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I've noticed a lot of people who ARE NOT in the stress test beta bad mouthing many of the testers lately, especially about all the "whining" on the WoW forums. If you have actually played the game before and after this patch then you might have some knowledge as to what's going on, but most of the people posting these do not.
After the patch yesterday (Sunday), 90% of the major buff spells in the game require incredibly expensive reagents to cast, 10s a pop spell lasts only half hour, reagent is one use only. This alone was a huge mistake by WoW, and the people "whining" on the forum are not, 90% of the single posts are long thorough posts explaining why the changes are not very good, and as for the long many page posts, those are mostly votes or petitions to SHOW blizzard the disatisfaction that they have caused their players.
So before you start attacking the people trying to make the game better for everyone involved, ie get rid of this new atrocious death penalty 10% decay to ALL items on your person including inventory every death + 100% decay on ALL items on you + 30 rez timer if your rez in a graveyard, yes 30 min!. Then you'll stop bashing every quote crybaby you see on the board and start thinking a little bit before attacking the people suggesting things that'd make the game better.
"Sony Customer Service is like Santa Clause, people say they've seen them but they don't really exist"
"Sony Customer Service is like Santa Clause, people say they've seen them but they don't really exist"
Comments
Well, the point of testing something is to make it better, and no change can happen if everyone keeps quiet. However, I think it's the attitude that people are objecting to. Many people have the "taking my ball and going home" attitude. I can't count the number of people who belligerently said that Blizzard can take their game and shove it, etc....
If they could express their opinion without the "whiny" attitude, well...that would be different.
first of all i wanna say i wasent a tester + i never complained
secound of all: linkeq2002 very well said
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i am sorry but english isnt my mother language. so forgive me for the spelling problems
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Eh? I think if you're going to whine about something instead of calmly stating the problems, you deserve to be flamed. I mean it's a video game, and trust me nothing on earth is perfect let alone a game that's content will change from patch to patch. You'd expect these testers to be adult enough to not cringe at the first sign of a stupid addition by the developers. Think that's the big problem, not the fact that we wouldn't understand because we're NOT stress testers...
I for one was a stress tester, maybe not in the current test but sure I've tested the game and I still can't see why someone would whine over anything in WoW...
Interests: EQ2 & Wow (OMG!!)
Played: EQ, DAoC, AC, AC2, UO, Meridian59, CoH, Horizons, Planetside, & SWG
Liked Most: DAoC
Interests: EQ2 & Wow (OMG!!)
Played: EQ, DAoC, AC, AC2, UO, Meridian59, CoH, Horizons, Planetside, & SWG
Liked Most: DAoC
I have to agree...
The testers are angry because instead of adding something challenging and fun they merely added money sinks that will insure hours of low lvl mob farming for cash instead of entertaining gameplay.
If you have ever played other MMOs that have reagents for spell casting then you understand the problem with it. When buffs cost the caster he simply buffs himself and no one else. The cost of the reagents according the beta testers is much higher than it should be meaning poor casters will not be casting spells much. This does not add fun and challenge to the game it simply tacks hours of money grinding play time.
The other major change that they are upset about is the loss of item durability upon death. This is another needless money/time sink. Items should lose durability based either on usage or time not on death. This patch makes people so afraid to die that they wont take any chances or try to fight tougher mobs. They certainly wont bother to PVP seeing as it has no reward but to die in PVP means damage or possible breakage of your items which comes down to Risk with no reward. The constant running back to town to have your items fixed because of death is just another time sink not fun or challenging.
There were many ways that the devs could have slowed down the leveling process that would have been worthwhile. They could have increased the amount of xp between levels and increased xp loss upon death. Instead they decided to make players miserable with boring aggravating time and money sinks.
These changes along with various nerfs to certain classes have made this patch very unpopular and rightly so. It was a poor move to implement this kind of drastic change without properly testing it and so close to release that it may be irreversible. This game is most assuredly being printed on disc already for shipment. This is no longer a beta test for gameplay but simply a server load test and opportunity to play the game before purchase. I do not expect to this balanced or fixed before release.
