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Beta vs. Launch... The Lowdown

EdeusEdeus Member CommonPosts: 506

So I played beta, and now I have played the launch of the game.

Here's the lowdown.  This list is only a comparison of beta vs live, and any differences noticed, or sought out.

 

-They decreased the amount of gil you recieve from the starting quest.

-Rewards from guildleve's have been reduced (not as much gear rewards)  Rewards also considerably divisified. ei Fire Potion as a random reward -Goldenyetich

-Conjurer's don't start with that black mage hat anymore :(

-NPC locations are the same

-Maps are the same

-UI is the same, but now you can change everything in the configuration! yay!

-Hardware mouse added in the config (the FFXIV config that is not in game)

-Still crashes randomly (even while on Guildleves *nerd rage*)

-Still a slowness when trying to buy and sell from npc's, and a sluggishness when scrolling up and down lists, but not as bad as beta.  (Which may be grossly understated.  -Goldenyetich)

-People are talking to each other all over the place!

-UI lag seems to be dependant on how many people are near you, that is, fighting a mob in a deserted area your lag is next to nothing, but around tons of people your lag is all over the place which I didn't notice in beta?

-Weird bug that sometimes marks your target as already claimed, even though you claimed it, which wasn't in the beta?

-Action bar doesn't reset when you switch classes (ZigZags)

-Many shopkeeper inventories are different from beta. (Goldenyetich)

-Price of items have altered in places.  E.g. Shriekshrooms are down, Bronze Ingots are up. (Goldenyetich)

-Spelling errors fixed in at least one place - I'm guessing dialogue in general has been heavily revamped across the board, we won't see any more [en]s.  (Goldenyetich)

-I'm pretty sure there's a minor extra sequence tacked on to the last part of the opening cutscenes for Gridania.  (Goldenyetich)

-Spoor Spore tutorial guildleve was only siccing one of them on me at a time, so I guess the newbie mortality rate is about to get a lot smaller in Gridania.  (Goldenyetich)

-Near misses in mining says 'your strike damages a ____" instead of "you lose sight of a _____".  Also applies to Botany  (Goldenyetich)

-It seems that crafting is a bit more forgiving when you approach completion of an item.  I have had items destroyed at 100% completion with 0% durability, but I've also saved a number of items that should have been toast.  I think what it does is actually stop at 100% completion instead of applying the durability loss now.  (E.g. if you have 10% to go, 9 durability, you do a success of 20% progress 16 durabilityloss, it'll have the durability loss (because you only needed half that progress) and remove 16/2 = 8 from the 9 and you'll end up with 1 durability left). (Goldenyetich)

 

That's just my experience, anyone want to add more to the list?  Also there is a patch today which may or may not address some of the things stated.  Your additions will have your name in (name) while editing my own commentary with yours with have your name in -name.

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Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

Comments

  • PresbytierPresbytier Member UncommonPosts: 424

    When I played OB Conjurers did not have the mages hat either.

    "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
    "I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  • karmathkarmath Member UncommonPosts: 904

    So all the fanboys ranting about a jesus patch before launch were totally full of shit?

     

    Who would of predicted? Not me!

    /sarcasm

  • EdeusEdeus Member CommonPosts: 506

    Originally posted by karmath

    So all the fanboys ranting about a jesus patch before launch were totally full of shit?

     

    Who would of predicted? Not me!

    /sarcasm

    Yeah there wasn't an END OF ALL LAG patch, it was just a little patch.  But there will be more patches.  By the time ps3 version comes out it will be a super stable system.

     

    And the hardware mouse alone is a miracle patch all by itself!

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • ZigZagsZigZags Member UncommonPosts: 381

    I thought it was a GREAT patch. Everything they said they would do they did. Although I could use a faster scroll time still but now I can get tot he bottom of my inventory by pressing up up while at the top of it. 

     

    I like that my action bar doesnt reset when I switch classes, I do feel the faster responsiveness of the UI and the quest timer reduction.

    Dragnon - Guildmaster - Albion Central Bank in Albion Online

    www.albioncentralbank.enjin.com

  • ZigZagsZigZags Member UncommonPosts: 381

    Also like that they removed all the gil and item rewards from leves in Beta....stay true to the style and make it hard to gear up. This game is supposed to be hardcore and turn away those twitchy gear happy WoWbies

    Dragnon - Guildmaster - Albion Central Bank in Albion Online

    www.albioncentralbank.enjin.com

  • seabeastseabeast Member Posts: 748

    Originally posted by ZigZags

    Also like that they removed all the gil and item rewards from leves in Beta....stay true to the style and make it hard to gear up. This game is supposed to be hardcore and turn away those twitchy gear happy WoWbies

     WoWbies? lol, so far I have seen FF players come on reporting assist for attempting to get into the game when the server is down, ATI users unable to play, a player who could not even figure out what to click during purchuse, etc. if this is hardcore community, I would rather be a Wowbie.

