I love how people reply the "Truth" here and not on the real game forums. Perpetuum is in Open Beta. Come on over and try the game out. Learn everything you need to know in 30 seconds on the forums
I tried the game out. After learning that they would be selling "EP" (30 days worth) along with the early access I beta'd a bit, and left. The EP gain holds you up. I guess that is why they are selling the 30 days worth, as if the early access(1 week) wouldn't be enough time to get the game in motion.
Been playing for a week. This game has seriously fkin pissed me off, as it stands right now I really, really want to play but I will not play a game with a cash shop out of principle, I've been strong so far and held off from subbing. For those who don't care about that sort of thing I would recommend it (for what thats worth).
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Yes we intend to implement a cash shop in Perpetuum, however we stand by our strict level playingfield principle for the game. This means that the cash shop will never contain any items that could in any way affect the gameplay directly or indirectly, so people using the shop will never have any advantage over people who don't. What we intend to put there are things like character renaming, readjusting your avatar, game time as an ingame item, maybe respeccing a char or reseting a percentage of the ep invested into skills, and vanity items like changing the color of a robot, etc.
What the cash shop will NEVER include: _any_ items available ingame, money, extension points, basically anything that would give players an edge over others in any form.
Yes we intend to implement a cash shop in Perpetuum, however we stand by our strict level playingfield principle for the game. This means that the cash shop will never contain any items that could in any way affect the gameplay directly or indirectly, so people using the shop will never have any advantage over people who don't. What we intend to put there are things like character renaming, readjusting your avatar, game time as an ingame item, maybe respeccing a char or reseting a percentage of the ep invested into skills, and vanity items like changing the color of a robot, etc.
What the cash shop will NEVER include: _any_ items available ingame, money, extension points, basically anything that would give players an edge over others in any form.
So the 30 days of free EP won't be giving early access people an edge over other players?
Yes we intend to implement a cash shop in Perpetuum, however we stand by our strict level playingfield principle for the game. This means that the cash shop will never contain any items that could in any way affect the gameplay directly or indirectly, so people using the shop will never have any advantage over people who don't. What we intend to put there are things like character renaming, readjusting your avatar, game time as an ingame item, maybe respeccing a char or reseting a percentage of the ep invested into skills, and vanity items like changing the color of a robot, etc.
What the cash shop will NEVER include: _any_ items available ingame, money, extension points, basically anything that would give players an edge over others in any form.
Will players who buy any of these items be able to sell them in game on the market? I like that idea, but I don't really have any reference for what it would do to the game economy.
I can not remember winning or losing a single debate on the internet.
Yes we intend to implement a cash shop in Perpetuum, however we stand by our strict level playingfield principle for the game. This means that the cash shop will never contain any items that could in any way affect the gameplay directly or indirectly, so people using the shop will never have any advantage over people who don't. What we intend to put there are things like character renaming, readjusting your avatar, game time as an ingame item, maybe respeccing a char or reseting a percentage of the ep invested into skills, and vanity items like changing the color of a robot, etc.
What the cash shop will NEVER include: _any_ items available ingame, money, extension points, basically anything that would give players an edge over others in any form.
Will players who buy any of these items be able to sell them in game on the market? I like that idea, but I don't really have any reference for what it would do to the game economy.
That would basically mean a legitimate way for people to buy ingame money from other players, and as that money is not created in the system via a hand of god type of event it'd not devaluate the ingame currency. This system works in several games pretty well.
As there won't be any other players before them, no it won't.
So it's not even really needed then, right? it is just to promote sales of the early access?
Yes it can be seen as a little something we give to players as a thank you for paying for a game that can be played for free at the moment during the open beta. It also helps start off the economy so when the official launch happens there will already be some movement in the game.
As there won't be any other players before them, no it won't.
So it's not even really needed then, right? it is just to promote sales of the early access?
Games are meant to make money.
Any game, including this one needs money to keep running and keep improving/developing.
A player investing his money in the preorder doest it because he wants to play, he supports the game and developers.
Getting some extra EP on the way is perfectly fine, if i support the game from the start i get a Cookie.
If a costumer plays more time, supports the game more and sooner then others why should he be treated like anyone that doesnt care about the game? its common sense.
As there won't be any other players before them, no it won't.
So it's not even really needed then, right? it is just to promote sales of the early access?
Yes it can be seen as a little something we give to players as a thank you for paying for a game that can be played for free at the moment during the open beta. It also helps start off the economy so when the official launch happens there will already be some movement in the game.
Wouldn't free NIC help start off the economy better instead of something that can progress the agents above others?
Free NIC can be transferred to others and that can be exploited. EP can't.
So when people buy 10 early access keys and add them to registered accounts(with intention of resale) for real life cash that isn't an exploit? The 30 days of free EP would be quite a juicy oppertunity for a player months after release, wouldn't it?
