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DAOC 2? or just a re-release

So, if DAOC were to be released today with the shrouded isles expansion and catacombs (but no Atlantis) how do you think it would fare against the current gen mmos?

I, personally, would play in a heartbeat.  If not for the destruction of the old frontiers and the desertion of the world by most of my friends, I would probably still be playing the game anyway.

The pinnacle of my mmo experience was during the short but awesome time when I was subscribed to DAOC and Planetside concurrently.  Player vs. player was never and probably will never be as fun in any game than it was in those two.

 

I know that if a DAOC 2 were to every come out, it would pale in comparison to the memories of the original...but I still dream.

http://steamcommunity.com/id/darksider
I don't use xfire anymore.
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Comments

  • MardyMardy Member Posts: 2,213

    Without an engine revamp and graphical upgrade, and improvements to the interface/controls, it won't fare well against today's MMO's.  It would attract ex-DAOC players back in for a short while, but then the excitement will just fade much like what happened with the "classic" servers.

     

    So it would get a spike in population for sure, but it probably can't sustain it as you asked how it would fare against current MMO's.  Personally I would play DAOC right now if 2 conditions are met:

     

    1.  More people are playing it so there's plenty of action in RvR

    2.  They upgrade/improve the interface & controls.  I never did like the controls of DAOC, how you strafe, etc.. even back in the days.  If they don't improve on that, I can't see myself playing it again.

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • darksider27darksider27 Member Posts: 44

    You are probably right.

     

    PS. Your game history looks like mine minus a few indie titles/betas and Planetside.

    http://steamcommunity.com/id/darksider
    I don't use xfire anymore.
    I <3 Steam =D
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  • vistakahvistakah Member Posts: 118

    Even if they released with early on rule sets and experience rates i honestly don't think game interest would explode. I love this game and still play it but its not the same. The player base is not as mature, the game personality isn't the same since they've dumbed pretty much everything down.

    I did 40 levels recently in a couple days when it took me months when the game came out to get one toon to 50. Grouping in general slows your leveling rate down as i no longer see group bonuses like days of old. MMO's are flooded by kids these days. I've got nothing against them but they kind of take away from the old school experience of DAOC when most players were 25+ years or older. Their really is no social element for new players.

    I will say this. Even in this day and age and although dated its probably the best designed PVP game in existance. Again this was one of the few games designed with PVP in mind to begin with.

  • MardyMardy Member Posts: 2,213

    It's the best RvR game, I agree.  Best PvP?  No, I give that to AC1  

    EQ1-AC1-DAOC-FFXI-L2-EQ2-WoW-DDO-GW-LoTR-VG-WAR-GW2-ESO

  • locfordlocford Member UncommonPosts: 28

    I really wanted to like this game again and a few times the magic was there. That is, I found some people to group with and it was a blast. I know the main focus of the game is RvR and I dont tink I have ever been that great at it. I might have been convinced to resub, but after playing several new games, the interface is so far behind other games. For example, why is traveling from one point to another a multi stiep process? When I want to sell stuff, why cant the interface bring up a list of my items and let me sell from there? Why isnt there access to a browser window in game?  Since I am only playing the trial perhaps there are answers to these qauestions, but the game sure does not make it easy to find answers.  For all of you who are still fighting it out in RvR, I applaud you, there has never been a rush like the one I had from taking a Keep or capturing a Relic item. Good luck guys and gals.

     

    LOC

  • warchantwarchant Member Posts: 69

     A re-release would not do much for the life of DAOC imo. It's a situation where the population doesn't want to return until the population has already returned. Catch 22 for the loss.

    Also, the myriad bandaids which have been implemented to quell the frustrations of the fan base over the years have changed combat in RvR ( especially keep siege ) dramatically. To me it feels much more restricted, something you would have to see to really appreciate.

