alright the luclin bazaar was in EQ before WoW - so what?
The two concepts are different anyway, the EQ bazaar still gives you a feel of immersion (some find it tedious) because it demands you to be online to sell stuff and not explore the world at the same time and it demands you to travel to the seller and buy it from his "shop". I call it content - this is game content everyone asks for "something else to do but hack & slash through repetitive quests" In WoW and almost everything that came after WoW it is standing shoulder to shoulder in front of an AH NPC and browsing ebay-like lists. The WoW and LOTRO AH work in games like eve, because there they do not break the immersion and lore. Or the ryzom solution as a compromise - but to be honest i still like the EQ bazaar the most, and the EQ bazaar before luclin in the EC tunnel (player run) was the best of all. I dont know how many friendships i knitted there when auctioning for crafting components like pelts or ore - in lotro i dont remember one single person i bought ore from, it was lotro-ebay. copy-pasted from WoW-ebay. A cloned concept, miles away from the EQ bazaar and lightyears away from the EQ bazaar pre-luclin.
First off, I'd like to mention that all I've done is the 14-day trial, so I'm in no way an expert on LOTRO. I may not have played enough to be fully immersed in the game, but I felt like sharing my thoughts nonetheless.
As the title states, I don't think this game should have such a high rating. Don't get me wrong, I have nothing against it (I've been a Tolkien fan ever since I learned to read, and felt that the game perfectly complemented the books and movies); however, I don't think LOTRO is anything special. I could spend all day listing the similarities it has with WoW, but that would get boring, and most of you probably noticed them anyway. Mostly, though, I just thought LOTRO quickly got boring. The graphics are great; they're what drew me in initially. But for anyone who has ever played WoW, or any of its seemingly infinite clones, everything about this game will seem very redundant. In my 14 days of playing, I found absolutely nothing new or innovative. There was definitely nothing worth another $15 a month. So, does anyone out there agree with me? Feel free to share your thoughts.
yet another nub calling an mmo a wow clone.
listen noob
stop, just throw your computer out the window. you fail at life.
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
alright the luclin bazaar was in EQ before WoW - so what? The two concepts are different anyway, the EQ bazaar still gives you a feel of immersion (some find it tedious) because it demands you to be online to sell stuff and not explore the world at the same time and it demands you to travel to the seller and buy it from his "shop". I call it content - this is game content everyone asks for "something else to do but hack & slash through repetitive quests" In WoW and almost everything that came after WoW it is standing shoulder to shoulder in front of an AH NPC and browsing ebay-like lists. The WoW and LOTRO AH work in games like eve, because there they do not break the immersion and lore. Or the ryzom solution as a compromise - but to be honest i still like the EQ bazaar the most, and the EQ bazaar before luclin in the EC tunnel (player run) was the best of all. I dont know how many friendships i knitted there when auctioning for crafting components like pelts or ore - in lotro i dont remember one single person i bought ore from, it was lotro-ebay. copy-pasted from WoW-ebay. A cloned concept, miles away from the EQ bazaar and lightyears away from the EQ bazaar pre-luclin. I loved the EC tunnel atmosphere, best experience in Everquest that I can ever remember. I would just like to say that the bazaar and AH are much the same, you have a lookup feature to find everything being sold, and it's at a set price (cept in WoW you can place bids, hence it being an auction). In Everquest the only stipulation is that you have to run around
alright the luclin bazaar was in EQ before WoW - so what? The two concepts are different anyway, the EQ bazaar still gives you a feel of immersion (some find it tedious) because it demands you to be online to sell stuff and not explore the world at the same time and it demands you to travel to the seller and buy it from his "shop". I call it content - this is game content everyone asks for "something else to do but hack & slash through repetitive quests" In WoW and almost everything that came after WoW it is standing shoulder to shoulder in front of an AH NPC and browsing ebay-like lists. The WoW and LOTRO AH work in games like eve, because there they do not break the immersion and lore. Or the ryzom solution as a compromise - but to be honest i still like the EQ bazaar the most, and the EQ bazaar before luclin in the EC tunnel (player run) was the best of all. I dont know how many friendships i knitted there when auctioning for crafting components like pelts or ore - in lotro i dont remember one single person i bought ore from, it was lotro-ebay. copy-pasted from WoW-ebay. A cloned concept, miles away from the EQ bazaar and lightyears away from the EQ bazaar pre-luclin.
I'll agree that one thing modern mmos tend to lack in is a sense of community like in the older games and a lack of immersion but you can take those old bazaar days and shove them because that design sucked big time. Thank god they finally installed trails to make finding people easier and that place was hell for players with lower end pcs at the time until they were able to remove other player toons so they could actually move around in that area. Most didn't man their toons once they set up shop anyways so what real immersion is there when what it really boils down to is it simply took you longer to do what you set out to accomplish? I still see people all the time asking to barter items or looking for crafted items in games while you seem to think modern ahs ruined this concept or people don't do this any more.