Free NIC can be transferred to others and that can be exploited. EP can't.
So when people buy 10 early access keys and add them to registered accounts(with intention of resale) for real life cash that isn't an exploit? The 30 days of free EP would be quite a juicy oppertunity for a player months after release, wouldn't it?
1) Wouldn't those people just buy an early access?
2) People buying accounts is trackable in a way that is actionable. Transferring NIC isn't.
I can not remember winning or losing a single debate on the internet.
1) Wouldn't those people just buy an early access?
2) People buying accounts is trackable in a way that is actionable. Transferring NIC isn't.
1) Yes, and no. The people who are in the "know" have probably already done so.
2) These aren't accounts, these are just keys added to free accounts. many people in the game have quite a few alt accounts already. It would cost time and resources to track all of the "exploiters"
Free NIC can be transferred to others and that can be exploited. EP can't.
So when people buy 10 early access keys and add them to registered accounts(with intention of resale) for real life cash that isn't an exploit? The 30 days of free EP would be quite a juicy oppertunity for a player months after release, wouldn't it?
From a gameplay standpoint an unused account can't really be considered an exploit as it's doing nothing. You can have an account with whatever amount of EP on it, it'll be a juicy opportunity for someone just starting the game, that can't be helped - but it doesn't constitute an exploit in the game world in any manner. Of course we don't condone the resale of accounts between players, but that's a completely different question.
From a gameplay standpoint an unused account can't really be considered an exploit as it's doing nothing. You can have an account with whatever amount of EP on it, it'll be a juicy opportunity for someone just starting the game, that can't be helped - but it doesn't constitute an exploit in the game world in any manner. Of course we don't condone the resale of accounts between players, but that's a completely different question.
So you're not going to deny nor confirm the fact that by selling "free" EP via early access can create problems down the road? If it happens, it will just happen?
From a gameplay standpoint an unused account can't really be considered an exploit as it's doing nothing. You can have an account with whatever amount of EP on it, it'll be a juicy opportunity for someone just starting the game, that can't be helped - but it doesn't constitute an exploit in the game world in any manner. Of course we don't condone the resale of accounts between players, but that's a completely different question.
So you're not going to deny nor confirm the fact that by selling "free" EP via early access can create problems down the road? If it happens, it will just happen?
As this option for early access is a one time offer only I don't see how this would differ from someone selling a two month old account. So no, this is not going to cause any exceptional problems down the road.
So you're not going to deny nor confirm the fact that by selling "free" EP via early access can create problems down the road? If it happens, it will just happen?
What problem? I'm obviously missing something here, selling an account with a pre-release sub deal of a months EP, what problem could that create?
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
From a gameplay standpoint an unused account can't really be considered an exploit as it's doing nothing. You can have an account with whatever amount of EP on it, it'll be a juicy opportunity for someone just starting the game, that can't be helped - but it doesn't constitute an exploit in the game world in any manner. Of course we don't condone the resale of accounts between players, but that's a completely different question.
So you're not going to deny nor confirm the fact that by selling "free" EP via early access can create problems down the road? If it happens, it will just happen?
What exactly are the issues you are referring to? One month of EP is cool...but it's not game ending. Your skills get more expensive as you add them. As the game goes on, the difference between people with an extra month of EP and the people who don't have the extra month is going to diminish. A month of EP would be nice, but it's not like you're getting an Omega Powerful Combat Specialist Miner Transporter Jump Jet Enabled With A Mech That No One Else Has Account.
I think it would be much more of an issue to have people sit on an account for a year or two and then sell those accounts. That would be a LOT of EP.
I can not remember winning or losing a single debate on the internet.
As this option for early access is a one time offer only I don't see how this would differ from someone selling a two month old account. So no, this is not going to cause any exceptional problems down the road.
So, the best thing to do is set up quite a few alt accounts(free), purchase keys($10) for EP and sit back and wait to make a profit*? It almost sounds like that is what is expected to happen, except not really with the intention of resale, just quick sales to the existing playerbase.
So, the best thing to do is set up quite a few alt accounts(free), purchase keys($10) for EP and sit back and wait to make a profit*? It almost sounds like that is what is expected to happen, except not really with the intention of resale, just quick sales to the existing playerbase.
How is that different from setting up a few alt accounts (free) two years from now, purchasing two months of subscriptions (60 days EP all in all, just like the early access) and selling those accounts?
How is that different from setting up a few alt accounts (free) two years from now, purchasing two months of subscriptions (60 days EP all in all, just like the early access) and selling those accounts?
From what I was told, there is a set time limit for the free EP. After set time limit the keys just add 30 days of gameplay, no EP.
therefore you can do what you just stated, in the time limit, and have even more EP, just by hopping on the free EP deal now.
