer psyche. I fight to win and have fun. Not to have some trickle xp for my toon. WAR has a strategic component that is called RvR - Realm vs Realm - once you get past tier 1 you will understand. Again it is horrifying what WoW did to gamers with "me-me-me" thinking. In WAR it is not about me-me-me but us, because if you are looking only after yourself your realm will fail and you will fail with it. I did not regret buying WAR at all. But I probably won't resubscribe and will take WotLK instead. I don't mean to insult WAR - I'm just stating that its design goals and philosophy doesn't really suit my playing style. To summarize: WAR feels contrived. The gameplay feels like the game world is designed for the gamer and not your character, if that makes any sense. In my view of MMORPG history, WAR represents another step taken on the road away from UO and EQ (when MMOs were a fringe hobby). Now it's all about instant gratification, FPS style. I'm interested in MMOs for the stories - both the ones written in-game and the ones you make for yourself. Of course, many of us are looking for a game that returns to the roots of the genre - a sandbox, no hand-holding game that takes commitment and effort to learn. A game that has an element of risk and you might actually get screwed over by other players or if you get unlucky. Sorry but this is the same old story I've been hearing from since forever. WAR does offer you instant gratification but it gives you the tools to go into much more depth than WoW ever could. Have you ever been in a 3-hour keep siege? Have you tried coordinating a server-wide campaign with multiple guilds across all 3 pairings with feint attacks and using fog of war to divide your opponents defense so you can take a keep in confusion? Have you seen one of those elite PQs that start in T2 and that require full warbands (24 man) to tackle them?
WoW took that first step on the road, of course, but it disguised it so well that the game felt perfect. Speaking of which, I really should go get my warrior alt to 70 in time for WotLK. When did you start playing WoW? I've been there from release and WoW took a loooong time to get as "perfect" as it is now. WAR is waaay more polished and fun than WoW was when it released. And it is definitely more fun than WoW now, after more than 3 years of additional "development". This is not a flame nor is it a review. Just some thoughts. But feel free to disagree and get angry like some in this community likes to do.
While I appreciate you at least making an effort to be polite, I must say that your review is nothing more than another "I've never left the tutorial area but I know the game suxx" review.
You're comparing one game's starting tutorial zone with another's endgame and making a brilliant conclusion that endgame is richer and more challenging.
Please be fair and if you are comparing WoW to WAR then compare them within the corresponding level ranges.
/add
And to say a few words on the "not a world" argument... I'm sorry but that's just laughable. WAR is all about shared destiny of the whole server - the whole population of a faction is, in essence, a part of a huge raid that shares a common fate. That's what RvR is all about. In WoW I never ever felt the sense of a "world" that I had when we were trying to get these keeps on multiple fronts. The whole faction was communicating, sending info, scouting, attacking, sending reinforcements... guild leaders discussing strategies, members of different guilds getting to know each other and playing together for a common cause..
Amazing, simply amazing and a billion light years ahead from "worlds" of UO, EQ and WoW.
WAR is a good game, no doubt about it. It has some great ideas to contribute. But its problem is not that it lacks big ideas. Rather, it falls short in the details and the polish that makes WoW so fun to play (or even to grind). orly? please do tell, this should be a long (hopefully interesting) read, judging by it's size... please don't disappoint.
Yes, I believe the WoW comparison has to be made. WAR is clearly influenced by WoW and is simply begging for that comparison. Now, on to the points: hold on, before we get on to your points... let's get in mr. peabody's way-back machine and look to when warcraft (original) was created -- they drew heavily from warhammer and warhammer simply didn't want to lend it's IP to the game... if you're referring to the mmo itself... wow was heavily influenced by eq (hiya kaplan and pardo!) and attempted to take the best elements of all available mmos and improve upon them. having said all of THAT, your implications are rather moot and silly.
1) The combat just doesn't "feel" good. I think it's a combination of subpar sound effects and the poor animation not synchronizing well together. Grinding mobs with my warrior priest is half as fun as tearing through mobs with my warrior in WoW. Here's the thing. I'm a big fan or games like Minesweeper and Tetris. They are addictive not because they have groundbreaking graphics or epic ideas but because they are satisfying. There's just that "click" when you clear a line. Just like how combat in WoW simply had that satisfying feel to it - from the charge to the devastate. Everything clicks. It feels like a mini-game in its own way. I actually like grinding motes in WoW. It's therapeutic just like playing Tetris. No joke. i'm not really sure what to make of this paragraph. it's rather odd. not really any comment from me because you're not making a lot of sense here.
