The MMORPG industry is in desperate need of an innovative Western game, one which doesn't have elves carrying large glowing phalluses (aka swords) and men who don't all look like women.
Sary butt us wite peeple is two stoopid tah mak a gud MMORPG. Asians is smartr tan uss.
Ok pros the game is pretty nice for a F2P Graphically its not bad.
In my opinion its a generic MMO and when i say Generic i mean good Generic mobs are mobs minotaurs, Orks, elves you name it its in there but its done well too. An old RPG person would feel at home in this.
Crafting was nice and the PvP wasn't too bad either (a little easy to Grief people if i remember).
team play was well done.
Auction House where people sell there items was very good too.
Cons
Ok the Questing = massive grind really annoying in my opinion if you enjoy that then no problems.
Asians - Pinoys, Viets
Now not being racist but when i played this they totally took over they botted and Farmed / RMTed and generally trashed the game many people left cause of these players ruined the game for western people (at the time i played Viets totally ran the server with Game crimes).
Guilds were very lets say not fleshed out much in my opinion they kinda tacked on Guilds at the last minute, if the guild leader left it totally stuffed the guild
Wars with guilds determine what npc shops prices are like a tax (not sure if its fixed) but time i played made the game unplayable as the asian guilds dominated and npcs were so pricey no one would use them.
This game has been out forever and a day, and your just NOW getting around to reviewing it? I can think of of a couple of other F2Ps you could review besides this old game atm.
What about Allods? Has ANYONE even bothered to take a look at this game yet? Im sure theres countless others. As far as Im concerned, your a day late and a dollar short reviewing this dinosaur!
Eric is right Bushy . Allods is still in Beta so it`ll take another couple of months until you`ll see a Review of it. Also I do hope they`ll fix the melee combat a bit since its kinda flawed atm.
As to ROHAN ... good game but a guy with Money will kick your butt over and over.
Excellent example, a pvp based game where money talks. If you don't spend significant amounts of cash in the item shop you will be toast against those that do in pvp action.
This game most certainly is NOT free if the aim is to be competitive in pvp. Anyone who claims this game is free to play exists in la la land.
MMORPG.com's Jaime Skelton submits this review of R.O.H.A.N. Blood Feud, a F2P game that tries to capture the hardcore PvP demographic.
Overview It seems many games these days are seeking to hearken back to a golden era of open PvP that many of us first knew in Ultima Online. Not satisfied with "carebear" servers that provide no player to player risk, or do so but with incredible cushioning to the victim, many games in recent years have sought to rekindle the flame of open-world PvP where no one is safe. R.O.H.A.N.: Blood Feud is one of these games; seeking to provide inspiring PvP combat without padded walls. Whether that has been achieved, however, is up for significant debate.
This is a game that I used to be absolutely horribly addicted to, loved it. This is actually quite strange, because me and a r/l friend were just considering going back to this game for a while.
Whilst the review was accurate, and I suppose maybe it does deserve that score (I'd of gave it much higher because I absolutely loved the game, but when you look at the facts.. yeah), but I want to point out a couple of things about that review:
Sound
You stated their was no background sound. No music, and no ambiance such as birds singing etc. Why did you say that? That's incorrect. Each town has its own music, so does each type of forest and each dungeon. And their definately is ambiance. I can remember this, because sometimes if I was a little tired and depressed (yeah, I'm pretty sad), I'd get off Ventrilo and go somewhere in the forest, or to one of the hotsprings just to listen to the soft music and ambience, lol. The background sound is actually pretty good.
Item Mall
You mentioned the Item Mall, and the fact that many players spend $50+ per month to compete. You didn't mention one very, very important feature of Rohans Item Mall: The Exchange Market. This is where players can sell any in-game asset they like (Gold, Items, and even characters) for RP (Item Mall currency).
When you say "many players spend $50 per month", you should of said "many players spend 5,000 RP per month".
This is how Rohan works - Everyone needs (Yes needs, or you're screwed) "Exchange Market membership", which is a one-time fee of $5. Now you can buy, and more importantly, sell in-game assets for RPs.
In Rohan, you have two different kinds of player.
