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My experience with the new LFG tool

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Comments

  • joker007mojoker007mo Member Posts: 712
    Originally posted by Phry


    its a great way of getting a group for dungeons etc. just glad the timer is only 5 mins and not longer though... seriously..  if the tank is going to be a feral druid, they should at least learn how to hold agro... watching them chase mobs around and having to rescue the healer and mages with a hunter ... is tiring.. and frustrating..  seriously considering banning druids from dungeons though....

    i played a feral druid and before the resapec where they changed all the skills around i did great at dps and tank but after the patch it screwed my feral tree and following the same stuff that i had before my druid is now a piss poor tank and a mediocre dps at best  i can say as a lvl 76  feral druid tanking was never an issue and dps was well dps just because some fool cant use his druid doesnt mean druids suck

    image

  • ScotScot Member LegendaryPosts: 24,273

    With such a new tool you will be getting some players who have hardly grouped before, but with time the overall grouping experiance of players in WoW will increase and you will have a better time with it.

  • kingtommyboykingtommyboy Member Posts: 543

    This is one of the best systems blizz has added to the game since crossrealm battlgrounds! With my dk tank it takes for about... less then a second ^^ on every moment  (24/7) to get a group for anny dungeon I want to play. And that's just GREAT! No spamming in the /lfg ('tank lfg x-dungeon'...) annymore! Thanks blizz! so it will be indeed become hard times for wow haters, cause wow has become a great game (for everyone) oke maby not anny more for hardcore players.. (I guess aion is a good way to go then). Wow just gives what the people wants  (and now THAT's smart from blizzard, a lot of developers forget they have to make games for normal players, so is wow ripping of stuff from other mmo's? probably I don't know and I don't care, like 99.99% of the wow-crowd who will never visit these forums. And when blizz rips of stuff it seems they are making it better, so the copy is actually better then the original here) And what do most people want? INDEED!!! a game that fits into their time scheme! that's something a lot of mmo devs also still don't understand. People's lifestyle don't have to fit a game. A game has to fit in someone's lifestyle. Now you trolls will think I'm a wow fanboy, well I probably am, I like the game you know, doesn't mean I'm freaking on it 24/7. I sometimes have enough of the game cause i'm playing on and off since release and I've been almost everywhere and I've done almost everything :) So I will take a break soon and I guess I'll come back in a few months. I don't know yet what game I will play during that time, maby nothing.

    -------------------------------------------------------------------
    waiting for ... nothing..

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by Scot


    With such a new tool you will be getting some players who have hardly grouped before, but with time the overall grouping experiance of players in WoW will increase and you will have a better time with it.

    Let's face it, for years now new players and alts of older players have skipped the early dungeons and learned proper group fighting techniques once they started on late game instances.    With my hunter I learned fighting in instances from Deadmines but my warrior learned tanking in Stratholme and my priest was a lousy healer till I learned the tricks of the trade running Molten Core. 

    So the people running Mauradon with the new Dungeon Finder are likely running this as their first serious instance that they were not carried through.  The new tool is bringing in a lot of people into instances who never had the time or inclanation to do them before.  Plus Mauradon is a nasty instance to do at-level even for experienced players.

    The desirable scenario is that these 'instance newbs' use the Dungeon Finder to do more instances and learn how to fight in an organized group.   In a few months we will see if it improves the general pool of dungeon seekers.

     

  • SignusMSignusM Member Posts: 2,225

    They should just call WoW Diablo now. That tool really just kills the last vestage of an MMO feel that WoW may have had. 

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by SignusM


    They should just call WoW Diablo now. That tool really just kills the last vestage of an MMO feel that WoW may have had. 

     

    That's just silly.  This tool might have streamlined a lot how people group for instances in WoW but the general dynamic has been in place since vanilla WoW days.  So any 'MMO feel' you might be basing your judgement on has been gone for years and it's silly to QQ about it now.

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Torik

    Originally posted by SignusM


    They should just call WoW Diablo now. That tool really just kills the last vestage of an MMO feel that WoW may have had. 

     

    That's just silly.  This tool might have streamlined a lot how people group for instances in WoW but the general dynamic has been in place since vanilla WoW days.  So any 'MMO feel' you might be basing your judgement on has been gone for years and it's silly to QQ about it now.

    I guess that's true, you can't really have an MMO feel with instances, so it has been gone since launch. But now they aren't even trying to hide it.

     

  • karat76karat76 Member UncommonPosts: 1,000

    Maybe I'm lucky but so far for me using the new LFG tool has lead to more talkative groups outside of guild groups. Makes things easy when questing I can run around my quest area and just queue up for a dungeon run do the dungeon and get ported back to my quest area.