Besides, the ah systems in games like WoW and LotR don't break any lore. You could argue it hampers community growth and rp, not lore though. In the whole scheme of things though there are a lot more viable things you could mention that do this and really seems nitpicky to me. I can think of a lot better ways to immerse myself or rp than dealing with the way things were designed in that game in relation to selling/buying items from other players. I loved EQ but that was not one of its strengths by any stretch of the imagination least to me.
To each their own I suppose...
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Since I've been playing this game for a couple months, I can discuss it's pros and (many) cons at length and in-depth. I can do this -- and you may find this bit astonishing -- without making a single reference to WoW. I know, I know, it's hard to believe, but the two games are, in fact, separate and distinct.
Not exactly a WoW clone cause the game is so linear in areas/methods of progression.
At least in WoW you have more choice in where you can go level, heck even how since grinding isn't a terribly bad method unlike lotro which basically forces you to quest.
Either you haven't played this game in a long time or never played the game because this isn't true at all now. It was when the game first launched, of course that was the case for WoW as well, but they've added a fair share of content and zones.
As for the grinding comment, they're both quest oriented far as when it comes to leveling and suck if you're the type that likes to grind mobs for xp instead of questing so not even sure where you get that from.
The game certainly isn't as open ended as say something like VG but to say it's more linear than WoW is mind boggling. Not that I have anything against WoW because I personally think WoW is a great game within it's own right regardless of how popular it is to trash the thing amongst the "in-crowd".
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Comments
alright the luclin bazaar was in EQ before WoW - so what?
The two concepts are different anyway, the EQ bazaar still gives you a feel of immersion (some find it tedious) because it demands you to be online to sell stuff and not explore the world at the same time and it demands you to travel to the seller and buy it from his "shop". I call it content - this is game content everyone asks for "something else to do but hack & slash through repetitive quests" In WoW and almost everything that came after WoW it is standing shoulder to shoulder in front of an AH NPC and browsing ebay-like lists. The WoW and LOTRO AH work in games like eve, because there they do not break the immersion and lore. Or the ryzom solution as a compromise - but to be honest i still like the EQ bazaar the most, and the EQ bazaar before luclin in the EC tunnel (player run) was the best of all. I dont know how many friendships i knitted there when auctioning for crafting components like pelts or ore - in lotro i dont remember one single person i bought ore from, it was lotro-ebay. copy-pasted from WoW-ebay. A cloned concept, miles away from the EQ bazaar and lightyears away from the EQ bazaar pre-luclin.
yet another nub calling an mmo a wow clone.
listen noob
stop, just throw your computer out the window. you fail at life.
Games i'm playing right now...
"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com
I'll agree that one thing modern mmos tend to lack in is a sense of community like in the older games and a lack of immersion but you can take those old bazaar days and shove them because that design sucked big time. Thank god they finally installed trails to make finding people easier and that place was hell for players with lower end pcs at the time until they were able to remove other player toons so they could actually move around in that area. Most didn't man their toons once they set up shop anyways so what real immersion is there when what it really boils down to is it simply took you longer to do what you set out to accomplish? I still see people all the time asking to barter items or looking for crafted items in games while you seem to think modern ahs ruined this concept or people don't do this any more.
Besides, the ah systems in games like WoW and LotR don't break any lore. You could argue it hampers community growth and rp, not lore though. In the whole scheme of things though there are a lot more viable things you could mention that do this and really seems nitpicky to me. I can think of a lot better ways to immerse myself or rp than dealing with the way things were designed in that game in relation to selling/buying items from other players. I loved EQ but that was not one of its strengths by any stretch of the imagination least to me.
To each their own I suppose...
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Since I've been playing this game for a couple months, I can discuss it's pros and (many) cons at length and in-depth. I can do this -- and you may find this bit astonishing -- without making a single reference to WoW. I know, I know, it's hard to believe, but the two games are, in fact, separate and distinct.
Not exactly a WoW clone cause the game is so linear in areas/methods of progression.
At least in WoW you have more choice in where you can go level, heck even how since grinding isn't a terribly bad method unlike lotro which basically forces you to quest.
Either you haven't played this game in a long time or never played the game because this isn't true at all now. It was when the game first launched, of course that was the case for WoW as well, but they've added a fair share of content and zones.
As for the grinding comment, they're both quest oriented far as when it comes to leveling and suck if you're the type that likes to grind mobs for xp instead of questing so not even sure where you get that from.
The game certainly isn't as open ended as say something like VG but to say it's more linear than WoW is mind boggling. Not that I have anything against WoW because I personally think WoW is a great game within it's own right regardless of how popular it is to trash the thing amongst the "in-crowd".
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.