- People who put more time into the game, than money. (Your typical example would be someone without a job, who plays all day. All he ever needs to spend is $5 for membership, then nothing else. He could MORE THAN easily make more than enough RPs to fund his gameplay through his heavy playtime)
- People who put in more money than time. (Typically having a full-time job, maybe married with kids, etc. This person would probably play for a couple of hours per day, but spend upto even a few hundred dollars a month to fund his gaming hobby. There are people like this! Many of them.)
In Rohan, their is no limits of what you can do with your money.
Their is also no limits if you have no money.
In a strange sort-of way, this creates a new kind of balance that most people aren't familiar with.
EDIT: Oh, forgot to mention that in my 7 months of playing the game (semi-hardcore, about 30-40 hours a week on average, sometimes lots more, sometimes lots less) I spent $40 on the game. If you look at my purchase history, it looks like I've spent WAY more, but my PayPal history says otherwise.
This is because I used to fund my game, through playing my game. And I really enjoyed figuring out how to make money, and exploit the economy (finding out which items were becoming scarce, buying and re-listing for higher price, etc. All legal ofcourse), especially when I knew it would mean I'd be spending less money out of my wallet.
_________ Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
A PvP focused game with an item mall? Wow, so people who spend most money will get the advantage in PvP instead of skills and effort. Pathetic, another game to avoid.
A PvP focused game with an item mall? Wow, so people who spend most money will get the advantage in PvP instead of skills and effort. Pathetic, another game to avoid.
It's still a good game! The PvP wars are great - even for a healer...mass pvp!..back when I played.
Yeah, the item mall is unfortunate...but you have to understand the game makers have to earn money somehow - if they don't, they wouldn't supply the game - or at least not as good of a quality game.
As of now I'm sick of all the point click games, that's why I'm currently playing Continent of the Ninth, but Rohan is definitely a good f2p game, as despite its massive grind...
This is a game that I used to be absolutely horribly addicted to, loved it. This is actually quite strange, because me and a r/l friend were just considering going back to this game for a while. Whilst the review was accurate, and I suppose maybe it does deserve that score (I'd of gave it much higher because I absolutely loved the game, but when you look at the facts.. yeah), but I want to point out a couple of things about that review: Sound
You stated their was no background sound. No music, and no ambiance such as birds singing etc. Why did you say that? That's incorrect. Each town has its own music, so does each type of forest and each dungeon. And their definately is ambiance. I can remember this, because sometimes if I was a little tired and depressed (yeah, I'm pretty sad), I'd get off Ventrilo and go somewhere in the forest, or to one of the hotsprings just to listen to the soft music and ambience, lol. The background sound is actually pretty good. Item Mall
You mentioned the Item Mall, and the fact that many players spend $50+ per month to compete. You didn't mention one very, very important feature of Rohans Item Mall: The Exchange Market. This is where players can sell any in-game asset they like (Gold, Items, and even characters) for RP (Item Mall currency). When you say "many players spend $50 per month", you should of said "many players spend 5,000 RP per month". This is how Rohan works - Everyone needs (Yes needs, or you're screwed) "Exchange Market membership", which is a one-time fee of $5. Now you can buy, and more importantly, sell in-game assets for RPs. In Rohan, you have two different kinds of player.
- People who put more time into the game, than money. (Your typical example would be someone without a job, who plays all day. All he ever needs to spend is $5 for membership, then nothing else. He could MORE THAN easily make more than enough RPs to fund his gameplay through his heavy playtime)
- People who put in more money than time. (Typically having a full-time job, maybe married with kids, etc. This person would probably play for a couple of hours per day, but spend upto even a few hundred dollars a month to fund his gaming hobby. There are people like this! Many of them.) In Rohan, their is no limits of what you can do with your money.
Their is also no limits if you have no money. In a strange sort-of way, this creates a new kind of balance that most people aren't familiar with.
EDIT: Oh, forgot to mention that in my 7 months of playing the game (semi-hardcore, about 30-40 hours a week on average, sometimes lots more, sometimes lots less) I spent $40 on the game. If you look at my purchase history, it looks like I've spent WAY more, but my PayPal history says otherwise.
This is because I used to fund my game, through playing my game. And I really enjoyed figuring out how to make money, and exploit the economy (finding out which items were becoming scarce, buying and re-listing for higher price, etc. All legal ofcourse), especially when I knew it would mean I'd be spending less money out of my wallet.
