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How is this an MMO?

NetzokoNetzoko Member Posts: 1,271

It's a single player SimCity wannabe with optional online mode? Why is MMORPG supporting this?

Tons of Sim games have online mode, it doesn't make them an MMO.

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Comments

  • Xondar123Xondar123 Member CommonPosts: 2,543

    I have no idea. This game looks awesome and everything, but I wouldn't consider it an MMO at all.

  • kumobladekumoblade Member UncommonPosts: 87

    MMORPG is supporting it because its called money, most likely, and the Developer wants to get the name public for a relatively low cost.  But then again, how was Motor City Online an MMO? :p

    Welcome to Generic Sim City Online.

     

    I bet you can't even destroy your City with a Hurricane.

  • SilentradarSilentradar Member Posts: 30
    Originally posted by Netzoko


    It's a single player SimCity wannabe with optional online mode? Why is MMORPG supporting this?
    Tons of Sim games have online mode, it doesn't make them an MMO.

     

    Cities XL has a different online component than you typical single player games.  CXL's "planet offer" will have you interacting with other players on a player made planet of cities made by its users.  You will need to interact and conduct commerce with other players to build special buildings or features which will only be availble to people subscribing to the "planet offer"

    With all this comes the possibility of alliances or groups forming to support each other form a resource perspective.

    CXL has quite a few features which are synonomous with your typcial MMO.

  • kumobladekumoblade Member UncommonPosts: 87
    Originally posted by Silentradar

    Originally posted by Netzoko


    It's a single player SimCity wannabe with optional online mode? Why is MMORPG supporting this?
    Tons of Sim games have online mode, it doesn't make them an MMO.

     

    Cities XL has a different online component than you typical single player games.  CXL's "planet offer" will have you interacting with other players on a player made planet of cities made by its users.  You will need to interact and conduct commerce with other players to build special buildings or features which will only be availble to people subscribing to the "planet offer"

    With all this comes the possibility of alliances or groups forming to support each other form a resource perspective.

    CXL has quite a few features which are synonomous with your typcial MMO.

     

    Sounds an awful lot like the space Sim in Spore subtract pirates, space combat, and habitats and such.

     

    Build a planet full of buildings, share yourself to the world, make new buildings.... ????.... profit?  Then what?

  • colettakcolettak Member Posts: 34
    Originally posted by kumoblade

    Originally posted by Silentradar

    Originally posted by Netzoko


    It's a single player SimCity wannabe with optional online mode? Why is MMORPG supporting this?
    Tons of Sim games have online mode, it doesn't make them an MMO.

     

    Cities XL has a different online component than you typical single player games.  CXL's "planet offer" will have you interacting with other players on a player made planet of cities made by its users.  You will need to interact and conduct commerce with other players to build special buildings or features which will only be availble to people subscribing to the "planet offer"

    With all this comes the possibility of alliances or groups forming to support each other form a resource perspective.

    CXL has quite a few features which are synonomous with your typcial MMO.

     

    Sounds an awful lot like the space Sim in Spore subtract pirates, space combat, and habitats and such.

     

    Build a planet full of buildings, share yourself to the world, make new buildings.... ????.... profit?  Then what?

     

     

    You can say that about any mmo.  Build up your character's levels, get some new armor, do some raids....??? Make gold??? Then what? 

     

    Just because you don't like the genre doesn't make it less of a Massively Multiplayer Game.  For the record, this is a game I would definitely never play, because it does sound pretty boring.  But I wouldn't go as far as to say there's no point, as there's really no point in ANY game you play.  The point is to have fun.

  • DignaDigna Member UncommonPosts: 1,994

    If it has a shared component and is online then it is an MMO. As an earlier poster said, I would never play it. *shrug* Not sure what marketing guru convinced their CEO on this idea but they must figure even a small market share will pay off (I think it unlikely they will get more than a VERY small share, of course).

  • SilentradarSilentradar Member Posts: 30

     At the core it is a city builder game - its being sold to the fans of SimCity generally.   It has online components which make it also related to an MMO.

  • TechleoTechleo Member Posts: 1,984

      Yeah the problem with not calling it a MMO is size potential mostly. Its massively online because it can support thousands of cities per world. Each city will have traded components, social interaction, governments and so on so forth. Essentially its a MMORTS. Not to many of those around. The game meets all the technical requirements to be a MMO. It just is.

