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An Everquest 3 Wishlist

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  • knighthonorknighthonor Member Posts: 96

    PVP FACTIONS

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  • SkuzSkuz Member UncommonPosts: 1,018

    I'd love to see EQ3 take the best of what eq1 & eq2 did & bring it up to date whilst still innovating, a fully seamless world with many travel options, the faster the travel is the more it costs, fast punts would require very expensive outlays, unless via players porting abilities, to keep the Wizard/Druid style porting by players relevant.

    I'd also like to see them "reverse scale" death penalties, with death at low levels being less punitive than at higher levels, part of what I disliked about EQ was that at low levels death was overly harsh but by high levels was relatively meaningless, that wasn't fun at all & only served to put people off too much, death penalties should be meaningful because they affect every aspect of the combat & adventuring areas of the game.

    Levels, Ideally I'd like to see NO levels in EQ, that way the whole world can stay relevant, resources for tradeskills etc can serve as 1 of the driving factors for exploration.

    Really Limited instancing, more open-world raid encounters, a balance of raidable content between open world "race for it" / "fight for it" targets, some bosses being "first raid to attack" locks it to them some being PvP bosses (an area around the boss is a mobile PvP flagged zone that follows the boss around).

    Dynamic world, good AI, player-actions influence the gameworld, single shard (a la EVE) minimum of 3 faction PvP no PvP "zones" but more PvP flagged areas the further that you get from cities to enable a "wild frontiers" feel, an overall much better blend of PvE & PvP than has been done before.

    Player housing, player villages, towns even cities, many playstyles with non-combat gaming styles well supported, traders, crafters, oracles, entertainers, not as classes in their own right but perhaps via a profession system but this wold bnot be entirely seperate from their adventuring/combat skills, a crafter would never be equally capable in combat as a warrior but would never be totally defenceless either, such players would be a valuable asset worth defending though due to their skills being needed to create the bulk of the best items in the world, items better than crafters can make would be very rare & hard to obtain,  requiring long difficult quests.

    A balance between gaining progression from playing as your chosen profession, PvP, killing creatures & questing each should be viable for developing your character meaning you could be a professional at PvP as much as a professional at PvE or at woodcraft perhaps by makling much better use of EQ2's system that allowed proficiency at killing a certain race/creature allowing you to have specialists at killing certain races (& there would be many races, at minimum 4 per base faction) guilds would depend on having players with a broad range of skillsets if they want to truly prosper, being able to build their towns, defend them from creatures, defend them from foreign factions.

    Faction system that had 3 base factions with "splinters" which meant that there was room for "infighting" even within a faction, a "splinter" could effectively, if they chose to, be at war with every other player not of their fation, they would be able to have other players gain faction with them, perhaps by trade, by mercenary action, by infiltration & espioage, by diplomatic means, etc, essentially opening the possibility for individual player run factions,.

    Just a few off my wishlist there.

  • Mellow44Mellow44 Member Posts: 599
    Originally posted by Solude


     Better get your wish list in soon because EQ:Next is already in development.

     

    It's probably a facebook app.

    I would like to see EQ3 too but in the EQ1 world with the EQ1 gameplay minus the all your items are bound to your corpse thing.

     

    All those memories will be lost in time, like tears in the rain.

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