Thanks for the info. I just started playing the game today and I like it. One thing I did not like from the review was when he said he found his self at times having to grind out a level. Whats wrong with that? Why do people feel like every % of a level should come from a quest? What ever happned to grouping up and doing some dungeon crawling and just enjoying killing stuff? This is how MMOs and RPGs use to be before the WoW era. All of these quest based MMOs are games that you spend 99% of your time alone only grouping to do a raid or one of the few quest that requires a group. Everybody does not want to play games like that and there is nonthing wrong with games that are not like that. You can always tell people who did not start playing MMOs till they played WoW.
This is a game that I used to be absolutely horribly addicted to, loved it. This is actually quite strange, because me and a r/l friend were just considering going back to this game for a while. Whilst the review was accurate, and I suppose maybe it does deserve that score (I'd of gave it much higher because I absolutely loved the game, but when you look at the facts.. yeah), but I want to point out a couple of things about that review: Sound
You stated their was no background sound. No music, and no ambiance such as birds singing etc. Why did you say that? That's incorrect. Each town has its own music, so does each type of forest and each dungeon. And their definately is ambiance. I can remember this, because sometimes if I was a little tired and depressed (yeah, I'm pretty sad), I'd get off Ventrilo and go somewhere in the forest, or to one of the hotsprings just to listen to the soft music and ambience, lol. The background sound is actually pretty good. Item Mall
You mentioned the Item Mall, and the fact that many players spend $50+ per month to compete. You didn't mention one very, very important feature of Rohans Item Mall: The Exchange Market. This is where players can sell any in-game asset they like (Gold, Items, and even characters) for RP (Item Mall currency). When you say "many players spend $50 per month", you should of said "many players spend 5,000 RP per month". This is how Rohan works - Everyone needs (Yes needs, or you're screwed) "Exchange Market membership", which is a one-time fee of $5. Now you can buy, and more importantly, sell in-game assets for RPs. In Rohan, you have two different kinds of player.
- People who put more time into the game, than money. (Your typical example would be someone without a job, who plays all day. All he ever needs to spend is $5 for membership, then nothing else. He could MORE THAN easily make more than enough RPs to fund his gameplay through his heavy playtime)
- People who put in more money than time. (Typically having a full-time job, maybe married with kids, etc. This person would probably play for a couple of hours per day, but spend upto even a few hundred dollars a month to fund his gaming hobby. There are people like this! Many of them.) In Rohan, their is no limits of what you can do with your money.
Their is also no limits if you have no money. In a strange sort-of way, this creates a new kind of balance that most people aren't familiar with.
EDIT: Oh, forgot to mention that in my 7 months of playing the game (semi-hardcore, about 30-40 hours a week on average, sometimes lots more, sometimes lots less) I spent $40 on the game. If you look at my purchase history, it looks like I've spent WAY more, but my PayPal history says otherwise.
This is because I used to fund my game, through playing my game. And I really enjoyed figuring out how to make money, and exploit the economy (finding out which items were becoming scarce, buying and re-listing for higher price, etc. All legal ofcourse), especially when I knew it would mean I'd be spending less money out of my wallet.
Thanks for the info. I just started playing the game today and I like it. One thing I did not like from the review was when he said he found his self at times having to grind out a level. Whats wrong with that? Why do people feel like every % of a level should come from a quest? What ever happned to grouping up and doing some dungeon crawling and just enjoying killing stuff? This is how MMOs and RPGs use to be before the WoW era. All of these quest based MMOs are games that you spend 99% of your time alone only grouping to do a raid or one of the few quest that requires a group. Everybody does not want to play games like that and there is nonthing wrong with games that are not like that. You can always tell people who did not start playing MMOs till they played WoW.
I totally agree with you, but then again many people don't. :P
People say that the "grind" in Rohan really "starts" after the 50's though, I was still enjoying it far beyond those levels though. The thing that really kept me playing was the guild scene. All the drama, alliances made, alliances broken, guild wars, etc. Drama was so blown to massive proportions in that game, that every little thing that happened had a massive effect, lol. Your party wiping a couple of people to take their grinding spot, could lead to you being wiped by 10 people, then you call people in, they call more people in, some other party notices the fight and calls more people in... It was just insane sometimes.
