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# What's Hot: Captures the essence of the post-apocalypse; extensive crafting system that yields experience; completely classless progression; six factions with purpose and ideologies
# What's Not: Obsolete animations and unimpressive graphics; too much desolation; no respecs and full effects of stats aren’t felt until higher levels; combat feels disconnected
The year is 2156 and the future hasn’t brought flying cars or a glimmering utopia. The remnants of known humanity survived a devastating virus and nuclear attacks and now cling to the edges of the Grand Canyon in hopes of resurrecting civilization, or making sure it never rises again. Strolling across the sandy plateaus to the ponderous strumming of a lonely guitar, you can almost imagine Mad Max or the Six-String Samurai traveling in the distance and stopping to scavenge through a mound of decade-old garbage.
Antiquated animations are not easily hidden. Characters leap with the grace of obese bowlers. Swords have dutifully appropriate arcs, but swinging a lead pipe looks more like someone flailing with a foam pool-noodle. The scene is almost comical when paired against a group of NPCs, all yelling, “Hey!” like a pack of constipated Fonzies. Initial character creation has enough hairstyles, piercings, and tattoos to make a distinctive avatar, yet all men share the same ape-like demeanor. After a recent patch, half of the women look fresh from working the corners.
Fallen Earth has one of the most involved and rewarding crafting systems to date. There are 10 tradeskills ranging from the familiar, such as Armorcraft and Ballistics, to the more obscure, like Nature and Geology. You are free to pursue as few or as many as you like, and you’re crafting queue even continues while you’re logged off. A makeshift sword from a lawnmower blade, a pair of leather pants dyed red, my own ATV, and a refreshing salad - I have yet to make a single thing that I would consider a throwaway item.
Fallen Earth doesn’t exude the polish witnessed in recent MMOs. It’s barely adequate in terms of visuals, excruciating stretches of nothing are common, and I have never encountered so many bugs in a launch-product. And yet, it’s crawled beneath my skin. I love the complex character progression and the rich crafting system, and no game short of Fallout 3 captures the essence of the post-apocalypse so vividly. Any game willing to leave you stranded in the desert when you run out of gas is bound to offer a memorable adventure.
Comments
Not trying to flame you. But how many Fallout MMO's do we have?
[Earthrise ss in my profile][Coming out Q2 2010]
" no game short of Fallout 3 captures the essence of the post-apocalypse so vividly."
Seems pretty clear what he means if you read what was written.
Interesting review.
I'm always confused on why people complain about gpx...but to each his own
I play all ghame
Same here.
My main gripe of folks who complain about the graphics in game is they forget context. Preference overrules context it seems, but without context, you have no setting for the game.
Apparently not many who complain about the graphics have ever set foot in the western United States where game play takes place in this game. Nevermind its after an apocalypse. The world is not going to be green and flowery. It most likely will be a desolate, barren, wasteland....similar to what is represented in game.
Fallen Earth has nailed the Grand Canyon area for terrain and environmental effects to a T. The sunsets in game mimic the real deal so much I find myself just staring at them wishing I was there again.
But I will concede to each their own.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Do people walk funny over there too? In beta (last I played) most of the criticism was of the character animation, models and textures. Personally I thought graphics acceptable and always put gameplay first anyway. Having said that they do contribute to an overall immersive experience and so are still important. I guess everyone has there low water mark for graphics.
I was not talking about graphics... after playing in Windows Mode the game look much better. I don't know why?
And I like the game! I'm not from America, so the cowboy stuff is not my thing... I don't understand why we have cowboy cloths and then modern military armour and weapons? An old looking town filled with modern cars? What year are we in? 2056? It's like you travle in time when you explore the world. Modern, old, modern, old.
You can see that the Dev's enjoy Fallout serie, the Western, crafting and Zombies. I also think some of them have been playing SWG and EvE. They also have great humor and thats not bad at all. More of that!
But the mix of all this stuff is a little bit wierd.
Again I'm not trying to flame or be rude.
[Earthrise ss in my profile][Coming out Q2 2010]
Do people walk funny over there too? In beta (last I played) most of the criticism was of the character animation, models and textures. Personally I thought graphics acceptable and always put gameplay first anyway. Having said that they do contribute to an overall immersive experience and so are still important. I guess everyone has there low water mark for graphics.
Yeah, I guess I mis-spoke with my above quoted statement.
I should have stated something more along the lines of not being familiar with the environment in the western United States rather than having been to the western United States as I sometimes forget many do not travel as extensively as I do, or do not have the opportunity to do so.
My apologies for being so presumptuous.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
I agree that character movement/animations are still a little clunky. But, much smoother than they were when I played the beta. I just picked up the 10 day trial and was very impressed with how much better the game looks. Geez...if you've seen Road Warrior or Book of Eli this game pretty much nails the look. Don't know how/why you'd complain. How can you complain a post-apocalyptic world is "too desolate"?
