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So what happens if the game comes out with 7 combat classes?

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Comments

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by skeaser

    The class system in this game is the number one reason I want to play it and has been since I heard about it. The fact that I'm not limited to a single class is a big bonus for me. No need to roll an alt if I want to tank today just grab my sword and shield, too many tanks in the group? Equip my fist weapons and do some DPS. And if I understand correctly you mix and match skills from the jobs so you can be whatever hybrid machine you want as well.

    UHH YEAH, but is there jumping???????

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • skeaserskeaser Member RarePosts: 4,200

    Originally posted by Hyanmen

    Originally posted by skeaser

    The class system in this game is the number one reason I want to play it and has been since I heard about it. The fact that I'm not limited to a single class is a big bonus for me. No need to roll an alt if I want to tank today just grab my sword and shield, too many tanks in the group? Equip my fist weapons and do some DPS. And if I understand correctly you mix and match skills from the jobs so you can be whatever hybrid machine you want as well.

    UHH YEAH, but is there jumping???????

    Meh. Like I said in another thread, I don't get the big deal about jumping and swimming. It actually makes more sense that someone in armor, with weapons, and a bag can't jump over 5 foot tall fences and swim.

    I would like to see some boat action, however.

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  • GTwanderGTwander Member UncommonPosts: 6,035

    I herd this game hates mudkipz.

    I won't be playing.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
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  • skeaserskeaser Member RarePosts: 4,200

    Originally posted by Crynswind

    Originally posted by Hyanmen


    Originally posted by skeaser

    Meh. Like I said in another thread, I don't get the big deal about jumping and swimming. It actually makes more sense that someone in armor, with weapons, and a bag can't jump over 5 foot tall fences and swim.

    I would like to see some boat action, however.

    WTF no jumping

    who designed this shitty game

    I also heard that you cannot reach endgame in 1-2 months.

     

    LOLZ,FAIL GAME IS FAIL.

    Wait...I herd dis game had e-z mode wtf? If I cant git epix by october i will cancel my preorder.

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  • lufiazlufiaz Member UncommonPosts: 122

    Originally posted by Hyanmen

    Originally posted by skeaser

    Meh. Like I said in another thread, I don't get the big deal about jumping and swimming. It actually makes more sense that someone in armor, with weapons, and a bag can't jump over 5 foot tall fences and swim.

    I would like to see some boat action, however.

    WTF no jumping

    who designed this shitty game

    Tch, tch Hyanen. What are you trying to do acting like an anti-nonjumpingnohandheldFFXIV troll? And you to GTwander, you guys are hurting their feeling.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by lufiaz

    Tch, tch Hyanen. What are you trying to do acting like an anti-nonjumpingnohandheldFFXIV troll? And you to GTwander, you guys are hurting their feeling.

    stop shetting up teh thread fanboi!!1

    we are hving a good discussion

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • EkibiogamiEkibiogami Member UncommonPosts: 2,154

    Originally posted by skeaser

    Originally posted by Hyanmen


    Originally posted by skeaser

    The class system in this game is the number one reason I want to play it and has been since I heard about it. The fact that I'm not limited to a single class is a big bonus for me. No need to roll an alt if I want to tank today just grab my sword and shield, too many tanks in the group? Equip my fist weapons and do some DPS. And if I understand correctly you mix and match skills from the jobs so you can be whatever hybrid machine you want as well.

    UHH YEAH, but is there jumping???????

    Meh. Like I said in another thread, I don't get the big deal about jumping and swimming. It actually makes more sense that someone in armor, with weapons, and a bag can't jump over 5 foot tall fences and swim.

    I would like to see some boat action, however.

    Kayak!

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • spankybusspankybus Member UncommonPosts: 1,367

    Wow, ruff crowd....getting to be like a Biker bar for nerds in here!

     

    These forums need the equivalent of "open PvP"

     

    When nerds don't like your Point of View, they can nerd-gank you into silence, if not submission.