That, and the item combining and de-leveling. The most simple, yet addictive item crafting system in any game I've played, man. Really makes your heart race with the spinning casino-style success/fail.
Getting quite excited about giving it another go already.
_________ Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
A PvP focused game with an item mall? Wow, so people who spend most money will get the advantage in PvP instead of skills and effort. Pathetic, another game to avoid.
LOL, one more dreamer. You must be new to mmos.
FYI real money trade is a $500 million industry (http://www.wired.com/gamelife/2008/08/study-gold-farm/). People are buying gold and powerleveling services even more so when the games have some competitive pvp. Did you really think you had a fair chance in p2p games? Hahahaha.
The reality is that the cash shop games are fairer. Because in the p2p games there are innocent and/or naive people who think the game is fair play, whereas in a game like Rohan, for example, everyone knows about the cash shop and so everyone has the same chances. Another advantage with the Rohan shop is that you don't need to spend any real cash to get the goods as you can convert your ingame items/gold for items from the shop. Furthermore, thanks to the people who purchase you can play for free
Just play the games you like, enjoy them with your friends and forget about your illusions, otherwise you won't be playing anything.
I just started playing the game today and I like it.
Don't forget to force anti-aliasing (and anisotropic filtering) in your gfx card drivers' control panel. The game looks much better without the jaggies.
I just started playing the game today and I like it.
Don't forget to force anti-aliasing (and anisotropic filtering) in your gfx card drivers' control panel. The game looks much better without the jaggies.
To me the first thing that killed this game was using the name Rohan (even if it is just an acronym). Anytime I see a new MMO that can't even come up with their own names and/or lore it instantly cries out to me of poor quality. If they can't even invest the time in making a compelling world do they honestly expect the PvP to keep me around? Without the lore why am I even there PvP'ing in the first place? This was as far as I got into investigating the possibilities of this game. Being a Business Marketing Consultant the saleability of any game begins with what I first hear of it. In most cases for games, the name.
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"The reality is that the cash shop games are fairer. Because in the p2p games there are innocent and/or naive people who think the game is fair play, whereas in a game like Rohan, for example, everyone knows about the cash shop and so everyone has the same chances. Another advantage with the Rohan shop is that you don't need to spend any real cash to get the goods as you can convert your ingame items/gold for items from the shop. Furthermore, thanks to the people who purchase you can play for free"
That is about the most nonsense I have seen in a post in a while. Just to set you straight, most p2p games at upper levels don't depend on how rich you are to how successful you are in pvp. That is a given in f2p games. As to the Rohan shop, sure there are some that can play the game and spend very little in the cash shop, but 99% of us don't have that kind of time to put into a game to achieve that.
As I have said before, the f2p games are a misnomer, none are free if your intention is to be competitive. The problem with the f2p games is that many end up spending far more than they would in any p2p.
5.7 is a generous rating. This game doesn't deserve it. But aside the gameplay which is somewhat playable until 40-ish level (playable as any other Korean cash cow MMO), the service is pathetic. No one cares what you say, need ingame and you are perfectly ignored. I don't know how is it today, but I remember when I was playing it, forums were crowded with angry people who eventually quit the game.
I tried it one last time about 6 months ago... starting areas were empty (only bots and gold sellers), and other areas were poorly inhabited, even with bots. Maybe only thing I enjoyed in this game was that upgrading and that's it. If you never played Rohan, you don't have to, since it's piece of junk Oh yeah, if you're cash shop junkie you'll love this game. It's made just for you and your money Service loves people who buy and don't talk too much.
Rohan is by far the most expensive to compete Free 2 play mmo I have played. and I have played quite a few.
Sword of the new world
12 Sky 2
2 Moons
Talisman online
Perfect world
Atlantica
Runes of Magic
Requiem Bloodymare
to name a few of them. The item mall in this game is 100% what every F2P critic fears the most. An over powered, gear selling, unbalanced over priced, item mall that has a huge factor in who gets to enjoy the game and who does not. I wouldn't even say its possible to compete without the item mall let alone win. Most F2P games make you spend money later on in the game if you want to compete, Rohan said no however they make you spend money at lower levels if you don't want to be shark bait. And more on top of that if you want to compete.