Comments
I tried the game out. After learning that they would be selling "EP" (30 days worth) along with the early access I beta'd a bit, and left. The EP gain holds you up. I guess that is why they are selling the 30 days worth, as if the early access(1 week) wouldn't be enough time to get the game in motion.
Been playing for a week. This game has seriously fkin pissed me off, as it stands right now I really, really want to play but I will not play a game with a cash shop out of principle, I've been strong so far and held off from subbing. For those who don't care about that sort of thing I would recommend it (for what thats worth).
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Ok, so to set the record straight:
Yes we intend to implement a cash shop in Perpetuum, however we stand by our strict level playingfield principle for the game. This means that the cash shop will never contain any items that could in any way affect the gameplay directly or indirectly, so people using the shop will never have any advantage over people who don't. What we intend to put there are things like character renaming, readjusting your avatar, game time as an ingame item, maybe respeccing a char or reseting a percentage of the ep invested into skills, and vanity items like changing the color of a robot, etc.
What the cash shop will NEVER include: _any_ items available ingame, money, extension points, basically anything that would give players an edge over others in any form.
it should be enough to get the player driven economy started up
i don't think the EP is a reward for paying now but a necessity for the economy
So the 30 days of free EP won't be giving early access people an edge over other players?
As there won't be any other players before them, no it won't.
Will players who buy any of these items be able to sell them in game on the market? I like that idea, but I don't really have any reference for what it would do to the game economy.
I can not remember winning or losing a single debate on the internet.
So it's not even really needed then, right? it is just to promote sales of the early access?
That would basically mean a legitimate way for people to buy ingame money from other players, and as that money is not created in the system via a hand of god type of event it'd not devaluate the ingame currency. This system works in several games pretty well.
Yes it can be seen as a little something we give to players as a thank you for paying for a game that can be played for free at the moment during the open beta. It also helps start off the economy so when the official launch happens there will already be some movement in the game.
Games are meant to make money.
Any game, including this one needs money to keep running and keep improving/developing.
A player investing his money in the preorder doest it because he wants to play, he supports the game and developers.
Getting some extra EP on the way is perfectly fine, if i support the game from the start i get a Cookie.
If a costumer plays more time, supports the game more and sooner then others why should he be treated like anyone that doesnt care about the game? its common sense.
Wouldn't free NIC help start off the economy better instead of something that can progress the agents above others?
Free NIC can be transferred to others and that can be exploited. EP can't.
money with nothing to spend it on - not exactly an "economy"
So when people buy 10 early access keys and add them to registered accounts(with intention of resale) for real life cash that isn't an exploit? The 30 days of free EP would be quite a juicy oppertunity for a player months after release, wouldn't it?
1) Wouldn't those people just buy an early access?
2) People buying accounts is trackable in a way that is actionable. Transferring NIC isn't.
I can not remember winning or losing a single debate on the internet.
1) Yes, and no. The people who are in the "know" have probably already done so.
2) These aren't accounts, these are just keys added to free accounts. many people in the game have quite a few alt accounts already. It would cost time and resources to track all of the "exploiters"
From a gameplay standpoint an unused account can't really be considered an exploit as it's doing nothing. You can have an account with whatever amount of EP on it, it'll be a juicy opportunity for someone just starting the game, that can't be helped - but it doesn't constitute an exploit in the game world in any manner. Of course we don't condone the resale of accounts between players, but that's a completely different question.
So you're not going to deny nor confirm the fact that by selling "free" EP via early access can create problems down the road? If it happens, it will just happen?
As this option for early access is a one time offer only I don't see how this would differ from someone selling a two month old account. So no, this is not going to cause any exceptional problems down the road.
What problem? I'm obviously missing something here, selling an account with a pre-release sub deal of a months EP, what problem could that create?
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
What exactly are the issues you are referring to? One month of EP is cool...but it's not game ending. Your skills get more expensive as you add them. As the game goes on, the difference between people with an extra month of EP and the people who don't have the extra month is going to diminish. A month of EP would be nice, but it's not like you're getting an Omega Powerful Combat Specialist Miner Transporter Jump Jet Enabled With A Mech That No One Else Has Account.
I think it would be much more of an issue to have people sit on an account for a year or two and then sell those accounts. That would be a LOT of EP.
I can not remember winning or losing a single debate on the internet.
So, the best thing to do is set up quite a few alt accounts(free), purchase keys($10) for EP and sit back and wait to make a profit*? It almost sounds like that is what is expected to happen, except not really with the intention of resale, just quick sales to the existing playerbase.
*assuming the game gets a large playerbase*
How is that different from setting up a few alt accounts (free) two years from now, purchasing two months of subscriptions (60 days EP all in all, just like the early access) and selling those accounts?
From what I was told, there is a set time limit for the free EP. After set time limit the keys just add 30 days of gameplay, no EP.
therefore you can do what you just stated, in the time limit, and have even more EP, just by hopping on the free EP deal now.