     

    That said, I am now actually confused about how many classes will be available at launch. I was given to understand that there are more classes in Beta that have yet been officially declared on the website, and these classes would launch with the game, assuming their Beta period went well.

     

    Is this accurate?

     

    Frank 'Spankybus' Mignone
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  • skeaserskeaser Member RarePosts: 4,200

    Full SizeFinal Fantasy XIV

    Pugilist (More Detais)

    Fisticuffs of Fury

    The path of the pugilist is one of incessant training aimed at mastering the traditional techniques of hand–to–hand combat. Though they command formidable power when unarmed, they are wont to use metal, leather, and bone weaponry to maximize their destructive potential.

    Their preference for fighting at close–quarters makes negotiating distances an absolute necessity. Many among them accomplish this by using throwing weapons such as the chakram to momentarily daze their enemies while they move in for the kill.

    Full SizeFinal Fantasy XIV

    Gladiator (More Detais)

    The Best Defense

    Gladiators specialize in the handling of all manner of one–handed blades, from daggers to longswords, be they single– or double–edged, straight or curved. A defining characteristic of the guild is its emphasis on diverse combat tactics, training its members to bring their martial skills to bear in any situation.

    As such, there are practitioners who marry sword with shield, seeking to defend their fellow companions. Others opt for an empty off hand, choosing instead to focus entirely on their sword arm. The gladiator's proficiency with blades also extends to those hurled at range, such as throwing knives.

    Full SizeFinal Fantasy XIV

    Marauder (More Detais)

    Lust for Destruction

    The marauder is a combat specialist whose weapon of choice is the greataxe-a fearsome arm emblematic of Eorzea's pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.

    They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauders' arsenal, making them fearsome adversaries even at range.

    Full SizeFinal Fantasy XIV

    Archer (More Detais)

    Notch, Draw, Loose

    The enduring popularity of the bow is a testament to its elegant design, but this simple weapon would be of little worth without the surpassing skill of those who master it–the archers. Projectile techniques such as high–angle fire enable archers to assail their foes with deadly precision even at great distances.

    Constant assessment of the battlefield enables them to carefully determine the most advantageous ground from which to loose, as well as the nature of the arrows best suited to their enemy. Together with the longbow sentries of the Elezen military, the shortbow hunters among the Miqo'te are widely regarded as the most skilled with a bow. The guild's teachings cover a variety of projectile weapons, down to the simplest throwing rock.

    Full SizeFinal Fantasy XIV

    Lancer (More Detais)

    So Close, Yet So Far

    The strategy of the lancers is to outrange and fluster opponents with their long, two–handed polearms, peppering them with a barrage of thrusting attacks. They are trained with a number of weapons, giving a diversity to their attacks that makes them extremely versatile combatants.

    In former times, the longspear saw the most widespread use, due in great part to the influence of the proud lancer legions of Ala Mhigo. Since then, the guild has greatly expanded its armories to include a variety of weaponry, such as the throwing javelin.

    Final Fantasy XIV

    Conjurer (More Detais)

    In One's Element

    Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be most powerful.

    Full SizeFinal Fantasy XIV

    Thaumaturge (More Detais)

    Death is Only the Beginning

    In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

    To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium-a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.

    Final Fantasy XIV

    Miner (More Detais)

    Probing the Depths

    The Miners' Guild is responsible for the excavation and handling of Eorzea's mineral wealth, be it ores, fossils, precious stones, or otherwise. It should come as no surprise, then, that their most eager customers are the realm's blacksmiths and goldsmiths.

    To fully master the advanced techniques developed by the great mining nation of Ul'dah, miners must undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large–scale civil engineering. The guild staunchly subscribes to the theory of continental drift, and as such many among its ranks for their patron deity Oschon, the Wanderer. The primary tool of the miner is the pickaxe.