What Calintz333 said is the reality in most F2P games, but it just does not seem to sink in with some people. Some F2P have decent cash shops now but what about next year? Perfect World is a prime example of a F2P game that used to have a decent cash shop then became a cash cow for the game.
If you play a F2P game you are taking a risk, that it will end up costing you an arm and a leg, or that you will have to put up with being a player pauper noob. Why bother to take a risk like that?
Thanks for the info. I just started playing the game today and I like it. One thing I did not like from the review was when he said he found his self at times having to grind out a level. Whats wrong with that? Why do people feel like every % of a level should come from a quest? What ever happned to grouping up and doing some dungeon crawling and just enjoying killing stuff? This is how MMOs and RPGs use to be before the WoW era. All of these quest based MMOs are games that you spend 99% of your time alone only grouping to do a raid or one of the few quest that requires a group. Everybody does not want to play games like that and there is nonthing wrong with games that are not like that. You can always tell people who did not start playing MMOs till they played WoW.
I agree. I dont understand how grinding pointless quests are more fun than grinding mobs or doing some dungeons. Now if the quests impacted the world somehow then yes, but they dont, so whats the difference?
That is about the most nonsense I have seen in a post in a while. Just to set you straight, most p2p games at upper levels don't depend on how rich you are to how successful you are in pvp. That is a given in f2p games. As to the Rohan shop, sure there are some that can play the game and spend very little in the cash shop, but 99% of us don't have that kind of time to put into a game to achieve that.
If you don't have time and dedication to put into a game, you shouldn't be able to be competitive in it.
I hate when every random mig-mug scrub has the best available equipment.
The game sounds just like Lineage 2. When I started playing that's what it reminded me off.
Yeah, the gameplay is actually very much like Lineage 2.
If you don't have time and dedication to put into a game, you shouldn't be able to be competitive in it. I hate when every random mig-mug scrub has the best available equipment.
But everyone can't have the best equipment, that's the thing. You've got to remember that the stuff you buy from the Exchange Market, is stuff being sold by real players. Besides, there isn't really any actual "best" equipment because of the way the forging system works in this game. There's a whole range of different good equips to have.
I tried it one last time about 6 months ago... starting areas were empty (only bots and gold sellers), and other areas were poorly inhabited, even with bots.
And about there not being that much low levels in the game, I guess that's one of the negetive side effects of the exchange market. When you introduce a new friend to play along-side your "group", people who you regularly play with in Rohan, you can all put some RPs together, your friend put some r/l cash in, and get a character that can play alongside you. It has it's advantages and disadvantages, I quite like the concept. Me and my friend who have returned, have made new characters from lv.1, and are training them together simply because we enjoy it.
Rohan is by far the most expensive to compete Free 2 play mmo I have played. and I have played quite a few.
Because of the Exchange Market (yes, i'm on about it again), it depends. Depends on your playtime and your knowledge of how to manipulate the market, and what to do to make big RP on there.
_________ Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
I've never understood what so great about PvP (aside from the skill needed when people were fighting each other) and the level grind. I always wanted a more PvE type of environment (the hardcore can bite me, I don't care).
"In individuals, insanity is rare; but in groups, parties, nations, and epochs it is the rule." Neitzsche
I've never understood what all the fuss with PvP is. I've tried it, didn't do it too badly, but I've always loved the PvE more. I need a more immersive environment where people are trying to help each other, instead of trying to backstab each other. Let the hardcore bite me, I don't care.
"In individuals, insanity is rare; but in groups, parties, nations, and epochs it is the rule." Neitzsche
Comments
Sary butt us wite peeple is two stoopid tah mak a gud MMORPG. Asians is smartr tan uss.
Edit: I'm not racist.
Ok pros the game is pretty nice for a F2P Graphically its not bad.
In my opinion its a generic MMO and when i say Generic i mean good Generic mobs are mobs minotaurs, Orks, elves you name it its in there but its done well too. An old RPG person would feel at home in this.
Crafting was nice and the PvP wasn't too bad either (a little easy to Grief people if i remember).
team play was well done.
Auction House where people sell there items was very good too.
Cons
Ok the Questing = massive grind really annoying in my opinion if you enjoy that then no problems.
Asians - Pinoys, Viets
Now not being racist but when i played this they totally took over they botted and Farmed / RMTed and generally trashed the game many people left cause of these players ruined the game for western people (at the time i played Viets totally ran the server with Game crimes).