      Personally I have about 30 other people interested in designing a Eco-Topian Nation. We have about ten different city layout plans. Various governmental rules. Which basically function like a guild. Since we can walk around other peoples cities and visit were even making a capital area.

      Cant wait to see what develops with the game:D

  • SilentradarSilentradar Member Posts: 30
    Originally posted by Techleo


      Yeah the problem with not calling it a MMO is size potential mostly. Its massively online because it can support thousands of cities per world. Each city will have traded components, social interaction, governments and so on so forth. Essentially its a MMORTS. Not to many of those around. The game meets all the technical requirements to be a MMO. It just is.
      Personally I have about 30 other people interested in designing a Eco-Topian Nation. We have about ten different city layout plans. Various governmental rules. Which basically function like a guild. Since we can walk around other peoples cities and visit were even making a capital area.
      Cant wait to see what develops with the game:D

     

    That sounds awesome, hopefully I will get a chance to see that!

  • Mike_LMike_L Member UncommonPosts: 72

    Digna is right so stop whining about the MMO terms just because it doesn't look like your favourite kiddy game.

    If it ain't dead you're not pressing 2 hard enough.

  • KrayzjoelKrayzjoel Member Posts: 906

    hey if they et Hellgate London be an MMO why not this! Just kidding. Ill have to keep an eye on this one. This is the out of the box thinking the MMO world needs!

    I do miss hellgate london though.....

    Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
    Playing EVE Online and AOC.
    Wtg for SW:TOR and WOD

  • -aLpHa--aLpHa- Member UncommonPosts: 852

    Asking why is somewhat ridiculous, either you like simulations or you simply don't, some players actually enjoy titles like simcity/sims/citylife/restaurant empire etc (there are to many of those).

  • RaizeenRaizeen Member Posts: 622

    just cause it doesent have raids or sword and guns doesent make it not a mmorpg geez :P your like the retard who said hello kitty online like games are not mmorpg cause it doesent look and is the same as the others lolz goddamn the failz

  • QuizzicalQuizzical Member LegendaryPosts: 25,483

    A thousand players on a planet in an online game who have to trade with each other to be successful sure sounds like an MMO to me.  If you want to argue it's not an MMORPG, it's easier to argue that it's not an RPG. 

  • MustaphaMondMustaphaMond Member UncommonPosts: 341

    whatever this game "is", I'm looking forward to playing it.... For me, a sense of anticipation is a rare thing anymore .... Between this game, SE's new MMO, and Aion... there might be something to keep me distracted for awhile.  Shortcomings and all, the three games will prove less than what could be, but still much better than what is...

  • Brain-deadBrain-dead Member Posts: 256

    It's a single player SimCity wannabe with optional online mode? Why is MMORPG supporting this? Tons of Sim games have online mode, it doesn't make them an MMO.

    Because each game world contains thousands of other cities that you can interact with. How is that not an MMO? Doesnt MMO mean "Massively Multiplayer Online"? This game fits that definition.

    Even if it were just a single player Sim-City sequel, I would still want it. It definitely looks like an evolutionary step beyond SimCity 4, and I have been waiting ofr that for a while. But the online aspect is really cool. It'll be nice to be able to visit other cities in realtime without having to send files and stuff.

  • halldorrhalldorr Member UncommonPosts: 105

    VERY much looking forward to this game and the wait is killing me. I remember I used to wish it was possible to have a friend build a city near mine and we could exchange resources etc.

  • brihtwulfbrihtwulf Member UncommonPosts: 975

     It seems like anything that has an online component can be on MMORPG.com these days.  The world doesn't even have to be persistant (Guild Wars), can be almost entirely instanced (Guild Wars, DDO), and doesn't even need to have an RPG component (CitiesXL).  Why not start adding online strategy games like Warhammer: Dawn of war?  Or why not include Counter Strike and Halo while we're at it?  They're both online, have instances, and massive amounts of players.  The qualifications are so loose this site it going to have hundreds of games cataloged in its list in the next couple years.

     

  • Brain-deadBrain-dead Member Posts: 256

    It seems like anything that has an online component can be on MMORPG.com these days.

    If it's massive (lots of players) and involves online interaction with other players, yeah, that is all that is necessary for the MMO designation. What definition are you using for "MMO" if not that?

     

    Or why not include Counter Strike and Halo while we're at it? They're both online, have instances, and massive amounts of players.

    Are there thousands of people playing in the same persistent game world in Halo and Counterstrike?

