it si true i use to play WoW im not one to lie just to get my point across. But it is very true that i never liked WoW. It just so happened that my 3 really good friends played and it was fun to hang out with them in there guild. I always watched tv or listened to music while i played because i was so bored with the game play. And you can believe what you want I was never kicked out of anything.....anyone can run up behing a mob and click 1,2,3,4,5 rinse repeat. It wasnt hard to not screw up.
The things about pathing, ai and models are all true they are real things not opinion. As a programmer i can tell you that they did not do a great job in this sense. But the opinion part about combat and art direaction.....if people love the WoW combat and art direction thenYES im not going to take your opninion as anything becasue i hate the WoW art direction and combat. its that simple.
After reading that, your opinion became worthless. It is fine not to like WoW's art direction, but invalidating the opinions of others because they like it? Don't make me laugh.
it si true i use to play WoW im not one to lie just to get my point across. But it is very true that i never liked WoW. It just so happened that my 3 really good friends played and it was fun to hang out with them in there guild. I always watched tv or listened to music while i played because i was so bored with the game play. And you can believe what you want I was never kicked out of anything.....anyone can run up behing a mob and click 1,2,3,4,5 rinse repeat. It wasnt hard to not screw up.
Look. I don't care if you played WoW. I don't care why you played it, if you loved it, or hated it. Doesn't matter to me. What matters to me the increasing trend I see amongst mmo players. People insulting anyone who plays or likes WoW.
I played WoW for 2 years like I said before, and I honestly hate the game now. I hate the direction they have taken with the game and almost all changes made to the game. However, it's not ok to just disregard someones opinion because of a hobby. That's roughly 11 million people who's opinions are going to pass by you without so much as a second glance. All because they do something that you don't do.
George Will wrote an article for The Washington Post a week or so ago called Demon Denim. The whole article was idiotic, but one part stands out to me. He makes an implication that people who play video games shouldn't be allowed to vote. I'm not putting your comment on that same level, but it is on the same scale. It's still judging someone based on a hobby. It's still idiotic.
I don't care about Spellborn man. If you have found a game you like mixed in with the garbage releases this year, then I'm happy for you. I wish I could find a game I enjoy. All I really wanted to point out was how many interesting and intelligent opinions you might miss out on because of a close-minded opinion.
Feel the need to elaborate a bit more on ppl's misconceptions of what this ui really offers.
Well i understand that the rolling ui can be a little restrictive as to what moves you can use at any one given time but you need to remember that while having a choice of 5 skills at any time ..we are also totally moble while doing so, which in turn allows for fully fluid combat while not having to reach all sorts of keys with our left hand. It allows us to fully concentrate on staying mobile while also having a nice selection of moves. But even more importantly ..it allows us to use the 1st person method of control in a completely new light. We have the dynamics and speed of a FPS coupled with the deeply elaborate strategy of an mmo game. Combined successfully for the first time in a breathtakingly beautiful world.
Now i understand that we have mobility during combat in other games such as AoC but you are restricted by how many moves you can access via the keys used for combat in game while moving. If we want a large selection of moves to be available in combat we can ..but only by carefully planning the ui and key mapping to your preference ..but in games like that your never truly 100% mobile if you want full use of all the most effective moves available from having to press all sorts of combinations of alt/tab/shift and 1-5 keys.
While reaching for these keys were compromising our mobility in battle. As in many other mmo games that market themselves as having a fast and dynamic combat mechanic. They are all hampered by the restrictiveness of how many keys you can reach on your keyboard while been fully mobile ..and lets face it, no one wants to use mouse clicks on screen any more, that style just doesn't fit in with many of todays combat inspired mmos.
TCoS does away with this problem and adds an extra element of gameplay with the 1st person method of control. Now for me ...a person that loves dynamic action in a game but also thrives off strategy and planning, well this game is everything i've been waiting for. I consider myself lucky that i stumbled upon it when i did.
I was looking forward to many upcoming mmos ..namely Aion. But after having my fill of TCoS i really cant see myself going back to the traditional style of mmo. It would just feel like reverting back in terms of gameplay, so I'm sold on TCoS for now, it has totally taken away the appeal of most current and upcoming mmos for me.
I like to think of TCoS as the iphone of the mmo world ...revolutionary innovativeness that totally changes the way we see a product. It has a similar intuitiveness in that anyone can pick it up and play, its easy to learn and a joy to use.