Guilds were very lets say not fleshed out much in my opinion they kinda tacked on Guilds at the last minute, if the guild leader left it totally stuffed the guild
Wars with guilds determine what npc shops prices are like a tax (not sure if its fixed) but time i played made the game unplayable as the asian guilds dominated and npcs were so pricey no one would use them.
Eric is right Bushy . Allods is still in Beta so it`ll take another couple of months until you`ll see a Review of it. Also I do hope they`ll fix the melee combat a bit since its kinda flawed atm.
As to ROHAN ... good game but a guy with Money will kick your butt over and over.
Excellent example, a pvp based game where money talks. If you don't spend significant amounts of cash in the item shop you will be toast against those that do in pvp action.
This game most certainly is NOT free if the aim is to be competitive in pvp. Anyone who claims this game is free to play exists in la la land.
Read the Rohan Review.
He said tries.
This is a game that I used to be absolutely horribly addicted to, loved it. This is actually quite strange, because me and a r/l friend were just considering going back to this game for a while.
Whilst the review was accurate, and I suppose maybe it does deserve that score (I'd of gave it much higher because I absolutely loved the game, but when you look at the facts.. yeah), but I want to point out a couple of things about that review:
Sound
You stated their was no background sound. No music, and no ambiance such as birds singing etc. Why did you say that? That's incorrect. Each town has its own music, so does each type of forest and each dungeon. And their definately is ambiance. I can remember this, because sometimes if I was a little tired and depressed (yeah, I'm pretty sad), I'd get off Ventrilo and go somewhere in the forest, or to one of the hotsprings just to listen to the soft music and ambience, lol. The background sound is actually pretty good.
Item Mall
You mentioned the Item Mall, and the fact that many players spend $50+ per month to compete. You didn't mention one very, very important feature of Rohans Item Mall: The Exchange Market. This is where players can sell any in-game asset they like (Gold, Items, and even characters) for RP (Item Mall currency).
When you say "many players spend $50 per month", you should of said "many players spend 5,000 RP per month".
This is how Rohan works - Everyone needs (Yes needs, or you're screwed) "Exchange Market membership", which is a one-time fee of $5. Now you can buy, and more importantly, sell in-game assets for RPs.
In Rohan, you have two different kinds of player.
- People who put more time into the game, than money. (Your typical example would be someone without a job, who plays all day. All he ever needs to spend is $5 for membership, then nothing else. He could MORE THAN easily make more than enough RPs to fund his gameplay through his heavy playtime)
- People who put in more money than time. (Typically having a full-time job, maybe married with kids, etc. This person would probably play for a couple of hours per day, but spend upto even a few hundred dollars a month to fund his gaming hobby. There are people like this! Many of them.)
In Rohan, their is no limits of what you can do with your money.
Their is also no limits if you have no money.
In a strange sort-of way, this creates a new kind of balance that most people aren't familiar with.
EDIT: Oh, forgot to mention that in my 7 months of playing the game (semi-hardcore, about 30-40 hours a week on average, sometimes lots more, sometimes lots less) I spent $40 on the game. If you look at my purchase history, it looks like I've spent WAY more, but my PayPal history says otherwise.
This is because I used to fund my game, through playing my game. And I really enjoyed figuring out how to make money, and exploit the economy (finding out which items were becoming scarce, buying and re-listing for higher price, etc. All legal ofcourse), especially when I knew it would mean I'd be spending less money out of my wallet.
_________
Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
A PvP focused game with an item mall? Wow, so people who spend most money will get the advantage in PvP instead of skills and effort. Pathetic, another game to avoid.
My gaming blog
It's still a good game! The PvP wars are great - even for a healer...mass pvp!..back when I played.
Yeah, the item mall is unfortunate...but you have to understand the game makers have to earn money somehow - if they don't, they wouldn't supply the game - or at least not as good of a quality game.
As of now I'm sick of all the point click games, that's why I'm currently playing Continent of the Ninth, but Rohan is definitely a good f2p game, as despite its massive grind...