  • SomeOldBlokeSomeOldBloke Member UncommonPosts: 2,167
    Originally posted by Chlodwig

    Originally posted by metalhead980


    PUGs will be PUGs.
    Nothing new.
    Want a awesome dungeon experience while leveling? try to find a leveling guild.

     

    Does not compute. I have been leveling with PUGs on my server from day one, effectively. Here as well as the other server I was at earlier. And with the occasional exception, they were pretty decent. A "bad" group was one where the tank was too stoned to notice the fight is over and kept stomping on the ground 'til the rage was gone. I had only once a really, really BAD group. In 5 years.

    And now 4 in one day.

    Something is not right here. Not right at all. Either I've been blessed so far and managed to hit twice the only servers with people who can play or ... I don't know.

    Also, and that's my other question, why does that random assignment tool invariably toss you into dungeons that you usually avoid? With good reason, I may add (well, except maybe SF, that's avoided on Alliance side mostly because it's near impossible to reach at level 20ish when you should go there).

    Then you've been lucky 95% of my PuG experience has been bad,

  • KyleranKyleran Member LegendaryPosts: 43,975
    Originally posted by SignusM

    Originally posted by Torik

    Originally posted by SignusM


    They should just call WoW Diablo now. That tool really just kills the last vestage of an MMO feel that WoW may have had. 

     

    That's just silly.  This tool might have streamlined a lot how people group for instances in WoW but the general dynamic has been in place since vanilla WoW days.  So any 'MMO feel' you might be basing your judgement on has been gone for years and it's silly to QQ about it now.

    I guess that's true, you can't really have an MMO feel with instances, so it has been gone since launch. But now they aren't even trying to hide it.

     

    This.  The destruction of the game's community and virtual world feel began a long time ago, this latest feature just accelerates the trend into high speed. 

    Its great for people who want to play a game, not so great for people who enjoy virtual worlds.

    To each his own.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • BerikaiBerikai Member Posts: 162

    I ran each of the new ICC 5 man dungeons 6-7 times over the weekend and had a blast!

    Out of all the people I grouped with,there was only a couple a$$hats.One was a healer complaining our dps was low when all 3 dps was 1800 or better.That's plenty of dps for a reg 5 man.

    Overall my experience has been A+ with the new LFG,I've met some really nice people.Imho this is one of the best addition's to the game.

  • lisubablisubab Member Posts: 670
    Originally posted by joker007mo

    Originally posted by Phry


    its a great way of getting a group for dungeons etc. just glad the timer is only 5 mins and not longer though... seriously..  if the tank is going to be a feral druid, they should at least learn how to hold agro... watching them chase mobs around and having to rescue the healer and mages with a hunter ... is tiring.. and frustrating..  seriously considering banning druids from dungeons though....

    i played a feral druid and before the resapec where they changed all the skills around i did great at dps and tank but after the patch it screwed my feral tree and following the same stuff that i had before my druid is now a piss poor tank and a mediocre dps at best  i can say as a lvl 76  feral druid tanking was never an issue and dps was well dps just because some fool cant use his druid doesnt mean druids suck

    Hmm you cannot be serious?

    Our guild has one of each tank, druid, paly, warrior, DK.  They all cleared 25ToC, and we now 1 shot everything under 1 hour.  How come druid is bad?  I have a druid tree, I always hold top position in the heal meter, tho the heal meter is useless as anything indicative.

    Ok if you have issues playing that, go check the top guilds in any server, look at their druids and their acheivements.  Seem people are doing well.  Yes after every patch you might have to change your playstyle.  That is bad?  If you do not want to change your style, then do not play MMO.  MMOs change, all the time.

    In vanila day, a druid tree is always a second rank healer when you do not have a priest.  Now druids are as good a healer on average, and better for many fights, where mobility is top priority.  L2Play first.

  • tanoriltanoril Member Posts: 432

    Maybe it's just my server, but to me I haven't seen that much of a change.  People still try to LFG in town, I still see characters leveling in the world, I still see people taking flight paths, I still see people on mounts (ground and air) outside of towns.  On top of this I haven't had any problem getting groups with the LFG tool.  So I don't see how it's not a positive.  

    In fact, I'd wager that WoW probably gained a few resubs since the patch since there has been nothing but glowing reviews from the players.