2) Questing is so easy it's trivial. I don't feel like any of it matters because I can get much better experience doing scenarios anyway. I know you will say that's the point but it really trivializes the feeling of exploration. The WoW quests ARE time-sinks but it is because of that that completing a quest actually feels like an accomplishment. As it stands, the current ultra-fast questing system is fine were it not for 1). Grinding is no fun, either with a Black Orc and especially with my Warrior Priest (my main). i guess i can only say, "learn to read?" have you actually read the quest-lines? you know, like what's that chosen one that starts early.... "marked", starts at like level 2? and it lasts until level 11ish? as you would finish one PART of the "marked" quest series, it would feed you the next part. culminating in the magi gal (an avatar in disguise maybe?) telling you that you're one of the chosen ones or something like that. i remember someone lamenting the other day that the quests in MMOs aren't very epic. i really think this is a case of RIF "reading is fundamental". there are actual stories that make these quest-lines epic. they AREN'T just about grinding xp. the stories are there because there is ACTUAL pve content, vs the "hey go kill a lot of pigs cuz they're bothering me" bs. i'm now believing that "subtle" does not mean what you think it means.
3) WAR is basically an amusement park, where you are ushered through a set path and wait in line for the rides. Everything is geared toward your satisfaction - the experience, renown points keep rolling in, at every moment upgrades geared specifically for you are shoved in your face, the PQs dole out rewards suitable specifically for your class. The game basically bends over backwards to make sure you, the gamer, is having a good time and feeling rewarded. Frankly, it feels a bit patronizing. WoW is a time-sink and is also linear, etc. But its brilliance lies in its ability to create the illusion that it is free and open. The difficulty (i.e. raids and the harder 5-mans) and grind and time commitment needed to advance in WoW is not NECESSARILY a bad thing - just like accomplishing things in real life, raiding takes effort (PvP is a different matter). In WAR I can just stand around in scenarios or RvR and half-assedly do some damage and healing and I'd come away with a healthy stream of points. ok, now i'm wondering if you're stoned or just (poorly) trying to do some viral posting here. you are actually advocating either that boring grind is fun, or that you should have a work ethic in a GAME. please, explain to me, using tiny words if you wish (because i'm slow) -- what EXACTLY is hard about wow? finding the TIME to waste endlessly grinding? or is it doing the exact thing at the exact time in that latest boss-grind (that you're running for the LITERAL 30th time, everyone doing the exact same bs each and every time)? i'd love to actually refute the above statements of the op, if they made any sense. honestly, sitting here and thinking about them and taking them on face value (much more the case if i count the implications), they make no sense -- a boring grind is boring and my work ethic does not extend into a game which i pay to play and am playing to have FUN...
I did not regret buying WAR at all. But I probably won't resubscribe and will take WotLK instead. I don't mean to insult WAR - I'm just stating that its design goals and philosophy doesn't really suit my playing style. you shouldn't be comparing an rvr/pvp-centric game to a pve-centric game to begin with. especially when the rvr/pvp-centric game's quest-line-stories far surpass the "hey those darned pigs are bothering me, go kill 10 of them and i'll give you some new shoes" quests that fills wow.
To summarize: WAR feels contrived. The gameplay feels like the game world is designed for the gamer and not your character, if that makes any sense. In my view of MMORPG history, WAR represents another step taken on the road away from UO and EQ (when MMOs were a fringe hobby). Now it's all about instant gratification, FPS style. I'm interested in MMOs for the stories - both the ones written in-game and the ones you make for yourself. no you're not. you haven't read the first quest in war. i say this based upon all of YOUR comments in this post thus far. i'm actually glad i replied to this in sections, as i read your post. it's ironic how i've already addressed your ignoring of the quest-line stories in war.
Of course, many of us are looking for a game that returns to the roots of the genre - a sandbox, no hand-holding game that takes commitment and effort to learn. A game that has an element of risk and you might actually get screwed over by other players or if you get unlucky. not at all, i play eve-online. yes, i am forced to be a semi casual gamer in any one game; because, i actually play 2-4 at any one time.