TCoS is also easy to learn and a total joy to play ...but takes a lot of dedication to master. At lvl 43 my head is reeling with possibilities of what is achievable with the skill deck. But yeah ...I LOVE THIS GAME!!!
i did not write it clearly............i meant if i hate the WoW art direction and someone loved it then why would i take there opinion on this games art direction seriously (i wasnt talking about all there opinions). Im sorry if they like talking cows and pretty colors then im not going to take there art direction opinions seriously. I love the skills in GW if someone had an opinion on the skills you get in TCOS and loved the GW skills i would take there opinion more seriously on that matter then if someone liked WoWs skills. I dont see anything wrong with that.
Currently Playing: Fallen Earth Played and liked: TCOS, Vanguard, Guild Wars, DDO Played and didn't like: CO, MO, STO, DF, AoC, WAR, WoW, EQ2, EVE, most f2p Waiting for: Earthrise, Guild Wars 2, Secret World
Feel the need to elaborate a bit more on ppl's misconceptions of what this ui really offers. Well i understand that the rolling ui can be a little restrictive as to what moves you can use at any one given time but you need to remember that while having a choice of 5 skills at any time ..we are also totally moble while doing so, which in turn allows for fully fluid combat while not having to reach all sorts of keys with our left hand. It allows us to fully concentrate on staying mobile while also having a nice selection of moves. But even more importantly ..it allows us to use the 1st person method of control in a completely new light. We have the dynamics and speed of a FPS coupled with the deeply elaborate strategy of an mmo game. Combined successfully for the first time in a breathtakingly beautiful world. Now i understand that we have mobility during combat in other games such as AoC but you are restricted by how many moves you can access via the keys used for combat in game while moving. If we want a large selection of moves to be available in combat we can ..but only by carefully planning the ui and key mapping to your preference ..but in games like that your never truly 100% mobile if you want full use of all the most effective moves available from having to press all sorts of combinations of alt/tab/shift and 1-5 keys. While reaching for these keys were compromising our mobility in battle. As in many other mmo games that market themselves as having a fast and dynamic combat mechanic. They are all hampered by the restrictiveness of how many keys you can reach on your keyboard while been fully mobile ..and lets face it, no one wants to use mouse clicks on screen any more, that style just doesn't fit in with many of todays combat inspired mmos. TCoS does away with and adds an extra element of gameplay with the 1st person method of control. Now for me ...a person that loves dynamic action in a game but also thrives off strategy and planning, well this game is everything i've been waiting for. I consider myself lucky that i stumbled upon it when i did. I was looking forward to many upcoming mmos ..namely Aion. But after having my fill of TCoS i really cant see myself going back to the traditional style of mmo. It would just feel like reverting back in terms of gameplay, so I'm sold on TCoS for now, it has totally taken away the appeal to most current and upcoming mmos for me. I like to think of TCoS as the iphone of the mmo world ...revolutionary innovativeness that totally changes the way we see a product. It has a similar intuitiveness in that anyone can pick it up and play, its easy to learn and a joy to use. TCoS is also easy to learn and a total joy to play ...but takes a lot of dedication to master. At lvl 43 my head is reeling with possibilities of what is achievable with the skill deck. But yeah ...I LOVE THIS GAME!!!
I don't really agree with much you've said on the game being revolutionary but you've mounted the best defense for this game I've seen so far. Kudos on that much man.
OP i would really like to know what games you play. Please say you love WoW it will make my day. Then i can take your opinion as hilarious
This was your first post in this thread. Why would anyone look at this and think "Oh he must not like Warcrafts art direction"?
You didn't specify what opinion you would take as hilarious. Considering the OP slammed just about every aspect of this game in his post would it not be a safe venture to think that you disagreed with him on multiple points?
If you say you meant it on a more narrow scale than I thought, then I'll take that as honesty and let it go.
I like the game for many of the same reasons that you don't like it. I don't know that it will hold my interest forever, but for now I'm more attracted to it than I have been to many other MMOs, including WAR, LotR (even though I'm a fan of Tolkein's world), and others (WoW had us all by the balls at one time, I think). I've reached 15th fame level with my adept and find myself repeatedly surprised by the graphics of new zones, the accompanying music, and the storylines. The writers obviously went to great lengths to edit and refine the dialogues as I've seen very few grammatical errors thus far. Although they may not have created the next great game, Acclaim has presented a very clean game. They've done a lot of things right here.