  • RyukanRyukan Member UncommonPosts: 857

    The thought of FFXIV being described as hardcore makes me want to giggle like a loony...

  • EdeusEdeus Member CommonPosts: 506

    Originally posted by seabeast

     a player who could not even figure out what to click during purchuse,

    LOL

    Maybe he should have his parents do it for him...

     

    And HEY we're talking about Beta vs Release here!  If you want a commentary on a hardcore game vs a puppy dog game, go somewhere else! 

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • geldonyetichgeldonyetich Member Posts: 1,340

    Originally posted by Edeus

    -Still a slowness when trying to buy and sell from npc's, and a sluggishness when scrolling up and down lists, but not as bad as beta.

    Personally, I find this one to be a big understatement. Maybe they didn't really notice before, but the GUI is considerably more responsive all around now.  Sure, it's "not as bad as beta," but in my experience that's more like it's (roughly guessing) 4-6 times as fast as it was in beta, even when I have a lot of people near me, and that goes far towards user friendliness. Granted, it's not completely lag free, there's still the server latency, but it's much better.

    Other differences noticed:


    1. Many shopkeeper inventories are different from beta.

    2. Price of items have altered in places.  (E.g. Shriekshrooms are down, Bronze Ingots are up.)

    3. Spelling errors fixed in at least one place - I'm guessing dialogue in general has been heavily revamped across the board, we won't see any more [en]s.

    4. Abilities are no longer cleared when you switch main hand gear.  (Incompatible abilities take up zero ability points, presumably affinity check occurs when you try to use them.)

    5. I'm pretty sure there's a minor extra sequence tacked on to the last part of the opening cutscenes for Gridania.

    6. Spoor Spore tutorial guildleve was only siccing one of them on me at a time, so I guess the newbie mortality rate is about to get a lot smaller in Gridania.

    7. Near misses in mining says 'your strike damages a ____" instead of "you lose sight of a _____".

    8. It seems that crafting is a bit more forgiving when you approach completion of an item.  I have had items destroyed at 100% completion with 0% durability, but I've also saved a number of items that should have been toast.  I think what it does is actually stop at 100% completion instead of applying the durability loss now.  (E.g. if you have 10% to go, 9 durability, you do a success of 20% progress 16 durabilityloss, it'll have the durability loss (because you only needed half that progress) and remove 16/2 = 8 from the 9 and you'll end up with 1 durability left).

    9. Rewards from guildleves have been diversified considerably.  I actually got  "Fire Potion" from a level 1 Guildleve - hitpoint restoring potion.

    So, yeah, keep your eye out, there's a lot of little changes in that 450mb worth of patching we received.

  • papa4519papa4519 Member Posts: 33

    this ui is alot easyer than ffxi

    this game is not hard

     

     

  • EdeusEdeus Member CommonPosts: 506

    Originally posted by papa4519

    this ui is alot easyer than ffxi

    this game is not hard

     

    its FFXIV beta vs FFXIV live, not FFXI vs FFXIV...

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • papa4519papa4519 Member Posts: 33

    i was just saying that  that the ui not that hard to get used to

  • BeachcomberBeachcomber Member Posts: 535

    Can someone clarify? When you switch weapon, do you still have to drag all your new class skills onto the hotbar like in beta?

     

  • PyrostasisPyrostasis Member UncommonPosts: 2,293

    No, you basically have the same hot bar now. So lets say Im a conjuror and fire and frost are 2 and 3, when I switch to my miner 2 and 3 are still my fire skill, I can then add mining skills to the end if I like, and then when I switch back to conj the mining skills stay.

    IMO the best way to switch is with macros, as you can change your equipment and your spells with one button.

    Good website for that is this.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    What they should do is save your bars no matter what combo you choose.

     

    If you are Galdiator/Lancer, save the hotbar for Gladiator/Lancer.

     

    If you are Lancer/Gladiator, save a different hotbar for Lancer/Gladiator.

     

     

    It doesn't seem like a lot to ask to not require the setup and constant babysitting of macros, does it?

  • BeachcomberBeachcomber Member Posts: 535

    Originally posted by Pyrostasis

    No, you basically have the same hot bar now. So lets say Im a conjuror and fire and frost are 2 and 3, when I switch to my miner 2 and 3 are still my fire skill, I can then add mining skills to the end if I like, and then when I switch back to conj the mining skills stay.

    IMO the best way to switch is with macros, as you can change your equipment and your spells with one button.

    Good website for that is this.

