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I would like to see Alganon get pushed back some more to polish it out some more. Because a main problem of the MMORPG genre is the fact that most Developers release unfinished games, and expect the community to just deal with it. These games usually flop and fail.
Please rethink your launch!
Please Release the game once the PvP is finished. And the End Game is Finished. Less Bugs, and errors also.
The game needs End Game and PvP!
Finish out at least 2(3v3) to 3(4v4) more races.
Also finish out at lease one more Melee Class, and Healer class.
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IMO pushing back the game till is complete, shows that the developers are looking for success. Just look at Warhammer. Currently, Alganon is looking like Warhammer. Cut Classes, unfinshed End game, ext.
If Mystic had pushed the game back to polish it some more, then maybe people would have gave it a chance. Games like this always get judged when they first step through the door.
As my History teacher said "History doesnt repeat History, People Repeat History"
They are going down the same path (War, VG, AoC, DF) all went throught, and thats releaseing a unfinished game and expect people to play for a beta.
the game already has negative talk about ripping off WoW, does it really need people to add on to this that the game is Unfinshed like (War,VG, AoC,Df)?
PvP is a major standpoint in Faction based MMORPGs now days. Look at all the people that screamed for War's Hype, or the people that populate EvE. They want PvP. WoW's PvP is one of the main things that kept that game alive, since as Blizzard's Stats showed, Less then 10% of the population of WoW ever even made it to BT to fight Illidan for crying out loud. What you think those people were doing then? PvP Battle Ground Grinding! People Like PvP. Some Like Hardcore, while some like Casual, but what they both have in common, is they play and like PvP. So if you can find a blance point in the middle, then your PvP could be the backbone of this game.
End Game PvE is also very Important. Dont Skip out on this. Just look at what happen during Warhammer's Launch!! People cried out that there was nothing to do once they hit max lvl. Same thing with AoC.
As you should learn from AoC and WaR,,,, You cant just focus on the starter areas, and beginner quest, and think that will hold your playerbase. Players grow out of the early quest system. Once they done, then What is left to do? Think about that for a second. Both Warhammer and AoC's developers missed this point, and both have failed. If you focus on early quest, then what will be left for players that make it past the early stages(levels)?
End Game is very important. And without PvP in your game, the End Game will be a even more Focus. (See Why I said you should wait till the PvP is ready now?)
Comments
I don't think it will matter if they push it back or not at this point. If you look at other threads, people have already written this game off as a "WoW-clone" (well deserved, I might add) with less content and more bugs. They also want you pay the standard MMO pricing model for it. Why would people pay for a really bad knock-off if they can get the real deal for the same price? Makes no sense. There is also a f2p WoW knock-off called Runes of Magic, which has more content than this game has.
I realize it''s an indy company, but if they're going to make a "WoW-clone" and have the same pricing model, then they need to offer a better experience than the original, or offer something unique that the original doesn't have. I don't think the study system is enough to differentiate it.
No don't push the game back. In fact, dont release it at all. Alganon is an insult to the MMO players and in the genre in general. Comparing it with War and AoC (even in their worst times) is tragic at least. Asking money for this game is even more ridiculous. Not only it is a wow ripoff (which is something i can live with), its a REALLY REALLY BAD AND UNFINISHED one. There are numerous f2p games out there which are astronomically better than Alganon . If QOL devs believe this game is going to suceed they're in for a big surprise....
My brain has 2 sides;Left and right. My left side has nothing right and my right side has nothing left...
i agree with above alganon is a piece of crap masked as a game and the fact they sent out emails asking you to preorder a game still in beta is pathetic if they wanted me to preorder for 5 bucks like at gamestop ok sure maybe but when they want the the same price as any other mmo is just weak to say the least
THEN POST THAT!!!
Show Support.
5$ a month instead. or something like that. Post it people. I wouldnt mind a new Alt MMORPG.
OP...we support games that deserve support. If you believe this game deserves support then there must be something wrong with you. Now i can speculate why QOL is in desperate need of money. It pays a lot of money in ppl hyping this piece of crap and writing good things about in the official forums. Either that or Alganon fans are retarded. I can't explain it otherwise.
My brain has 2 sides;Left and right. My left side has nothing right and my right side has nothing left...
yea they lost my support the minute they tried to bilk money out of me couldnt spent the money used on mass emails to make the game better instead of swiping everything wow has
I dont know about you, but iam tired of MMORPG developers releasing games that arent finished.
Suport the cause to stop them from making this same mistake. Even if it is a WoW clone, thats not the point. The point is, another developers is releasing a Non-finished MMORPG. You all show be mostly enraged by this (Fanboy of Alganon or Not) you should still be enraged by this. If the developers was to make a game similar to WoW, I dont mind, just as long as its Fun, and has different classes. As we seen in RoM, being a Super WoW clone is not all that bad if you can get it polished and have the classes different from WoW.
i dont disaree with that i dont want to show support thats the deal im not going to show support for a company that takes me for stupid ask you to pay fully finished prices for a totally unfinished game spam my email with it and then try to sell me thats its a good game when it is damn near exact to a game i already played and got bored of
I support the cause to stop devs from making unfinished games. Thats why i said earlier that this game should not be released at all. I recognize that MMO development is a dynamic and ongoing process but Alganon doesn't even support the basics. If paying for FUTURE IDEAS is QOL's model of thinking, then oh pls, pay me 1 euro each and in 5 years i will change the world.