Click this to watch my Continent of the Ninth montage (you won't regret it!) --->http://www.youtube.com/watch?v=XL_LZHLCONg&feature=channel
Thanks for the info. I just started playing the game today and I like it. One thing I did not like from the review was when he said he found his self at times having to grind out a level. Whats wrong with that? Why do people feel like every % of a level should come from a quest? What ever happned to grouping up and doing some dungeon crawling and just enjoying killing stuff? This is how MMOs and RPGs use to be before the WoW era. All of these quest based MMOs are games that you spend 99% of your time alone only grouping to do a raid or one of the few quest that requires a group. Everybody does not want to play games like that and there is nonthing wrong with games that are not like that. You can always tell people who did not start playing MMOs till they played WoW.
Thanks for the info. I just started playing the game today and I like it. One thing I did not like from the review was when he said he found his self at times having to grind out a level. Whats wrong with that? Why do people feel like every % of a level should come from a quest? What ever happned to grouping up and doing some dungeon crawling and just enjoying killing stuff? This is how MMOs and RPGs use to be before the WoW era. All of these quest based MMOs are games that you spend 99% of your time alone only grouping to do a raid or one of the few quest that requires a group. Everybody does not want to play games like that and there is nonthing wrong with games that are not like that. You can always tell people who did not start playing MMOs till they played WoW.
I totally agree with you, but then again many people don't. :P
People say that the "grind" in Rohan really "starts" after the 50's though, I was still enjoying it far beyond those levels though. The thing that really kept me playing was the guild scene. All the drama, alliances made, alliances broken, guild wars, etc. Drama was so blown to massive proportions in that game, that every little thing that happened had a massive effect, lol. Your party wiping a couple of people to take their grinding spot, could lead to you being wiped by 10 people, then you call people in, they call more people in, some other party notices the fight and calls more people in... It was just insane sometimes.
That, and the item combining and de-leveling. The most simple, yet addictive item crafting system in any game I've played, man. Really makes your heart race with the spinning casino-style success/fail.
Getting quite excited about giving it another go already.
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Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
The game sounds just like Lineage 2. When I started playing that's what it reminded me off.
LOL, one more dreamer. You must be new to mmos.
FYI real money trade is a $500 million industry (http://www.wired.com/gamelife/2008/08/study-gold-farm/). People are buying gold and powerleveling services even more so when the games have some competitive pvp. Did you really think you had a fair chance in p2p games? Hahahaha.
The reality is that the cash shop games are fairer. Because in the p2p games there are innocent and/or naive people who think the game is fair play, whereas in a game like Rohan, for example, everyone knows about the cash shop and so everyone has the same chances. Another advantage with the Rohan shop is that you don't need to spend any real cash to get the goods as you can convert your ingame items/gold for items from the shop. Furthermore, thanks to the people who purchase you can play for free
Just play the games you like, enjoy them with your friends and forget about your illusions, otherwise you won't be playing anything.
Don't forget to force anti-aliasing (and anisotropic filtering) in your gfx card drivers' control panel. The game looks much better without the jaggies.
Don't forget to force anti-aliasing (and anisotropic filtering) in your gfx card drivers' control panel. The game looks much better without the jaggies.
thanks for the tip. I will do that.
To me the first thing that killed this game was using the name Rohan (even if it is just an acronym). Anytime I see a new MMO that can't even come up with their own names and/or lore it instantly cries out to me of poor quality. If they can't even invest the time in making a compelling world do they honestly expect the PvP to keep me around? Without the lore why am I even there PvP'ing in the first place? This was as far as I got into investigating the possibilities of this game. Being a Business Marketing Consultant the saleability of any game begins with what I first hear of it. In most cases for games, the name.
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"The reality is that the cash shop games are fairer. Because in the p2p games there are innocent and/or naive people who think the game is fair play, whereas in a game like Rohan, for example, everyone knows about the cash shop and so everyone has the same chances. Another advantage with the Rohan shop is that you don't need to spend any real cash to get the goods as you can convert your ingame items/gold for items from the shop. Furthermore, thanks to the people who purchase you can play for free"
That is about the most nonsense I have seen in a post in a while. Just to set you straight, most p2p games at upper levels don't depend on how rich you are to how successful you are in pvp. That is a given in f2p games. As to the Rohan shop, sure there are some that can play the game and spend very little in the cash shop, but 99% of us don't have that kind of time to put into a game to achieve that.
