its not pay to closed beta test. and u should know by now alot of games have part of their forums for logged in people only.if u read about it they even said before preorders that they where gonna slowly let people into the game from the start. they are doing their game like eve online. start small and grow.remember this is a indie game company not some mass produced watered down mmo company like cryptic. from what ive read everything that the devs said would be ingame is there. what game doesnt have server issues when it first opens. ive yet to play a game that doesnt have some type of server issues.
what other company do u know of said we only letting so many people play so that those ho play have a good experence right from that start. most companys make a server to hodl say 3k peo0le and let 5k into the server making the game a bad experince to play while not even telling their people anything.
in alot of ways im hoping swtor fails so mmo makers wake up and see more than just the short term cash and look at the long term.companies like ccp and te one that makes FE come to be the norm again i hope
Nice try, but if it looks like a pay to play beta, and smells like a pay to play beta, and acts like a pay to play beta, then it's a pay to play beta. Even the fanbois are referring to it as a beta. Try getting into said beta without preordering - not gonna happen, thus pay to play.
Beyond that, didn't the devs attempt to make accounts themselves and log into their own server before turning the "early access" (lol) players loose on it? Had they done so, they'd probably have discovered that their server would constantly crash, like it has been doing. Inexperience, with a bit of incompetence, at work here, I believe.
Sorry, but this isn't a closed beta that's starting 6 months to a year before the release date. Xsyon was originally supposed to launch less than 2 weeks from now. As it is, it's now supposed to release in less than 45 days. They can't keep the server up right now, with many of the features still turned off, and no stress test done as of yet, and it's going to launch in less than 45 days?
The game looks like it will have some very interesting features, no doubt. But I'm not blind - I haven't set my phasers to "full-on fanboi" for a game that about 20 people have played so far (when the server hasn't been down), and about which little is still known because of the shady way in which the company has approached development and marketing.
While I am all for not buying into the hype, I don't think Xsyon's developers are fools. I don't think they will release the game with such a flaw. They already pushed back the release date and I see no reason why they won't do so again if they see that there is not enough time.
You definitely can't compare MO to Xyson. MO can support more than 20 players without crashing.
So comparing a game that just started closed beta (early access) 4 days ago is the same as comparing MO that has been in closed/open beta for 8 months? That's a nice complement there! 4 days of development in Xsyon is the same as 8 months development in MO? Nice!
If you say "it releases in 1 1/2 months", remember that MO was originally suppose to release in the summer.
PS - I am sure you remember sausage lake from Mortal Online, where everyone would spawn in a lake at the same time, causing the server to crash, and how that issue was there for over a month right?
Figured that I would put this in here for you "fanboys". I do not currently have anything invested with this product but I do want to see this turn out to be a great game, not only because this is my kind of game but because its a step in the right direction. That does not mean that they are not running things badly.
I dont get the sense that they are running things badly either. I can appreciate the prudence of not pre-maturely opening the game to a mass of players that the current state of the server couldn't handle.
And for arguements sake, this really is still a beta processing time for Xsyon. For all the rich features that they are attempting to solidify and make available at a launch-time, pre-ordering for $40 for 2-months free of subscription game-play is a deal that less confident studios would never provide.
You definitely can't compare MO to Xyson. MO can support more than 20 players without crashing.
So comparing a game that just started closed beta (early access) 4 days ago is the same as comparing MO that has been in closed/open beta for 8 months? That's a nice complement there! 4 days of development in Xsyon is the same as 8 months development in MO? Nice!
If you say "it releases in 1 1/2 months", remember that MO was originally suppose to release in the summer.
PS - I am sure you remember sausage lake from Mortal Online, where everyone would spawn in a lake at the same time, causing the server to crash, and how that issue was there for over a month right?
Given the current instability of Xsyon, perhaps they should have started their pay-to-play closed beta several months earlier than they have, if they intended to launch on the date they did. Instead, they decided to hide the game for as long as they could (AoC, Darkfall anyone?).
Comparisons are worthless - neither dev team has bearing on the other. Xsyon is failing pretty hard right now with stability, and are scheduled to launch soon. SV has nothing to do with that, Notorious does. I hope they are up to that task, or delay the launch again if it's not ready.
So what if its unstable? Its not like its realesed yet.... If its unstable a week or two after may 15th then one can start to worry...
Its an Indie game...
If it's unstable a week or two after launch, it'll just be another failed MMO. We're discussing the game as it is now, and right now, it's unplayable due to instability. That should be cause for concern, given the short time they have to fix it.