  • rothbardrothbard Member Posts: 248

    Only "problem" I have had so far with the dungeon finder, has been the disparity between gear of the group members.  I played and got to 80 right when WoTLK came out but took a long break till about a couple days ago.  I play as a tank, and was geared with all heroic 5man gear, etc before leaving.  So coming back after almost a year I decided to give the 'random heroic' a go.  Find a group in 5 seconds, cool!   Only problem is it is a little aggravating to try and tank when all the DPS'rs in your group have full T9+ epics and you have heroic level blues and a couple of purples. ;)   Not too much of a problem though when everything is dying so fast.  Just something to watch for if anyone is planning on running "fresh" tanks with the LFG random heroic.

  • pencilrickpencilrick Member Posts: 1,550

    The new LFG tool gets you into groups faster, but it feels a lot less personal.  The folks you play with can be from other servers, so good luck ever seeing them again, and without the chat to say, "Hey, want to run such-and-such dungeon?" there is little interaction.

    Plus, I have seen folks ruthlessly booted from groups for being a bit slow getting off the last heal or something, and I know this would happen less if the group leader actually talked to the person before adding him or her to a group.

    I don't know, but Dalaran is beginning to feel a lot like the hub that was the Plane of Knowledge in Everquest.  I feel an MMO should be about community, not fast impersonal dungeon runs.

    Hoping "Cataclysm" will fix all of this when it releases.

    I much prefer the old days of MMO's, where you actually looked at your cloth map that came with the game box and asked your adventuring buddies if they wanted to travel cross continent to explore some dungeon, then loaded your backpacks full of food, water, and extra arrows, then set off on your journey.  That was sort of cool.

  • lisubablisubab Member Posts: 670
    Originally posted by pencilrick


    The new LFG tool gets you into groups faster, but it feels a lot less personal.  The folks you play with can be from other servers, so good luck ever seeing them again, and without the chat to say, "Hey, want to run such-and-such dungeon?" there is little interaction.
    Plus, I have seen folks ruthlessly booted from groups for being a bit slow getting off the last heal or something, and I know this would happen less if the group leader actually talked to the person before adding him or her to a group.
    I don't know, but Dalaran is beginning to feel a lot like the hub that was the Plane of Knowledge in Everquest.  I feel an MMO should be about community, not fast impersonal dungeon runs.
    Hoping "Cataclysm" will fix all of this when it releases.
    I much prefer the old days of MMO's, where you actually looked at your cloth map that came with the game box and asked your adventuring buddies if they wanted to travel cross continent to explore some dungeon, then loaded your backpacks full of food, water, and extra arrows, then set off on your journey.  That was sort of cool.

     

    The first 2 paragraphs I agree.  The EQ days were different, as the game is slow paced.  Sometimes too slow.  I remember taking hours to get enough people through the painful process of zoning into plane of fear (or hatred?  forgot which is which).  By the time we all assembled, a few has fallen asleep waiting.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    I do agree the new lfg does take some of the personal feeling out of 5 man dungeons. But seriously its better than sitting around for 30min to an hour trying to find a group to do heroics. Hell I already had the chance to meet tons of cool people through the dungeon finder. people are acting like now you can't talk to eachother. This is not true in the least now you can chat with people you would not otherwise have the opportunity to meet.

  • lisubablisubab Member Posts: 670
    Originally posted by Frostbite05


    I do agree the new lfg does take some of the personal feeling out of 5 man dungeons. But seriously its better than sitting around for 30min to an hour trying to find a group to do heroics. Hell I already had the chance to meet tons of cool people through the dungeon finder. people are acting like now you can't talk to eachother. This is not true in the least now you can chat with people you would not otherwise have the opportunity to meet.

     

    There are good people and bad people (by your view, my view).  Every tool will bring different people together, some good, some bad.  The key point is, LFG tool facilitates random grouping.  That is it, function delivered.  This exactly is what you and me agree on.  That already proved that the LFG tool delivers.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    totally agree I tend to look at things in a positive light unless the negatives completely outweigh them. In this case they don't by any means.

  • tanoriltanoril Member Posts: 432
    Originally posted by pencilrick


    The new LFG tool gets you into groups faster, but it feels a lot less personal.  The folks you play with can be from other servers, so good luck ever seeing them again, and without the chat to say, "Hey, want to run such-and-such dungeon?" there is little interaction.
    Plus, I have seen folks ruthlessly booted from groups for being a bit slow getting off the last heal or something, and I know this would happen less if the group leader actually talked to the person before adding him or her to a group.
    I don't know, but Dalaran is beginning to feel a lot like the hub that was the Plane of Knowledge in Everquest.  I feel an MMO should be about community, not fast impersonal dungeon runs.
    Hoping "Cataclysm" will fix all of this when it releases.
    I much prefer the old days of MMO's, where you actually looked at your cloth map that came with the game box and asked your adventuring buddies if they wanted to travel cross continent to explore some dungeon, then loaded your backpacks full of food, water, and extra arrows, then set off on your journey.  That was sort of cool.