WoW took that first step on the road, of course, but it disguised it so well that the game felt perfect. Speaking of which, I really should go get my warrior alt to 70 in time for WotLK. you're actually saying that wow took the first step to 'returning mmos to their "roots" - sandbox, no hand-holding'... what in the world ARE you talking about?
This is not a flame nor is it a review. Just some thoughts. But feel free to disagree and get angry like some in this community likes to do. i guess i could do that, if you were making sense. seriously, re-write this when you've sobered up please. ---
ADDED: To elaborate: I think the Tome of Knowledge is brilliant. The idea of tracking quests, lore, exploration is fantastic. The ToK would fit a game like WoW perfectly. But in WAR, when there are so many mindless 3-minute quests the greatness of the ToK idea doesn't fit with the forgettable nature of the quests themselves. The ToK feels less like a record of what I've done as it does a record of what I don't know I did but might read up on afterwards if I'm bored. You know what I mean? actually, no. you've obviously not bothered to read ANY quest text at all. OR you played to lvl 2 on 5 different classes and quit.
I would say that WAR contributed a few genuine innovations to the genre: Public quests - though the 3-step pattern in WAR is far too predictable, but the concept can be expanded on in future games Tome of Knowledge - a logical next step for MMOs that I'm sure Blizzard will catch onto (in WotLK) Permanent RvR-style war-effort effects on your capital city - of course this is actually due to DAoC Collision detection - minor but of great tactical significance
if this was viral posting, it was not very thought out and it's quite sad.
i'm far from a fanboi; but come on now... at least make realistic statements.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
the OP is clearly closed minded... "eeewww change" is what i can sum up his thoughs about warhammer. Let him go back to wow, he will be right back on these forums looking for a new game to hate in a month when he bores of doing the same old sht for another 10 level. Honestly the less kids like this in warhammer the better the community will be. i just love how everyones expecting a new game to be as polished as a game 4years old i also love the extreme nitpicking, these kids really like to overlook the big picture and turn things a normal person wouldnt even notice into huge game breaking problems please....go back to wow
Really? That's the best you can do in response to a post like the OP's? How about you argue against his points rather than using the "go back to WoW, kid" WAR rally cry.
i did... so did the post above mine.
either one is 100x better than the "op had good points" posts i've seen in this thread.
no. the op didn't make good points. not in the slightest.
it's like he/she looked at the box (in the store), read 3 or 4 reviews online and just made up a lot of stuff about war.
what EXACTLY about the pve in war sucks?
is it that there are actual quest-story lines? multiple ones?
is it that there are public quests, where, at level 5, a comrade of mine ended up with a gold loot bag (purple lvl 5 shield)? those PQs are chop full of champions and heroes... every chapter has what - 3 PQs? so... by level 10, i've had the opportunity to engage in about 12 PQs times 3 areas for a total of 36 PQs? 36 raid-level bosses by level 10????
pvp.... sorry, only 3 scenarios by lvl 10. but if we want to compare that to the ZERO BGs available in war... we can do that.
quite a number of rvr areas, tons of them as a matter of fact. heck, i think some of the PQ areas are RVR-esque, in that both factions are competing to get to the next stage of THEIR PQ, while fighitng enemy players...
aren't there dungeons as well?
i'm sorry, anyone saying that there's a lack of things to do in the pve world of war, is either lying, or not reading quests at all. heck, in the "marked" series, i set about exposing a corrupt captain of the guard (in a city we were subverting), and ended up fabricating evidence when the truth wasn't quite enough to get the guy hung.
imo, the graphics could be better. i swear the characters look different when i'm chilling in a friendly city vs out in the battlefield.
i also wish there was more diversity in mounts, instead of just one per race (magus disks' aside).
most of all, i wish people would stop with the "oh no one is experiencing bugs" crap. i'm literally playing on 8 different servers thus far, trying to find one where i'm not lagged AND there are a lot of people on in the hours i'll normally be playing (graveyard shift)... and without fail, there's always someone complaining about one bug or another and other folks in guild/alliance/warband jump in with "yeah i hate that, and this other bug too".
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Good the faster you and you wow buddies go the easier it will be to move the RvR along with good players who use teamwork to succeed. Wow pvp is a complete joke, 100% based on gear. No don't even type it, skill has 0 to do with wow pvp, mash jump/macro attack and run around like a clown with an epic player eater and cry I win! Please war is so much more for mature players I can't wait for the kiddies to go away, please hurry!