Who cares if it's an indie developer? There are some basic standards - like stability - that all developers need to meet, indie or not. If they are going to put out a game, they should get no discount on those standards.
So what if its unstable? Its not like its realesed yet.... If its unstable a week or two after may 15th then one can start to worry...
Its an Indie game...
If it's unstable a week or two after launch, it'll just be another failed MMO.
Like Star Trek Online? Doh!!
We're discussing the game as it is now, and right now, it's unplayable due to instability. That should be cause for concern, given the short time they have to fix it.
Says the guy who's go-to game is Star Trek Online, which being the most recent mmorpg launch, had terrible bouts with, ehhhemmm, server instability.
Who cares if it's an indie developer? There are some basic standards - like stability - that all developers need to meet, indie or not. If they are going to put out a game, they should get no discount on those standards.
Yea, like STO shouldn't unless 'your' the one playing it I guess.
hy·poc·ri·sy: a pretense of having some desirable or publicly approved attitude.
Its is beta no fucking way is unstable, 99% of MMOs are unstable for the first 3-4 months are live, get over it. This is an indie game for an indie crowd, not the masses, dont like it, fuck off, dont whine and complain and try to get it changed.
Its not all about business, these guys make sense and are trying to make a game they will enjoy and that they think some others might as well, not trying to cater to the masses
99% of MMOs are NOT unstable at launch, in fact just a very small amount of MMOs are so unstable that they are unplayable at launch.
Maybe there would be more respect for your opinion if you had the experience to know that claiming 99% of MMO's are stable at launch is a falsehood. Just count backwards from STO and either getting stuck in an instance, not being able to join one at all, or having to deal with the server, um instabilities. The same can be said for many other mmorpg's that pre-dated STO.
But, in defense, at the same time, to look towards any mmorpg and reference it's poor performance and instability and use it as a crutch to justify others poor performance and instabilty, is adolescent.
Its apparent you misread and misunderstood my post if you think that I said that 99% of MMOs are stable. I said specifically 99% of MMOs are NOT UNSTABLE. This could just as easily mean I view that 80% of MMOs are unstable, or 50% of MMOs are unstable.
Also, lets review the word unstable. Not steady, not stable, inconsistent. Lets review a list of games that launched that I could play without a CTD, severe memory leaks, or game breaking bugs. WAR. LOTRO. FE. CO. Allods. TCOS. EQ2, Free Realms, and the list could go on had I wanted to argue the point. No glaring issues that made the game unplayable, just not enjoyable.
Understand the difference between stability and bug-free. No MMO has launched bug free. I don't think theres many current games that have launched bug free MMO or NON-MMO. Does that mean the games aren't stable? No. They are stable, playable, and its ridiculous to try and argue otherwise.
So what if its unstable? Its not like its realesed yet.... If its unstable a week or two after may 15th then one can start to worry...
Its an Indie game...
If it's unstable a week or two after launch, it'll just be another failed MMO. We're discussing the game as it is now, and right now, it's unplayable due to instability. That should be cause for concern, given the short time they have to fix it.
Who cares if it's an indie developer? There are some basic standards - like stability - that all developers need to meet, indie or not. If they are going to put out a game, they should get no discount on those standards.
The game has atleast a month to go til released. More then enough time to "fix" stability if the developers are efficient enough. You and i don't know how big or small the problem is. Lets ot just to conclusions and scream "fail" just yet...
And in saying its a Indie game i just want to explain that the standards for this game ARE indeed different then for a AAA type game when you have a huge budget from the company backing you.
The world of gaming has split a few years ago and shifted drasticly... I'm sure you know all about it. It is reasonable and sensible to expect a rough start in any MMO but the tolerence to it should be looked at from the perspective of the developers reasources... A AAA game would be a failure if it had such problems like crashing or failure to patch week after launch etc. But Indie games are and i think SHOULD be looked at differently...
Still one cannot be overtolerant at the sight of clear failure... I am wiling to give this indie game more time before declaring fail tho. If you are not... this clearly isn't the type of game for you and you should go back to AAA games...
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
The game has atleast a month to go til released. More then enough time to "fix" stability if the developers are efficient enough. You and i don't know how big or small the problem is.
You don't see the contradiction there?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The game has atleast a month to go til released. More then enough time to "fix" stability if the developers are efficient enough. You and i don't know how big or small the problem is.
You don't see the contradiction there?
Thats also somewhat a reason to stress test though. They may fix the problem with 50 people in game. But what of 500? Not unless they will have separate servers only allowing a few hundred people in.
