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Alright some i've been really curious latly about how everyone can get so hyped up on something and then when it actually comes out or even before it comes out, they troll it and say game X sucks I'm never ever going to play this game and no one else should either!
So what do you guys think it is about the games that make them seem so horrible?
I personally feel that its lack of innovation in games, lack of depth, and we have our standards set to high to be happy with anything.
Anywho tell me what you guys think!?
Comments
honestly I think it is because mmo's seem to be the ONLY game genre where they can release products unfinished. Look at the releases of pretty much every mmo since WoW and tell me how many of those games were put out 100%.
But seriously most new games don't fail, they just fail by WoW standards. If you compare numbers for mmo's nowadays to them 10 years ago they would be considered pretty successful.
Also love it or hate it a lot of the mmo players around nowadays have played/tried WoW. That means there is a benchmark right now, its like buying an mp3 player that isn't an I-pod. You compare the two and realize the one that isn't the i-pod is decent but its def not as good as the i-pod. If they were offered for the same amount of money, why would anyone buy the no-name mp3 over the i-pod?
Thats very true, and i didn't mean they fail as in shut down. I should've been more specific. I think most mmo's are actually successful.(Finance wise)
Everything has to be compared to their first or favorite mmo...
Actually, not lately.
WAR: The fact that Mythic first said they needed 250K permanent players do make even and then fired more than 75% of all employees say a lot.
TCoS: Dead now.
Tabula Rasa: Dead
APB: Dead
Vanguard: Can't be a economical success no matter what people say.
DF: Is doing ok but the reason for that is that they got 20 million euros from EU, otherwise they would be deep into it too.
AoC: Seems to be doing somewhat better than WAR since FC have fired a lot less and the fact that they are using the GFX engine for their next game splits the cost, but I doubt thye have gotten back the money invested in it yet.
MO: Had rather low cost but is doing badly.
And the list is even longer. Many games fail to get back the invested money. I guess it is a mix between releasing the game way too early (Aka stupidity) and the fact many of them just isn't original enough. Some are just bad.
A good MMO will always earn enough money even if it might not be Wow money.
Marketing BS and the failure to deliver the unrealistic hype. Having worked in IT for 14 years, I have grown to despise sales and marketing people over the years. To an extent, they are a necessary evil - but some of them are complete idiots that doom any project...
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Mmorpgs dont have a strictly defined game mechanic. Unlike fps, rts, etc, mmos are open to developer interpretation. This allows gamers to evaluate an mmo on a case by case basis to a much stricter degree than other genres.
I think most games fail in players eyes because most of today's MMO players are not really RPG gamers.
Think about it, how did an industry go from what, 500k EQ players and about the same in UO/Meridian/whatever else was out at the time, go to over 12 million?
Do you think before WoW was released, there were millions of people sitting around saying "you know I totally have this urge to run out and buy a PC so I can pretend to be an orc swinging a sword, if only someone would make a game like that."
The industry gained 12 million WoWtards, not customers, not gamers. The number of real MMO players is obviously on the rise, but it won't go up overnight, and until it reaches a level high enough to sustain the number of companies trying desperately to cash in on the WoWtards herd mentality, you're going to end up with game after game trying to market itself to people who don't know what they want, but will happily shell out a pre-order just so they can make some idiotic post about how badly the game sucks and hype up the next big release.
well in my opinion, and the reason i stopped even considering new MMORPGs all together is in 2 parts
part 1, same shit different day. i mean why would i want to play a game that copies another game. why not play the original that has had time to evolve and polish itself over the years. example, for Darkfall to have been successfull it would have had to launch with as much (if not more) features and enough (if not more) polished material than EvE currently has. I am not subbing to darkfall because i want to let it mature a bit. eve was the same way, it started out empty and then it matured as time went on. now this is a double sided sword. if everyone waits for it to mature, then darkfall wont have money to mature, (catch 22)
nowadays games can't aford to release in a shitty condition like it used to be back then. there what not as many MMOs to compete with. they need to release as polished if not better than the current games that have been out for almost a decade.
Part 2. its not the developper's fault. their money is controled by investors that have no clue about the gaming world. for them, its all business, and if you look at what they are doing (or trying to do) you will notice that they are following business text books methods... in the gaming world this does not work the same way.
Overselling & Under-Delivering
As luck would have it this interview with Colin Johanson sorta illustrates exactly this malaise and why they are very determined and consistent to avoid it:
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Some because of the grind, others think they are ripoffs of other games, and other games don't seem to improve.