    DAOC 2? That I would really like to see but only if the spirit of the game and specifically the RvR system is loyal to DAOC tradition. I really wanted to see WAR bring in the spiritual successor to DAOC's RvR but the mechanics of WAR were a total disappointment. Of course they quickly explained that WAR was never meant to be DAOC 2.. but the DAOC RvR system is the finest example of PvP I have ever witnessed and to abandon the dynamics of that system was a major foible imo.

  • tboxtbox Member Posts: 372

     

     

    I enjoyed Daoc a lot, I also enjoyed EQ 1 a lot.  Would I enjoy them now  I doubt it.   I am much more into less grind and more character skill customization then I was back them. Mostly due to my age and being spoiled by Shadowbane and Guildwars character skill customization options. I do not think Warhammer was the evolution of Daoc formula either.

     
  • Loke666Loke666 Member EpicPosts: 21,441

    I think it would need a lot more revamping that just that.

    But still, I would probably be able to have 300-500K subscribers. I don't see it having more however, the original didn't and it won't interest the Wow crowd.

    If I was the boss of Mythic however I would fix WAR instead. The original plans for WAR was actually good. Fixing those things and making a third faction would still be a lot cheaper than a total remake of DAoC.

    WAR has a great lore and the IP have millions of fans, it is sad that WAR was so much worse than Daoc. Fixing that game and putting in the good ideas from Daoc still have the potential to get most customers.

    But to be honest I am not sure if Mythic have the money and staff to do either. Maybe will they just fade with WAR and Daoc. They deserved better but gambled all on a game and then cut the funding and released it with only half of what it should have had. That is how you kill yourself.

  • DuvandDuvand Member Posts: 33

    I recently went back to DAOC to see what had changed, and the experience was fantastic.

     

    About me, I'm a Teacher 41, and have played every single MMORPG out there <the usual boast>, even the new AION being released this month.

    Letter to Mythic...

    What has been done with DAOC recently is absolutely fantastic, the Graphics are breathtaking, the Missions and Crafting system, as well as the new tutorials and maps, are outstanding. The reason for this praise is that I originally played DAOC in the UK many years ago, and after WOW WAR and Conan came out, I thought it might die due to lack of support, and inferior game mechanics. I find that in the USA the figures are very healthy and growing, so much so, you are increasing the population level cap. I think there is a pattern here, and a Golden opportunity to increase revenue with DAOC. I would not have said this a few years ago, as I returned to DAOC many times to see what had changed, but this time you’re getting it right.

    Why is that so? And here are the reasons ...

    1. The immersion in DAOC is very realistic, and relates to History/Mythology in some way, older casual players like this aspect. WOW and other MMO's are set in heavy fantasy that older gamers find childish, immature or just don't relate to. I played WOW for years, due to the fact that the game mechanics were better than DAOC, I couldn't care less about the made up Lore of WOW.

    2. The Landscape and Boat rides etc, are beautiful with the new textures. I could explore DAOC for days, as would many other casual gamers of my age, who prefer to explore, so the more points of interest there are the better, and if shown on the map as well so we can find them...excellent.

    3. Dare I say it, but DAOC is now becoming better then WAR <ducking>.

     

    DAOC 2 if marketed correctly would be a Winner, if only dreams came true lol.

     

    If not...then DAOC would need an update to incorporate...

     

    1. Take the good aspects from WAR and WOW and keep putting them in DAOC.

    2. You don't seem to have a key mapping system for the spell casting task bar, this can be a game breaker, as most MMO's players these days want to cast spells from the keys they choose.

    3. Easy Macro tab, again MMO players like to automate some actions, e.g. spell one followed by spell two. At the moment I have to click or press number 2 followed by number 1. I would like to either map these to easy reach keys or automate them to one key, if I wanted a work out I'd go to the Gym <lol>, I play MMO's to relax and have fun. This is the expected norm in MMO’s now.

    4. Keep developing methods to increase the speed of leveling, as most casual MMO players are no longer interested in the GRIND, as they have done that in many other games, and it is has now become another game breaker.