The game has atleast a month to go til released. More then enough time to "fix" stability if the developers are efficient enough. You and i don't know how big or small the problem is.
You don't see the contradiction there?
Yeah... Maybe a little one BUT I am just assuming things...
Just want to point out that the developers have time... Its better to not judge a game before it launches...
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
Already with the Doom-and-Gloom posts. Op, I think you are setting your sights too high. It doesn't sound like you've ever played a game in a beta state. I can't think of an MMO in beta phases that did NOT have server issues, since MMO's existed. Do I think this game will have half the marketed features come release? No. But I also do not expect the release to be polished or complete in any sense. This is a game best to wait it out until things get ironed out, unless you have that 'need-to-be-first in' mentality.
So yes, pre-ordering this game is taking a risk. But don't count a game out in the long run just because it has some problems in beta.
So what if its unstable? Its not like its realesed yet.... If its unstable a week or two after may 15th then one can start to worry...
Its an Indie game...
If it's unstable a week or two after launch, it'll just be another failed MMO.
Like Star Trek Online? Doh!!
We're discussing the game as it is now, and right now, it's unplayable due to instability. That should be cause for concern, given the short time they have to fix it.
Says the guy who's go-to game is Star Trek Online, which being the most recent mmorpg launch, had terrible bouts with, ehhhemmm, server instability.
Who cares if it's an indie developer? There are some basic standards - like stability - that all developers need to meet, indie or not. If they are going to put out a game, they should get no discount on those standards.
Yea, like STO shouldn't unless 'your' the one playing it I guess.
hy·poc·ri·sy: a pretense of having some desirable or publicly approved attitude.
Cryptic didn't have enough server assets to handle a few hundred thousand players trying to log in at launch, which I think is true, and they should have been better prepared. Still, it was a problem of volume.
I believe we can agree that Xsyon will not face that problem, probably ever. They can't even keep a server up for 20 people right now. Volume isn't the issue.
Other than that, all you appear to be saying is that STO and Xsyon are on a parallel course regarding quality.
You should be scared for those who claim there product will be bug free. Space rockets have bugs and do not work as intended (Although a very small bug, still got the rocket blown up :P) so you can not expect an video game to be bug free. Especially not MMOs and especially not from Indy developers.
Also what is up with the pay to play beta? Yet for all intent and purposes it is a beta, but not pay to play! However if you had to pick you beta testers, would you go for those who brought your product or those who did not? The pre-release/beta was never set in stone and did not promise every would/will be part of it.
Yes, the game is having problems right now. Yes, they claimed to have found the problems. No, launch will not be without bugs. Simple as that. Really what are we discussing about?
Its is beta no fucking way is unstable, 99% of MMOs are unstable for the first 3-4 months are live, get over it. This is an indie game for an indie crowd, not the masses, dont like it, fuck off, dont whine and complain and try to get it changed.
Its not all about business, these guys make sense and are trying to make a game they will enjoy and that they think some others might as well, not trying to cater to the masses
99% of MMOs are NOT unstable at launch, in fact just a very small amount of MMOs are so unstable that they are unplayable at launch.
Maybe there would be more respect for your opinion if you had the experience to know that claiming 99% of MMO's are stable at launch is a falsehood. Just count backwards from STO and either getting stuck in an instance, not being able to join one at all, or having to deal with the server, um instabilities. The same can be said for many other mmorpg's that pre-dated STO.
But, in defense, at the same time, to look towards any mmorpg and reference it's poor performance and instability and use it as a crutch to justify others poor performance and instabilty, is adolescent.
Its apparent you misread and misunderstood my post if you think that I said that 99% of MMOs are stable. I said specifically 99% of MMOs are NOT UNSTABLE. This could just as easily mean I view that 80% of MMOs are unstable, or 50% of MMOs are unstable.
Also, lets review the word unstable. Not steady, not stable, inconsistent. Lets review a list of games that launched that I could play without a CTD, severe memory leaks, or game breaking bugs. WAR. LOTRO. FE. CO. Allods. TCOS. EQ2, Free Realms, and the list could go on had I wanted to argue the point. No glaring issues that made the game unplayable, just not enjoyable.
Understand the difference between stability and bug-free. No MMO has launched bug free. I don't think theres many current games that have launched bug free MMO or NON-MMO. Does that mean the games aren't stable? No. They are stable, playable, and its ridiculous to try and argue otherwise.
No. Just allow me to highlight your gross, and innacurate generalization that 99% or mmo's are not unstable (in other words, are stable) at launch.