    Full SizeFinal Fantasy XIV

    Botanist (More Detais)

    The Fruits of One's Labors

    The botanist's profession encompasses the procurement of resources from all forms of plant life. This includes harvesting various vegetables and grains, tending to fruit-bearing trees, gathering wild grasses, cultivating fibrous plants for use in textiles, cutting lumber to supply the carpentry trade, and more.

    This wide range of raw materials draws the custom of various other guilds, notably the Carpenters', Weavers', Alchemists', and Culinarians'. Botanists also attempt to educate others about the importance of achieving a symbiotic relationship with Eorzea's plants, rather than carelessly stripping them of their useful parts. This is perhaps best exemplified by the revolutionary irrigation methods devised by Gridania, which first made low-impact, high-yield crop propagation possible. The primary tool of the botanist is the hatchet.

    Full SizeFinal Fantasy XIV

    Fisher image

    Hook, Line, and Sinker

    Fishers are the harvesters of the realm's marine and freshwater animal resources. The goods they obtain from their catch place them in direct dealings with both culinarians and goldsmiths.

    Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea's anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait. In addition, the sometimes perilous nature of desirable fishing holes, be they on or offshore, above or below ground, prompts many fishers to employ the protection of more combat-oriented professions. The primary tool of the fisher is the fishing rod

    Final Fantasy XIV

    Carpenter image

    Going with the Grain

    The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, including utensils and furniture.

    Woodworking techniques were, and continue to be, developed and refined by the shipbuilding endeavors of Limsa Lominsa, as well as the towering architectural pursuits of Ishgard. However, it is in and around Gridania, home to the highest quality timber, that the craft's greatest strides have been made. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous structures that make up their city. The primary tool of the carpenter is the handsaw.

    Full SizeFinal Fantasy XIV

    Blacksmith (More Detais)

    Metallurgical Artistry

    It is in the fires and on the anvils of Eorzea's blacksmiths that weapons and tools of metal are crafted. Their work is in demand at all times in nearly every location, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp.

    The tradition itself stretches back to the realm's Age of Bronze, though the advanced metallurgical techniques passed on from master to apprentice today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious members of the guild. The primary tool of the blacksmith is the cross-pein hammer.

    Full SizeFinal Fantasy XIV

    Armourer image

    Allies in Alloys

    Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.

    Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations. The primary tool of the armorer is the raising hammer.

    Full SizeFinal Fantasy XIV

    Goldsmith image

    All that Glitters

    Goldsmithing is the practice of working precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. It also makes use of golds and silvers, rubies and sapphires, and a myriad of other materials to decorate weapons, armor, and tools.

    Due to the extreme value of the source materials being worked with, the guild has adopted a philosophy of "high risk, high return." This has given them a reputation for being laborious scrutinizers of market trends, always paying heed to the fluctuating economy. The primary tool of the goldsmith is the chaser hammer.

    Full SizeFinal Fantasy XIV

    Leatherworker (More Detais)

    Furs, Hides, and Pelts

    Contrary to popular belief, a leatherworker's skills are not limited to the mere boiling and dying of pelts and skins, but also encompass those of an armourer and clothier, for a true leatherworker would never entrust his hides to the hands of another. Perhaps a leatherworker's most arduous and time–consuming task is procuring the various coats and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well.

    The Elezen have long been known for their skill in leathercrafting, yet for centuries their techniques were heavily guarded. However, when dwindling numbers of guildmasters were threatened with the disappearance of their immense wealth of compiled knowledge, Elezen leatherworkers set aside pride and reluctantly began revealing those techniques to a select few. As a result, the quality of Eorzean–made leather improved significantly, creating an increased demand for products using the superior–quality material.

    Tools of the Trade: Headknife

    Full SizeFinal Fantasy XIV

    Weaver (More Detais)

    Setter of Trends

    From fiber to thread, thread to cloth, cloth to dress, the path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver's work spans more than just the spinning of strings and the sewing of seams. Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh. Just as the Spinner, Nymeia, spins the fates of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm's tailors pay homage to the fickle goddess.

