i cant agree. fun is when all patis involvd are having a good time. ganking doesnt see that. ganking is a group of people being cynical by causing others frustration. i think the less it happends, the better off the communty is.
The term of ganking seems likes its getting blended in with just getting killed. I think the ability to get killed adds something exciting to the game. Even if it is by 3 guys way stronger than me.
One thing that could be done to eliminate bladent mass killing is to disguise the "level" or whatever so when you see someone all you can see is thier name and whatever they are geared in. That was how UO was and you never knew if the person you are attacking could wipe you out.
The first lesson you must learn when growing or skilling up in an open PvP world is to forget looking uber and cool and buying all that nice stuff early in your levels. Instead, run around and fight mobs and skill up basically nekked. Sell your loot and bank your coinage when you get enough to where it will hurt if you lose it. Use a cheap dagger or weapon and focus on learning how to kill without the advantage of all that cool loot. Then, when you do get "ganked", that 'blankety-blank' you'll call him won't be able to loot anything off your corpse that will give him any pleasure from the kill. Secondly, you won't lose anything this way, so being ganked hurts less. Once you have skilled and leveled up to a respectable level, then you may risk using all that saved up coinage to buy some needed gear and supplies. But only buy what you need. ...
- Zaxx
I gotta disagree with this. I didn't play Asheron's Call but in college I did play MUDs, which were the text-based equivalent. The stakes of dying were just as high as on a MMO, believe me. We used to really look down on players that "banked" their equipment or engaged in "naked raiding". Banking was regarded as cowardly.
I'm not calling you a coward, btw. I'm sure what you were doing on Asheron's Call was the norm. However, I personally find it more honorable to carry one's prized equipment at all times.
The only really good pvp game is one with perma death. I played a game called underlight and it had open pvp but there were two types of death, the normal death where you dropped items. But there was another death that was perminant. Perma death was not something lightly done. It required several people that had the ability and not everyone had this. They all had to cooperate, and I believe they lost a level when they used the ability so it was only used in rare situations when a real ganker showed up. I only knew of two instances when someone was permakilled.
Amazingly in this game there wasn't a lot of pvp other then battles but random pvp was virtually unheard of. It was a heavy role playing game.
Another old school Darktide, launch--->2 years or so.
If you have never played a FFA game you are in for some fun times, just trust me on that. The PvP you think you have experienced will seem like a warm, fuzzy, cuddly teddy bear in comparison. Some of us that come from old school games know the difference between the harsh PvP of old and the watered down of today. Oh don't get me wrong you will be killed, in fact I am betting you will get bent over the ol hump stump a few thousand times, BUT you will also be doing the same to others. In today's game the fights last for at most what 20 seconds or so, on Darktide it wasn't unheard of to fight someone for 10+ minutes. When you killed someone after a fight like that you felt like a freakin god, hell even when losing you still didn't feel like it was a wash. You lost some items that were EASILY replaceable and got some Vitae but you just had a freakin EPIC fight. An example....
My brother and I in the beginning used to run around as the Pendragons, Jamis and Duncan, the Protectors of Holtburg. We used to fight this guy named Eveningstar, In every fight it was either us dying or him getting away. He gave it to us pretty damn good, he was higher level than us, but that some'bitch was a fierce PvPer. He'd come around town and try to PK and we'd fight him every time, this went on for quite sometime. Well we finally got him, man I felt like the king of the world. Sure we had died a zillion times but we didn't give up, Eveningstar turned out to be cool as shit. Told us he was wondering when we would finally take him down, gave us our due and moved on.
You will get attacked by higher level players, notice I said attacked and not ganked. If you go into DF with the concepts of ganking and griefing in your mind you probably won't get much outta the game. Just rest assured that you will get your ass handed to you by someone far superior than you are, it WILL happen. It won't happen like people keep saying, as in non-stop.