"I don't want him comin in here and slappin his lips on my asshole"
Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.
Cut and pasted from the WoW forums:
"Does ebgames let you cancel preorders?" [sic]
"The fun factor of WoW has ben riped out and in its place we finde fustration and lame mony sink's."[sic]
"Behold: Blizzard Incompetance! " (this one actually posted before the servers came back up)
There are plenty of people here who would've been glad to actually test the game rather than bitch about it. I'm not saying the beta testers should rubber stamp every patch, but for chrissakes, play the game for a few hours before you whine. Even better, how about posting some constructive feedback? You beta testers have been living in your little bubble for too long if you think Blizzard actually owes you something.
I believe that a lot of us feel resentment towards these "whiners" because they get to play for free, and should not complain about this privilege. That they should give constructive feedback, but not post immature and slanderous remarks against WOW and Blizzard.
http://realmediaking.blogspot.com
Well, for some people I guess it is alright to flame a company about a beta test product on a public forums instead of actually using the tools given to them to explain the problems with the latest patch or patches. I for one sent plenty of GM reports to Blizard for each and every issue I had.
Here is a good way to explain the problem most people have. Blizard created WOW to be an easy MMORPG to learn and play for new players and experienced players a like. To have fun without all the complications or learning curve most of the other MMORPGs have. Now the last pach with the 100% durability just introduced a very complex idea into a simple design.
Now as a beta tester what is my responsibility.
1) Let Blizard know.
I've been "casually" playing the Beta and I have to agree that the patch is on the "extreem" side of things. If their intent was to slow down the lvling pace there are many other ways to do it IMO
But I also have to say (imo) that if all those posting who are NOT in the beta ,had been...and been happy with the gameplay and happy with the ballance.
Then you also would of looked at this patch as a "step backwards" and not a logical/realistic/positive move forward. You would also be upset and posting the many reasons "why" you felt the patch made things worse and not better.
It's not a matter of not being gratefull to play the game...it's a matter of playing/testing and saying "HEY...this makes things worse!"
Though I also agree that the beta testers shouldn't be making comments like "Blizzard can take this game and bla bla bla.."
They need to post honest and fact based opinions and gameplay experiences!!! So that the powers that be at Blizzard can see and hear the results of this latest change!
Just my thoughts
RA
"It'll be dark soon."
"Aye...that it will."
"It'll be dark soon."
"Aye...that it will."
Games Played:DoAC, EQ, CoH, Lineage 2, Planetside, and Shadowbane.
Games Playing:None:(
Waiting For:WoW, EQII
Good post. I wanted to comment on both of these points. I played in the stress beta, and currently am playing in the fileplanet sponsered beta.
Taking away the "random buff", meaning a player runs by another player and buffs him as a way of saying hi and being nice, that would really take away from the game. I hope that isn't what happens as a result of this change. I will confess, I didn't play last weekend so I haven't seen all of the changes. I play as a warrior, though, and of course appreciate any and all buffs tossed my way.
As far as leveling, I totally agree. First of all, XP points per kill are WAY too high. I mean 80-120 points per kill for a monster your level or one above? Come on, that is nothing. I went to Level 8 in like two hours as an Undead warrior. Granted, I knew where everything was from the stress beta, but still, I was able to pick and choose creatures. I could get to L30 at this rate. Either decrease the XP per kill, or increase the XP amount between levels.
The drop count has increased as well. I would say that can probably be toned down a bit as well, but not too much.
Overall thoughts - game looks great, can't wait for the release of the "real" game, so I can start playing my Tauren hunter in earnest (until Blizzard says for sure what will happen to all of our chars from the beta when the game releases).
I will say this - one problem with keeping the chars is that most "cool" names are taken. Its like you will login to a specific server based on the fact that you get a particular name, rather than for any other reason. For myself this is true, but I don't think Blizzard has ever wiped names/chars from their servers, as one of the servers had all of the names of people I knew from the stress beta (they were all taken, even some that were obscure, hence why I suspect they never deleted any of them).
