I'd make a flash based browser game for casual internet users like Bejeweled because it'd be more popular and make more money then any of the crap you kids are talking about.
Make a zone-based (yes zone- based) game. With distinct areas. Then get them to make distinct, compelling and creative classes. And finally add heroic quests, and desirable item quests. That's all.
Great amount of skills to choose from and form vast variations of tactics - Check
Defense/Attack based MMO :
- These settings happen daily.
- People defend castle/base whole day from mobs trying to raid it. There would be 4 gates as in 4 directions: E, W, N, S. Mobs come in waves. Waves are constant and random (random in terms of mobs strength).
- People attack castle/base that mobs defend.
- People are free to attack each other. Once they do attack, they are automatically switched to the opposing side (if the day is "defend the castle" they are switched to the attacking side). Mobs are actually (only) substitute to live players.
- At the end of the day experience is gathered in form of points which can be distributed on FASTER learning of skills (you can learn skills anyway - not bound to level since there is none.)
This is just plain concept of what game would be in general. Castles can later be changed with dungeons (if it's REALLY necessary), towns, countries, the world! I have it all in my head and paper. This would be either a total blast or no one would play it at all. Depends on realization.
Comments
This,
or i would add the team to Z-Day so we can greatly increase our development speed.
I'd make a flash based browser game for casual internet users like Bejeweled because it'd be more popular and make more money then any of the crap you kids are talking about.
lol truthpwnd.
Make a zone-based (yes zone- based) game. With distinct areas. Then get them to make distinct, compelling and creative classes. And finally add heroic quests, and desirable item quests. That's all.
No levels - Check
No grind - Check
Great amount of skills to choose from and form vast variations of tactics - Check
Defense/Attack based MMO :
- These settings happen daily.
- People defend castle/base whole day from mobs trying to raid it. There would be 4 gates as in 4 directions: E, W, N, S. Mobs come in waves. Waves are constant and random (random in terms of mobs strength).
- People attack castle/base that mobs defend.
- People are free to attack each other. Once they do attack, they are automatically switched to the opposing side (if the day is "defend the castle" they are switched to the attacking side). Mobs are actually (only) substitute to live players.
- At the end of the day experience is gathered in form of points which can be distributed on FASTER learning of skills (you can learn skills anyway - not bound to level since there is none.)
This is just plain concept of what game would be in general. Castles can later be changed with dungeons (if it's REALLY necessary), towns, countries, the world! I have it all in my head and paper. This would be either a total blast or no one would play it at all. Depends on realization.