    5. Generally decrease the number of mobs and spawn rates around areas that you know people will be exploring, e.g. points of interest or short cuts between areas. If that is difficult or you want to keep them for effect, then make the mobs passive, with the odd aggressive (I'll attack them if I want, choice is the key here). One of the major gripes I had with DAOC and now WAR is that there are far too many aggressive mobs that spawn in seconds, it defeats the purpose of killing them, and is infuriating to the point of leaving the game.

    6. When casting, being hit should not stop me casting the spell. Wow got this so right with the knock back effect, and you should adopt the same. I know it's realistic in DAOC, but to be honest if I wanted it realistic, I should be able to kill mobs with one stab of my sword.

    7. More voice over’s on the Missions, like the tutorials.

    8. Keep improving the map to make it bigger (whole screen) and more accurate, with lots more content.

    9. Up to date graphics animation on Mobs&Avatars (e.g. A lynx cat will walk or Run, not slide around. A Bandit should look like he’s fighting not standing like a manikin etc)

     



    The last three are more requests really; some posters may disagree with some of the above points, but I so wish to bring back DAOC, after playing it recently, it really was the best RVR MMO every devised, and to get the population up we need to cater for the masses, and I apologie to the old school style player.

     

     

  • ChannceChannce Member CommonPosts: 570

    They would have to make it so I didnt need a second account for a buff bot.  I remeber when I hated having to run ML's in ToA, but after they dumbed it down so much i kind of miss it, the old way.  It was hard yes, it was a pain yes, but something about having to work so hard for something was cool.

    DAoC had so many fun times for me (played 6 straight years, almost every day), but I dont know if a DAoC 2 would be better.  I thought WAR was going to eclipse DAoC, but we all know how that went.

    When I said i had "time", i meant virtual time, i got no RL "time" for you.

  • ShalandarShalandar Member Posts: 51
    Originally posted by vistakah


    Even if they released with early on rule sets and experience rates i honestly don't think game interest would explode. I love this game and still play it but its not the same. The player base is not as mature, the game personality isn't the same since they've dumbed pretty much everything down.
    I did 40 levels recently in a couple days when it took me months when the game came out to get one toon to 50. Grouping in general slows your leveling rate down as i no longer see group bonuses like days of old. MMO's are flooded by kids these days. I've got nothing against them but they kind of take away from the old school experience of DAOC when most players were 25+ years or older. Their really is no social element for new players.
    I will say this. Even in this day and age and although dated its probably the best designed PVP game in existance. Again this was one of the few games designed with PVP in mind to begin with.

    I strongly agree with that statement.  And I miss it.  I want to go back still...big hole left and nothing on the market to fill the void atm.  Sad.

  • ShalandarShalandar Member Posts: 51
    Originally posted by Duvand


    I recently went back to DAOC to see what had changed, and the experience was fantastic.
     
    About me, I'm a Teacher 41, and have played every single MMORPG out there <the usual boast>, even the new AION being released this month.
    Letter to Mythic...
    What has been done with DAOC recently is absolutely fantastic, the Graphics are breathtaking, the Missions and Crafting system, as well as the new tutorials and maps, are outstanding. The reason for this praise is that I originally played DAOC in the UK many years ago, and after WOW WAR and Conan came out, I thought it might die due to lack of support, and inferior game mechanics. I find that in the USA the figures are very healthy and growing, so much so, you are increasing the population level cap. I think there is a pattern here, and a Golden opportunity to increase revenue with DAOC. I would not have said this a few years ago, as I returned to DAOC many times to see what had changed, but this time you’re getting it right.
    Why is that so? And here are the reasons ...
    1. The immersion in DAOC is very realistic, and relates to History/Mythology in some way, older casual players like this aspect. WOW and other MMO's are set in heavy fantasy that older gamers find childish, immature or just don't relate to. I played WOW for years, due to the fact that the game mechanics were better than DAOC, I couldn't care less about the made up Lore of WOW.  I agree
    2. The Landscape and Boat rides etc, are beautiful with the new textures. I could explore DAOC for days, as would many other casual gamers of my age, who prefer to explore, so the more points of interest there are the better, and if shown on the map as well so we can find them...excellent.  This contradicts #4.  You can't have both.
    3. Dare I say it, but DAOC is now becoming better then WAR <ducking>. 
     