The bad? Yes well, there's some. There are boars. Ya. Every game has boars and I'm tired of killing them. And cats. Panthers. I'm partly serious here and partly not. As much as I like the game, in the beginning you really do have to trudge through what seems to be a number of unrelated quests just to gain some fame levels so you can finally become involved in a impactful storyline. Killing specific numbers of boars (or any other animal) in order to reduce their numbers in the forest when you know damn well they're going to reappear a minute later is a little, eh, ungratifying. But this is a pet peeve of mine and every game out there to date has this issue. There are, of course, other issues that could be improved upon and I think they probably will be.
Lastly, I do like to read opinions, but not when they are unproductive. If you're going to bitch and whine, do it to your friends over the phone and then come here and write something more balanced. Give credit where it's due and if you're going to complain about faults, offer up some solutions as well.
o i do disagree with him on multiple points, but people were reading my post that if he likes WoW i wont listen to ANY of his opinions EVER about ANYTHING and that is just not true. but on certain aspects of a GAME it will. I know games are not RL....but isnt this forum about games???? Im not disregarding him as a human becasue he plays WoW jeez people. I just used art as an example to get my point across.
But i stand by my first post I will find his problems with the game hilarious in terms of key components like combat and art direction (he really didnt talk about much more in his post), if he likes WoW. so what? this aint RL get over it .........im not going to judge people opinions about things other then comparisons of certain aspects of MMO's just becasue they play WoW.
Currently Playing: Fallen Earth Played and liked: TCOS, Vanguard, Guild Wars, DDO Played and didn't like: CO, MO, STO, DF, AoC, WAR, WoW, EQ2, EVE, most f2p Waiting for: Earthrise, Guild Wars 2, Secret World
if your friend likes celine dion and he says there is this amazing artist micheal buble and that metallica is the worst band in the world. If you like metal I doubt you are going to take there opinion seriously and download micheal buble and stop listening to metallica.....you will just laugh it off.....this situation is no different.
Currently Playing: Fallen Earth Played and liked: TCOS, Vanguard, Guild Wars, DDO Played and didn't like: CO, MO, STO, DF, AoC, WAR, WoW, EQ2, EVE, most f2p Waiting for: Earthrise, Guild Wars 2, Secret World
As you can see by my post count, I don't often find reasons to post here.
But, I'd like to share an observation I have made, in the few (maybe 7-8) hours of playing TCoS.
It seems to me that the people who enjoy the game most are people who like to "play" games, and the people who enjoy the game the least are the people who like to "defeat" games.
I'm the sort of person who used to only be satisfied if I could defeat a game, say for example - shooting every enemy ship and getting every possible powerup in a scrolling shooter game. Now I'm a little older (woohoo) and I tend to play games merely for the enjoyment of it.
I like TCoS so far, but my reason is purely a simple one. I like TCoS because it's new. I played AoC because it was new (hated it after 2 weeks), I played WAR because it was new (hated it after 1 week), going back further I played WoW because it was new (hated it after about a year) and played SoR, my first ever MMORPG, because it was free (still enjoy it, but in irregular doses).
For me, the experience is akin to, say, watching the latest episode of Doctor Who. You know you are going to get the same basic premise, with the same basic fundamentals, and because of that you are more aware of the differences, and yet you find yourself still drawn to something where you also know the eventual (general) outcome.
The quests are a little dull so far, but that doesn't matter for me because I'm more into the community in any MMO than the quests. There does need to be a certain level of engagement in order for there to be enjoyment in between chatting, however.
I can't see myself subscribing to TCoS for more than a month or two, simply because it isn't what I would normally look for in an MMO, but as I said, the "newness" factor is enough to draw me in for now.
That said, I still have my own critisisms of the game. But I realise that in any game the game mechanics are a planned thing, and most of what gets implimented into any game, MMO or not, has to do with the game mechanics, etc.
I don't like WoW any more because of the total focus on gear and gold. I'm also not, generally speaking, someone that enjoys PVP.
All I can say is that, as others have said, give the game a go - since its (premium is) free for the first two weeks [edit] from launch day [/edit]- and if you don't like it, no harm done.
- The character models and outfits aren't handled well. Too modular, it should go back to the drawing board.
- The game mechanics are weird because it's actually meaningfully different than all the clones out here.