    Thanks. In beta if i saw a mining node while grindning i couldnt be botherd going through the process of swapping evrything over. Macros are the way forward, of course.

     

  • EdeusEdeus Member CommonPosts: 506

    Originally posted by Beachcomber

    Can someone clarify? When you switch weapon, do you still have to drag all your new class skills onto the hotbar like in beta?

     

    It keeps the old skills you had where they were, assuming they can all fit with your current skill points.

     

    IE. A THM puts Scourge as #2, sacrifice as #3, and Blood rite as #4

    When they THM switches to his CNJ lvl 1, his #1 will change to the CNJ equivilant, and Scourge will still be #2, and sacrifice will sill be #3, and Blood Rite will drop off completely because a lvl 1 CNJ doesnt have the skill points to fit scourge and sacrifice and blood rite. 

    If you changed all your skills to CNJ skills, then switched back to THM, you're CNJ skills will still be there. 

     

    Since you have multiple rows of actionbars, you could in theory have an actionbar set for each class without needing to use /eaction macros all the time.  This frees up your macros to just being /equip gear commands for each of your classes.

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • sidfusidfu Member Posts: 170

    Originally posted by Beachcomber

    Can someone clarify? When you switch weapon, do you still have to drag all your new class skills onto the hotbar like in beta?

     

    just have to set up some macros is al lonce u know the commands its easy. i have every single thing to switch professions macroed so i just hold ctr and hit the number assigned and in 5 sedc im a different class

  • svannsvann Member RarePosts: 2,230

    Originally posted by geldonyetich

    Originally posted by Edeus



    -Still a slowness when trying to buy and sell from npc's, and a sluggishness when scrolling up and down lists, but not as bad as beta.

    Personally, I find this one to be a big understatement. Maybe they didn't really notice before, but the GUI is considerably more responsive all around now.  Sure, it's "not as bad as beta," but in my experience that's more like it's (roughly guessing) 4-6 times as fast as it was in beta, even when I have a lot of people near me, and that goes far towards user friendliness. Granted, it's not completely lag free, there's still the server latency, but it's much better.

     

    Personally I never noticed ui lag much in beta EXCEPT for the server lag.  That was far and away the most annoying part.  If server lag is still there then saying the ui is better doesnt say much.

  • maskedtearsmaskedtears Member UncommonPosts: 345

    Originally posted by colddog04

    What they should do is save your bars no matter what combo you choose.

     

    If you are Galdiator/Lancer, save the hotbar for Gladiator/Lancer.

     

    If you are Lancer/Gladiator, save a different hotbar for Lancer/Gladiator.

     

     

    It doesn't seem like a lot to ask to not require the setup and constant babysitting of macros, does it?

    And if that was in the game you'd complain about how annoying that was too.... Surprising? I think not. 

    You wanted my time, so I played you. You wanted my money, I forked it over. You wanted my soul, I gave it willingly. Not to complain... but when do I get my end of the deal? And no, I don't want your flippin' carrot. If you can't do that give me back my youth and keep the change. Why don't you try chasing your own damn carrot for a change? I'll gladly hold the stick.

  • holdenhamletholdenhamlet Member EpicPosts: 3,772

    Most of the lag and errors seem to be occuring where there's probably 1000 people in the same area (go figure that errors would occur).  I expect them to be worked on and just naturally go away as the population spreads out.  The guildleve system has everyone going to the same 3 places (even crafters!), so the server is working overtime, especially now at the start when everyone is going to the same places.  I suspect the "already claimed" bug is because the server is processing like 20 actions at once on the same mob at the same time as everybody is trying to kill the same things at the same starting areas.

    Kudos to SE for developing a system where you can do anything at all considering the conjestion, and all the servers being up for the first 36 hours was a minor miracle (something no mmorpg has accomplished to my knowledge since, well, FFXI).  SE has a really good server team apparently.

    Hardware mouse is IN and that was the major problem for keyboard players.  UI lag is way DOWN which was the other major problem.  I can gather and craft now without it taking forever.  Performance seems UP at least for my system.  I was getting a little worried if I could play this game totally smooth using my 8800gt but I can now.

    It really seems SE has listened to the majority of Beta testers and addressed the biggest problems first.  I only expect the game to get better and better.

    Oh and just a tip for people wanting to switch from a battle job to gathering job quick, you can just stick all your gathering abilities on bar # 2 and then when you switch weapons, open your bar and click down.  It will stay on the one you have it set at until you change it.  You can also do that if you're leveling multiple battle jobs.  Macros will work the best but it's a good temporary solution until you get comfortable with the game.  Keep in mind this probably will not work once you want to have a full 3 bars set for abiltiies at level 50, but for now it works great.

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