  • teraflop122teraflop122 Member Posts: 20

    "What definition are you using for "MMO" if not that?"

    He may be talking about the RPG in MMORPG.com, more than the MMO component. At any rate, I'm looking forwards to this game like crazy.

  • brihtwulfbrihtwulf Member UncommonPosts: 975
    Originally posted by Brain-dead


    Or why not include Counter Strike and Halo while we're at it? They're both online, have instances, and massive amounts of players.
    Are there thousands of people playing in the same persistent game world in Halo and Counterstrike?

     

    Are there thousand of people playing in the same persistant game world in Guild Wars?  Nope.  There are little towns/waiting rooms for you to stand in.  Nothing in the game is persistant.  It resets for every person who enters, they don't share world space, and it resets when you leave.  How about Fury (when it existed)?  Same thing.  Dungeons and Dragons online?  Same damn thing.  Now, I'm not saying that these aren't fun games in their own right, but putting them into the category of an MMORPG just opens up the definition beneath its most basic foundations.  The idea is that players were together sharing the same world and experience.  The genre has never been about this "waiting room" gamestyle, as that's what the "quickie" online FPS games are for.

     

  • DanaDana Member Posts: 2,415

    One note guys, we are making a conscious effort to relax our rules a little bit. The MMORPG genre has evolved a lot over the last few years and while we want to continue to focus on games that meet that definition, there are so many variants these days that it makes more sense to apply logic to each potential game rather than a set of slightly outdated rules.

    This game seems like it will be of interest to some of our audience and does have some distinctly MMO-like qualities, thus we made the decision to list it.

     We are going to continue to draw the line at games that have "waiting rooms" or, more cynically, just don't position themselves as MMOs. For example, you could make a half decent argument to list Fable 2, but logically speaking, we know it's nowhere near an MMO. CitiesXL has chosen to position itself that way and will be perceived that way. It's kind of arbitrary, I admit, but I think it will make for a better service to you guys if we're a bit more logical and a bit less ideological in what we cover.

    Ultimately, you guys tend to dictate how much coverage games get. If you guys like CitiesXL articles and read them, we tend to do more. If you ignore them utterly, we learn quickly that perhaps it is a bit outside what we should be covering.

    Dana Massey
    Formerly of MMORPG.com
    Currently Lead Designer for Bit Trap Studios

  • Brain-deadBrain-dead Member Posts: 256

    Are there thousand of people playing in the same persistant game world in Guild Wars? Nope. There are little towns/waiting rooms for you to stand in. Nothing in the game is persistant. It resets for every person who enters, they don't share world space, and it resets when you leave. How about Fury (when it existed)? Same thing. Dungeons and Dragons online? Same damn thing.?

    How does that change what I just said about CitiesXL? Whether or not any of those games is an MMO or not is irrelevant, since the thread is about CitiesXL.

    CitiesXL DOES have a persistent world. It doesnt reset for everyone. It DOES include thousands of players on a server. It does include interaction between the thousands of players in this persistent world. How is it not an MMO?

     

    Now, I'm not saying that these aren't fun games in their own right

    I'm not even saying I disagree with what you said in the above quote. But none of that applies to this game.

     

    putting them into the category of an MMORPG just opens up the definition beneath its most basic foundations. The idea is that players were together sharing the same world and experience.

    Thats why people describe this as an MMO rather than MMORPG. All thats required to fit the definition for MMO is that the game be "massive" with lots of players and be online. Thats it.

     

    Ultimately, you guys tend to dictate how much coverage games get. If you guys like CitiesXL articles and read them, we tend to do more. If you ignore them utterly, we learn quickly that perhaps it is a bit outside what we should be covering.

    Well, I for one am gratefull. Had it not been for your coverage, I would not have known this game existed, and I definitely like this game from what I've seen so far.

     

  • DarkPonyDarkPony Member Posts: 5,566

    I don't have issues with the MMO aspect of Cities XL, but I do have some questions in regard to the RPG side to it.

    As far as I know this site is called mmoRPG.com ...

  • TechleoTechleo Member Posts: 1,984

     I guess it depends what you term Role Playing. For the most part in this game youd be playing a mayor of a city, maybe a governor of a state and interacting as that version of yourself. Ironically all politicians do is RPG. All day and all night. They portray a image of themselves hahaha. Then do something later. I just caught the irony of that. TO funny.

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