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December 7th Patch

Paragus1Paragus1 Member UncommonPosts: 1,741

Found HERE.

This is the first of a series of patches to fix some issues that surfaced with the latest expansion.

* Problems some players were having with spell extensions: extra damage, faster travel, and extra distance have been fixed

* Guard Tower damage has been slightly reduced

* Fix for screen shot directory in Windows 7 where it wasn't created automatically

* Fix for disabling blow effect not going away if killed while it was active

* Fix for extremely slow Rage and Dwarven Perseverance skill progression

* Fix for AOE spells going through houses

* Ship Module crafting costs reduced

* Warhulk Module crafting costs reduced

* Fix for quest log on NA1 server

* Fix for starter polearms being better than R10 weapons

* Removed output for Dummy Effect Target when getting a melee extension

* Fix for Bloodcraft and Shadecraft effect persistence

* Fixed Keen enchantment of Magic Staffs

* Fixed Feather encumbrance enchant on armor

* Fixed most clan boards problems

* Fixed some Quest Diary problems

* Reduced health on player house doors

* Generally improved monster loot

* Corrected some monster attack rates

* Balanced most monster protections

* Fixed Oathliege spawn

* General monster adjustments and balancing.

* Campfires are now craftable under woodcutting.

* Elemental Bows can no longer damage Sea Fortresses

 

Comments

  • RuynRuyn Member Posts: 1,052

    Very much needed and quick too.  Wish they didn't patch over the weekend.

  • GiblarGiblar Member Posts: 40

    Good fixes.

    Aventurine-hater since December 5, 2009

  • SgtFrogSgtFrog Member Posts: 5,001

    when are servers comming back up O_O

    image
    March on! - Lets Invade Pekopon

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