Played: WoW Stress beta
Currently playing: City of Heroes
Currently playing:
World of Warcraft
I think its a matter of how the bets testers present themselves.
If they came up and constructively put forward the case it would serve a much better purpose.
What you have is 95% total ranting atm.
sure there are problems and people need to write a composed and contructive post rather then make it a threat in some cases and seems like they are paying for what they are doing.
To be honest no one is suppose to complain in beta.You are suppose to give feedbacks and report bugs.
When you buy retail and pay money then you can spam rants and complaints.
I agree, Blizzard has come as anal when it comes to suggestions made by testers. It seems that they have take the attitude that they know what's best and any outside help will fall on deaf ears. I personally am not buying the game anymore unless there are drastic in game changes, and attitude changes from Blizzard, who have come off quite poorly PR wise from this whole fiasco.
PR rank
1) Mythic -- Dark Age of Camelot
2) Everquest 1 -- Sony Online
3) Everquest 2 Sony Online
4) Star Wars Galaxies -- Sony Online
5) World of Warcraft -- Blizzard
"Sony Customer Service is like Santa Clause, people say they've seen them but they don't really exist"
"Sony Customer Service is like Santa Clause, people say they've seen them but they don't really exist"
Alot of people are just outraged right now, I mean I was the first time I died in PVP and was having my body camped by alliance players so I had to use the spirit healer.. Thats just one example this game has seriously changed for the worst with this patch.. Many low lvls will not know right now but trust me as you get up in lvls or previous beta testers KNOW.
Also I think to many people on this site our pointing out the people who leave the one line rants that basicly tell Blizzard to piss off.. People on this site are not even talking about the logical and construtive post that ALOT of beta testers have posted...
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You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith
That is stupid , Die in PvP and you lose quite a bit of money on repairs , Win in PvP...and...nothing...They really need to take that out cause it will make alot of people not want to PvP anywhere near as much if they now theres a chance there gunna die.
Well ... that is not a bug per se, that is just sort of, mean I guess. However, I could see that being done, and quasi realistic.
Lets project for a minute that WoW is real. A bunch of humans invade your peaceful Undead town. You kill the leader, a mean, rotten Paladin. His corpse is lying in the mud, flies buzzing around, pigs starting to root at it. You all leave and go drink some spiked zombie blood. The paladin revives, and like the sneaky, rotten bastards that all humans are, he kills you when you are zonked out on spiked zombie blood. You all die, more humans come. The town is theirs. They tear down the beautiful graveyard and build buildings that don't fall over when the breeze blows.
OR - you can surround his corpse, and kill him repeatedly when he revives until the dirty rotten bastard of a paladin leaves your peaceful Undead alone.
Think about it
Played: WoW Stress beta
Currently playing: City of Heroes
Currently playing:
World of Warcraft
I guess I should ask before posting - isn't there a repair skill you can learn (like in Diablo/Diablo II) whereby you can repair your stuff?
It does seem a bit extreme, but then there are issues surrounding dying that every game faces.
For example, in CoH, when you die, you go into debt. They have the concept where for every kill you make, half the XP goes to experience, half to debt. It is short, and sweet. It also makes players moan and groan a lot when they are carrying a heavy debt and cannot get out of it.
In other games, I have heard you lose all of your stuff when you die. That is probably the most realistic, and easily the one that sucks the most. I mean, if you are dead, your stuff is gone. Either looted, stolen, or unusable.
WoW has introduced a concept w/ dying. Either run back to your corpse which may be camped, or in a dangerous area, or revive and go find a blacksmith.
Like I have said before, these are decisions that I am glad I don't have to make - gamewise. Balance-balance-balance-balance. You want to be fair, you want to be challenging, you want to be exciting, you want players to see it all and do it all, not too fast but not too slow.
Not saying I think Blizzard's move is good or bad. Personally, I haven't died yet (only at L8) so I will reserve my judgement on this "new death". But I am all for a game lasting, and people needing time (3-6 months) to get to the high levels, and longer to get to the "final level", whatever that may be.
Played: WoW Stress beta
Currently playing: City of Heroes
Currently playing:
World of Warcraft