    DAOC 2 if marketed correctly would be a Winner, if only dreams came true lol.  Mythic never really marketed DAoC well to begin with.  It was something I never understood. (I work in advertising).
     
    If not...then DAOC would need an update to incorporate...
     
    1. Take the good aspects from WAR and WOW and keep putting them in DAOC.  NO  Take the quest format from better written games like the Elder Scrolls lore, Baldur's Gate, <insert your fav game here>.  WoW's quests in the beginning were interesting, but rapidly became dumb/repetitive.  The lore/history behind Camelot, the Celts, and the Norse mythology has actual weight behind it, which is why it is so compelling in the game.
    2. You don't seem to have a key mapping system for the spell casting task bar, this can be a game breaker, as most MMO's players these days want to cast spells from the keys they choose.
    3. Easy Macro tab, again MMO players like to automate some actions, e.g. spell one followed by spell two. At the moment I have to click or press number 2 followed by number 1. I would like to either map these to easy reach keys or automate them to one key, if I wanted a work out I'd go to the Gym <lol>, I play MMO's to relax and have fun. This is the expected norm in MMO’s now.  2 and 3 could be one point.  I agree the key mapping in DAoC was tough.  One of my main characters was Snow, an RR7 Briton minstrel...keeping track of all the key binds and swapping them out was a nightmare.
    4. Keep developing methods to increase the speed of leveling, as most casual MMO players are no longer interested in the GRIND, as they have done that in many other games, and it is has now become another game breaker.  Here is where I strongly disagree with you.  Like you, It  took me nearly 5 months to level my first character to 50 when the game came out.  Now you can do it in a weekend.  Why?  Just to attract the new kiddies from WOW who like everything easy.  The game haas so much content, and so much to explore there is no rush to lvl 50.  The BGs teach rvr to new players, and were good training grounds for my guild for lvl 50 rvr, particularly the lvl 40 one before they made the change to where you can now go to bgs right up until 50.  Building a proper rvr suit was a science, and something I taught in my guild.  Im sure you get the gist of what I mean, though I'm leaving out so much.
    5. Generally decrease the number of mobs and spawn rates around areas that you know people will be exploring, e.g. points of interest or short cuts between areas. If that is difficult or you want to keep them for effect, then make the mobs passive, with the odd aggressive (I'll attack them if I want, choice is the key here). One of the major gripes I had with DAOC and now WAR is that there are far too many aggressive mobs that spawn in seconds, it defeats the purpose of killing them, and is infuriating to the point of leaving the game.  Here is where incorporating ideas from other games comes into play.  Thing is, this was how pve was handled in the other 2nd gen MMOs of the time and it was never updated.  Some of the mobs have had their aggression radius adjusted over the years, but other than that not much was done except bugs worked out.  I don't have a problem with it though having a mob spawn on top of you is annoying and doesn't do anything for the immersive aspect.
    6. When casting, being hit should not stop me casting the spell. Wow got this so right with the knock back effect, and you should adopt the same. I know it's realistic in DAOC, but to be honest if I wanted it realistic, I should be able to kill mobs with one stab of my sword. I think its fine.  The game is built for RvR, not pve, so the same mechanic is in place, is realistic (relatively), and should remain.
    7. More voice over’s on the Missions, like the tutorials. Meh
    8. Keep improving the map to make it bigger (whole screen) and more accurate, with lots more content.  There are well done player maps that you can download and use.


    9. Up to date graphics animation on Mobs&Avatars (e.g. A lynx cat will walk or Run, not slide around. A Bandit should look like he’s fighting not standing like a manikin etc)  Only so much can be done with an outdated engine maintained by a skeleton crew. 

