Where to begin? All right, how about the beginning. Character creation in WoW is as simple as it comes. Pick your race, class and gender. Then tweak your characters looks. Let's see...hmmm...hairstyle, hair color, face, piercing, facial hair for guys, skin color, oh and if you play a Tauren you can pick horn styles and that is basically it. In these choices you have a few faces, a few hairstyles and a half a dozen skin tones to choose from. To say that WoW's character creation is lacking is an understatement. Now it is understandable why Blizzard did this. They did it to minimize the amount of lag a player might encounter when in the presents of more than a few players. Blizzard knew that their game would be primarily bought by former gamers of such games as Diablo and the Warcraft series - and well - it doesn't take an uber gaming rig to run those games and neither does WoW.
Which brings us to the graphics in this game. When you first see the bright, vibrant colors of this game and the style of artwork that is used the first thing that pops into your head is "Disney" - at least it was for me. In fact watch the Disney movie "Beauty and the Beast" and recall the town that Belle' strolls through in the opening song number...welcome to WoW. The artwork is very much like that. Even Gaston would easily pass off as a WoW character, with his huge muscular form, oversized forearms, broad shoulders (all human males in WoW are burly muscle men) and oversized feet. Even the human females have over sized forearms, and feet...so I guess the artist at Blizzard wasn't completely influenced by Disney. Needless to say it does work and the artwork fits the game, but you either hate it or like it. I admit some of it is awesome and then some of it is rather bland. Given that Blizzard made this game to run on gaming rigs that are out-dated and obsolete by most standards, Blizzard managed to fill their game with plenty of bright, vibrant eye candy for gamers.
The one thing that I did find rather disappointing was that Blizzard didn't make their game scalable for players with much better gaming rigs. Most games do that these days and yet Blizzard didn't even attempt to.
Animations in the game are...lacking, can't think of a better word to use, but I think it fits. Watching your character run is funny. It is hard to describe, but have you ever tried to run while wearing a backpack? Ever watched someone run while wearing a heavy backpack? That is how characters run in WoW. Watching your character go from standing to casting a fireball is instantaneous. No in-between animations. It is standing there one second, and instantly faces 90 degrees and proceeds to cast the spell. Let me put it this way. If you were playing the game Diablo or Diablo II and could zoom into your character and watch up-close the animations of your avatar on the screen while playing that game you'd know how the animations in WoW are. Spell casters have three or four spell casting animations, and melee'rs have roughly the same. If you play a fighter, you'll use the same animation for different strikes - that weird spinning sword swipe is getting old really fast and is just boring to watch on your screen after the millionth time. So here again, I think Blizzard could have done a little better then they did. They should have mixed it up a bit, and randomized what move your character performed and maybe added two or three more animations. Not a game breaker, but it does take away from the "ooh and aah" of the game rather quickly.
WoW leveling is not that much easier than EQ II, they are both still grinds - don't kid yourself. Sure you can quest your way through WoW, but even the quest become seriously repetitive. They do mix in some pretty neat quest that are more than just go kill X number of mob, but from my experience in WoW it is far from enough and you still have to grind MOBS - because most of the quest you are doing just that - killing X number of MOBs.
Now, if I group with people in WoW I level pretty quickly, but nowhere near as fast as I do when I group in EQ II. WoW actually seems to be coded "against" people grouping. I get way better exp soloing in WoW than a do if I team up with others. If I solo in EQ II I seem to be leveling at a pace that is acceptable to me. WoW soloing is a little faster in this aspect, but then again the entire game is like playing a supe'd up version of Diablo (without the ability to take on multiple MOBs at the same time) only in 3D and in a fairly large seamless world. That is about the only differences in fact between the game Diablo and World of Warcraft. One is over the shoulder isometric view and WoW is 3D, one allows for you to take on multiple MOBs and one doesn't.
When I wrote my first review after playing the ST one of the things I stated was how poorly Blizzard did combat in the game of WoW, especially for the basic Warrior class. I still stand by what I said, because that is exactly how I feel about WoW's combat. It is boorish combat. It is such a yawn fest. In order to make the combat a little more interesting I purposely attack one MOB, run to another and attack it, and then another and attack it (I do this with my Paladin because a Palli (as most players call them) are seriously powerful in the game of WoW). That way I have some sort of challenge to face. Otherwise it is almost always one-on-one combat and pretty much pre-determined who is going to win based on level. I seriously don't see how anyone can think that WoW's combat is all that engaging or challenging.
Over zealous fans of this game will tell you all the classes in this game are balanced, I will not lie, they are not balanced. So if you havent played this game and decide to, be aware that eventually certain classes (rogue, shaman and paladin for example) will eventually be made less effective. Blizzard is going to have to do this to appease the PvP aspect of their game. Sure it doesnt really affect the PvE part, but it can have some serious impact in the PvP part of the game if they are left as they are.