Each one of those games you mention (perhaps with the exception of LotRO, heh and I wouldnt include a 'browser' game in such a list) has it's own stability issues (and of which bugs contribute to) at launch.
Ohh, and not to mention some of them actually had their launch dates pushed back; yes their launch dates pushes back due to need for optimization, etc. Ohhh...my. It seems I'm not so much the rediculous one.
But again, not making excuses, I am not one to defend a title and it's short-comings by pointing to the past short-comings of other games, but say what you mean and mean what you say.
Xsyon is still in a period of "optimization".
Striving for Silver Stars since Gold is so effeminate.
So what if its unstable? Its not like its realesed yet.... If its unstable a week or two after may 15th then one can start to worry...
Its an Indie game...
If it's unstable a week or two after launch, it'll just be another failed MMO.
Like Star Trek Online? Doh!!
We're discussing the game as it is now, and right now, it's unplayable due to instability. That should be cause for concern, given the short time they have to fix it.
Says the guy who's go-to game is Star Trek Online, which being the most recent mmorpg launch, had terrible bouts with, ehhhemmm, server instability.
Who cares if it's an indie developer? There are some basic standards - like stability - that all developers need to meet, indie or not. If they are going to put out a game, they should get no discount on those standards.
Yea, like STO shouldn't unless 'your' the one playing it I guess.
hy·poc·ri·sy: a pretense of having some desirable or publicly approved attitude.
Cryptic didn't have enough server assets to handle a few hundred thousand players trying to log in at launch, which I think is true, and they should have been better prepared. Still, it was a problem of volume.
I believe we can agree that Xsyon will not face that problem, probably ever. They can't even keep a server up for 20 people right now. Volume isn't the issue.
Other than that, all you appear to be saying is that STO and Xsyon are on a parallel course regarding quality.
Its is beta no fucking way is unstable, 99% of MMOs are unstable for the first 3-4 months are live, get over it. This is an indie game for an indie crowd, not the masses, dont like it, fuck off, dont whine and complain and try to get it changed.
Its not all about business, these guys make sense and are trying to make a game they will enjoy and that they think some others might as well, not trying to cater to the masses
99% of MMOs are NOT unstable at launch, in fact just a very small amount of MMOs are so unstable that they are unplayable at launch.
Maybe there would be more respect for your opinion if you had the experience to know that claiming 99% of MMO's are stable at launch is a falsehood. Just count backwards from STO and either getting stuck in an instance, not being able to join one at all, or having to deal with the server, um instabilities. The same can be said for many other mmorpg's that pre-dated STO.
But, in defense, at the same time, to look towards any mmorpg and reference it's poor performance and instability and use it as a crutch to justify others poor performance and instabilty, is adolescent.
Its apparent you misread and misunderstood my post if you think that I said that 99% of MMOs are stable. I said specifically 99% of MMOs are NOT UNSTABLE. This could just as easily mean I view that 80% of MMOs are unstable, or 50% of MMOs are unstable.
Also, lets review the word unstable. Not steady, not stable, inconsistent. Lets review a list of games that launched that I could play without a CTD, severe memory leaks, or game breaking bugs. WAR. LOTRO. FE. CO. Allods. TCOS. EQ2, Free Realms, and the list could go on had I wanted to argue the point. No glaring issues that made the game unplayable, just not enjoyable.
Understand the difference between stability and bug-free. No MMO has launched bug free. I don't think theres many current games that have launched bug free MMO or NON-MMO. Does that mean the games aren't stable? No. They are stable, playable, and its ridiculous to try and argue otherwise.
No. Just allow me to highlight your gross, and innacurate generalization that 99% or mmo's are not unstable (in other words, are stable) at launch.
Each one of those games you mention (perhaps with the exception of LotRO, heh and I wouldnt include a 'browser' game in such a list) has it's own stability issues (and of which bugs contribute to) at launch.
Ohh, and not to mention some of them actually had their launch dates pushed back; yes their launch dates pushes back due to need for optimization, etc. Ohhh...my. It seems I'm not so much the rediculous one.
But again, not making excuses, I am not one to defend a title and it's short-comings by pointing to the past short-comings of other games, but say what you mean and mean what you say.
Xsyon is still in a period of "optimization".
I'm sorry, where are the statistics that 99% of MMOs are unstable? Did they post those statistics or is this conjecture? Is it proven that 99% of MMOs are unstable? Can you prove to me any of those games I mentioned were unstable?