However, aside from that, there wasn't much substance to the OP's complaints. My guess is this guy is just weirded out by anything that's the least bit different.
Lucky you if you're so set in your way that you'll only play clones, as there's tons and tons of them out there. I think Darkfall Online is mostly the game if you're looking for something genuinely different, though unfortunately it takes about 10-20 levels until you're sufficiently snapped out of your old ways to appreciate it.
Well the OP basically didn't like the design of the whole core game. Some people love it and think it has a lot of potional. Just because it's not your cup of tea... everything works rather nicely, it's free to download and try out so you can hardly be angry at this game.
I personally really like the skill deck system. (wish there was auto-targeting so that the skill deck takes a more dominate role, though I know I'm in the minority on that one.)
Not being gear based is a nice change of pace, and I like the design because it's very Tim Burton-esque. Though I think the second race is pretty pointless as it stands.
Anyway I think this game has it's place for sure. Disagree if you like, I probably wont check the replies after mine anyway. *shrug*
This is what I find funny right now about threads like this.... On one hand, we have people comparing it to WOW and saying that it should be more like WOW. They criticize the innovations and diffences of the game because it isn't like WOW. On the other hand, we then have people complain that games are too much like WOW and all games are failing because they try and copy WOW. See, this is how fickle the MMo community has become. Make a game like WOW and its bad because its like WOW. Make a game not like WOW and the game fails because its innovations and differences are just that, new and different. So which is it? Sorry but you cannot have both....either a new MMo is going to copy an older one or its going to try new things. I just find it funny that, in this thread, we have both arguments.
As you can see by my post count, I don't often find reasons to post here.
But, I'd like to share an observation I have made, in the few (maybe 7-8) hours of playing TCoS.
It seems to me that the people who enjoy the game most are people who like to "play" games, and the people who enjoy the game the least are the people who like to "defeat" games.
I'm the sort of person who used to only be satisfied if I could defeat a game, say for example - shooting every enemy ship and getting every possible powerup in a scrolling shooter game. Now I'm a little older (woohoo) and I tend to play games merely for the enjoyment of it.
I like TCoS so far, but my reason is purely a simple one. I like TCoS because it's new. I played AoC because it was new (hated it after 2 weeks), I played WAR because it was new (hated it after 1 week), going back further I played WoW because it was new (hated it after about a year) and played SoR, my first ever MMORPG, because it was free (still enjoy it, but in irregular doses).
For me, the experience is akin to, say, watching the latest episode of Doctor Who. You know you are going to get the same basic premise, with the same basic fundamentals, and because of that you are more aware of the differences, and yet you find yourself still drawn to something where you also know the eventual (general) outcome.
The quests are a little dull so far, but that doesn't matter for me because I'm more into the community in any MMO than the quests. There does need to be a certain level of engagement in order for there to be enjoyment in between chatting, however.
I can't see myself subscribing to TCoS for more than a month or two, simply because it isn't what I would normally look for in an MMO, but as I said, the "newness" factor is enough to draw me in for now.
That said, I still have my own critisisms of the game. But I realise that in any game the game mechanics are a planned thing, and most of what gets implimented into any game, MMO or not, has to do with the game mechanics, etc.
I don't like WoW any more because of the total focus on gear and gold. I'm also not, generally speaking, someone that enjoys PVP.
All I can say is that, as others have said, give the game a go - since its (premium is) free for the first two weeks [edit] from launch day [/edit]- and if you don't like it, no harm done.
-Oscarian
Excellent review, can we have more like this please, as in smart and well writen and fair, well done to the poster, I will keep an eye out for more reviews by you, thank you.
I like the artistic direction. If it were a touch less visually WOW and a bit more Planescape it might have differentiated itself on this alone - but I'll take a dash of Planescape over none at all.
As some folks have said, the combat is interesting.
PVP currently is fun, but no risk/reward. I hope they bring that r/r soon, before our trials are out.
I may sub for a month if I don't get into another beta before my trial is up. I rather doubt the game has a huge lifespan, but its fun for what it is and I could be wrong.
If you aren't currently addicted to this or that game then the price is certainly right. Heck a single player game costs $50 and you are done with the thing in a week or so. This costs 0 and it might be worth subbing in two weeks, might not.
Just stop expecting the cure for a major disease or the "One" MMO and enjoy these games for what they are.