The difference between the current basic Battleground gear (everyone can have) and the absolute TOP arena gear - brutal (only top rated players get) .... is 3 %
If 3% gear dependant is too much for you ???
Every copy sold of WAR is fee publicity for WotLK. and their version of some real concentrated world PvP.
WOW is making another ex pac making all the tier 6 and brutal glad gear useless again so you can grind and do it all over again and again and the cycle will continue until the game finnaly dies off prolly in another 3 years or so.
ER, when WAR is ready for an xpac, do you really think it won't contain new items that basically make all of your old gear obsolete? If so, then you never played DAOC.
The treadmill will be in every game, WAR will not escape it.
Every xpac bring new gear yes, but I think the big fault Blizzard did with TBC, and prolly will repeat with WotLK is that the new gear is leaps and bounds better than the old gear. You are beyond useless if you run around in the old t2 stuff as even questgreens beat that shit to pieces. That's why alot of the raid vets whined and steamed on various forums when TBC was released. That's the reason alot of them quit the game. I suspect some of the hardcore raiders will quit, or have already cause of WotLK making all their hard work mean nothing. Atleast in other mmo's, when they release an xpac the gear differences aint that bloody big.
In every other mmo I've played with an xpac or two you can play the game ok, even when using the old gear you can be somewhat competitive. A maxed out toon in the latest gear will wipe the floor with you yes, but you can contribute to the whole. You can't do that in WoW. That's what happen when a game is some 80-90% gear dependant I guess.
No, I don't hate WoW. I just see the faults in it.
Well WoW did have 5 years to get that extra bit of polish in. WAR was made in 3 years. The combat is this games weakest point, hopefully Mythic will figure out their animation and enemypathing problems within the first month. then they can start fine tuning effects so that each spell has an obvious effect on the player that won't require loking into the ocmbat log to see.
Guild Wars caters to its player just like WAR. The whole purpose of this game is to get players into the PvP fray. Gear is going to be handed on a silver platter till aorund end game. At End game everything will be focused on raiding that capital city and obtianing Epic and Mythic gear.
Edit: I quit WoW when it became so gear dependant, and when it started putting blatantly obvious time sinks and treadmills into everything. I hated the fact that gear was upgraded so much in TBC. I really hated the lack of creativity. the old world WoW epics were extremely unique in their stats. Back then their epics had odd features like damage procs, shields, buffs etc. Today their epics are just ridiculous base stats that add massive points to damage etc.
Well, I haven't tried WAR yet, but is comparing a game that's been polished over 4 years fair to a game that was released a few weeks ago? Is the OP assuming WAR will never try and improve the game?
War is a game that has been made years after wow, and using newer technology, and has had time to learn from the explosion in the mmo market from wow, so its only right to expect war to be a polished game. This argument of wow has had 4 years to polish is absolutley BS. War has come into the market with hype like no other game and claming to be a next gen mmo, so its polish should be at what wows levels is at this stage. Jesus wow was first developed over 7 years ago, and its game mechanics and deisgn virtually destroy anything past and present and anyhtign claiming to be next gen, if anythign wow is more next gen than the so called next gen mmo's.
Comments
I actually like WAR better than WoW. I just quit it to play WAR and haveent had this much fun since I played FFXI 3 or more years ago. Ive played VG,GW,SWG,MxO,Eq2,DDO,LOTRO and other games inbetween all that and just couldn't find a home. War has become my new home and most likely will for a while.
People complain about WAR's graphics, just wait until they try Darkfall.
Tried: WoW
Played: EQ, EQII, AO, SWG, NGE-SWG, LoTRO, WAR, Vanguard, Eve, WWIIOL, Guild Wars, Darkfall, AoC.
Playing: DAoC.
Waiting For: SW:TOR.
No MMO should be judged in its 1st month especially if you are already enjoying a mmo. I have learned from my years of gaming to never start a new mmo if I am already playing an mmo I still enjoy and not burnt out on,you will never truly give a fair review when your in this state.Now that being said,I am not saying what you wrote here is bad,just that it sounds to me you are still enjoying your wow experience and do not want to stick with another game long enough to fairly revview it. There is no way you have played this game long enough to come to some of these conclusions,unless you played in beta and finished the game. I hope you enjoy Lich King,but maybe later on after you get sick of wow come back and review the game again.