My brain has 2 sides;Left and right. My left side has nothing right and my right side has nothing left...
This.
We can all bash Darkfall and Mortal Online (me included lol), but at least those Indy devs try something different and unique.
Alganon is an insult! Pure and simple!
And now they try to ripp off and scam innocent people with this pre-order hype garbage. Frigging criminal bastards!
So instead of supporting these scammers, we should try to warn as much people as possible!
Cheers
The day i lost total hope from devs was when there "amazing contest that's never been done before in any mmo" was pretty much make people buy the game and subscribe for a full year and you win, really are you that desperate now?
But how can pushing the game back for polish, be a bad thing?
OP. You are missing the point entirely. They are not saying the game needs polish. They are saying, it's past the point of no return, and no amount of polish is going to do any good.
Let me rephrase that again: they are not saying the game needs polish. They are saying that its design and vision are fundamentally failures. They are saying, the game needs to start over from the drawing board. They are saying, it doesn't matter when it is released. Not because the game is a technical and business failure (although currently it is that too) but because it suffers from lack of something essential to MMOs if not most other entertainment & business ventures: vision and planning.
I'm not even saying I necessarily agree with them. I believe David Allen and the Alganon team do have a vision for a great game. I think they are severely lacking in the planning and execution of said vision. But as to your question, I'm saying you can't spin this positive, because most of the other posters in this thread don't agree with your premise to begin with.
There have been many many mmorpg failures over the years due to releasing games buggy and unfinished. If game developers haven't learned this lesson by now, then they deserve for their game to fail like the rest.
Why should we have to point out this fact to them. They should already know it themselves.....
It kinda makes you wonder if game developers will ever learn. How many more mmorpgs have to tank before they learn their lesson. It's mind-boggling.
Currently Playing: DAOC Uthgard
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.
Yeah.. I'd have thought by now that people would realize trying to steal WoW's thunder won't work. I can understand the first wave of MMOs coming out in WoW's wake... it made a huge splash and everyone wanted to ride that wave.
However, after several of them crashed and burned and ver few of them ever reached a reasonable degree of success, you'd think people would start to re-think that strategy. Time and again, it's been proven in execution that copying WoW is not a sure shot to tons of subscription money, especially if you're not capable of creating something to WoW's level of polish.
I think David Allen had the right idea with Horizons. Not necessarily in terms of trying to make the exact same game again, but in that he came up with something unique, with its own look/style, some very interesting game mechanics (crafting in Horizons/Istaria is great) and a very flexible multi-class system. The ability to play a dragon, with its own path of development, its own form of housing "lairs" that players can build out of mountains, etc. The concept of the Withered Aegis was qutie cool. It was just a much more original, much more interesting game.
Even Istaria as it exists now is far more interesting to me "on paper" than what Alganon proposes to be. So.. David Allen *has* the imagination to come up with some very interesting things... it seems he eschewed all that in favor of jumping on the "do it like WoW" bandwagon.
Sad.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
거북이는 목을 내밀 때 안 움직입니다
When a game very obviously emulates another one's style, it's quite valid to point it out and not at all "past its prime", whether you like the game or not.
Second, you seem to completely ignore all the other obvious similarities that have been pointed out, complete with descriptions and screen-shots, in other posts.
Regardless of how people might try to spin it, the WoW comparisons are well-deserved and well-supported.
That doesn't mean "you can't like the game". But seriously... If it looks like a duck, walks like a duck and sounds like a duck... it's probably a duck. Even when questioned on it, David Allen himself doesn't deny that they borrowed heavily from WoW - he actually justifies it as "using a proven system".
The problem with his argument - as well as those who say "well WoW copied MMOs before it" - is that it's a completely disingenuous argument.
1. For WoW, Blizzard took ideas from previous MMOs that they liked, fine-tuned them, streamlined them and worked them into a more "player friendly" format that would suit their target playerbase. As such, what Blizzard did for WoW was not a direct lit-and-copy from EQ2, etc.
2. Even implementing ideas inspired by previous MMOs, Blizzard crafted the WoW world with their own style, look and feel. No other MMO (at least that I ever saw or played) looked anything like World of Warcraft, used the same texturing style, the same modeling style, etc. etc. They did not just try to copy the game mechanics and look/feel of previous games verbatim.
3. Even considering that many MMOs post WoW MMOs use a similar UI and control scheme, they at least gave their games their own look and style, from the world, to the characters, to the interface. Yes, they used "a proven system that works", but still managed to make it their own. I posted a list of screenshots in another thread demonstrating this. Alganon, on the other hand, is designed to resemble WoW not only in its controls, etc.. but in the look of its world, its graphic style, the look of its interface, and so on.
They say imitation is the sincerest form of flattery... But in a case like this, I say it's just lazy design by a developer hoping to piggy-back off the success of a more successful MMO, instead of trying to create something new and different. Again, coming from the same person who dreamed up Istaria - a far more original game in almost every way - I find it pretty sad.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
I dno maybe it's just me listening to david allen's crap too much but i think he really believes in the borrowing thing and nothing is going to change his mind, i actually think there gonna keep on copying stuff since he thinks its a good idea. I know what he's trying to aim for and do but from my personal experience he really has it wrong, i get "Is this guy really that clueless on what's going on?" thing whenever i read any of his interviews.