    Tools of the Trade: Needle

    Full SizeFinal Fantasy XIV

    Alchemist (More Detais)

    Essences, Base and Divine

    Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares-from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.

    The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

    Tools of the Trade: Alembic

    Full SizeFinal Fantasy XIV

    Culinarian (More Detais)

    Pleasing the Palate

    Whetting appetites from dawn until dusk with prowess of pot and pan, culinarians provide more than simple sustenance. Armed with a cornucopia of ingredients from across the realm, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield, bringing truth to the age-old adage that the road to victory truly does run through one's stomach.

    Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Guolskyf Bhaldwaensyn, known by the masses as "Mastcleaver," put forth a thalassocratic decree proclaiming the culinary arts a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the Tradescraft Society-its recipe compendiums now grace the shelves of every librarium in the realm.

    Tools of the Trade: Skillet

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  • skeaserskeaser Member RarePosts: 4,200

    From the official site:

    The Armoury system is one of the foundations of the FINAL FANTASY XIV experience, simultaneously being both the impetus behind character development and a key factor determining individual gameplay.



    By merely equipping any of a variety of weapons or tools, players can instantly change their active skills, thus enabling them to dramatically alter their style of play as well as their character’s outward appearance. To take an example, let us follow a day in the life of Leeroy.

    Leeroy recently chose to begin the journey down the path of the gladiator, trying his hand at the age-old art of swordplay for the first time. Even today, he woke at dawn to spend the daylight hours drilling relentlessly on the tiny wildlife just outside of town. Alas, opportunities often present themselves when least expected...

    Without prior notice, some friends invite Leeroy to partake in an expedition to some nearby ruins. Upon joining their ranks, however, he observes that the other party members are seasoned warriors and accomplished mages all. Dismayed yet not given to despair, Leeroy sheathes his sword and takes up his well-worn staff, assuming the role of thaumaturge, his most advanced class. He bids farewell to the rodents and worms and races to meet his companions, basking in the confident light of his spellcasting abilities.

    The party members go their separate ways following a successful outing, and while following the river back to town Leeroy is suddenly taken by the urge to fish. He secures his staff to his back in a deft, practiced motion, and on the recoil pulls out his beloved fishing rod. The gladiator and thaumaturge are gone now, and all that remains is Leeroy the fisherman. Three shining trout! Not a bad haul.

    Upon arriving home, Leeroy puts aside his fishing rod and takes up his trusty hammer, blacksmithery having ever been one of his passions. He knows, as does any adventurer, that preparation is the key to any battle, and so sets to working the dents out of his armor and sharpening the edge of his blade. It’s all in a day’s work.



    This is but a mere sample of what players can expect from the Armoury. With flexibility of gameplay and effective use of time at its core, the system is designed with emphasis on not only the in-game lifestyles of characters, but those of the players themselves as well. The Armoury awaits you!

    __________________________________________________________

    I personally think this sounds awesome.

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  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by spankybus

    That said, I am now actually confused about how many classes will be available at launch. I was given to understand that there are more classes in Beta that have yet been officially declared on the website, and these classes would launch with the game, assuming their Beta period went well.

     Is this accurate?

    I don't think they are planning to have more classes on the retail version than what is currently in the website.

    More will come with version updates however. They've said they have planned the content for the game for the next 2 years. 

    That would suggest that we will see at least 10 classes implemented in the next 2 years (the ones in the game folders).

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • KhrymsonKhrymson Member UncommonPosts: 3,090

    My goodness, when will all whining over rather pointless things end...well prolly never.

     


    So what happens if the game comes out with 7 combat classes?

    Then the game launches with 7 combat classes, nuff said, end of story, deal with it...sheesh!  Besides those following all the beta leaks; its pretty dern easy to tell that there are a Musketeers and an Archanists Guild already in Limsa Lominsa, so expect those classes eventually too, which are combat classes.