Personally, I really enjoy this game. It does have a very distinctive art style, and I'm not a huge fan of the "super skinny" body type. However, I absolutely LOVE several of the things done in this game.
- Armor/Weapons appearances not tied to "loot". I love the fact that if someone wants a mage with a sword or a rogue with an axe they can do so. I also love being able to set my appearance any way I want, which has been one of my major complaints against almost all MMOs I've played (started with M59). If I want to be a ranger, but hate having little trees on my ugly clothes, I don't have to have it!
- Skill Deck - LOVE it! It combines the strategy and flexibility of a CCG inside an MMO. And I love constantly tweaking my skill choices to fit my style, which will NOT be the exact same skills every other player of my archtype has. Players always want to be distinctive, well here is their chance.
- Quests - Yes, so far most are the same quests in all games (kill X wolves, deliver this, etc), but the combat is so fun that I don't even mind kill quests (which I despised in all other MMOs). I also like the text in most of the quests, and I actually find myself reading it for once.
- Combat - I love the more "open" combat system. No silly standing in place for 3 seconds before your firebolt fires, no canned bolt, bolt, nuke, nuke, dead that is in WoW/WAR. Facing is important. Timing is important. There are skills that are not just X damage or X health, you have self ports, foe ports, etc. I also like the AI (humanoids will even kite you), and how we are not tied to a hate list found in almost every mainstream cookie-cutter MMO.
- Attributes - I really like the attribute system as well. 3 Stats, 3 attack types, 3 spell types. It is simple but becomes very deep.
- PeP - PeP is a really neat concept. Basically a buff that you can level up if you are a good player and avoid too much death. I also really like how the 3 states are so integral to combat, your skill choices, and playstyle. Lose physique and you move slower. Raise phy and you move faster. Lose concentration and you attack slower. Raise concentration and you attack faster. Very simple, yet becomes very important and central to combat.
So as you can tell, I am really enjoying the game. My first impression wasn't so great, but as soon as I started playing I ended up enjoying it more and more. The game addresses many of my complaints with other games (look how you want - even no shirt/shoes, weapons cosmetic, skill based gameplay that is flexible and modifyable).
However, for those who are completely loot driven, you should stick with WoW. For those wanting a more flexible combat system with more interesting and complex actions than simply raising or lowering hitpoints, and a more strategic approach to skill choices that actually provide a more unique character, this may just be worth checking out!
A lot of people seem to be complaining about the skill deck being restrictive, I couldn't disagree more. Sure it's moderately restrictive in the fact that it turns and you only access one row at a time, but that's intentional. It's a feature, not a glitch. In this way you have to really work to build a good skill deck that flows well through combat. Oh, and there's 30 slots in the skill deck by the way.
Have to agree with you there, mundane and somehow odd spacefantasycliché game with -terrible ai, -clunky gameplay and -bad performance (even though it looks far from stellar). A reflection of how desperate we are for games to play, when we even consider it, really.
This is the real statement. How desperate are we for games when you consider this junk.
Comments
After reading that, your opinion became worthless. It is fine not to like WoW's art direction, but invalidating the opinions of others because they like it? Don't make me laugh.
Look. I don't care if you played WoW. I don't care why you played it, if you loved it, or hated it. Doesn't matter to me. What matters to me the increasing trend I see amongst mmo players. People insulting anyone who plays or likes WoW.
I played WoW for 2 years like I said before, and I honestly hate the game now. I hate the direction they have taken with the game and almost all changes made to the game. However, it's not ok to just disregard someones opinion because of a hobby. That's roughly 11 million people who's opinions are going to pass by you without so much as a second glance. All because they do something that you don't do.
George Will wrote an article for The Washington Post a week or so ago called Demon Denim. The whole article was idiotic, but one part stands out to me. He makes an implication that people who play video games shouldn't be allowed to vote. I'm not putting your comment on that same level, but it is on the same scale. It's still judging someone based on a hobby. It's still idiotic.
I don't care about Spellborn man. If you have found a game you like mixed in with the garbage releases this year, then I'm happy for you. I wish I could find a game I enjoy. All I really wanted to point out was how many interesting and intelligent opinions you might miss out on because of a close-minded opinion.
Feel the need to elaborate a bit more on ppl's misconceptions of what this ui really offers.
