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The Future of LTL

GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

In the aftermath of the inevitable NL-9 debate, I wanted to give you a heads up about what we''re currently working on with regards to LTLs and some of the ideas which we''re looking at prototyping over the coming weeks. As ever, these changes will appear on PTW before going anywhere near the Live service to allow player feedback.





Combat Update



As part of the combat update we''re working on, as well as rebalancing the LTL weapons themselves, we''ve been experimenting with reducing the time it takes to make an arrest from 5 secs to 2 secs. This simple change has altered the dynamic of the LTL game quite dramatically.



What this means for Enforcers:


  • LTLs and arrests become much more part of regular gameplay rather than a test of endurance.

  • Arresting is much more viable in larger matches.

  • The risk is moved from the arresting process itself to preventing arrested criminals from being freed and returned to the action immediately.

What this means for Criminals:


  • We''ve also reduced the time it takes to free someone from arrest to 2 secs, meaning its far easier to free a team-mate from arrest. All that''s required is to get the Enforcer to duck behind cover for a couple of seconds to get the job done.

  • Enforcers can no longer treat arrested Criminals as ''done'', relying on the fact that the rescue timer is long enough to deter team-mates from freeing each other. Enforcers now have to make a strategic decision whether to stay and guard their prize or leave them and hope that there isn''t a rescuer nearby. In our recent internal playtests, Criminals have managed to free each other from arrest more than 50% of the time.

  • For Criminals who don''t get freed, the overall time removed from the action has been reduced by 3 secs.

In our internal playtests with the new system, the whole LTL dynamic feels much faster paced, strategic, and part of the action rather than a gruelling test of endurance for both sides.







LTL Upgrades



As mentioned briefly in the 1.3.1 post, open-slot LTL weapons are high on our agenda and are being actively worked on for inclusion in an upcoming content update. We also have a bunch of new LTL preset weapons which we''ll include at the same time. 



You can expect to see some LTL-specific upgrades coming along with these.





Other Developments



The other main development we''re looking at for arrests is the ability for an arrested Criminal to crouch-walk (to reach cover or a waiting team-mate). This is one of the next things we''ll be looking to prototype to see how it affects the dynamics of LTLs and arresting.

 

http://na.apb.com/forums/showthread.php?t=101005

 

Looks like LTL is getting a face lift. 

Comments

  • TerranahTerranah Member UncommonPosts: 3,575

    Some people think LTL is overpowered.  As an enforcer, I really don't feel the LTL weapons are that great. I have used them with mixed success as have others in my clan.  I'm much deadlier with an OCA or NTech for sure.  I think decreasing the arrest timer is a good idea for both sides.  I would like to arrest faster, and I'm sure the crim would love to get back into the fight faster as well.

     

    I think if you are a crim and you are skilled, you have no problem at all countering the LTL's though.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by Terranah

    Some people think LTL is overpowered.  As an enforcer, I really don't feel the LTL weapons are that great. I have used them with mixed success as have others in my clan.  I'm much deadlier with an OCA or NTech for sure.  I think decreasing the arrest timer is a good idea for both sides.  I would like to arrest faster, and I'm sure the crim would love to get back into the fight faster as well.

     

    I think if you are a crim and you are skilled, you have no problem at all countering the LTL's though.

    Yeah, LTL really isn't hard to counter. I actually love it when I face off against LTL users. Push Broom + energizer 2 has made me pretty much an LTL killer. 

    I love getting hit by the PIG, it's a 3 shot stun with energizer 2 and people tend to go "WTF" when you turn around and lay them out lol. NL9 same thing, 3 shot stun and most of the combat is CQC I can generally find cover and manage to work my way to the NL9 user and drop them. 

     

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