All of these low post guys bashing WAR and saying that WoW is funny as hell.
With all of the WotLK advertisements all over the WAR fansites there is no doubt in my mind that these are 80% made up of people hired by Blizzard.
the OP is clearly closed minded... "eeewww change" is what i can sum up his thoughs about warhammer.
Let him go back to wow, he will be right back on these forums looking for a new game to hate in a month when he bores of doing the same old sht for another 10 level.
Honestly the less kids like this in warhammer the better the community will be.
i just love how everyones expecting a new game to be as polished as a game 4years old
i also love the extreme nitpicking, these kids really like to overlook the big picture and turn things a normal person wouldnt even notice into huge game breaking problems
please....go back to wow
Well... we have truly and officially passed the torch to the next generation. I honestly never thought I would see the day where someone was comparing WOW to another game and explaining how WOW offers quests and gameplay that is difficult to the point where achievment is satisfying.
You want satisfying, play EQ1. When I played WOW that was my primary argument. Everything was handed to you, quest icons, quest markers, choose of rewards, insane amounts of quests, quests that are easy... In EQ when you were lucky enough to find a quest, it was never just go and kill x of these and come back. You traveled across 18 zones, talked to 49 different people, had to get 7 different faction standings, waited 9 hours for an NPC to spawn, then finally killed some extremely underconned mob .... that was a satisfying end. Then when you got the quest reward, it was junk in 10 levels.
Wow is a kiddie game, and WAR is a kiddie game to. Its like trying to determine what game is more sophisticated Candy Land or Hungry Hungry Hippos. Just enjoy the game for what its worth, when it becomes boring then move along. I like WARs PvP and think that is what will define it when the hype is over.
LOL to the post above. I suppose so but I have to say right now (and perhaps it's because it's new and the lack of tutioral WAR seems less childish... less flight paths more running around avoiding stong mobs that are in your way ect... but yeah EQ or FFXI those weren't easy games... thus they were more rewarding... hopefully someone in the industry will take note of that. Anyway back to the OP:
One thing I majorly disagree... I think the world in WAR is very immersive. It encourages you to explore to find all the different objects in a particular zone. Each zone feels alive and at war. I don't think WoW matchs WAR in that regards. I love the world it feels like I'm apart of something instead of just creating a character to level up.
Also yes some of the comments you made are true but most of the things you said are fine tuning... which they have and are working on. WoW went through a LOT of changes (good and bad) before it became what it is today. I have no doubt that WAR will be the same. If we could freeze time and only let WAR move forward it would be very soild and I think WAR my actually come out on top. But if you want to compare old WoW to new WAR then yes of course WoW is going to run more smoothly. *shrug*
Anyway I enjoy both games though right now I'm going play WAR since I got bored with WoW. Might get the WoW expansion but when I hit 80 I'll get bored again and go back to WAR I'm sure.. which will probably be even more stable by then. Although one last point... the more I play WAR the more I'm debating if I should even get WotLK. Inside of me "feeling the grind" in WAR I am actually getting more and more interested in the lore and the world as I level up and that hasn't happened since FFXI... or maybe Guild Wars but that's a bit different.
The OP brought up some really good points in a non-inflammatory way, kudos to you. I am having a really good time in WAR though.
I like that PvP is the endgame in WAR whereas Raiding is the endgame in WoW. I also like how WAR ramps up. I wasn't as immediately drawn into the Warhammer universe as I was in WoW, but it's getting more and more interesting over time. In WoW I sort of fell out of love slowly as the time investment grew.
I think comparing animations is a little premature, but I do agree WoW's combat is a little more immediately satisfying while WAR's is more strategic. Solid post though.
Really? That's the best you can do in response to a post like the OP's? How about you argue against his points rather than using the "go back to WoW, kid" WAR rally cry.
To the OP this game blows WOW out of the water, you go have fun with your WOTLK when it comes out, your 10 new lvls and regrind for gear etc etc etc. the stuff thats all been said a thousand times before. This game does alot of things better than wow, a few of them being,
1.) better pvp by far
2.) better guild structure
3.) better graphics
4.) pve is just as good
I also feel like im contributing to the game as a whole right from lvl 1, by doing RVR and public quests, unlike wow I dont need to wait untill im 70 before im worthy of anything.