Another great thing about FFA is that your guild/clan/whatever you wanna call it will actually matter. In today's games a lot of people just guild hop and don't really care about their tag. In FFA it will matter who you are with, and politics will take a much grander stage. I was Blood, probably one of the most HATED monarchy's on DT. It was pretty much Blood against the rest of the server, we were hardcore RPK. Just having that tag pretty much meant that unless I ran across another Blood I was open to be attacked by every other person on the server. I didn't cry gank/grief when I got jumped by a group of Anti's, I was playing as a RPK what the hell did I expect them to do, give me a pass because I was by myself. In AC you could fight a few guys at a time, and you could even win. There were no leet/epic armor and weps, and there were no crits for 5000, fights were pretty even as far as items were concerned.
You are set to experience what is hopefully a free and dynamic world, a world that will become what you make of it. If you hate RPK's then you are an Anti or Neutral and have someone to hate and to fight. Another thing is your personal reputation will matter, you will become known for how you play. Act like an ass all the time and the word will spread quickly, give respect and you will earn it. When I RPK'ed someone I didn't talk trash or beat my chest and act like I was some form of PvP god. I looted the corpse and went about my way, if the person whined to me I would rarely even respond. I was never considered one of the PvP gods on DT, I was never the person where people would say, "We just can't do this without Soul Asylum", however I was also never the person that people said, "Oh great this idiot had to show up" I was like most, in the middle between the gimps and the elite where I could hold my own in a fight.
I am not saying DF will be like DT or that it will succeed or will be the end all of PvP games, I am saying that it has been a long time since a game came along where I could not wait to give it a try. I want a world where the players drive the content, I want a world where the players decide the course of the world, I want a game where someone would enjoy the game so much that they would devote a site based on ingame news reports, Darktide News Network anyone? I want a game where the massive wars actually mean something, Kara and AB wars anyone?
Don't judge the game on what other players say, don't base it on what you think the developer should of done as far as development time or information release etc. If you are even mildy interested in PvP then you owe it to yourself to at least give the game a shot, trust me when I say the PvP cannot be any worse than what we have already seen and if it comes even remotely close to what DT was about it will keep you interested. Saying gankfest and such is futile, in order for it to be a gankfest you would have to have over 50% of the population doing nothing but ganking and griefing on every server all the time. The anti population will keep the PK population in check and vice versa. Naturally I cannot know what the game will offer, but I can hope it will resemble the games of old and not the games of today.
Ok maybe a bit TL;DR but what else am I supposed to do while not having a game to play.
Comments
i cant agree. fun is when all patis involvd are having a good time. ganking doesnt see that. ganking is a group of people being cynical by causing others frustration. i think the less it happends, the better off the communty is.
The term of ganking seems likes its getting blended in with just getting killed. I think the ability to get killed adds something exciting to the game. Even if it is by 3 guys way stronger than me.
One thing that could be done to eliminate bladent mass killing is to disguise the "level" or whatever so when you see someone all you can see is thier name and whatever they are geared in. That was how UO was and you never knew if the person you are attacking could wipe you out.
I gotta disagree with this. I didn't play Asheron's Call but in college I did play MUDs, which were the text-based equivalent. The stakes of dying were just as high as on a MMO, believe me. We used to really look down on players that "banked" their equipment or engaged in "naked raiding". Banking was regarded as cowardly.
I'm not calling you a coward, btw. I'm sure what you were doing on Asheron's Call was the norm. However, I personally find it more honorable to carry one's prized equipment at all times.
The only really good pvp game is one with perma death. I played a game called underlight and it had open pvp but there were two types of death, the normal death where you dropped items. But there was another death that was perminant. Perma death was not something lightly done. It required several people that had the ability and not everyone had this. They all had to cooperate, and I believe they lost a level when they used the ability so it was only used in rare situations when a real ganker showed up. I only knew of two instances when someone was permakilled.
Amazingly in this game there wasn't a lot of pvp other then battles but random pvp was virtually unheard of. It was a heavy role playing game.
---
Ethion
Another old school Darktide, launch--->2 years or so.