     


    The last three are more requests really; some posters may disagree with some of the above points, but I so wish to bring back DAOC, after playing it recently, it really was the best RVR MMO every devised, and to get the population up we need to cater for the masses, and I apologie to the old school style player.

     
     

    I like most of your ideas.

     

  • DuvandDuvand Member Posts: 33
    Originally posted by Shalandar

    Originally posted by Duvand


    I recently went back to DAOC to see what had changed, and the experience was fantastic.
     
    About me, I'm a Teacher 41, and have played every single MMORPG out there <the usual boast>, even the new AION being released this month.
    Letter to Mythic...
    What has been done with DAOC recently is absolutely fantastic, the Graphics are breathtaking, the Missions and Crafting system, as well as the new tutorials and maps, are outstanding. The reason for this praise is that I originally played DAOC in the UK many years ago, and after WOW WAR and Conan came out, I thought it might die due to lack of support, and inferior game mechanics. I find that in the USA the figures are very healthy and growing, so much so, you are increasing the population level cap. I think there is a pattern here, and a Golden opportunity to increase revenue with DAOC. I would not have said this a few years ago, as I returned to DAOC many times to see what had changed, but this time you’re getting it right.
    Why is that so? And here are the reasons ...
    1. The immersion in DAOC is very realistic, and relates to History/Mythology in some way, older casual players like this aspect. WOW and other MMO's are set in heavy fantasy that older gamers find childish, immature or just don't relate to. I played WOW for years, due to the fact that the game mechanics were better than DAOC, I couldn't care less about the made up Lore of WOW.  I agree
    2. The Landscape and Boat rides etc, are beautiful with the new textures. I could explore DAOC for days, as would many other casual gamers of my age, who prefer to explore, so the more points of interest there are the better, and if shown on the map as well so we can find them...excellent.  This contradicts #4.  You can't have both.
    3. Dare I say it, but DAOC is now becoming better then WAR <ducking>. 
     
    DAOC 2 if marketed correctly would be a Winner, if only dreams came true lol.  Mythic never really marketed DAoC well to begin with.  It was something I never understood. (I work in advertising).
     
    If not...then DAOC would need an update to incorporate...
     
    1. Take the good aspects from WAR and WOW and keep putting them in DAOC.  NO  Take the quest format from better written games like the Elder Scrolls lore, Baldur's Gate, <insert your fav game here>.  WoW's quests in the beginning were interesting, but rapidly became dumb/repetitive.  The lore/history behind Camelot, the Celts, and the Norse mythology has actual weight behind it, which is why it is so compelling in the game.
    That is even a better idea...I like that :-)
     