I just like getting clarification because, you said that I was backpedaling, where what I said was 99% of MMOs are not unstable. I'll also go as far to say 99% of Apples are not red. 99% of animals are not cows. All I am clearly stating is that the statement 99% of MMOs are unstable is untrue. There is no information backing this claim, and it was statistically made up to boast a fanboyish stance that their game will be playable at launch. Disagreeing with something doesn't automatically make the opposite the desired intent. The English language is fickle like that, but luckily I'll be able to explain it if necessary.
This game is in beta.....I've heard that for a lot of launches, and anyone here who's been around for each launch will tell you the same thing.. you'll wait until the miracle patch and hope they finally get it right... but chances of Xyson being fixed in a month are low. You would BE so lucky that they would push it back again.
Ha "This game is still in beta" ... I'll be saying the same things at launch at this rate.
Give the Xsyon Team time. This new MMO is already opening up the flood gates before it should, and the Devs admit it and why.
Support Xsyon or don't, it's a Player choice... just for once be courteous enough to let a new MMO start up in peace please. Xsyon is not some big established IP with a billion expectations attached to how it should be designed and managed. The Devs are utilizing a new method of a combined server management and program testing regiment.... it's different and it just might be better than the old alpha/beta/CB/openB cycle. Xsyon is not in Release, won't be for a few months as I understand it... so server instability is just a part of the earlybird experience. Be glad you are there to at least taste the new MMO that may be the next great sandbox MMO.
No I am not sub'd to it, open PvP warning flags for me all over this MMO, but it sure does look great in the long run. Give it time.
I am the Player that wonders... "What the %#*& just happened?!" ............... "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. " __Ever Present Cockroach of the MMO Verses__ ...scurrying to and fro... .munching on bits of garbage... always under foot...
Give the Xsyon Team time. This new MMO is already opening up the flood gates before it should, and the Devs admit it and why.
Support Xsyon or don't, it's a Player choice... just for once be courteous enough to let a new MMO start up in peace please. Xsyon is not some big established IP with a billion expectations attached to how it should be designed. The Devs are utilizing a new method of a combined server management and program testing regiment.... it's different and it just might be better than the old alpha/beta/CB/openB cycle.
No I am not sub'd to it, open PvP warning flags for me all over this MMO, but it sure does look great in the long run. Give it time.
Release date was supposed to be this month. Thats not much time, I fear Xsyon has bit off more then it can chew.
Give the Xsyon Team time. This new MMO is already opening up the flood gates before it should, and the Devs admit it and why.
Support Xsyon or don't, it's a Player choice... just for once be courteous enough to let a new MMO start up in peace please. Xsyon is not some big established IP with a billion expectations attached to how it should be designed. The Devs are utilizing a new method of a combined server management and program testing regiment.... it's different and it just might be better than the old alpha/beta/CB/openB cycle.
No I am not sub'd to it, open PvP warning flags for me all over this MMO, but it sure does look great in the long run. Give it time.
Release date was supposed to be this month. Thats not much time, I fear Xsyon has bit off more then it can chew.
At least the Devs of Xsyon know it is wise to postpone the release date so the MMO is truely ready... unlike some recent MMO launches.
As I understand it the release date for preorder customers has been pushed back for quality reasons. Jourdi posted about it on Xsyon's website and explains why which I found refreshing. Check Xsyon forums out for more details. Jourdi also mentioned in his post/blog that the two months gametime that is a part of the Pre-Order purchase will not start until the official release date, and that pre-order customers will be allowed ingame to get started earlier than official release date so they can get their tribes and towns started before the "flood" begins.
I am the Player that wonders... "What the %#*& just happened?!" ............... "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. " __Ever Present Cockroach of the MMO Verses__ ...scurrying to and fro... .munching on bits of garbage... always under foot...
Give the Xsyon Team time. This new MMO is already opening up the flood gates before it should, and the Devs admit it and why.
Support Xsyon or don't, it's a Player choice... just for once be courteous enough to let a new MMO start up in peace please. Xsyon is not some big established IP with a billion expectations attached to how it should be designed. The Devs are utilizing a new method of a combined server management and program testing regiment.... it's different and it just might be better than the old alpha/beta/CB/openB cycle.
No I am not sub'd to it, open PvP warning flags for me all over this MMO, but it sure does look great in the long run. Give it time.
Release date was supposed to be this month. Thats not much time, I fear Xsyon has bit off more then it can chew.
At least the Devs of Xsyon know it is wise to postpone the release date so the MMO is truely ready... unlike some recent MMO launches.
