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heres what i want from the game

dwarflordkingdwarflordking Member Posts: 265

-clan space stations  subjected to attacks at any time and is mobile... since modules have different purposes, i want to attach numerous types of turrets on just incase someone tries to take over.. and from what ive seen.. these stations are massive wchich is great

- spaceships are infinitely costumizable with different modules.. obviously depending on ur level u get better modules and how many u can attach..

- some might even be as big as space stations if played long enough say 3 years? these are hulking giants with more guns then u'll ever need. this is a high level ship, when u see a giant ship float by it will be intimidating

- attacks should be area specific, say they shot down a healing module.. or jacked it.. then u just lost it. perhaps more powerful attacks will hit a wider area and hit multiple spots in one shot.

- huge wars for dominance.. even station vs station  or 50 stations vs 50 stations.... it would be an awesome event..

 

theres probably more things but these are what came out of my head

 

 

 

 

 

 

Comments

  • ScreamerMMScreamerMM Member Posts: 6

    I agree with most of it. Although i do not think that player stations should be moveable, i mean maybe at some extreme high level, or with some special stealth tactics skills, so a rogue clan would be able to move around. Player ships should vary in size, but never be as large as a space station, maybe close to it. But i like the idea that numeroues of players would have to gang up on a large vessel player in order to take it down. Judging from the current material an videos, it however does not seem like the player ships will vary in size, not like say EVE.

     

    They already said that the battles could be between armies of 300, so 300 vs. 300. That is impressive, so if they get the sense of scale and depth right, i believe it could be possible.

     

    What i really want from this game, is the space shooter "feel", i want the Freespace feeling when playing. And i want supreme graphics, interface, quest system etc. To clarify, the perfect space MMO. I hope they pull it off. 

  • solnicarissolnicaris Member Posts: 148
    Originally posted by ricefarmer


    -clan space stations  subjected to attacks at any time and is mobile... since modules have different purposes, i want to attach numerous types of turrets on just incase someone tries to take over.. and from what ive seen.. these stations are massive wchich is great
    - spaceships are infinitely costumizable with different modules.. obviously depending on ur level u get better modules and how many u can attach..
    - some might even be as big as space stations if played long enough say 3 years? these are hulking giants with more guns then u'll ever need. this is a high level ship, when u see a giant ship float by it will be intimidating
    - attacks should be area specific, say they shot down a healing module.. or jacked it.. then u just lost it. perhaps more powerful attacks will hit a wider area and hit multiple spots in one shot.
    - huge wars for dominance.. even station vs station  or 50 stations vs 50 stations.... it would be an awesome event..
     
    theres probably more things but these are what came out of my head
     
     
     
     
     
     

     

    More needs to be released on the clan stations for an accurate answer but I hope they have them as well. But moving them I would have to say nah... you could always be made to move by people destroying your station :) And they should always be able to be destroyed or least damaged greatly.

    Space ships will be customizeable and they will be using module based system from what I have been reading.

    Huge wars you might see since there is two factions and the Restorers which you saw at the end of the cinematic trailer. So I'm sure they can give us some epic battles with the NPC opponent even if faction wars do get to the scale your talking.

    I am really wanting to see this game come to the market soon I am hoping for the end of the year and Reakktor has to be close because they were advertising their beta in 2008. Keeping tabs on this one on my website.

     

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    SpaceSimCentral.com - Your Space Sim Community Gaming Resource
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