    2. You don't seem to have a key mapping system for the spell casting task bar, this can be a game breaker, as most MMO's players these days want to cast spells from the keys they choose.
    3. Easy Macro tab, again MMO players like to automate some actions, e.g. spell one followed by spell two. At the moment I have to click or press number 2 followed by number 1. I would like to either map these to easy reach keys or automate them to one key, if I wanted a work out I'd go to the Gym <lol>, I play MMO's to relax and have fun. This is the expected norm in MMO’s now.  2 and 3 could be one point.  I agree the key mapping in DAoC was tough.  One of my main characters was Snow, an RR7 Briton minstrel...keeping track of all the key binds and swapping them out was a nightmare.
    4. Keep developing methods to increase the speed of leveling, as most casual MMO players are no longer interested in the GRIND, as they have done that in many other games, and it is has now become another game breaker.  Here is where I strongly disagree with you.  Like you, It  took me nearly 5 months to level my first character to 50 when the game came out.  Now you can do it in a weekend.  Why?  Just to attract the new kiddies from WOW who like everything easy.  The game haas so much content, and so much to explore there is no rush to lvl 50.  The BGs teach rvr to new players, and were good training grounds for my guild for lvl 50 rvr, particularly the lvl 40 one before they made the change to where you can now go to bgs right up until 50.  Building a proper rvr suit was a science, and something I taught in my guild.  Im sure you get the gist of what I mean, though I'm leaving out so much.
    ok 5 months for you lol 12 months for me, and ooo how I hated that 24 hour GRIND stint I did at that famous Hib spawning point where you had to go on a waiting list, just to ding your 50 from 49.  It was like a childhood trauma I never wish to experience again.  I agree that one weekend to 50 is far too quick, but if it's evenly paced with lots of content and quests, then a couple of months is acceptable <ducking>.  One thing I totally disagreed with though was the /level 30 thingie, learning your class was so much part of the original game that /level kinda ruined it, why not +50% exp bonus or something like that would have been better, I'm no dev of course lol.
    5. Generally decrease the number of mobs and spawn rates around areas that you know people will be exploring, e.g. points of interest or short cuts between areas. If that is difficult or you want to keep them for effect, then make the mobs passive, with the odd aggressive (I'll attack them if I want, choice is the key here). One of the major gripes I had with DAOC and now WAR is that there are far too many aggressive mobs that spawn in seconds, it defeats the purpose of killing them, and is infuriating to the point of leaving the game.  Here is where incorporating ideas from other games comes into play.  Thing is, this was how pve was handled in the other 2nd gen MMOs of the time and it was never updated.  Some of the mobs have had their aggression radius adjusted over the years, but other than that not much was done except bugs worked out.  I don't have a problem with it though having a mob spawn on top of you is annoying and doesn't do anything for the immersive aspect.
    Ok I see your point, but after 20 gravestone runs (all costing exp), and no hope of getting through the trash mobs to get to your goal of that one named mob you need for your quest, is very disheartning, If you go to the tutorial sections of DAOC presently, you can see where new comers have left the game, for this very reason, it's always the same place where there are loads of graves, next to an infinite number of trash mobs, and the people have just left the game in frustration without praying. another example is when one of these mobs spawned instantly on me, it chased me for miles, and did not give up til I was dead, to get to my grave involved fighting through more infinite trash mobs and the cycle continues grrrrrr
    6. When casting, being hit should not stop me casting the spell. Wow got this so right with the knock back effect, and you should adopt the same. I know it's realistic in DAOC, but to be honest if I wanted it realistic, I should be able to kill mobs with one stab of my sword. I think its fine.  The game is built for RvR, not pve, so the same mechanic is in place, is realistic (relatively), and should remain.
    Ok here's the scenario, I'm a caster I walk for 30 minutes around the BG, I get jumped by a night shade who no doubt has a buffbot hiding behind a tree nearby, and now because he is attacking me I can't cast a spell, this is very unfair from my point of view, being cannon fodder for stealthed classes is no fun at all, and to be frank very unbalanced for pvp.  I like my caster I want to fight back, that mechanic needs serious changing.
    7. More voice over’s on the Missions, like the tutorials. Meh
    8. Keep improving the map to make it bigger (whole screen) and more accurate, with lots more content.  There are well done player maps that you can download and use.
    Yes agreed, but have you tried the AION map system? now that is excellent.  DAOC originally would have you looking for ages to complete a quest "now where was North again", and yea thats great for map reading etc, but I have a family now and have limited time, DAOC's new map system sends you in the right direction with it's red dots, but you still have to work out what to do when you get there which I like by the way, However alot of the old quests don't appear on the new map system it seems, so back to square one.  it's just that DAOC quests are great, but so spread out, not like wow's leveled areas with quest hubs, that DAOC should have a better map system for quests etc.


    9. Up to date graphics animation on Mobs&Avatars (e.g. A lynx cat will walk or Run, not slide around. A Bandit should look like he’s fighting not standing like a manikin etc)  Only so much can be done with an outdated engine maintained by a skeleton crew. 
     
    very true, thats why DAOC 2 would be fantastic, to be honest I'm more excited reading about the patches coming out for DAOC recently then I am about playing AION.  So to me it shows the longevity of DAOC is still very strong amongst many fans :-)

     


    The last three are more requests really; some posters may disagree with some of the above points, but I so wish to bring back DAOC, after playing it recently, it really was the best RVR MMO every devised, and to get the population up we need to cater for the masses, and I apologie to the old school style player.