As I understand it the release date for preorder customers has been pushed back for quality reasons. Jourdi posted about it on Xsyon's website and explains why which I found refreshing. Check Xsyon forums out for more details. Jourdi also mentioned in his post/blog that the two months gametime that is a part of the Pre-Order purchase will not start until the official release date, and that pre-order customers will be allowed ingame to get started earlier than official release date so they can get their tribes and towns started before the "flood" begins.
This game will probably be no different than any other at launch, I'm afraid.
A number of other games have pushed back their release dates for quality reasons, and explained why. I don't know why Notorious doing so would be particularly "refreshing". I'm also willing to bet that the game at launch will still have issues, as they all do. Many won't think it was "truly ready", in the same way certain segments are going to bash every game's "quality" at launch.
Similarly, most games offer early access to those that preorder. Again, not exactly groundbreaking.
A skill based, full loot PvP game that only allows people in incrementally can cause a host of problems in an MMO, especially for new players.
To me, the preparation and planning for this game appears to be pretty lackluster, and their overall launch concept is pretty poor, with a lot of foreseeable problems ahead. I hope it gets a lot better, because the game does have some really good concepts as well.
Given the current instability of Xsyon, perhaps they should have started their pay-to-play closed beta several months earlier than they have, if they intended to launch on the date they did. Instead, they decided to hide the game for as long as they could (AoC, Darkfall anyone?).
Wait... Darkfall tried to hide themselves for as long as they could...? You mean they started development on Darkfall in the late 80s-early 90s?!
Comments
Nice try, but if it looks like a pay to play beta, and smells like a pay to play beta, and acts like a pay to play beta, then it's a pay to play beta. Even the fanbois are referring to it as a beta. Try getting into said beta without preordering - not gonna happen, thus pay to play.
Beyond that, didn't the devs attempt to make accounts themselves and log into their own server before turning the "early access" (lol) players loose on it? Had they done so, they'd probably have discovered that their server would constantly crash, like it has been doing. Inexperience, with a bit of incompetence, at work here, I believe.
Sorry, but this isn't a closed beta that's starting 6 months to a year before the release date. Xsyon was originally supposed to launch less than 2 weeks from now. As it is, it's now supposed to release in less than 45 days. They can't keep the server up right now, with many of the features still turned off, and no stress test done as of yet, and it's going to launch in less than 45 days?
The game looks like it will have some very interesting features, no doubt. But I'm not blind - I haven't set my phasers to "full-on fanboi" for a game that about 20 people have played so far (when the server hasn't been down), and about which little is still known because of the shady way in which the company has approached development and marketing.
Hell hath no fury like an MMORPG player scorned.
While I am all for not buying into the hype, I don't think Xsyon's developers are fools. I don't think they will release the game with such a flaw. They already pushed back the release date and I see no reason why they won't do so again if they see that there is not enough time.
So comparing a game that just started closed beta (early access) 4 days ago is the same as comparing MO that has been in closed/open beta for 8 months? That's a nice complement there! 4 days of development in Xsyon is the same as 8 months development in MO? Nice!
If you say "it releases in 1 1/2 months", remember that MO was originally suppose to release in the summer.
PS - I am sure you remember sausage lake from Mortal Online, where everyone would spawn in a lake at the same time, causing the server to crash, and how that issue was there for over a month right?
I dont get the sense that they are running things badly either. I can appreciate the prudence of not pre-maturely opening the game to a mass of players that the current state of the server couldn't handle.
And for arguements sake, this really is still a beta processing time for Xsyon. For all the rich features that they are attempting to solidify and make available at a launch-time, pre-ordering for $40 for 2-months free of subscription game-play is a deal that less confident studios would never provide.
I remember some of the guys posting here saying Xsyon is SCAM!!!!Xsyon is SCAM!!!!....that's all.
Given the current instability of Xsyon, perhaps they should have started their pay-to-play closed beta several months earlier than they have, if they intended to launch on the date they did. Instead, they decided to hide the game for as long as they could (AoC, Darkfall anyone?).
Comparisons are worthless - neither dev team has bearing on the other. Xsyon is failing pretty hard right now with stability, and are scheduled to launch soon. SV has nothing to do with that, Notorious does. I hope they are up to that task, or delay the launch again if it's not ready.
Hell hath no fury like an MMORPG player scorned.
So what if its unstable? Its not like its realesed yet.... If its unstable a week or two after may 15th then one can start to worry...
Its an Indie game...
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
RIP George Carlin.
