The above post pretty much agrees that PvP guilds are toast on EU, but you say this as if thats ok. I fail to see how PvP guilds not being viable anymore in DF is a good sign in a game like this. Certainly on the US server people are saying small group PvP is apprantly thriving. So the solution basically is if you want any decent fun on EU server, join a Zerg alliance?
To have fun, you need to calculate your risks and your potential rewards.
If 15+ people from PvP clan just come to hamlet without mine, or at least a grove - noone will come to defend it, unless they'll do asset damage. If it's owned by small newbie friendly clan with 10 guys online - clan will desert it, and move to their allies city, or NPC city.
If PvP clan is looking for action, it should look for stronger enemies. Pretty much all cities and hamlets with theyril mine will be defended. Sometimes there is full geared group just waiting for someone to come
Power Rangers recently declared war on Cairn alliance - and Cairn retaliated yesterday by taking Man-Of-War, largest ship in the game with 24 cannons, worth few millions, and destroyed one city in 20 mins. Mess with powerful guys - and you'll find your action.
Mess with much weaker guys - and all you'll find is boredom.
Making the US server was clearly the dumbest thing they could do.
I don't agree. It's not EvE, where having 200+ ping is not a problem, and you won't even notice some lag spikes.
AV still haven't opened free trials, and boxed copies are still only available in Greece.
Many clans have quit when they've lost their cities and hamlets, and many people have quit when they were unable to do anything without being killed every 30 mins. Some breathing space, less contested territories are required.
If some clan wants action 24/7 - they should get a city with theyril mine. It's like having big red target painted on your back. Or they should go hunting rare ore golems - everyone needs rare ore, so the spawns are always contested.
To the OP: When you go out asking for opinions about Darkfall, there's also a couple more things you should keep in mind.
1- There's ALOT of disgruntled players out there who played and cheated in Darkfall, got busted and banned. Whole clans got purged. Darkfall has an instaban policy on cheaters and there are no appeals. When the game launched, it was jammed packed with adolecent "hardcore", spoiled boys. They were extremely competetive, they talked alot of smack and many of them cheated to win. Since Darkfall was an open PvP, full loot sandbox, I think many of them figured this was the way it was supposed to be. Wrong. Darkfall didn't pull any punches when they cleaned up the community. Concequently, some of them have taken their appetite for destruction to the forums, this time served on a bed of bitterness.
2- Many seriously obsessive MMORPG readers have made it their business hating Darkfall. Partly because they are (understandably) opposed to the cathegory mentioned above, and partly simply because Darkfall is so different. Many of them have never played the game. They just "know" it sucks. The forumwars is their number one hobby and they'll write and claim just about anything to destroy their target.
What I'm saying is: You've got no more reason to trust the anti's over the pro's. If your personal economy allows it, I would buy and try for myself. It's the only way to get the impression you know is gonna be the one to count: Your own.
Wow, so you tell people to listen to you but not to others? And PvE players don't know anything about the game? And all fanboys are pve players? Seriously.. First of all, from a new players perspective. Theoretically if 200 new players start the game the exact same moment Judging from Clan discussion in EU and videos uploaded daily about sieges I don't see the whole: omg no sieges anymore. Also the "xy has won (or lost) the challenge against blabla" there are several "we captured the seafortresses" thread in the EU I also find it funny how you claim to know the numbers of all big clans and how many players they have active at any given time. That's some amazing overview you have there..Not to mention the whole guessing game about the overall population. Most player I see running around are not even in a clan and the numbers you guys throw around are so outdated
Arf, do you think I find some kind of pleasure telling how it is? It breaks my heart to see the game I like fall apart due to the lack of players and large scale pvp. I play 4-5 hours every day, and started playing one month after launch. But what I say is true right now.
And yes, you have to be a fanboi to defend the stupid grind we have in a full-loot open pvp mmo. And to be able to kill the amount of mindless npc`s without going insane, you need to be a pve player. I hit mastery on my second mele weapon today, and it took a week to get there, and that`s just the first easy 75 skill. I still feel the nausea from the boring work. If you defend the huge grind of npc`s just to be able to get some decent pvp, you are a pveer.
If we get 200 new players (witch is a ridiculous low number), 180 would leave after a month or two. Some of them will post "I can`t stand killing another goblin" post or some other whine post after getting owned by vets, the rest will just quit. Do you think people try Darkfall to be able to kill npc`s for 5 months? I don`t count the new player anymore, I`ve see to many leave after a short time.
And all those "sieges" you see when you kill your goblins are just trades. The only real siege was the Yssam warriors 5 jan. And that siege was fun. I hope cairn starts moving so we get some fun again.
I`m not talking about fighting at sea fortress, I`m taling about LARGE battle at sea towers. We`ve had a few fun fight at the southern seafortress with several alliances and ships, but the last big one was in December. I was hoping for som fun today since both towers got vulnerable in prime time, but sadly not. A small group of 10 TBC tried to get north fortress, but REA was to strong and Pandemia got that one. 40 Cairn fought the enormous number of 10 ANG, sunk their ship and won. This is what we can rally primetime on EU1, 100-200 pvpers.