And, there are promises of better character and combat animation in the works!
Yeah - combat isn't QUITE all there yet. But, again, SO much better than 6 months ago! If it gets better with 1.5 as promised it could be really great.
I subbed last night. Really enjoying the world. My only complaint is that there should be more story and PvP revolving around the clans. It would add a sandbox mentality to the game if my CHOTA character HAD to fight Enforcers when I ran across them (or at least had the chance to do it). I'd love to see guilds and groups facing off based on clan loyalty.
That would be awesome and would fit in so well with the storyline but mandatory PvP is such a sticky subject, and one thing not many players are crazy about.
Wonder if they could have a sizeable PvP zone with PvE corridors? Make it so the shortest route would be to go straight through the zone, but if you didn't want to PvP you'd have a safe route around the zone. Put cities for all factions inside the zone and let those that want to, have at it. Almost like S2 is set up with it's cities, but enable PvP with a PvE area around all the faction towns?
I dunno...just thinking out loud. I'm not really a PvPer anymore(left those days behind in UO and AC1 Darktide) but I agree I'd like to see faction mean something more.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Just a few of notes. MMORPG's don't usually have good graphics for few reasons. Fallen Earth's graphics are actually top notch among MMORPG's, as far as I know. You like that the game world seems quite authentic post-apocalypse world, but don't like desolation? If I imagine post-apocalyptic, I would see it as quite desolate. Mad Max, for example. Otherwise, nothing to complain, lol. What a complainful nature.
If you want to play something with many bright and cheerful colors, then maybe, just maybe, a game that takes place in a post-apocalyptic polluted wasteland might not be the right game for you? Hmmm? And apart from the animations in first person melee combat, the graphics and animations are among the best in current MMORPGs.
I'm not sure if you are a troll, bored or heavily confused. But what you wrote made no sense @ OP.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I don't think anyone would take that as flaming, or rudeness.
I'm not American either, but I have spent time there, and know that the cowboy look will never go out of style : )
One person's "weird" is another person's "unique feeling" MMO.
I fall on the side of liking the mash-up between western/military/salvaged armour, I think it works very well within the setting, and adds to the generally off-kilter mood that any post apoc game should strive for. Also, I love the top hats and other quirky bits that are thrown in there as well. Be a lot harder to come across a top hat in the Arizona desert than a cowboy hat, if you think about it.
I see them as being prestige items, antiques that prove the scavenging skills of their wearers....ah yes FE, you are RP heaven : )
Same here.
My main gripe of folks who complain about the graphics in game is they forget context. Preference overrules context it seems, but without context, you have no setting for the game.
Apparently not many who complain about the graphics have ever set foot in the western United States where game play takes place in this game. Nevermind its after an apocalypse. The world is not going to be green and flowery. It most likely will be a desolate, barren, wasteland....similar to what is represented in game.
Fallen Earth has nailed the Grand Canyon area for terrain and environmental effects to a T. The sunsets in game mimic the real deal so much I find myself just staring at them wishing I was there again.
But I will concede to each their own.
even tho the gameplay takes place in the west like you said a cataclysmic event happened so who is to say there couldnt be big snowy areas(like a nuclear winter thing going on and such),and even large green areas seeing that the so called story has the high technology to clone it would also seem like that technology would be repopulating the landscape with some green stuff as well at that point, the desert look it has now is cool to a point but gets old especially when you have to ride for 45 mins-hour just to get to some towns and areas
Same here.
My main gripe of folks who complain about the graphics in game is they forget context. Preference overrules context it seems, but without context, you have no setting for the game.
Apparently not many who complain about the graphics have ever set foot in the western United States where game play takes place in this game. Nevermind its after an apocalypse. The world is not going to be green and flowery. It most likely will be a desolate, barren, wasteland....similar to what is represented in game.
Fallen Earth has nailed the Grand Canyon area for terrain and environmental effects to a T. The sunsets in game mimic the real deal so much I find myself just staring at them wishing I was there again.
But I will concede to each their own.
even tho the gameplay takes place in the west like you said a cataclysmic event happened so who is to say there couldnt be big snowy areas(like a nuclear winter thing going on and such),and even large green areas seeing that the so called story has the high technology to clone it would also seem like that technology would be repopulating the landscape with some green stuff as well at that point, the desert look it has now is cool to a point but gets old especially when you have to ride for 45 mins-hour just to get to some towns and areas
The technology to clone is left over from a bygone era before the fall. It is not new tech. The tech players have in the current setting is just enough to create some vehicles and some weapons...pretty basic stuff in the grand scheme of things.
Who's to say the nuclear winter hasn't already come and gone? Who's to say that the devs won't give us a higher elevation region with snow in a future update? Big green areas? Things do not typically grow very well in irradiated regions.
They have to start somewhere and it'll grow from there. If this is the worst criticism of the game, I'd say the game is doing pretty spectacular.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Same here.