     
     

    Thanks for reading my Post

     

     

     

  • ShalandarShalandar Member Posts: 51

    You are welcome. :)

     

    As far as number 6, if you are out and about the BGs or the frontiers alone as a caster, you deserve to have your ass handed to you by a nightshade, buffbot or not.  I played the archer and assassin classes for a long tme, long before the crappy archer "fix"  that ruined the experience for me and was one of the dumbed down things Mythic did to make one of the hardest classes inot one of the easiest.

     

    It should be hard to solo in a game made for grouping.  Particularly in the RvR aspects.

     

    Good ideas though.

  • DuvandDuvand Member Posts: 33
    Originally posted by Shalandar


    You are welcome. :)
     
    As far as number 6, if you are out and about the BGs or the frontiers alone as a caster, you deserve to have your ass handed to you by a nightshade, buffbot or not.  I played the archer and assassin classes for a long tme, long before the crappy archer "fix"  that ruined the experience for me and was one of the dumbed down things Mythic did to make one of the hardest classes inot one of the easiest.
     
    It should be hard to solo in a game made for grouping.  Particularly in the RvR aspects.
     
    Good ideas though.
     
    Ok as a caster walking alone is kind of asking for it, but at least make it a fight.  With many MMO's level/population and time zone depicted that sometimes you were more alone then others, but what would you prefer have varied targets to try and kill, or as what was happening in the low level DAOC bg's we are all stealthers spending hours chasing shadows "I'm sure I saw a shade there, wait there he is, no wait he's gone" lol.  I do aggree that the fix of the Ranger was a bad idea, as it was fun trying to find the sniper who just killed me in the BG, but come on, you Rangers ruled the BG's, along with the class that put everyone to sleep for half an hour lol.
     
     

     

  • DuvandDuvand Member Posts: 33
    Originally posted by Vinterkrig


    daoc's glory days were amazing, i've come back time and time again, and had less and less fun each time
    the game has been made easier and easier over the years ( still love that casting gets interupted unless moc'd unlike all these new pos games)
    i know many people finally got past r5 when they made the rp boosts, congratz
    but as someone who played in gank squads for years, been there done that, healers, tanks, stealthers, casters.. played it all, rolled 40 + man zergs with 8, killed fgs + naked and kept em stuck at the pk
    all that needs to be done is a company needs to make a game that doesn't kiss carebear ass
     
    :D
     
    You could have both you know, carebear PVE and hardcore PVP this would appeal to the masses and take a nice few million subscribers from WOW.  DAOC needs a high population to be successful.

     

  • DuvandDuvand Member Posts: 33
    Originally posted by Vinterkrig

    Originally posted by Duvand

    Originally posted by Vinterkrig


    daoc's glory days were amazing, i've come back time and time again, and had less and less fun each time
    the game has been made easier and easier over the years ( still love that casting gets interupted unless moc'd unlike all these new pos games)
    i know many people finally got past r5 when they made the rp boosts, congratz
    but as someone who played in gank squads for years, been there done that, healers, tanks, stealthers, casters.. played it all, rolled 40 + man zergs with 8, killed fgs + naked and kept em stuck at the pk
    all that needs to be done is a company needs to make a game that doesn't kiss carebear ass
     
    :D
     
    You could have both you know, carebear PVE and hardcore PVP this would appeal to the masses and take a nice few million subscribers from WOW.  DAOC needs a high population to be successful.