Well i understand that the rolling ui can be a little restrictive as to what moves you can use at any one given time but you need to remember that while having a choice of 5 skills at any time ..we are also totally moble while doing so, which in turn allows for fully fluid combat while not having to reach all sorts of keys with our left hand. It allows us to fully concentrate on staying mobile while also having a nice selection of moves. But even more importantly ..it allows us to use the 1st person method of control in a completely new light. We have the dynamics and speed of a FPS coupled with the deeply elaborate strategy of an mmo game. Combined successfully for the first time in a breathtakingly beautiful world.
Now i understand that we have mobility during combat in other games such as AoC but you are restricted by how many moves you can access via the keys used for combat in game while moving. If we want a large selection of moves to be available in combat we can ..but only by carefully planning the ui and key mapping to your preference ..but in games like that your never truly 100% mobile if you want full use of all the most effective moves available from having to press all sorts of combinations of alt/tab/shift and 1-5 keys.
While reaching for these keys were compromising our mobility in battle. As in many other mmo games that market themselves as having a fast and dynamic combat mechanic. They are all hampered by the restrictiveness of how many keys you can reach on your keyboard while been fully mobile ..and lets face it, no one wants to use mouse clicks on screen any more, that style just doesn't fit in with many of todays combat inspired mmos.
TCoS does away with this problem and adds an extra element of gameplay with the 1st person method of control. Now for me ...a person that loves dynamic action in a game but also thrives off strategy and planning, well this game is everything i've been waiting for. I consider myself lucky that i stumbled upon it when i did.
I was looking forward to many upcoming mmos ..namely Aion. But after having my fill of TCoS i really cant see myself going back to the traditional style of mmo. It would just feel like reverting back in terms of gameplay, so I'm sold on TCoS for now, it has totally taken away the appeal of most current and upcoming mmos for me.
I like to think of TCoS as the iphone of the mmo world ...revolutionary innovativeness that totally changes the way we see a product. It has a similar intuitiveness in that anyone can pick it up and play, its easy to learn and a joy to use.
TCoS is also easy to learn and a total joy to play ...but takes a lot of dedication to master. At lvl 43 my head is reeling with possibilities of what is achievable with the skill deck. But yeah ...I LOVE THIS GAME!!!
i did not write it clearly............i meant if i hate the WoW art direction and someone loved it then why would i take there opinion on this games art direction seriously (i wasnt talking about all there opinions). Im sorry if they like talking cows and pretty colors then im not going to take there art direction opinions seriously. I love the skills in GW if someone had an opinion on the skills you get in TCOS and loved the GW skills i would take there opinion more seriously on that matter then if someone liked WoWs skills. I dont see anything wrong with that.
Currently Playing: Fallen Earth
Played and liked: TCOS, Vanguard, Guild Wars, DDO
Played and didn't like: CO, MO, STO, DF, AoC, WAR, WoW, EQ2, EVE, most f2p
Waiting for: Earthrise, Guild Wars 2, Secret World
I don't really agree with much you've said on the game being revolutionary but you've mounted the best defense for this game I've seen so far. Kudos on that much man.
This was your first post in this thread. Why would anyone look at this and think "Oh he must not like Warcrafts art direction"?
You didn't specify what opinion you would take as hilarious. Considering the OP slammed just about every aspect of this game in his post would it not be a safe venture to think that you disagreed with him on multiple points?
If you say you meant it on a more narrow scale than I thought, then I'll take that as honesty and let it go.
I like the game for many of the same reasons that you don't like it. I don't know that it will hold my interest forever, but for now I'm more attracted to it than I have been to many other MMOs, including WAR, LotR (even though I'm a fan of Tolkein's world), and others (WoW had us all by the balls at one time, I think). I've reached 15th fame level with my adept and find myself repeatedly surprised by the graphics of new zones, the accompanying music, and the storylines. The writers obviously went to great lengths to edit and refine the dialogues as I've seen very few grammatical errors thus far. Although they may not have created the next great game, Acclaim has presented a very clean game. They've done a lot of things right here.
The bad? Yes well, there's some. There are boars. Ya. Every game has boars and I'm tired of killing them. And cats. Panthers. I'm partly serious here and partly not. As much as I like the game, in the beginning you really do have to trudge through what seems to be a number of unrelated quests just to gain some fame levels so you can finally become involved in a impactful storyline. Killing specific numbers of boars (or any other animal) in order to reduce their numbers in the forest when you know damn well they're going to reappear a minute later is a little, eh, ungratifying. But this is a pet peeve of mine and every game out there to date has this issue. There are, of course, other issues that could be improved upon and I think they probably will be.
