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What's the latest news from ArenaNet? They're developing an app for mobile devices.
Say what? O.o?
Seriously though, if this game is not complete as they want us to believe, the development of apps for mobile devices should be addressed in a later date...you know AFTER the launch. Because the time spent on these apps aren't necessary, they are optional and only target those who owns the devices, not necessary for release. It's not even part of the game, it's another application.
This might sounds like a rant, because it is. I don't really know what's the hold up about GW2.
I would have rather find news about the other professions rather than an app for mobile devices.
Comments
My guess is some people have finished what they can do for now on their part of GW2 and are tinkering an app in the meantime.
after reading some latest interviews some things like the whole guild system is still under development, which makes me think that gw2 is still far from being complete. We'll have to wait a little longer. It is wise to be patient, let them take their time to make the game right, once it is released it will blow our minds, patience my friend.
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
The company I work for just had approved an app for remote recording/scheduling to your DVR from a smart phone. The time it took for the app to be approved was about 2 months. If Anet is still tinkering with making and refining their apps then there is still aways to go.
But I agree with the statement above, shifting folks around when one part of the project is met to look at refining the whole game experience via apps sounds more likely.
The development of the app is done by a sub-team that has no impact on the development of the game.
So the app gets a simultaneous development with the game.
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
This. One of the guys on the app team posts on the SomethingAwful forums, and he has said before he hasn't anything to do with the game development team.
There's not any game that will keep me occupied until GW2 in the mean time.
Ready for GW2!!!
I agree with Arenanet on this one. Release it when it is ready. If it takes another year, so be it. I'm dying to play it, but i can wait for the polish.
Archlinux ftw
Halo reach? o:
not trollin, just suggesting.
i'm glad they are taking time with their product. Waiting is frustrating i know, but half baked games are alot more frustrating.
I need more vespene gas.
On the one hand they are giving out info in a big way but it seems to me that polishing and finalising a lot of features is still to be done. April-November is my timeline for this, I reckon. Just as well I have not been waiting as long as some people..
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Ok seriously...can someone explain me what is so awesome about this whole halo franchise???...isnt it just a very very standart FPS donated by microsoft???
I know Im being OT but I really want to know that...
About the game being complete, I think Anet is in the phase of polishing PvP, balancing crafting and so on...but overall the game is ready in its core
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
It's appealing because it is a huge, and admittedly polished jump away from your standard FPS faire. The story is great, the weapons are all fun, and the competition level for Halo as a whole is fantastic for people that are in to that sort of thing. Reach just so happens to be the finest of the franchise. Plus it's hella fun to play with friends, over live or not. Most of the joy Halo has held over the last 8 or so years has been due to successful implementation of Co-op, "You drive, I'll shoot" is a common and desired phrase that is common to friends blasting through the covenant and flood.
Oh and the music is second to none as far as a Sci-Fi game goes. It ties/beats in many cases Mass Effect 2 in that area.
But I digress, what the above poster said is perfectly accurate. There is a LOT of balancing to be done before release, I've seen games that look fantastic but play a lot like a cardboard cut out of what they could have been due to a rush out of the door. I would prefer Guild Wars 2 be an experience not only worth my time when it releases, but worth a couple years past the point where I begin at that.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
Take it easy man.. they still havent gone into much detail about PvP (both kinds), crafting, instanced dungeons.. these are pretty hefty areas of development and Anet's comments lead me to believe some of them haven't even left the conceptual design phase... My guess is they pushed all their resources to finalize one portion of the game - the open PvE world with its dynamic events - so they can present a fully working demo asap as well as to be able to tweak engine and core rpg systems for as long as possible before release.
While the toughest part of the production process is pretty much finished - the engine and combat and whatnots - there's still a lot of work to do I guess, and rushing things in this gritty design/balance phase would be quite destructive for Anet.. So many fine mmos failed because the devs thought "well we have our character running around, casting spells - lets rush it and tweak higher level game systems later". Imo Anet, just as Blizzard, understands that having a working engine and basic game systems is just the beginning of a proper design process.