     

     

    it never had a high population to begin with, i mean it was what 3-4 k per server, i mean overall the game was very healthy, but server sizes were a lot smaller then current new games

    and no, they can't have it appeal to both, because new age appeal is casters/healers that can spam threw being wacked/casted on, DAOC was about kiting, learning to counter and building legit templates (not this garbage sets of armor bs)

    CC is QQ'd about by the masses, pretty much because they're bad (common between MLs, RAs and Demezz .. you are gonna cry?) the only thing that may have been a bit much was the AE-stun from mid healers (and I didn't find it to be a problem) and the st caster stuns on hib casters was uber OP'd

    still, I could hang with all of that, but the game is just so easymode now . i logged in a year or two ago, and i saw REALLY REALLY bad zerg leaders, that were awful at the game almost r20, give me a break... they couldn't even hit R5 back in the old school days

     

    Even with the figures we had at peek times, it took alot of people, practice and learning to take a keep, let alone a Relic (and that was all of the Hib population on my server, it was hard rouseing the masses when the opposition outnumbered you), each server seemed to have a top heavy pop for each realm, and you could see that by who had most of the relics most of the time.  I never even reached the levels of advancement you did, but I still thought DAOC was brillliant, even though on the raids, I got killed time and time again, and hadn't a clue what I was doing (slight exaggeration).  The inbetweeners like me, who like carebear pve and will give hardcore pvp a go, are a large chunk of wow's 14 million or so.  From my perspective DAOC is being wasted, as even now it is far superior then WOW & WAR in alot of ways.

    As to people having r20 now, the only correlation I can give is Half-Life Team Fortress original, All same equipment and different classes, still a whole lot of fun, cause in the end that sniper kills me cause he is better skilled, rather then better geared, and yea I got it easy, but my time is limited and I want to run along with you on your raids, not make your tea and biscuits.  The only time I aggree with epic items is in PVE or titles or special mounts rewards etc, something to be proud of for all the hard work you put in, but not to put you at an extreme advantage, that just because I have a family, I can't enjoy pvp too in a game I like.

    On the aspect of Zerging, and this did happened alot in DAOC from what I recall, unequal grp size is only fun when your the one in the bigger grp, and if casters get whacked and can't cast, they usually choose the class that does the wacking and hence no variety, however if in big zerging grps of relative equal number, then yea casters need to stay behind and be protected, but when is that going to happen in DAOC now?

    What I'm trying to show, is that 14 million shows that people want to play MMO's and not kiddies either, make DAOC more universal, and I think it can please both sides, but then only to a certain degree.  Developers are trying to copy wow, when they should be going back to DAOC and saying this is a great game, how can we get a great population...DAOC 2 maybe? One server all merged? and because this game has been around so long how can we get the newcomers to PVP with the old school, and have a blast like we did before, I'm no dev but I'd love to see it happen.

  • warchantwarchant Member Posts: 69

    Macro's? Seriously?

    Is it so much to ask that a player might have to use some on the fly judgement and some timing to be successful?

    If you find it hard to press "2" and then "1" I will say a prayer for you tonight, lol.

    Sorry, but I could not pass that up.. no wonder half the nation is fat as hell. We are to lazy to press a few keys!!!

    Please make the game automatic for us.. we can't eat pizza and cheeseburgers while pounding a beer a milk shakes at the same time, if we have to be bothered to PLAY a damn game ourselves!!!!

    LOLOLOLOLOLOLOLOLOLOL

  • DuvandDuvand Member Posts: 33
    Originally posted by warchant


    Macro's? Seriously?
    Is it so much to ask that a player might have to use some on the fly judgement and some timing to be successful?
    If you find it hard to press "2" and then "1" I will say a prayer for you tonight, lol.
    Sorry, but I could not pass that up.. no wonder half the nation is fat as hell. We are to lazy to press a few keys!!!
    Please make the game automatic for us.. we can't eat pizza and cheeseburgers while pounding a beer a milk shakes at the same time, if we have to be bothered to PLAY a damn game ourselves!!!!
    LOLOLOLOLOLOLOLOLOLOL

     

    Obviously a very well thought out response, I said macro's not automate the game for me.  Although a game should be entertaining enough, not to worry about my physical dexterity, and if I can play the keyboard like a piano.  There is also the very obvious point that alot of people have either RSI,  Arthritis or Physical needs that prevents them from benefiting from your prayers, but hey keep that attitude up and I'm sure the realm population will fill up in no time.

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