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Press Release - October 6, 2010
AVATAR CREATIONS ANNOUNCES OPEN BETA AND EARLY ACCESS PHASES FOR THEIR
OPEN WORLD ONLINE ROLE PLAYING GAME, PERPETUUM
Free for all testing of Perpetuum will begin on the 18th of October, 2010.
2010 October 6, Budapest - Avatar Creations Limited has today
announced that after one and a half years of closed testing, the
publicly available Open Beta testing of the persistent world Massively
Multiplayer Online Game Perpetuum will begin on the 18th of October,
2010. During the Open Beta phase players from all around the world
will be welcome to play Perpetuum and explore the alien planet of Nia.
Early Access
Perpetuum will be available for early subscription after the start of
the Open Beta phase. Players with Early Access subscriptions will be
able to enter and play the game once the Open Beta phase has ended,
one full week before the official launch. Early Access subscriptions
will include 30 days of playtime and will be priced at 9.95. The
exact date of when early subscriptions will be available and more
information on the Early Access period and official launch date of the
game will be announced at a later time.
About Perpetuum
In the sci-fi world of Perpetuum players engage in exploring the alien
planet of Nia with huge robots. Remotely controlling these robots from
Earth, players are thrown into a foothold situation where they need to
build a stable economy while battling the natives and rogue human
agents, all in order to supply Earth with precious energy.
Key game features
-Completely open, persistent game world on a single server
All the players in Perpetuum play in the same unsharded world, and the
actions of players have permanent consequences which can only be
changed by other players or the natural physics of the game world.
-Highly scalable combat
Fights in Perpetuum can range from one on one to whole armies battling
it out, and thousands of items and versatility of the game world
guarantee no two fights will be alike.
-Complex crafting system
Perpetuum features an advanced item crafting system ranging from
mining raw materials and gaining knowledge to the mass production of
items. Players will be able to reverse engineer technology found in
the wild and even build special prototype items with the knowledge
they amass over time.
-Player driven market
All game systems in Perpetuum have been built towards the goal to rely
on each other, thereby creating constant supply and demand between the
players of different specializations and encouraging trade between
players.
-Time based character progression
Experience in Perpetuum is gained over time on each active account,
even when the player isn't logged in the game. Extension points gained
this way can be used to purchase skills on any character on the
account.
-A living world
The environment on Nia is one that is constantly changing. Plantlife
is fighting for territory while large battles leave barren wastelands
where a forest of alien vegetation used to stand. Minerals in the
ground require regular scans to find, and later even the face of the
planet will be deformable by players as they start building their own
settlements.
More information on Perpetuum can be found on the official website:
http://www.perpetuum-online.com
About Avatar Creations
Avatar Creations, located in Budapest, Hungary is a small, independent
game development studio of about 10 people. The company was founded
for the development of their first game, Perpetuum - a completely
unique, open, persistent world where players are able to engage in a
wide variety of interactions ranging from combat to complex economics.
The goal of Avatar Creations is to continually develop this world in
the coming years to provide a game which a growing number of players
can enjoy worldwide.
Comments
Playing: Rift, LotRO
Waiting on: GW2, BP
first!
Had fun in closed beta. Robots!!!!
Edit: damn. second.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Can't wait for launch, I also hope open beta brings in some new competition. Being at the top gets boring.
To find an intelligent person in a PUG is not that rare, but to find a PUG made up of "all" intelligent people is one of the rarest phenomenons in the known universe.