The reason I know the numbers is simple. I fight them in every big encounter, and they post their number on Forumfall. The mini alliances we have these days are proud of being small to prevent the zerg mark. Just look for yourself. They whine and call a 15 man mini group a zerg, it`s pathetic. We used to be hundreds when skill/stats wasn`t the deciding factor in PVP. That`s why I want faster gain and less grind to pvp. I want the numbers and fun back.
New players and pveers can do what they like, but they shouldn`t fight against things that can improve pvp .
New players and pveers can do what they like, but they shouldn`t fight against things that can improve pvp .
If Aventurine will make it simply easier to level up weapon mastery - all PvP-ers will just level it to 100, instead of 50, and the distance to casual players will stay exactly the same.
If AV will make getting to 100 easier, hardcore guys will just find something new to grind, like rigor, vitality, materials for R70 weapons etc.
Aventurine needs to NERF veterans advantages, in this case weapon mastery increasing damage output.
Please try to convince your clan mates that their advantage over casual players needs to be taken from them - and let me know if you succeeded.
If AV will make getting to 100 easier, hardcore guys will just find something new to grind, like rigor, vitality, materials for R70 weapons etc.
Vitality and rigor are skills and stats, so they should be faster for everybody.
If a hardcore player chose to grind for high-end gear, money and Q5 enchants that`s fine in my opinion. That`s the reward a player get from putting more time in the game than a casual. The hardcore player will risk his good gear in every encounter, and make DF a risk vs reward game. Three high level casual players with R40 weapons can kill one player with r80 weapons, five new players can`t. Playerskill and gear should be the deciding factor in pvp and not the level of your char.
The need for mats, gear and money should be the grind in DF. If this was the norm, we would have thousands of casual pvpers in normal gear. The hardcore players would still have an edge with better armor, weapon, enchants, knowledge and pvp practice. More players - more pvp - more fun.
If AV will make getting to 100 easier, hardcore guys will just find something new to grind, like rigor, vitality, materials for R70 weapons etc.
Vitality and rigor are skills and stats, so they should be faster for everybody.
If a hardcore player chose to grind for high-end gear, money and Q5 enchants that`s fine in my opinion. That`s the reward a player get from putting more time in the game than a casual. The hardcore player will risk his good gear in every encounter, and make DF a risk vs reward game. Three high level casual players with R40 weapons can kill one player with r80 weapons, five new players can`t. Playerskill and gear should be the deciding factor in pvp and not the level of your char.
The need for mats, gear and money should be the grind in DF. If this was the norm, we would have thousands of casual pvpers in normal gear. The hardcore players would still have an edge with better armor, weapon, enchants, knowledge and pvp practice. More players - more pvp - more fun.
I posted a similar argument on DF forums about in reply to a thread concerning the huge gap between veterans and new players. Basically your spot on, player progression and acheivement should NOT be measured by base line character attributes or quality of skills. It SHOULD be measured by material posessions, wealth, fame/infamy, titles or territory. At most, like Eve, it should allow vets have a wider variety of mastered skills allowing noobs who speciaise to have an even chance in certain fields.
Noobs need to feel like they have a chance and given incentive to keep playing, similarly vets should be rewarded for their comitment and time spent in game (by material means). The sooner AV figure this out the better.
Comments
To have fun, you need to calculate your risks and your potential rewards.
If 15+ people from PvP clan just come to hamlet without mine, or at least a grove - noone will come to defend it, unless they'll do asset damage. If it's owned by small newbie friendly clan with 10 guys online - clan will desert it, and move to their allies city, or NPC city.
If PvP clan is looking for action, it should look for stronger enemies. Pretty much all cities and hamlets with theyril mine will be defended. Sometimes there is full geared group just waiting for someone to come
Power Rangers recently declared war on Cairn alliance - and Cairn retaliated yesterday by taking Man-Of-War, largest ship in the game with 24 cannons, worth few millions, and destroyed one city in 20 mins. Mess with powerful guys - and you'll find your action.
Mess with much weaker guys - and all you'll find is boredom.
I don't agree. It's not EvE, where having 200+ ping is not a problem, and you won't even notice some lag spikes.
AV still haven't opened free trials, and boxed copies are still only available in Greece.
Many clans have quit when they've lost their cities and hamlets, and many people have quit when they were unable to do anything without being killed every 30 mins. Some breathing space, less contested territories are required.
If some clan wants action 24/7 - they should get a city with theyril mine. It's like having big red target painted on your back. Or they should go hunting rare ore golems - everyone needs rare ore, so the spawns are always contested.
To the OP: When you go out asking for opinions about Darkfall, there's also a couple more things you should keep in mind.
1- There's ALOT of disgruntled players out there who played and cheated in Darkfall, got busted and banned. Whole clans got purged. Darkfall has an instaban policy on cheaters and there are no appeals. When the game launched, it was jammed packed with adolecent "hardcore", spoiled boys. They were extremely competetive, they talked alot of smack and many of them cheated to win. Since Darkfall was an open PvP, full loot sandbox, I think many of them figured this was the way it was supposed to be. Wrong. Darkfall didn't pull any punches when they cleaned up the community. Concequently, some of them have taken their appetite for destruction to the forums, this time served on a bed of bitterness.