Lastly, I do like to read opinions, but not when they are unproductive. If you're going to bitch and whine, do it to your friends over the phone and then come here and write something more balanced. Give credit where it's due and if you're going to complain about faults, offer up some solutions as well.
o i do disagree with him on multiple points, but people were reading my post that if he likes WoW i wont listen to ANY of his opinions EVER about ANYTHING and that is just not true. but on certain aspects of a GAME it will. I know games are not RL....but isnt this forum about games???? Im not disregarding him as a human becasue he plays WoW jeez people. I just used art as an example to get my point across.
But i stand by my first post I will find his problems with the game hilarious in terms of key components like combat and art direction (he really didnt talk about much more in his post), if he likes WoW. so what? this aint RL get over it .........im not going to judge people opinions about things other then comparisons of certain aspects of MMO's just becasue they play WoW.
Currently Playing: Fallen Earth
Played and liked: TCOS, Vanguard, Guild Wars, DDO
Played and didn't like: CO, MO, STO, DF, AoC, WAR, WoW, EQ2, EVE, most f2p
Waiting for: Earthrise, Guild Wars 2, Secret World
if your friend likes celine dion and he says there is this amazing artist micheal buble and that metallica is the worst band in the world. If you like metal I doubt you are going to take there opinion seriously and download micheal buble and stop listening to metallica.....you will just laugh it off.....this situation is no different.
Currently Playing: Fallen Earth
Played and liked: TCOS, Vanguard, Guild Wars, DDO
Played and didn't like: CO, MO, STO, DF, AoC, WAR, WoW, EQ2, EVE, most f2p
Waiting for: Earthrise, Guild Wars 2, Secret World
Daniel Day Lewis says:
I...DRINK...YOUR...MILKSHAKE! Shlllllllllllllleeeeeeeeerp. I DRINK IT UP!
Please go back on-topic and debate points without the insults. Thanks.
As you can see by my post count, I don't often find reasons to post here.
But, I'd like to share an observation I have made, in the few (maybe 7-8) hours of playing TCoS.
It seems to me that the people who enjoy the game most are people who like to "play" games, and the people who enjoy the game the least are the people who like to "defeat" games.
I'm the sort of person who used to only be satisfied if I could defeat a game, say for example - shooting every enemy ship and getting every possible powerup in a scrolling shooter game. Now I'm a little older (woohoo) and I tend to play games merely for the enjoyment of it.
I like TCoS so far, but my reason is purely a simple one. I like TCoS because it's new. I played AoC because it was new (hated it after 2 weeks), I played WAR because it was new (hated it after 1 week), going back further I played WoW because it was new (hated it after about a year) and played SoR, my first ever MMORPG, because it was free (still enjoy it, but in irregular doses).
For me, the experience is akin to, say, watching the latest episode of Doctor Who. You know you are going to get the same basic premise, with the same basic fundamentals, and because of that you are more aware of the differences, and yet you find yourself still drawn to something where you also know the eventual (general) outcome.
The quests are a little dull so far, but that doesn't matter for me because I'm more into the community in any MMO than the quests. There does need to be a certain level of engagement in order for there to be enjoyment in between chatting, however.
I can't see myself subscribing to TCoS for more than a month or two, simply because it isn't what I would normally look for in an MMO, but as I said, the "newness" factor is enough to draw me in for now.
That said, I still have my own critisisms of the game. But I realise that in any game the game mechanics are a planned thing, and most of what gets implimented into any game, MMO or not, has to do with the game mechanics, etc.
I don't like WoW any more because of the total focus on gear and gold. I'm also not, generally speaking, someone that enjoys PVP.
All I can say is that, as others have said, give the game a go - since its (premium is) free for the first two weeks [edit] from launch day [/edit]- and if you don't like it, no harm done.
-Oscarian
I can see a few valid complaints there:
- The character models and outfits aren't handled well. Too modular, it should go back to the drawing board.
- The game mechanics are weird because it's actually meaningfully different than all the clones out here.
However, aside from that, there wasn't much substance to the OP's complaints. My guess is this guy is just weirded out by anything that's the least bit different.
Lucky you if you're so set in your way that you'll only play clones, as there's tons and tons of them out there. I think Darkfall Online is mostly the game if you're looking for something genuinely different, though unfortunately it takes about 10-20 levels until you're sufficiently snapped out of your old ways to appreciate it.