     

    The thing is I don't see why you still can't have that interaction with your guild.  People in my guild still ask in guild chat if anymore wants to run instance X.  I just don't see how this is any different than standing in Dalaran looking for a group in trade chat than trying to get organized for 15-20 minutes.  All the LFG tool does is remove the typing in trade channel and the 15-20 minutes to get organized.  How often did you reconnect with random players from a PuG when they were only from your server? 

    As far as vote kicking, perhaps you've just had some bad luck because honestly I haven't seen people getting booted for stuff like that.  The few times I've been involved in a vote kick was when the player was obviously afk'ing through the instance.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by raystantz


     Leveling via dungeons only is expontentially slower than doing quests, and only running dungeons where you have many quests in said dungeon.
    The idea here is to go out and quest, and be able to hit a dungeon whenever you need to.



     

    Funny, I level about twice as fast in a random dungeon as I would by questing. I did two SM Armory runs last night and that put me almost all the way through level 37, starting with maybe one bar in. Took about an hour.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by Wizardry


    Arguing over players that know their class is really blaming the game for an inept design.I mean how can yo ublame players when the game is designed to solo quests?Then you expect players to know how to interact in a group setting with others?
    SO Blizzard may have thought they were smart by giving players a SIMPLETON mode for leveling,but they failed at their own design.Players will have absolutely zero ability to function in a group because of this failed design,i guess Blizzard dug themselves a hole,their not so smart after all are they?
    What is funnier is that they have this cross server idea,you know why?Simple answer,they are beginning to realize everyone knows they copy everyone's ideas,so incorporating a MUCH simpler and more effective MENTOR system,would just be more copying,because they were too dumb to think of the idea first.



     

    Well, it's given those solo players incentive to learn how to function in a group, so I have to comend the developers for the move, personally.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by Kyleran

    Originally posted by SignusM

    Originally posted by Torik

    Originally posted by SignusM


    They should just call WoW Diablo now. That tool really just kills the last vestage of an MMO feel that WoW may have had. 

     

    That's just silly.  This tool might have streamlined a lot how people group for instances in WoW but the general dynamic has been in place since vanilla WoW days.  So any 'MMO feel' you might be basing your judgement on has been gone for years and it's silly to QQ about it now.

    I guess that's true, you can't really have an MMO feel with instances, so it has been gone since launch. But now they aren't even trying to hide it.

     

    This.  The destruction of the game's community and virtual world feel began a long time ago, this latest feature just accelerates the trend into high speed. 

    Its great for people who want to play a game, not so great for people who enjoy virtual worlds.

    To each his own.

     



     

    Guess it just depends on how you play the game. Just because 80% of the community is rushing to Endgame to join in the loot treadmill, doesn't mean that the other 20% who play the game like an old-school MMORPG don't exist.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690
    Originally posted by Palebane

    Originally posted by Kyleran

    Originally posted by SignusM

    Originally posted by Torik

    Originally posted by SignusM


    They should just call WoW Diablo now. That tool really just kills the last vestage of an MMO feel that WoW may have had. 

     

    That's just silly.  This tool might have streamlined a lot how people group for instances in WoW but the general dynamic has been in place since vanilla WoW days.  So any 'MMO feel' you might be basing your judgement on has been gone for years and it's silly to QQ about it now.

    I guess that's true, you can't really have an MMO feel with instances, so it has been gone since launch. But now they aren't even trying to hide it.

     

    This.  The destruction of the game's community and virtual world feel began a long time ago, this latest feature just accelerates the trend into high speed. 

    Its great for people who want to play a game, not so great for people who enjoy virtual worlds.

    To each his own.

     



     

    Guess it just depends on how you play the game. Just because 80% of the community is rushing to Endgame to join in the loot treadmill, doesn't mean that the other 20% who play the game like an old-school MMORPG don't exist.



     

    Exactly and I agree but you also have to realize that you can't play WoW the way it was meant to be now. Almost all people who have been playing since day 1 have level 80's and do level 80's stuff with their own crew. The whole idea now is to get to a high level so you can keep up with everyone else who has been playing for a long time.  This is going to happen when Cataclysm hits too. The high levels with make new toons and have the level 80 guildmates run them through dungeons to rush their new toons to level 80. WoW by far is not tailored for a new player experience right now and nor will it ever be again.

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  • n00bitn00bit Member UncommonPosts: 345

    Not having to spam LFG is a nice touch.

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