If it's unstable a week or two after launch, it'll just be another failed MMO. We're discussing the game as it is now, and right now, it's unplayable due to instability. That should be cause for concern, given the short time they have to fix it.
Who cares if it's an indie developer? There are some basic standards - like stability - that all developers need to meet, indie or not. If they are going to put out a game, they should get no discount on those standards.
Hell hath no fury like an MMORPG player scorned.
hy·poc·ri·sy: a pretense of having some desirable or publicly approved attitude.
Its apparent you misread and misunderstood my post if you think that I said that 99% of MMOs are stable. I said specifically 99% of MMOs are NOT UNSTABLE. This could just as easily mean I view that 80% of MMOs are unstable, or 50% of MMOs are unstable.
Also, lets review the word unstable. Not steady, not stable, inconsistent. Lets review a list of games that launched that I could play without a CTD, severe memory leaks, or game breaking bugs. WAR. LOTRO. FE. CO. Allods. TCOS. EQ2, Free Realms, and the list could go on had I wanted to argue the point. No glaring issues that made the game unplayable, just not enjoyable.
Understand the difference between stability and bug-free. No MMO has launched bug free. I don't think theres many current games that have launched bug free MMO or NON-MMO. Does that mean the games aren't stable? No. They are stable, playable, and its ridiculous to try and argue otherwise.
The game has atleast a month to go til released. More then enough time to "fix" stability if the developers are efficient enough. You and i don't know how big or small the problem is. Lets ot just to conclusions and scream "fail" just yet...
And in saying its a Indie game i just want to explain that the standards for this game ARE indeed different then for a AAA type game when you have a huge budget from the company backing you.
The world of gaming has split a few years ago and shifted drasticly... I'm sure you know all about it. It is reasonable and sensible to expect a rough start in any MMO but the tolerence to it should be looked at from the perspective of the developers reasources... A AAA game would be a failure if it had such problems like crashing or failure to patch week after launch etc. But Indie games are and i think SHOULD be looked at differently...
Still one cannot be overtolerant at the sight of clear failure... I am wiling to give this indie game more time before declaring fail tho. If you are not... this clearly isn't the type of game for you and you should go back to AAA games...
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
RIP George Carlin.
You don't see the contradiction there?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Thats also somewhat a reason to stress test though. They may fix the problem with 50 people in game. But what of 500? Not unless they will have separate servers only allowing a few hundred people in.
Yeah... Maybe a little one BUT I am just assuming things...
Just want to point out that the developers have time... Its better to not judge a game before it launches...
I've been uplinked and downloaded, I've been inputted and outsourced. I know the upside of downsizing, I know the downside of upgrading.
I'm a high-tech low-life. A cutting-edge, state-of-the-art, bi-coastal multi-tasker, and I can give you a gigabyte in a nanosecond.
I'm new-wave, but I'm old-school; and my inner child is outward-bound.
I'm a hot-wired, heat-seeking, warm-hearted cool customer; voice-activated and bio-degradable.
RIP George Carlin.
Already with the Doom-and-Gloom posts. Op, I think you are setting your sights too high. It doesn't sound like you've ever played a game in a beta state. I can't think of an MMO in beta phases that did NOT have server issues, since MMO's existed. Do I think this game will have half the marketed features come release? No. But I also do not expect the release to be polished or complete in any sense. This is a game best to wait it out until things get ironed out, unless you have that 'need-to-be-first in' mentality.
So yes, pre-ordering this game is taking a risk. But don't count a game out in the long run just because it has some problems in beta.
Cryptic didn't have enough server assets to handle a few hundred thousand players trying to log in at launch, which I think is true, and they should have been better prepared. Still, it was a problem of volume.
I believe we can agree that Xsyon will not face that problem, probably ever. They can't even keep a server up for 20 people right now. Volume isn't the issue.
Other than that, all you appear to be saying is that STO and Xsyon are on a parallel course regarding quality.
Hell hath no fury like an MMORPG player scorned.
You should be scared for those who claim there product will be bug free. Space rockets have bugs and do not work as intended (Although a very small bug, still got the rocket blown up :P) so you can not expect an video game to be bug free. Especially not MMOs and especially not from Indy developers.
Also what is up with the pay to play beta? Yet for all intent and purposes it is a beta, but not pay to play! However if you had to pick you beta testers, would you go for those who brought your product or those who did not? The pre-release/beta was never set in stone and did not promise every would/will be part of it.
Yes, the game is having problems right now. Yes, they claimed to have found the problems. No, launch will not be without bugs. Simple as that. Really what are we discussing about?