My main gripe of folks who complain about the graphics in game is they forget context. Preference overrules context it seems, but without context, you have no setting for the game.
Apparently not many who complain about the graphics have ever set foot in the western United States where game play takes place in this game. Nevermind its after an apocalypse. The world is not going to be green and flowery. It most likely will be a desolate, barren, wasteland....similar to what is represented in game.
Fallen Earth has nailed the Grand Canyon area for terrain and environmental effects to a T. The sunsets in game mimic the real deal so much I find myself just staring at them wishing I was there again.
But I will concede to each their own.
even tho the gameplay takes place in the west like you said a cataclysmic event happened so who is to say there couldnt be big snowy areas(like a nuclear winter thing going on and such),and even large green areas seeing that the so called story has the high technology to clone it would also seem like that technology would be repopulating the landscape with some green stuff as well at that point, the desert look it has now is cool to a point but gets old especially when you have to ride for 45 mins-hour just to get to some towns and areas
The technology to clone is left over from a bygone era before the fall. It is not new tech. The tech players have in the current setting is just enough to create some vehicles and some weapons...pretty basic stuff in the grand scheme of things.
Who's to say the nuclear winter hasn't already come and gone? Who's to say that the devs won't give us a higher elevation region with snow in a future update? Big green areas? Things do not typically grow very well in irradiated regions.
They have to start somewhere and it'll grow from there. If this is the worst criticism of the game, I'd say the game is doing pretty spectacular.
1 sometimes firescorched earth is more fertile, also pretty sure with blast ranges and what not every area is going to be thoroughy irradiated and also the shiva virus also was part of the event from what i understand so nuclear part didnt effect every part
2 if growing stuff in "irradiated lands" was so hard why do you find tomatoes and what not on mobs even mutant ones
3 not all criticism is bad hence the term constructive criticism, which is what I thought i was doing because like my previous post there is alot more that could be done to make the scenery alot less drab and boring (esp when you have to spend large chunks of time just getting places) and still stay in the boundaries of the story and what occured
Same here.
My main gripe of folks who complain about the graphics in game is they forget context. Preference overrules context it seems, but without context, you have no setting for the game.
Apparently not many who complain about the graphics have ever set foot in the western United States where game play takes place in this game. Nevermind its after an apocalypse. The world is not going to be green and flowery. It most likely will be a desolate, barren, wasteland....similar to what is represented in game.
Fallen Earth has nailed the Grand Canyon area for terrain and environmental effects to a T. The sunsets in game mimic the real deal so much I find myself just staring at them wishing I was there again.
But I will concede to each their own.
even tho the gameplay takes place in the west like you said a cataclysmic event happened so who is to say there couldnt be big snowy areas(like a nuclear winter thing going on and such),and even large green areas seeing that the so called story has the high technology to clone it would also seem like that technology would be repopulating the landscape with some green stuff as well at that point, the desert look it has now is cool to a point but gets old especially when you have to ride for 45 mins-hour just to get to some towns and areas
The technology to clone is left over from a bygone era before the fall. It is not new tech. The tech players have in the current setting is just enough to create some vehicles and some weapons...pretty basic stuff in the grand scheme of things.
Who's to say the nuclear winter hasn't already come and gone? Who's to say that the devs won't give us a higher elevation region with snow in a future update? Big green areas? Things do not typically grow very well in irradiated regions.
They have to start somewhere and it'll grow from there. If this is the worst criticism of the game, I'd say the game is doing pretty spectacular.
1 sometimes firescorched earth is more fertile, also pretty sure with blast ranges and what not every area is going to be thoroughy irradiated and also the shiva virus also was part of the event from what i understand so nuclear part didnt effect every part
2 if growing stuff in "irradiated lands" was so hard why do you find tomatoes and what not on mobs even mutant ones
3 not all criticism is bad hence the term constructive criticism, which is what I thought i was doing because like my previous post there is alot more that could be done to make the scenery alot less drab and boring (esp when you have to spend large chunks of time just getting places) and still stay in the boundaries of the story and what occured
Fair enough.
To each their own. I understand you do not like it, or rather that it is over done and needs more variety. Myself, I like it and think it fits well with the ambiance they are trying to convey.
I'm thinking as we move further along we will see some more colorful areas but that remains to be seen.
As long as we don't have a "Shadowlands" type expansion, I'll be ok with whatever direction the game takes.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Now we have sand, sand, sand all over the place (I'm OK with that so far). No suprice if a patch or expansion will bring us snow in the future.
Maybe we even get a visit from space?
[Earthrise ss in my profile][Coming out Q2 2010]
Somewehere there must be a big patch of nature that thrives now that the human population is finally under control.
I wanna own a farm and grow weed in this game haha. And be able to relax with a smoke and watch the sun go down.
Mmmmmm yeah.
[Earthrise ss in my profile][Coming out Q2 2010]