     

    Now ya see, the great thing about Square-Enix over other developers ~ they know when enough on their plate is enough to get their MMO launched and in full working order.  Yes there are many other classes coming, but for now thay have drawn a line where they feel comfortable with launching FFXIV with what is ready and fully tested and working properly.  Anyone that has played FFXI for many years and read their updates will concur that they do this all the time, and when a certain feature is not ready they will hold it back until it is, instead of launching it rife with bugs and causing the server to crash for weeks.

  • DareantkDareantk Member Posts: 106

    Final Fantasy XIV

    Miner (More Detais)

    Probing the Depths

     

     

    Indeed.

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Originally posted by GTwander

    Originally posted by Waldoe



    FF has ONE pure tank class. A class that can evasion tank or melee dps. 2 full melee dps classes. A ranged physcial class. A ranged magic dps. A healer type class.

     

    So your edit was fairly off.

    The "2 full melee dps classes" give a choice in whether to nit targets in an arc (maurauder) or a line (lancer) though. Plus different kinds of CC. It seems placement between you and the targets will matter quite a bit in this one.

    Don't forget the lancer also seems to serve as a support class too, providing useful buffs to the team like hate transference and TP boosts.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Angier2758

    I was looking forward to the game, but one of the reasons I even liked the FF series was the amount of classes..... 7 feels like a weaker Aion.

    It is only a problem if the options to customize a class is limited.

    If you have a warrior class that can be made into anything from a knight to a gladiator you only need one class for all those options. Many pen and paper games have made this work brilliantly.

    The real problem in a MMO is if all characters of a single class is more or less the same. 2 or 3 paths with one optimal that 90% of the players using really sucks.

    I rather play a game with 4 classes that you can make into anything than a game with 12 classes that all players of more or less play the same character as another of the same class.

    I don't know how much customization FF XIV allows but if it is a lot there is no need whatsoever for any concerns. If all characters from the same class is more or less the same it is a disaster.

  • eburneburn Member Posts: 740

    Originally posted by Loke666

    Originally posted by Angier2758

    I was looking forward to the game, but one of the reasons I even liked the FF series was the amount of classes..... 7 feels like a weaker Aion.

    It is only a problem if the options to customize a class is limited.

    If you have a warrior class that can be made into anything from a knight to a gladiator you only need one class for all those options. Many pen and paper games have made this work brilliantly.

    The real problem in a MMO is if all characters of a single class is more or less the same. 2 or 3 paths with one optimal that 90% of the players using really sucks.

    I rather play a game with 4 classes that you can make into anything than a game with 12 classes that all players of more or less play the same character as another of the same class.

    I don't know how much customization FF XIV allows but if it is a lot there is no need whatsoever for any concerns. If all characters from the same class is more or less the same it is a disaster.

    I can agree with that.

    I think the problem is the lack of any real information on how that goes. Even looking around for leaked info the class system seems okay to former FFXI players. Which doesn't translate into 'super accessible' by any means.

    Maybe closer to launch we'll get a demo of how it all comes together. I know following the game with guildies for awhile there seems to be contradictory information out there. A clarification from someone who can communicate well is all we really need. I can say I don't get people who aren't in beta fanboing out and getting preorders now considering any concrete (which there may not be any concrete) info on how the class system fully works.

    I know there's info out there and I've seen it. But it doesn't explain how it works or is intended to work by launch.

    I kill other players because they're smarter than AI, sometimes.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by skeaser

    Originally posted by Hyanmen


    Originally posted by skeaser

    The class system in this game is the number one reason I want to play it and has been since I heard about it. The fact that I'm not limited to a single class is a big bonus for me. No need to roll an alt if I want to tank today just grab my sword and shield, too many tanks in the group? Equip my fist weapons and do some DPS. And if I understand correctly you mix and match skills from the jobs so you can be whatever hybrid machine you want as well.