2- Many seriously obsessive MMORPG readers have made it their business hating Darkfall. Partly because they are (understandably) opposed to the cathegory mentioned above, and partly simply because Darkfall is so different. Many of them have never played the game. They just "know" it sucks. The forumwars is their number one hobby and they'll write and claim just about anything to destroy their target.
What I'm saying is: You've got no more reason to trust the anti's over the pro's. If your personal economy allows it, I would buy and try for myself. It's the only way to get the impression you know is gonna be the one to count: Your own.
Arf, do you think I find some kind of pleasure telling how it is? It breaks my heart to see the game I like fall apart due to the lack of players and large scale pvp. I play 4-5 hours every day, and started playing one month after launch. But what I say is true right now.
And yes, you have to be a fanboi to defend the stupid grind we have in a full-loot open pvp mmo. And to be able to kill the amount of mindless npc`s without going insane, you need to be a pve player. I hit mastery on my second mele weapon today, and it took a week to get there, and that`s just the first easy 75 skill. I still feel the nausea from the boring work. If you defend the huge grind of npc`s just to be able to get some decent pvp, you are a pveer.
If we get 200 new players (witch is a ridiculous low number), 180 would leave after a month or two. Some of them will post "I can`t stand killing another goblin" post or some other whine post after getting owned by vets, the rest will just quit. Do you think people try Darkfall to be able to kill npc`s for 5 months? I don`t count the new player anymore, I`ve see to many leave after a short time.
And all those "sieges" you see when you kill your goblins are just trades. The only real siege was the Yssam warriors 5 jan. And that siege was fun. I hope cairn starts moving so we get some fun again.
I`m not talking about fighting at sea fortress, I`m taling about LARGE battle at sea towers. We`ve had a few fun fight at the southern seafortress with several alliances and ships, but the last big one was in December. I was hoping for som fun today since both towers got vulnerable in prime time, but sadly not. A small group of 10 TBC tried to get north fortress, but REA was to strong and Pandemia got that one. 40 Cairn fought the enormous number of 10 ANG, sunk their ship and won. This is what we can rally primetime on EU1, 100-200 pvpers.
The reason I know the numbers is simple. I fight them in every big encounter, and they post their number on Forumfall. The mini alliances we have these days are proud of being small to prevent the zerg mark. Just look for yourself. They whine and call a 15 man mini group a zerg, it`s pathetic. We used to be hundreds when skill/stats wasn`t the deciding factor in PVP. That`s why I want faster gain and less grind to pvp. I want the numbers and fun back.
New players and pveers can do what they like, but they shouldn`t fight against things that can improve pvp .
If Aventurine will make it simply easier to level up weapon mastery - all PvP-ers will just level it to 100, instead of 50, and the distance to casual players will stay exactly the same.
If AV will make getting to 100 easier, hardcore guys will just find something new to grind, like rigor, vitality, materials for R70 weapons etc.
Aventurine needs to NERF veterans advantages, in this case weapon mastery increasing damage output.
Please try to convince your clan mates that their advantage over casual players needs to be taken from them - and let me know if you succeeded.
Vitality and rigor are skills and stats, so they should be faster for everybody.
If a hardcore player chose to grind for high-end gear, money and Q5 enchants that`s fine in my opinion. That`s the reward a player get from putting more time in the game than a casual. The hardcore player will risk his good gear in every encounter, and make DF a risk vs reward game. Three high level casual players with R40 weapons can kill one player with r80 weapons, five new players can`t. Playerskill and gear should be the deciding factor in pvp and not the level of your char.
The need for mats, gear and money should be the grind in DF. If this was the norm, we would have thousands of casual pvpers in normal gear. The hardcore players would still have an edge with better armor, weapon, enchants, knowledge and pvp practice. More players - more pvp - more fun.
Vitality and rigor are skills and stats, so they should be faster for everybody.
If a hardcore player chose to grind for high-end gear, money and Q5 enchants that`s fine in my opinion. That`s the reward a player get from putting more time in the game than a casual. The hardcore player will risk his good gear in every encounter, and make DF a risk vs reward game. Three high level casual players with R40 weapons can kill one player with r80 weapons, five new players can`t. Playerskill and gear should be the deciding factor in pvp and not the level of your char.
The need for mats, gear and money should be the grind in DF. If this was the norm, we would have thousands of casual pvpers in normal gear. The hardcore players would still have an edge with better armor, weapon, enchants, knowledge and pvp practice. More players - more pvp - more fun.
I posted a similar argument on DF forums about in reply to a thread concerning the huge gap between veterans and new players. Basically your spot on, player progression and acheivement should NOT be measured by base line character attributes or quality of skills. It SHOULD be measured by material posessions, wealth, fame/infamy, titles or territory. At most, like Eve, it should allow vets have a wider variety of mastered skills allowing noobs who speciaise to have an even chance in certain fields.
Noobs need to feel like they have a chance and given incentive to keep playing, similarly vets should be rewarded for their comitment and time spent in game (by material means). The sooner AV figure this out the better.