To be brutally honest I'm in agreement with the OP on a few things, there are some real immersion killers in war. Not being able to dive below the absolutely beautiful shimmering waterline seems a tad antiquated to me and also totally rules out any sub-aquatic exploration/quests in the future.
I am torn though, both games have their merits but at the moment war has me hooked. I think maybe once my 30 days free is up I'll return to wow for the pre-expac content, possibly I'll come back to war sometime next year when I'm bored with what wotlk has to offer.
The point is at least now we have a decent choice.
Wow, I couldn't disagree more. I'm 31, and I feel now more than ever these games are being designed with my age group in mind. The developers back then are the same ones around today, but the difference is all of us have less free time, lol.
It's cool being part of the gaming generation, but I think many of us woke up at some point and began to ask, "but what are these achievements actually worth? So what if I accomplished a new level, or won a belt, or defeated a dragon. Where does that get me?"
You can't call your mom, or your dad, or your wife and tell her about your new level. The sense of accomplishment over the goals inside the game are hollow. You aren't learning a new skill, or carrying any of these achievements over into your real life. It's all just a game.
I just think the genre is just evolving to the point where we recognize this.
I disagree. Thanks for your opinion.
What would be brilliant is if war did something that would just rape the mmo genre, and thats introduce a 3rd faction. Imagine the fun in a 3 way scenario. Ohhh yeah and war has the lore to support it in the future. I know this is off topic , but these are the ideas we need to shoot these developers to give us quality games. More quality games = cheaper monthly fees. (well we hope at least)
Yeah, maybe something like skaven, daleks and cybermen....
Seriously though, the remainder of factions they could add would likely be bending the lore a bit too much to be working alongside eachother as a third faction. Also mythic would have to overhaul the entire game to incorporate a third faction, too late unfortunately.
Falling in love will last a shorter time then being in love with something. I'm not sure how many of you still are in love with WAR after a while.
New things always be excited at first. You're first kiss, your first drivers license, your first great love...and so on and on. The new girl called WAR will become old, like the woman WoW already is.
You know when you play too much MMO's when your partners pants have become a rare drop.
While I appreciate you at least making an effort to be polite, I must say that your review is nothing more than another "I've never left the tutorial area but I know the game suxx" review.
You're comparing one game's starting tutorial zone with another's endgame and making a brilliant conclusion that endgame is richer and more challenging.
Please be fair and if you are comparing WoW to WAR then compare them within the corresponding level ranges.
/add
And to say a few words on the "not a world" argument... I'm sorry but that's just laughable. WAR is all about shared destiny of the whole server - the whole population of a faction is, in essence, a part of a huge raid that shares a common fate. That's what RvR is all about. In WoW I never ever felt the sense of a "world" that I had when we were trying to get these keeps on multiple fronts. The whole faction was communicating, sending info, scouting, attacking, sending reinforcements... guild leaders discussing strategies, members of different guilds getting to know each other and playing together for a common cause..
Amazing, simply amazing and a billion light years ahead from "worlds" of UO, EQ and WoW.
if this was viral posting, it was not very thought out and it's quite sad.
i'm far from a fanboi; but come on now... at least make realistic statements.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Really? That's the best you can do in response to a post like the OP's? How about you argue against his points rather than using the "go back to WoW, kid" WAR rally cry.
i did... so did the post above mine.
either one is 100x better than the "op had good points" posts i've seen in this thread.
no. the op didn't make good points. not in the slightest.
it's like he/she looked at the box (in the store), read 3 or 4 reviews online and just made up a lot of stuff about war.
what EXACTLY about the pve in war sucks?
is it that there are actual quest-story lines? multiple ones?
is it that there are public quests, where, at level 5, a comrade of mine ended up with a gold loot bag (purple lvl 5 shield)? those PQs are chop full of champions and heroes... every chapter has what - 3 PQs? so... by level 10, i've had the opportunity to engage in about 12 PQs times 3 areas for a total of 36 PQs? 36 raid-level bosses by level 10????
pvp.... sorry, only 3 scenarios by lvl 10. but if we want to compare that to the ZERO BGs available in war... we can do that.
quite a number of rvr areas, tons of them as a matter of fact. heck, i think some of the PQ areas are RVR-esque, in that both factions are competing to get to the next stage of THEIR PQ, while fighitng enemy players...
aren't there dungeons as well?
