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Oh controls why art thou so hated

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  • JimmydeanJimmydean Member UncommonPosts: 1,290

    Originally posted by testmyluck

    Originally posted by nishikaze

     

    I loved the controls of FFXI. FFXI had the most efficient controls and most efficient UI of an MMO I have ever played

    Not a chance in hell. There is not a god damn thing anyone could possibly say to convince me that pressing a button to activate a menu, scrolling through that menu, pressing a button to activate that submenu, and then scrolling through it again is more efficient and intuative than simply mousing over the damn buttons and clicking them.

    I also preferred FFXI's controls to modern day M + KB design.  You talk about scrolling through menus, but anyone who played FFXI for more than a day had everything macrod and abilities were ready at the stroke of a key. It really is like the clickers vs. keybinders argument. Keybinders will always be faster.

    Could movement in FFXI have been sped up with a mouse? Sure, but it wasn't necessary, and the benefits of only using a KB ( recliner anyone? ) certainly outweighed the negatives.

  • spankybusspankybus Member UncommonPosts: 1,367

    Honestly,I don't really see any reason why both control systems cannot be an option. Let consoler's have a rich experience with their controller whilst the PC player has their familiar keyboard + Mouse setup.

     

    This game has no meaningful PvP (if it takes after FFXI) so there should be no real need to enforce a consestent system across the board for balance.

     

    Even if there is meaningful PvP, then each setup should give the player every chance of success.

     

    Besides, D&D has a great WASD+Mouse control system that also fully supports my XBox 360 controller. It's quite fun with either.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by spankybus

    Honestly,I don't really see any reason why both control systems cannot be an option. Let consoler's have a rich experience with their controller whilst the PC player has their familiar keyboard + Mouse setup.

    The big question here is not whether it is possible to do it, but if SE has enough time to configure it.

    If they started working on it when the Alpha begun months ago, there is a good chance they can finish it in time for release, even if it's not on-par with other games, it should still be completely functional and the gimmicks can be implemented later.

    But if they only started working on it a month or two ago when they started getting a lot more feedback about it, it's going to be tough. They may not make it in time for release. I'm not sure if you can just implement it later either. I dunno how long it takes to develop control features either, so we have no idea whether it's even possible to finish it in a short time frame.

    But well, either way if they don't make it 'till release everyone that doesn't want to play using keyboard only or controller can simply wait for them to implement a better control scheme for mouse. Nobody is forcing anyone to buy the game.

    And to clarify, the biggest problem here is the camera which is currently only designed for pads. The rest of the issues are easily fixed.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • spankybusspankybus Member UncommonPosts: 1,367

    Originally posted by Hyanmen

    Originally posted by spankybus

    Honestly,I don't really see any reason why both control systems cannot be an option. Let consoler's have a rich experience with their controller whilst the PC player has their familiar keyboard + Mouse setup.

    The big question here is not whether it is possible to do it, but if SE has enough time to configure it.

    If they started working on it when the Alpha begun months ago, there is a good chance they can finish it in time for release, even if it's not on-par with other games, it should still be completely functional and the gimmicks can be implemented later.

    But if they only started working on it a month or two ago when they started getting a lot more feedback about it, it's going to be tough. They may not make it in time for release. I'm not sure if you can just implement it later either. I dunno how long it takes to develop control features either, so we have no idea whether it's even possible to finish it in a short time frame.

    But well, either way if they don't make it 'till release everyone that doesn't want to play using keyboard only or controller can simply wait for them to implement a better control scheme for mouse. Nobody is forcing anyone to buy the game.

    Internally, we can change control schemes on our stuff in a day, for the gross settings. then its a few days of polish. 

     

    After that, its round the office "here play this, what you think?" kind of stuff.

     

    Now, for a keyboard/Mouse setup for an MMORPG, that should be a cakewalk. 


    1. There is an expected standard for how it should work...so you don't have to invent a new system.

    2. The behaviors are already in the game, you simply tell the system activate behavior X when you detect key 'X', etc.

    3. Frankly, getting a game like this to work with a controller is a lot more work. Once they have that just right, it should be all downhill from there.

     


    This whole thing is a LOT easy to implement, compared to something like, say Jumping. Jumping doesn't exist in the game, so they can't simply say "Make this key activate the jump sub-routine"....they'd have to write the sub-routine, do the animaiton, etc.


     


    That said, if they do not simply add what has become the standard WASD+mouse type of system for PC players, it's not because it was too hard to do. It would be for another reason.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by spankybus

    1. There is an expected standard for how it should work...so you don't have to invent a new system

    I'm aware of that, but what I don't know is exactly how long does it take to implement that standard system, from the scratch (although I don't know how much of the already finished camera system for controller can they use while making it better suited for mouse).

    It's a cakewalk for sure, but still requires time and resources... and that I'm mostly worried about. They can do it, but do they have the time? Also, do they have the expertise? SE is a console developer most of all, so they may not have access to the professionals. JP's in general are more console oriented folk too, making it harder to even find anyone with experience about things like this. In west, it's easy as cake.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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