As I have said before, the f2p games are a misnomer, none are free if your intention is to be competitive. The problem with the f2p games is that many end up spending far more than they would in any p2p.
5.7 is a generous rating. This game doesn't deserve it. But aside the gameplay which is somewhat playable until 40-ish level (playable as any other Korean cash cow MMO), the service is pathetic. No one cares what you say, need ingame and you are perfectly ignored. I don't know how is it today, but I remember when I was playing it, forums were crowded with angry people who eventually quit the game.
I tried it one last time about 6 months ago... starting areas were empty (only bots and gold sellers), and other areas were poorly inhabited, even with bots. Maybe only thing I enjoyed in this game was that upgrading and that's it. If you never played Rohan, you don't have to, since it's piece of junk Oh yeah, if you're cash shop junkie you'll love this game. It's made just for you and your money Service loves people who buy and don't talk too much.
Point: STFU, buy items and... then quit the game.
Another Korean published MMO, another bad review.
I guess I'll try this...again (technically, I did play something like this)
Rohan is by far the most expensive to compete Free 2 play mmo I have played. and I have played quite a few.
Sword of the new world
12 Sky 2
2 Moons
Talisman online
Perfect world
Atlantica
Runes of Magic
Requiem Bloodymare
to name a few of them. The item mall in this game is 100% what every F2P critic fears the most. An over powered, gear selling, unbalanced over priced, item mall that has a huge factor in who gets to enjoy the game and who does not. I wouldn't even say its possible to compete without the item mall let alone win. Most F2P games make you spend money later on in the game if you want to compete, Rohan said no however they make you spend money at lower levels if you don't want to be shark bait. And more on top of that if you want to compete.
What Calintz333 said is the reality in most F2P games, but it just does not seem to sink in with some people. Some F2P have decent cash shops now but what about next year? Perfect World is a prime example of a F2P game that used to have a decent cash shop then became a cash cow for the game.
If you play a F2P game you are taking a risk, that it will end up costing you an arm and a leg, or that you will have to put up with being a player pauper noob. Why bother to take a risk like that?
I agree. I dont understand how grinding pointless quests are more fun than grinding mobs or doing some dungeons. Now if the quests impacted the world somehow then yes, but they dont, so whats the difference?
WoW = cancer of MMORPGs.
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If you don't have time and dedication to put into a game, you shouldn't be able to be competitive in it.
I hate when every random mig-mug scrub has the best available equipment.
PvP game with an item mall containing stuff that gives players an edge. That's just a recipe for a crap sandwich sans the bread.
But at least there's another PvP game out there.
Yeah, the gameplay is actually very much like Lineage 2.
But everyone can't have the best equipment, that's the thing. You've got to remember that the stuff you buy from the Exchange Market, is stuff being sold by real players.
Besides, there isn't really any actual "best" equipment because of the way the forging system works in this game. There's a whole range of different good equips to have.
And about there not being that much low levels in the game, I guess that's one of the negetive side effects of the exchange market. When you introduce a new friend to play along-side your "group", people who you regularly play with in Rohan, you can all put some RPs together, your friend put some r/l cash in, and get a character that can play alongside you. It has it's advantages and disadvantages, I quite like the concept.
Me and my friend who have returned, have made new characters from lv.1, and are training them together simply because we enjoy it.
Because of the Exchange Market (yes, i'm on about it again), it depends.
Depends on your playtime
and your knowledge of how to manipulate the market, and what to do to make big RP on there.
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Currently playing: Black Desert Korea (Waiting for EU)
Always hating on instances in MMOs! Open worlds, open PvP, territory control and housing please. More persistence, more fun.
I've never understood what so great about PvP (aside from the skill needed when people were fighting each other) and the level grind. I always wanted a more PvE type of environment (the hardcore can bite me, I don't care).
"In individuals, insanity is rare; but in groups, parties, nations, and epochs it is the rule." Neitzsche
I've never understood what all the fuss with PvP is. I've tried it, didn't do it too badly, but I've always loved the PvE more. I need a more immersive environment where people are trying to help each other, instead of trying to backstab each other. Let the hardcore bite me, I don't care.
"In individuals, insanity is rare; but in groups, parties, nations, and epochs it is the rule." Neitzsche