i'm sorry, anyone saying that there's a lack of things to do in the pve world of war, is either lying, or not reading quests at all. heck, in the "marked" series, i set about exposing a corrupt captain of the guard (in a city we were subverting), and ended up fabricating evidence when the truth wasn't quite enough to get the guy hung.
imo, the graphics could be better. i swear the characters look different when i'm chilling in a friendly city vs out in the battlefield.
i also wish there was more diversity in mounts, instead of just one per race (magus disks' aside).
most of all, i wish people would stop with the "oh no one is experiencing bugs" crap. i'm literally playing on 8 different servers thus far, trying to find one where i'm not lagged AND there are a lot of people on in the hours i'll normally be playing (graveyard shift)... and without fail, there's always someone complaining about one bug or another and other folks in guild/alliance/warband jump in with "yeah i hate that, and this other bug too".
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Good the faster you and you wow buddies go the easier it will be to move the RvR along with good players who use teamwork to succeed.
Wow pvp is a complete joke, 100% based on gear.
No don't even type it, skill has 0 to do with wow pvp, mash jump/macro attack and run around like a clown with an epic player eater and cry I win!
Please war is so much more for mature players I can't wait for the kiddies to go away, please hurry!
The difference between the current basic Battleground gear (everyone can have) and the absolute TOP arena gear - brutal (only top rated players get) .... is 3 %
If 3% gear dependant is too much for you ???
Every copy sold of WAR is fee publicity for WotLK. and their version of some real concentrated world PvP.
ER, when WAR is ready for an xpac, do you really think it won't contain new items that basically make all of your old gear obsolete? If so, then you never played DAOC.
The treadmill will be in every game, WAR will not escape it.
Every xpac bring new gear yes, but I think the big fault Blizzard did with TBC, and prolly will repeat with WotLK is that the new gear is leaps and bounds better than the old gear. You are beyond useless if you run around in the old t2 stuff as even questgreens beat that shit to pieces. That's why alot of the raid vets whined and steamed on various forums when TBC was released. That's the reason alot of them quit the game. I suspect some of the hardcore raiders will quit, or have already cause of WotLK making all their hard work mean nothing. Atleast in other mmo's, when they release an xpac the gear differences aint that bloody big.
In every other mmo I've played with an xpac or two you can play the game ok, even when using the old gear you can be somewhat competitive. A maxed out toon in the latest gear will wipe the floor with you yes, but you can contribute to the whole. You can't do that in WoW. That's what happen when a game is some 80-90% gear dependant I guess.
No, I don't hate WoW. I just see the faults in it.
---
Grammar nazi's. This one is for you.
Well WoW did have 5 years to get that extra bit of polish in. WAR was made in 3 years. The combat is this games weakest point, hopefully Mythic will figure out their animation and enemypathing problems within the first month. then they can start fine tuning effects so that each spell has an obvious effect on the player that won't require loking into the ocmbat log to see.
Guild Wars caters to its player just like WAR. The whole purpose of this game is to get players into the PvP fray. Gear is going to be handed on a silver platter till aorund end game. At End game everything will be focused on raiding that capital city and obtianing Epic and Mythic gear.
Edit: I quit WoW when it became so gear dependant, and when it started putting blatantly obvious time sinks and treadmills into everything. I hated the fact that gear was upgraded so much in TBC. I really hated the lack of creativity. the old world WoW epics were extremely unique in their stats. Back then their epics had odd features like damage procs, shields, buffs etc. Today their epics are just ridiculous base stats that add massive points to damage etc.
Well, I haven't tried WAR yet, but is comparing a game that's been polished over 4 years fair to a game that was released a few weeks ago?
Is the OP assuming WAR will never try and improve the game?
WoW fanboi: "lolz 11.5 million customers, itz obviously da best"
McDonald's: over 1 billion burgers served
War is a game that has been made years after wow, and using newer technology, and has had time to learn from the explosion in the mmo market from wow, so its only right to expect war to be a polished game. This argument of wow has had 4 years to polish is absolutley BS. War has come into the market with hype like no other game and claming to be a next gen mmo, so its polish should be at what wows levels is at this stage. Jesus wow was first developed over 7 years ago, and its game mechanics and deisgn virtually destroy anything past and present and anyhtign claiming to be next gen, if anythign wow is more next gen than the so called next gen mmo's.