But I also want each faction to have a chain of quests (both PvE and PvP) that can be done in order to ally with another faction.
For example:
Two large guilds, one from IoM, one from Tau decide they're going to get the factions together. They, seperately, go through a series of quests, some in PvE only areas, some in PvP areas. At the end of which, for a period of time, they both share the same scenario queue (assuming there is something like the scenarios from WAR).
Done correctly, you can create short lived 'super teams'. Example: Both the Tau and IoM have a single buffer class. But when combined, the buffs start stacking so their combined efforts are greater than the two.
Everyone would then try to keep some factions from joining each other while creating alliances of their own.
I'm not sure I explained my idea very well. I just think it would be neat to see fluid alliances that are created and/or destroyed by player actions.
Come on is anyone reading? They said they are going to be a WoW clone and onlt want to win over 1 million players. Nothing new or amazing will be happening here.
It's going to be Order vs Destruction. It's going to be Human Eldar Tau vs Chaos, Orks and Dark Eldar. In those groups htere will be all the typical classes you find everywhere else.
Oh dear. This would be a terrible MISTAKE, you are right.
"Note: IMO, the 2 faction system didn't kill WAR. The engine was horrible for what the game"
STRONGLY DISAGREE with this sentiment. The engine did not help, but the 2 faction system destroyed WAR both from the inside and the outside.
INSIDE: as quoted above same old classes jumbled together.
OUTSIDE: Zero-sum game, Underdog Syndrome, Snowball effect. The End.
The VERY BEST this game can hope to do to achieve success is break the usual faction model and create it's own MMO niche: MULTIPLE FACTION PVP
Space Marines, Orcs, Chaos, Eldar, Tyranids
Core Opening races ALL-AGAINST-ALL. 5-factions. Would entail reduced graphics and complexity but would maximise gameplay and player choice and if successful FUTURE EXPANSIONS of new races ie tapping all of WH40K not cherry picking and discarding the rest.
id love to see your 5 faction mmo idea crash and burn, which is exactly what would happen, get over it 2 factions aint the devil as you try to claim, and multiple factions arnt going to make a crappy game good, and 2 factions isnt gonna make a good game bad, get over it.
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
Agreed that simply having three (or more) factions does not balance a game out in any way shape or form.
Neither does having only two.
What ends up happening is you get one dominant side and everone else gets used as target practice.
I won't even bother with examples in this post... anyone who has been around MMORPGs and this site for more than a couple of years can think of several and link to examples.
If you want to 'balance' a game you should look at other mechanisms and WH40K is perfect for this.
For a start, space is vast and space travel is dangerous, allowing for a legitimate 'plausable' reason why races / factions / forces should have restricted to each other from time to time.
What factions should there be?
All of them.
But, not at release. At release get the basics right. Space Marines, Orc, Chaos, I.G. and I would suggest A.I. Tyranids. Eldar if there are enough resouces to do it properly but if not (and Eldar cannot be released 100% fully functional) then do not release Eldar until later.
The other races are a gift to the developers if you think about it... every 6 months to a year they could introduce a whole new race and re-energize the whole game, the whole community and their whole subscription intake!
To limit themselves at this early stage is nothing short of a huge mistake.
As to the question of balance... think outside numbers. I cam up with a unique idea just thinking on it which has never been tried before... in fact it's so good I wount even share. :P
But should the devs even try to balance numbers? Let's face it - the Orcs are supposed to be a zergy army. But so what? Balance that out by making their weapons less accurate and more prone to failure.
This IP has so much potential with just a little imagination and a little thinking outside the box... sadly it looks like it has been handed to a team who would rather play WoW? I hope not...
what kiilled war is something I dont think people realize yet, no crafting, or basicly nothing to do except pvp. in an mmorpg you just cant have it do one thing otherwise you get bored.
the truth of the mater is wow has crafting and little mini games. and an open world. if you pigeon hole people into pvp and the same map over and over again, people get bored.
Comments
I want each race to be its own faction.
But I also want each faction to have a chain of quests (both PvE and PvP) that can be done in order to ally with another faction.
For example:
Two large guilds, one from IoM, one from Tau decide they're going to get the factions together. They, seperately, go through a series of quests, some in PvE only areas, some in PvP areas. At the end of which, for a period of time, they both share the same scenario queue (assuming there is something like the scenarios from WAR).
Done correctly, you can create short lived 'super teams'. Example: Both the Tau and IoM have a single buffer class. But when combined, the buffs start stacking so their combined efforts are greater than the two.
Everyone would then try to keep some factions from joining each other while creating alliances of their own.
I'm not sure I explained my idea very well. I just think it would be neat to see fluid alliances that are created and/or destroyed by player actions.
id love to see your 5 faction mmo idea crash and burn, which is exactly what would happen, get over it 2 factions aint the devil as you try to claim, and multiple factions arnt going to make a crappy game good, and 2 factions isnt gonna make a good game bad, get over it.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
no, it doesnt, you can pretend its some magical fix but its not.
All it does is spread the pop out even more, so that neither side has a chance of taking out teh dominant side.
Never saw NC and Vanu teaming up with each other to fight off terran, they just fought each other while trying to take out the big one.
3 faction fanboys need to get there heads together and realise that there "solution" isnt the end all be all of pvp gaming.
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Agreed that simply having three (or more) factions does not balance a game out in any way shape or form.
Neither does having only two.
What ends up happening is you get one dominant side and everone else gets used as target practice.
I won't even bother with examples in this post... anyone who has been around MMORPGs and this site for more than a couple of years can think of several and link to examples.
If you want to 'balance' a game you should look at other mechanisms and WH40K is perfect for this.
For a start, space is vast and space travel is dangerous, allowing for a legitimate 'plausable' reason why races / factions / forces should have restricted to each other from time to time.
What factions should there be?
All of them.
But, not at release. At release get the basics right. Space Marines, Orc, Chaos, I.G. and I would suggest A.I. Tyranids. Eldar if there are enough resouces to do it properly but if not (and Eldar cannot be released 100% fully functional) then do not release Eldar until later.
The other races are a gift to the developers if you think about it... every 6 months to a year they could introduce a whole new race and re-energize the whole game, the whole community and their whole subscription intake!
To limit themselves at this early stage is nothing short of a huge mistake.
As to the question of balance... think outside numbers. I cam up with a unique idea just thinking on it which has never been tried before... in fact it's so good I wount even share. :P
But should the devs even try to balance numbers? Let's face it - the Orcs are supposed to be a zergy army. But so what? Balance that out by making their weapons less accurate and more prone to failure.
This IP has so much potential with just a little imagination and a little thinking outside the box... sadly it looks like it has been handed to a team who would rather play WoW? I hope not...
Nothing says irony like spelling ideot wrong.
what kiilled war is something I dont think people realize yet, no crafting, or basicly nothing to do except pvp. in an mmorpg you just cant have it do one thing otherwise you get bored.
the truth of the mater is wow has crafting and little mini games. and an open world. if you pigeon hole people into pvp and the same map over and over again, people get bored.
the two faction thing is stupid as well.
This is actualyl a very good breakdown. It doesnt make much sense from the IP standpoint, but for an MMO I think it could work