No. Just allow me to highlight your gross, and innacurate generalization that 99% or mmo's are not unstable (in other words, are stable) at launch.
Each one of those games you mention (perhaps with the exception of LotRO, heh and I wouldnt include a 'browser' game in such a list) has it's own stability issues (and of which bugs contribute to) at launch.
Ohh, and not to mention some of them actually had their launch dates pushed back; yes their launch dates pushes back due to need for optimization, etc. Ohhh...my. It seems I'm not so much the rediculous one.
But again, not making excuses, I am not one to defend a title and it's short-comings by pointing to the past short-comings of other games, but say what you mean and mean what you say.
Xsyon is still in a period of "optimization".
Striving for Silver Stars since Gold is so effeminate.
sto isnt an mmo im sorry
I'm sorry, where are the statistics that 99% of MMOs are unstable? Did they post those statistics or is this conjecture? Is it proven that 99% of MMOs are unstable? Can you prove to me any of those games I mentioned were unstable?
I just like getting clarification because, you said that I was backpedaling, where what I said was 99% of MMOs are not unstable. I'll also go as far to say 99% of Apples are not red. 99% of animals are not cows. All I am clearly stating is that the statement 99% of MMOs are unstable is untrue. There is no information backing this claim, and it was statistically made up to boast a fanboyish stance that their game will be playable at launch. Disagreeing with something doesn't automatically make the opposite the desired intent. The English language is fickle like that, but luckily I'll be able to explain it if necessary.
This game is in beta.....I've heard that for a lot of launches, and anyone here who's been around for each launch will tell you the same thing.. you'll wait until the miracle patch and hope they finally get it right... but chances of Xyson being fixed in a month are low. You would BE so lucky that they would push it back again.
Ha "This game is still in beta" ... I'll be saying the same things at launch at this rate.
Give the Xsyon Team time. This new MMO is already opening up the flood gates before it should, and the Devs admit it and why.
Support Xsyon or don't, it's a Player choice... just for once be courteous enough to let a new MMO start up in peace please. Xsyon is not some big established IP with a billion expectations attached to how it should be designed and managed. The Devs are utilizing a new method of a combined server management and program testing regiment.... it's different and it just might be better than the old alpha/beta/CB/openB cycle. Xsyon is not in Release, won't be for a few months as I understand it... so server instability is just a part of the earlybird experience. Be glad you are there to at least taste the new MMO that may be the next great sandbox MMO.
No I am not sub'd to it, open PvP warning flags for me all over this MMO, but it sure does look great in the long run. Give it time.
I am the Player that wonders... "What the %#*& just happened?!"
...............
"I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
__Ever Present Cockroach of the MMO Verses__
...scurrying to and fro... .munching on bits of garbage... always under foot...
Release date was supposed to be this month. Thats not much time, I fear Xsyon has bit off more then it can chew.
At least the Devs of Xsyon know it is wise to postpone the release date so the MMO is truely ready... unlike some recent MMO launches.
As I understand it the release date for preorder customers has been pushed back for quality reasons. Jourdi posted about it on Xsyon's website and explains why which I found refreshing. Check Xsyon forums out for more details. Jourdi also mentioned in his post/blog that the two months gametime that is a part of the Pre-Order purchase will not start until the official release date, and that pre-order customers will be allowed ingame to get started earlier than official release date so they can get their tribes and towns started before the "flood" begins.
I am the Player that wonders... "What the %#*& just happened?!"
...............
"I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
__Ever Present Cockroach of the MMO Verses__
...scurrying to and fro... .munching on bits of garbage... always under foot...
This game will probably be no different than any other at launch, I'm afraid.
A number of other games have pushed back their release dates for quality reasons, and explained why. I don't know why Notorious doing so would be particularly "refreshing". I'm also willing to bet that the game at launch will still have issues, as they all do. Many won't think it was "truly ready", in the same way certain segments are going to bash every game's "quality" at launch.
Similarly, most games offer early access to those that preorder. Again, not exactly groundbreaking.
A skill based, full loot PvP game that only allows people in incrementally can cause a host of problems in an MMO, especially for new players.
To me, the preparation and planning for this game appears to be pretty lackluster, and their overall launch concept is pretty poor, with a lot of foreseeable problems ahead. I hope it gets a lot better, because the game does have some really good concepts as well.
Hell hath no fury like an MMORPG player scorned.
Wait... Darkfall tried to hide themselves for as long as they could...? You mean they started development on Darkfall in the late 80s-early 90s?!