Well the OP basically didn't like the design of the whole core game. Some people love it and think it has a lot of potional. Just because it's not your cup of tea... everything works rather nicely, it's free to download and try out so you can hardly be angry at this game.
I personally really like the skill deck system. (wish there was auto-targeting so that the skill deck takes a more dominate role, though I know I'm in the minority on that one.)
Not being gear based is a nice change of pace, and I like the design because it's very Tim Burton-esque. Though I think the second race is pretty pointless as it stands.
Anyway I think this game has it's place for sure. Disagree if you like, I probably wont check the replies after mine anyway. *shrug*
Bravo...finally someone who gets it.
I AGREE OP!
/thread
Excellent review, can we have more like this please, as in smart and well writen and fair, well done to the poster, I will keep an eye out for more reviews by you, thank you.
I like the artistic direction. If it were a touch less visually WOW and a bit more Planescape it might have differentiated itself on this alone - but I'll take a dash of Planescape over none at all.
As some folks have said, the combat is interesting.
PVP currently is fun, but no risk/reward. I hope they bring that r/r soon, before our trials are out.
I may sub for a month if I don't get into another beta before my trial is up. I rather doubt the game has a huge lifespan, but its fun for what it is and I could be wrong.
If you aren't currently addicted to this or that game then the price is certainly right. Heck a single player game costs $50 and you are done with the thing in a week or so. This costs 0 and it might be worth subbing in two weeks, might not.
Just stop expecting the cure for a major disease or the "One" MMO and enjoy these games for what they are.
Personally, I really enjoy this game. It does have a very distinctive art style, and I'm not a huge fan of the "super skinny" body type. However, I absolutely LOVE several of the things done in this game.
- Armor/Weapons appearances not tied to "loot". I love the fact that if someone wants a mage with a sword or a rogue with an axe they can do so. I also love being able to set my appearance any way I want, which has been one of my major complaints against almost all MMOs I've played (started with M59). If I want to be a ranger, but hate having little trees on my ugly clothes, I don't have to have it!
- Skill Deck - LOVE it! It combines the strategy and flexibility of a CCG inside an MMO. And I love constantly tweaking my skill choices to fit my style, which will NOT be the exact same skills every other player of my archtype has. Players always want to be distinctive, well here is their chance.
- Quests - Yes, so far most are the same quests in all games (kill X wolves, deliver this, etc), but the combat is so fun that I don't even mind kill quests (which I despised in all other MMOs). I also like the text in most of the quests, and I actually find myself reading it for once.
- Combat - I love the more "open" combat system. No silly standing in place for 3 seconds before your firebolt fires, no canned bolt, bolt, nuke, nuke, dead that is in WoW/WAR. Facing is important. Timing is important. There are skills that are not just X damage or X health, you have self ports, foe ports, etc. I also like the AI (humanoids will even kite you), and how we are not tied to a hate list found in almost every mainstream cookie-cutter MMO.
- Attributes - I really like the attribute system as well. 3 Stats, 3 attack types, 3 spell types. It is simple but becomes very deep.
- PeP - PeP is a really neat concept. Basically a buff that you can level up if you are a good player and avoid too much death. I also really like how the 3 states are so integral to combat, your skill choices, and playstyle. Lose physique and you move slower. Raise phy and you move faster. Lose concentration and you attack slower. Raise concentration and you attack faster. Very simple, yet becomes very important and central to combat.
So as you can tell, I am really enjoying the game. My first impression wasn't so great, but as soon as I started playing I ended up enjoying it more and more. The game addresses many of my complaints with other games (look how you want - even no shirt/shoes, weapons cosmetic, skill based gameplay that is flexible and modifyable).
However, for those who are completely loot driven, you should stick with WoW. For those wanting a more flexible combat system with more interesting and complex actions than simply raising or lowering hitpoints, and a more strategic approach to skill choices that actually provide a more unique character, this may just be worth checking out!
A lot of people seem to be complaining about the skill deck being restrictive, I couldn't disagree more. Sure it's moderately restrictive in the fact that it turns and you only access one row at a time, but that's intentional. It's a feature, not a glitch. In this way you have to really work to build a good skill deck that flows well through combat. Oh, and there's 30 slots in the skill deck by the way.
This is the real statement. How desperate are we for games when you consider this junk.
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