If you have never played a FFA game you are in for some fun times, just trust me on that. The PvP you think you have experienced will seem like a warm, fuzzy, cuddly teddy bear in comparison. Some of us that come from old school games know the difference between the harsh PvP of old and the watered down of today. Oh don't get me wrong you will be killed, in fact I am betting you will get bent over the ol hump stump a few thousand times, BUT you will also be doing the same to others. In today's game the fights last for at most what 20 seconds or so, on Darktide it wasn't unheard of to fight someone for 10+ minutes. When you killed someone after a fight like that you felt like a freakin god, hell even when losing you still didn't feel like it was a wash. You lost some items that were EASILY replaceable and got some Vitae but you just had a freakin EPIC fight. An example....
My brother and I in the beginning used to run around as the Pendragons, Jamis and Duncan, the Protectors of Holtburg. We used to fight this guy named Eveningstar, In every fight it was either us dying or him getting away. He gave it to us pretty damn good, he was higher level than us, but that some'bitch was a fierce PvPer. He'd come around town and try to PK and we'd fight him every time, this went on for quite sometime. Well we finally got him, man I felt like the king of the world. Sure we had died a zillion times but we didn't give up, Eveningstar turned out to be cool as shit. Told us he was wondering when we would finally take him down, gave us our due and moved on.
You will get attacked by higher level players, notice I said attacked and not ganked. If you go into DF with the concepts of ganking and griefing in your mind you probably won't get much outta the game. Just rest assured that you will get your ass handed to you by someone far superior than you are, it WILL happen. It won't happen like people keep saying, as in non-stop.
Another great thing about FFA is that your guild/clan/whatever you wanna call it will actually matter. In today's games a lot of people just guild hop and don't really care about their tag. In FFA it will matter who you are with, and politics will take a much grander stage. I was Blood, probably one of the most HATED monarchy's on DT. It was pretty much Blood against the rest of the server, we were hardcore RPK. Just having that tag pretty much meant that unless I ran across another Blood I was open to be attacked by every other person on the server. I didn't cry gank/grief when I got jumped by a group of Anti's, I was playing as a RPK what the hell did I expect them to do, give me a pass because I was by myself. In AC you could fight a few guys at a time, and you could even win. There were no leet/epic armor and weps, and there were no crits for 5000, fights were pretty even as far as items were concerned.
You are set to experience what is hopefully a free and dynamic world, a world that will become what you make of it. If you hate RPK's then you are an Anti or Neutral and have someone to hate and to fight. Another thing is your personal reputation will matter, you will become known for how you play. Act like an ass all the time and the word will spread quickly, give respect and you will earn it. When I RPK'ed someone I didn't talk trash or beat my chest and act like I was some form of PvP god. I looted the corpse and went about my way, if the person whined to me I would rarely even respond. I was never considered one of the PvP gods on DT, I was never the person where people would say, "We just can't do this without Soul Asylum", however I was also never the person that people said, "Oh great this idiot had to show up" I was like most, in the middle between the gimps and the elite where I could hold my own in a fight.
I am not saying DF will be like DT or that it will succeed or will be the end all of PvP games, I am saying that it has been a long time since a game came along where I could not wait to give it a try. I want a world where the players drive the content, I want a world where the players decide the course of the world, I want a game where someone would enjoy the game so much that they would devote a site based on ingame news reports, Darktide News Network anyone? I want a game where the massive wars actually mean something, Kara and AB wars anyone?
Don't judge the game on what other players say, don't base it on what you think the developer should of done as far as development time or information release etc. If you are even mildy interested in PvP then you owe it to yourself to at least give the game a shot, trust me when I say the PvP cannot be any worse than what we have already seen and if it comes even remotely close to what DT was about it will keep you interested. Saying gankfest and such is futile, in order for it to be a gankfest you would have to have over 50% of the population doing nothing but ganking and griefing on every server all the time. The anti population will keep the PK population in check and vice versa. Naturally I cannot know what the game will offer, but I can hope it will resemble the games of old and not the games of today.
Ok maybe a bit TL;DR but what else am I supposed to do while not having a game to play.