Well, imo no way it's going to release before may/june 2011 with a more realistic prediction being towards the end of the year.
My 2 cents.
Fallout: New Vegas is out in like, couple of weeks or something.... untill that play whatever you can, or take a little break. :P
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
I'm not targeting you specifically Plinkplonk, but this is the proverbial straw that broke camel's back...
/beginrant
I still don't know why people are attributing the "when it's done" methodology to Blizzard. Before Anet was Anet, they were Blizzard North, the team that intially started this mentality within Blizzard. So saying that Anet has adopted this strategy is very backwards. Anet has always operated this way. Period. End of story. Quit trying to compare everything to WoW/Blizzard.
/endrant
Back to topic... I think that GW2 is a lot closer to being done than they are letting out. I don't have anything to back up my position, but I have a strong feeling. Eric and Izzy are both adept at picking and choosing their words, even in interviews--so I wouldn't put it past them to play dumb in order to fit into Regina/Gaile's info release time-table. The pace at which info has been being released is regular... far too regular. This leads me to believe that info has been lined up in a predetermind order corresponding to the pace at which they are completeing internal tasks. Because the flow of info has been nearly constant and patterned (two small info's, a gameplay info, and a profession reveal spread evenly throughout four weeks) that means that they are either on schedule, or ahead of internal deadlines and can safely reveal info (e.g. there has been no breaks in the pattern; no break in info pattern = no missed deadline/delay). My gut tells me that initial skill balance will be finished shortly and we will have a deluge of info on PvP, followed be closed beta to test the market mechanics, followed by another closed beta to test PvP balance. Then they will go silent for about 3 weeks, and then open beta to stress test.
I can't see them making an open beta, more likely it'll be a 'if you bought eotn or pre-order gw2 you get a code'. Just so they can secure some revenue to prevent people with no intention of buying the game just appearing in the beta and trolling everyone and everything.
Few retailable MMO makers will make an open beta (because some people will just play the game to death in the time and never pay afterwards, just because they don't like paying), and if they do make one, it'll be very limited indeed. probably on the scale of the PAX demo + world vs world.
This game is so far from release it's not funny. Expect a year or you will be wondering where the content is.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Well they did say in a couple interviews they most likely will have preview weekends like gw1 had. Only this time they will be a lot closer to release.
ooooh, cool I'd imagine they'd be cut down version then with only some parts of the game available? (e.g. like my last point in the last post).
yep , i agree.
also looking at a list for what is yet is to be announced, and comparing to the info release for the last 1/2 year, somewhere around a year more is rather reasonable.
Patience .....
http://steamcommunity.com/id/Cloudsol/
How about not wasting all of your time infront of a flatscreen, waiting for your next fix?
Maybe go play some ball in the park inbetween...
Well, it depends if the stuff isn't made at all or is just being balanced now. I can imagine that something like the mist is already done but is being play tested and balanced right now, they don't present anything that isn't 100%. Also, all ANET employees play 2 hours a day, that do take some time away from developing but I have a feeling that is the key to success.
But anyways, GW2 should not make the same mistake as almost every MMO do and release too early, it would hurt the game a lot. Actually is this probably the thing GW2 will have over other MMOs in 2011, I have a feeling that TOR, Rift and the rest will be in far from perfect shape at release while GW2 will shine, GW1 had close to zero bugs at it's release.
How far GW2 is from release is something we only can guess. We know what parts are done and not but we don't know how near completion the rest is. The engine has been done for 2 years and that makes the parts that actually is done seems very polished, most companies struggle with the engine and even patch it long after launch so it does as it should, but most engines are not coded by Jeff Strain.
I m looking forward to this game (even if I doubt everyone will be happy about it, everyone never is).
This game HAS to be ready at release, they don't get second chances.
The whole game's success depends on the initial sales, not the subscriptions- they can't afford releasing it unfinished and polishing afterwards.
It works for our favor, that's for certain. This is why I like online RPG's and not just MMO's.
If you go back and look at what they are saying, they are part of a dedicated team working on the mobile apps. They aren't taking people off working on the game to do this...