    UHH YEAH, but is there jumping???????

    Meh. Like I said in another thread, I don't get the big deal about jumping and swimming. It actually makes more sense that someone in armor, with weapons, and a bag can't jump over 5 foot tall fences and swim.

    I would like to see some boat action, however.

    Most medieval plate armor was about 45 lbs, if I remember correctly. Modern infantry gear is roughly about 45-50 lbs. Can a modern infantry soldier in full kit climb a 5ft wall?

    Romans had specially trained units who could swim in armor and medieval european knights could not only swim but could also jump onto horseback and even do cartwheels in full plate! The japanese have a martial art called Suiei-jutsu which revolves around combat in water and swimming. Part of the martial art is swimming in armor while carrying weapons, banners and even shooting a bow while almost submerged.

    Basically, the whole 'it's not possible to swim and jump in full plate' is a myth. With that being said, I'm not defending or arguing the lack of jumping and swimming in this game, just sharing some info.

    image

  • Nebaa21Nebaa21 Member Posts: 12

    Originally posted by Angier2758

    I was looking forward to the game, but one of the reasons I even liked the FF series was the amount of classes..... 7 feels like a weaker Aion.

     

    I know I know more classes may come at release.... honestly after so many fail mmo releases something tells me this is gonna go down the path Aion did... very pretty, but ultimately boring.  Everyone is saying "oo pre order!" but yet the details fuzzy on this game...

     

     

    Anyone else just a bit uneasy like this is gonna be another much hyped, but big flop?  I know the fanbois will yell, but even Aion has people who think the game is the best even though the game is trash.

    I agree with what you are saying. The crafting classes don't really count as classes it's kinda of hard to fight with a blacksmith hard or anvil.

  • Nebaa21Nebaa21 Member Posts: 12

    Originally posted by heartless

    Originally posted by skeaser


    Originally posted by Hyanmen


    Originally posted by skeaser

    The class system in this game is the number one reason I want to play it and has been since I heard about it. The fact that I'm not limited to a single class is a big bonus for me. No need to roll an alt if I want to tank today just grab my sword and shield, too many tanks in the group? Equip my fist weapons and do some DPS. And if I understand correctly you mix and match skills from the jobs so you can be whatever hybrid machine you want as well.

    UHH YEAH, but is there jumping???????

    Meh. Like I said in another thread, I don't get the big deal about jumping and swimming. It actually makes more sense that someone in armor, with weapons, and a bag can't jump over 5 foot tall fences and swim.

    I would like to see some boat action, however.

    Most medieval plate armor was about 45 lbs, if I remember correctly. Modern infantry gear is roughly about 45-50 lbs. Can a modern infantry soldier in full kit climb a 5ft wall?

    Romans had specially trained units who could swim in armor and medieval european knights could not only swim but could also jump onto horseback and even do cartwheels in full plate! The japanese have a martial art called Suiei-jutsu which revolves around combat in water and swimming. Part of the martial art is swimming in armor while carrying weapons, banners and even shooting a bow while almost submerged.

    Basically, the whole 'it's not possible to swim and jump in full plate' is a myth. With that being said, I'm not defending or arguing the lack of jumping and swimming in this game, just sharing some info.

    That's some good info I didn't know half of that stuff.

  • skeaserskeaser Member RarePosts: 4,200

    Originally posted by heartless

    Originally posted by skeaser


    Originally posted by Hyanmen


    Originally posted by skeaser

    The class system in this game is the number one reason I want to play it and has been since I heard about it. The fact that I'm not limited to a single class is a big bonus for me. No need to roll an alt if I want to tank today just grab my sword and shield, too many tanks in the group? Equip my fist weapons and do some DPS. And if I understand correctly you mix and match skills from the jobs so you can be whatever hybrid machine you want as well.

    UHH YEAH, but is there jumping???????

