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Sorry guys, Blizzard really does "get it"

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  • JetrpgJetrpg Member UncommonPosts: 2,347
    Originally posted by johnspartan



     
    I would have to disagree sir.



    Design philosophy can and does carry over from one game to another, from one genre to another, if made by the same company. Easy to get into, hard to master, and polished are the basic tenants of any Blizzard game despite what genre it is. Starcraft, Diablo, Warcraft, they make all of their games the same way. Easy to get into, hard to master, polished beyond comparison.



    Look at Bethesda with Oblivion and then Fallout 3. Same genre, totally different games, same design philosophy. Bioware and KOTOR 1, Mass Effect, and now the upcoming SW: ToR.



    Same design philosophy, same company. I think the comparison to how Blizzard is doing SC2 is valid, the Blizzard person in the OP article says it himself lol.



    WoW is pretty damn hardcore. Sure, there may not be naked corpse runs or full loot or strict death penalties and such, but those things are not "hardcore" they are old school. There is a HUGE difference.



    To me, hardcore is the PvP honor grind, the Arena ladders, Reputation/Faction grinds, daily quests grinds, all of what is involved in raiding... I've been playing MMOs a long time and I've never had to invest so much time and effort into a game as I have had to in World of Warcraft.



    UO and SWG were a LOT more casual. Log in, do some stuff, log out. Extremely casual. Didn't have to log in and grind mats and dailies for money and potions etc. for raiding for hours, then raid for 5-6 hours straight, and do it every day for years.



    WoW may be extremely casual in the level-up process, but at end-game it's just as hardcore if not a LOT more hardcore then any other MMO I have ever played, and I've played them all. It may not be "old school" as in too many pointless time sinks and mechanics designed to frustrate and punish, but it certainly is Hardcore in terms of time investment and involvement.



    I'd say that fits the bill perfectly for "easy to get into, hard to master, polished beyond comparison" wouldn't you? 

    A Man with some valid points.

    The one thing i have issue with is the: "hardcore is the PvP honor grind, the Arena ladders, Reputation/Faction grinds, daily quests grinds".

    None of that is hardcore, other than maybe the pvp ladder (but then agian wow's pvp is pointless so). Those are what we call time sinks , time sinks are not hardcore. Hardcore aspects of wow are the fact that you can belong to a guild that raids 6-7 nights a week for 3-6 hours. That is hardcore. Not a result of blizzards work but hardcore is the fact that you have dps, tps, and hps meters and can show others how great or bad of a player you are. (of course it is situational, but two people of the same class filling the same role can flex stats). Hardcore is a hunter and mage hitting northrend going into the first instances and  aoe duo grinding it for exp to the first boss.  There are pleanty of hardcore, 31ee7, or uber things to wow; Grinding for mats or money doesn't fall under that if you ask me. Then  agian i come from the old skool of muds were what was hardcore was doing somethign faster than should be possible, totally dominatign something, or doing somethign silly that normally people would not do (as its a good way to die, or pointless) yet acomplishing it.

    I have never thought hardcore = wasting alot of time. Being highly dedicated or devoting a lot of time maybe, but the two are vastly different.

    PS i normally raided w/o buffs (flask food) because your your leadign top 3 dps with a toon thats max dps is supposted to be in the middle or lower half of the pack, what is the point. PS. it is becuase im good , but also becuase may people in wow while good are not great or real good. And this lead support to easy to play but hard to master concept that i totaly agree with. (Still easiler to master than say DAOC, or AC)

     

    "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  • MemghostMemghost Member Posts: 37
    Originally posted by Greenie

    Originally posted by arctarus

    Originally posted by johnspartan


     what does everyone else do when they hit level 80?I hate to use sub numbers, because "sub numbers do not a good game make" but at the same time if only 20% raid but so many people play the game... they have to be doing SOMETHING right to retain that many players who aren't participating in the "end-game" content because it is too hardcore or whatever.



    Know what I mean?



    That's how I draw my conclusions anyway, dunno about the OP.



     

    The answer is re-roll.

    Alot of players that hit level cap, will re-roll and also do dailies with their main. There's 10 class to play and that's a ot and can keep players for quite some time.

    That's why the failure of other mmo is they fail to see how WoW design their class, their world, their quest, the detail that Blizz put in etc...

    Im really wondering, those devs of other companies, do they still play mmo anymore? Or their last mmo is UO or EQ?

     

    People reroll alts in almost every game they play, it's not unique to wow and what exactly is it that makes wow classes so spectacular?  Personally I found wow's classes completely uninspiring.  Give me a bard or shaman in daoc, stalker or defender in coh , or a shaman and witch hunter in war. 

    People continually talk about wow and their quest system is so much better.  You know what I've found, the mechanics are exactly the same as any other game.

    Quests:  Go kill x mobs, deliver a letter, talk to a guy, fish, cook, travel alll over.    Just because wow has people addicted to doing daily quests like gerbils to the dinner bell doesn't make it better, it just means people are easily manipulated to punching the clock for a few gold.

     



     

    All true, but I would rather a game keep my interest without the need to roll alts although in this day of gaming I'm not sure if it's even possible anymore to get that much content and diversity in a game.  I think the hardest part is making thousands of players feel like their character has an impact on the entire game world.  Some deep storylines and questlines can do it in a sense but only for so long.

    I think too many players find comfort in boring quests (or actually like the kill x mobs quests...) and it's become a backbone of too many MMO's to deal with the "grind"

    The game that can eliminate the grind all together and mix some of the best parts of what people are looking for is the only game that has a chance to possibly break the mold so to speak and dethrone WoW in it's current state.

    Fight my Brute Clicky!!
    Memon 40 WH War-PT

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