    Meh. Like I said in another thread, I don't get the big deal about jumping and swimming. It actually makes more sense that someone in armor, with weapons, and a bag can't jump over 5 foot tall fences and swim.

    I would like to see some boat action, however.

    Most medieval plate armor was about 45 lbs, if I remember correctly. Modern infantry gear is roughly about 45-50 lbs. Can a modern infantry soldier in full kit climb a 5ft wall?

    Romans had specially trained units who could swim in armor and medieval european knights could not only swim but could also jump onto horseback and even do cartwheels in full plate! The japanese have a martial art called Suiei-jutsu which revolves around combat in water and swimming. Part of the martial art is swimming in armor while carrying weapons, banners and even shooting a bow while almost submerged.

    Basically, the whole 'it's not possible to swim and jump in full plate' is a myth. With that being said, I'm not defending or arguing the lack of jumping and swimming in this game, just sharing some info.

    I wear all that modern soldier gear frequently. 16 pounds for the armor, 3 pounds for the helmet, pack weighing 10-15 ish pounds, rifle 7 pounds, pistol 2 pounds. This is all rough numbers...add in a couple pounds for boots...yea, about 45 pounds, give or take.

    I most certainly couldn't swim with it all on, not only would the weight pull me down but the lack of mobility sucks too. Not saying that their aren't/haven't been specially trained units past and present that could, just saying your average Joe would probably end up on the bottom of the lake. As far as jumping, I'm sure I could if I had to and have once or twice but it is certainly not pleasant enough to want to do it more than you have to, the knees and back aren't too keen on that kind of impact.

    Not arguing either, just expandning a little on my thought process of why it's just plain silly to have a fully kitted out warrior jumping walls like an Olympic hurdler.

    Sig so that badges don't eat my posts.


  • DareantkDareantk Member Posts: 106

    Originally posted by Loke666

    Originally posted by Angier2758

    I was looking forward to the game, but one of the reasons I even liked the FF series was the amount of classes..... 7 feels like a weaker Aion.

    It is only a problem if the options to customize a class is limited.

    If you have a warrior class that can be made into anything from a knight to a gladiator you only need one class for all those options. Many pen and paper games have made this work brilliantly.

    The real problem in a MMO is if all characters of a single class is more or less the same. 2 or 3 paths with one optimal that 90% of the players using really sucks.

    I rather play a game with 4 classes that you can make into anything than a game with 12 classes that all players of more or less play the same character as another of the same class.

    I don't know how much customization FF XIV allows but if it is a lot there is no need whatsoever for any concerns. If all characters from the same class is more or less the same it is a disaster.

     

    Well if they do it right, it sounds like a character should be pretty unique. Anyway you want to slice it, 18 "classes" with only 7 truly combat ones sounds LOW. Period. Sure you can say other games had the same at launch but that doesn't mean 7 isn't low, it's just as low as other games as well. However, the combinations of skills I think are what will give this game breadth. My gladiator might have a lancer buff equipped, a marauder AoE as well as strong defensive skills from my own discipline. Your gladiator might have some fast attack from a pugilist, some kind of root from an archer, and gladiator dps skills. When I start to think about it, I absolutely love it. Of course with such little info to go on, I'm in the wishful thinking boat.

     

    So yeah, I agree with your ideas. Having just the 4 archetype classes, strong melee, agile melee/ranged, healer/buffer, nuker but intense customization and swapping of skills would be a lot better than 8 classes that only have 1 set path of growth. It sounds like FFXIV is going completely for the former.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by skeaser

    Originally posted by heartless


    Originally posted by skeaser


    Originally posted by Hyanmen


    Originally posted by skeaser

    The class system in this game is the number one reason I want to play it and has been since I heard about it. The fact that I'm not limited to a single class is a big bonus for me. No need to roll an alt if I want to tank today just grab my sword and shield, too many tanks in the group? Equip my fist weapons and do some DPS. And if I understand correctly you mix and match skills from the jobs so you can be whatever hybrid machine you want as well.

    UHH YEAH, but is there jumping???????

    Meh. Like I said in another thread, I don't get the big deal about jumping and swimming. It actually makes more sense that someone in armor, with weapons, and a bag can't jump over 5 foot tall fences and swim.

    I would like to see some boat action, however.

    Most medieval plate armor was about 45 lbs, if I remember correctly. Modern infantry gear is roughly about 45-50 lbs. Can a modern infantry soldier in full kit climb a 5ft wall?

    Romans had specially trained units who could swim in armor and medieval european knights could not only swim but could also jump onto horseback and even do cartwheels in full plate! The japanese have a martial art called Suiei-jutsu which revolves around combat in water and swimming. Part of the martial art is swimming in armor while carrying weapons, banners and even shooting a bow while almost submerged.

    Basically, the whole 'it's not possible to swim and jump in full plate' is a myth. With that being said, I'm not defending or arguing the lack of jumping and swimming in this game, just sharing some info.

    I wear all that modern soldier gear frequently. 16 pounds for the armor, 3 pounds for the helmet, pack weighing 10-15 ish pounds, rifle 7 pounds, pistol 2 pounds. This is all rough numbers...add in a couple pounds for boots...yea, about 45 pounds, give or take.

    I most certainly couldn't swim with it all on, not only would the weight pull me down but the lack of mobility sucks too. Not saying that their aren't/haven't been specially trained units past and present that could, just saying your average Joe would probably end up on the bottom of the lake. As far as jumping, I'm sure I could if I had to and have once or twice but it is certainly not pleasant enough to want to do it more than you have to, the knees and back aren't too keen on that kind of impact.

    Not arguing either, just expandning a little on my thought process of why it's just plain silly to have a fully kitted out warrior jumping walls like an Olympic hurdler.

    You have to keep in mind that medieval knights, people who wore actual plate armor, were highly trained. A suit of full plate was expensive and they didn't just put that on anyone. These guys were basically the equivalent of today's special forces.

    The weight of full plate armor was more evenly distrubuted and allowed for greater mobility. It was possible for a fit individual to jump, swim and run. The japanese even have a whole martial art dedicated to fighting underwater and swimming in armor.

    There have even been modern reenactments with people doing all those things. You can google all this, you know.

    Going back to these games, we are not supposed to be average Joe Couch Potatoes anyway. We're supposed to be warriors, mages, fighters, soldiers, etc and usually the game tries to present your character as someone more capable than the average person.

    image

  • eburneburn Member Posts: 740

    Originally posted by heartless

    Going back to these games, we are not supposed to be average Joe Couch Potatoes anyway. We're supposed to be warriors, mages, fighters, soldiers, etc and usually the game tries to present your character as someone more capable than the average person.

    Speak for yourself.

    I've been wanting obese, or at least heavy set, character models in MMOs for ages!

    I kill other players because they're smarter than AI, sometimes.

  • mainvein33mainvein33 Member Posts: 406

    Originally posted by eburn

    Originally posted by heartless



    Going back to these games, we are not supposed to be average Joe Couch Potatoes anyway. We're supposed to be warriors, mages, fighters, soldiers, etc and usually the game tries to present your character as someone more capable than the average person.

    Speak for yourself.

    I've been wanting obese, or at least heavy set, character models in MMOs for ages!

    Play Aion chubby switch enabled

    Um as far as being better than average welll even in-game there are players that are better than most and thats kinda just the way it is. The funniest thing about these threads is the sense of impending doom or guaranteed success based on nothing firm or solid. SE has made an mmo before they have been sucessful (relatively) so one could come to the assumption that they can make games that work. Whether this will be a hit for the ages or not  I dont know but what I can say is the odds look more success than failure, Its pointless to worrry about 7 classes at release most of the time your lucky to get ten and we know we will have alot more than that so no point sweating it.

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