The basic GUI of the game has a lot, and I mean a lot to be desired. Dont get me wrong, visually it is appealing, but functionality wise it has some serious short comings. The GUI the game comes with has one row if hotkeys, want more
then you either have to create your own using XML or download one from a fansite (one of he most popular ones is Cosmos). Blizzard really messed up here. The GUI is clunky and sometimes just plain over bearing. For instance, pull up your in game map and it takes up the whole screen! No way to scale it from what I can tell and you cant place markers nor write anything on your maps in game. Also, what is with this archaic chat system the implemented? It is atrocious. Blizzard completely messed up with this part of the game. They seriously need to have a couple of programmers play the game DAoC to see how a chat system should be done nuff said.
One of the great pluses of WoW is the near seamless large world that players can adventure in. A large seamless world with very little zoning required makes playing WoW much easier. I like the fact that I can travel from one area to another without having to wait so much as a millisecond for that area to load. It seems Blizzard took a page out of Turbines game making book and incorporated into WoW one of the things that made AC such a great game a large seamless world.
One of the biggest minuses is the MOB placement and aggro distances and spawn rates of these MOBs'. Wonder off the roads or beaten track and BAM! MOB attacks...seemingly from out of no where. So you start to combat it. Bam! Another joins the fray. I don't mind fighting multiple MOBs', but in this game unless you know the MOB and its capabilities, it is certain death to engage more than one depending on the MOB and its level. Since this game is all level based, engaging 2 or more MOB's a level or a couple of levels higher than you is going to make you have to take that long slow run back to get your corpse. In some cases MOB's spawn way to fast. You kill one MOB and think you can continue on, only to get set upon by another that just spawned mere seconds after you had just vanquished another. It is very frustrating in certain areas/zones because of this.
Crafting in this game is almost too easy. The only thing that makes it difficult is the fact that you must gather certain resources to make items. Because of this, the crafting in WoW is not a challenge at all. It is in my opinion - boring. For example, want to be a tailor? Talk to a tailor trainer. Become a tailor. Go collect linen strands, turn them into bolts of cloth, buy some string and start crafting. With dyes, bolts of cloth and string and the right level of skill you can make a ton of items. The higher you progress, which happens quickly, the more things you can craft. Want to craft 20 white shirts. Simply have 20 bolts of cloth, and 20 spools of string. Then in the crafting window tell it how many shirts you want to make and click the right button to begin the process. Wait less than two minutes. Done. You now have 20 white shirts provided you have room in your inventory for that many. Crafting in WoW is painless and is about as fun as watching paint dry.
Want to talk about painless. Death in WoW is painless - literally. There is no death penalty in this game. Death is meaningless. You die. You run back to your corpse, click accept when it pops on the screen and off you go again. There is no reason not to take risks in this game. Want to see how powerful a certain MOB is. Kite it to a safe area and let it thrash you. It is way more powerful then you thought. No biggy, you kited the MOB to a place where you can easily run back and retrieve your body. Death in this game is more of a nuisance than a penalty. As far as Im concerned Blizzard completely eliminated and gutted their game when they did this. If there is no penalty for dying and the only inconvenience a player faces is running back to pick up their body then why even have it in game? What is the point of the game if the challenge to not die is taken away?
I am playing WoW less and less because it is just so easy to play. It is not a challenge and neither is the PvP part. Most of the people I encounter in the contested areas are horrible at PvP. I beat a mage 3 levels higher than me and I didn't use any weapons! Just my guantlet'd hands. People continually tout that WoW is all about the end game and the PvP aspect. Well so far the PvP hasn't been all that spectacular - in my opinion it is not even no where near as good as DAoC (even with all its flaws). Went on a raid with members of my guild against the horde and it was basically just running around horde territory killing NPC's trying to get horde players to attack us. Once they would attack us it was pure gankage. Reminded me so much of Emain Macha in DAoC... Zzzzzzzzzzzzzzzz...wake me when something fun occurs.
Now maybe once Blizzard finally balances the classes, and introduces some kind of reason to participate in PvP then maybe it'll be worth the effort to level a character to 60. So what you have in WoW is an over simplified, non-challenging PvE game with a tacked on PvP system that is highly imbalanced.
I have to wonder how anyone can honestly give this unfinished, lack luster of an MMORPG anything higher than a 6 to 7. It can be fun, but you have to seriously look for fun because WoW brings nothing new to the genre that hasn't been done before and better.
Combine that with the lack luster character creation, sub-par GUI and sub-par graphics and animation and everything else I mentioned and what do you have? A single player game trying to imitate a multiplayer game and it does it far worse than games that have been out for 3 years or more.
Comments
10
I started on a pve server, and when I got to contested , i thought "hmmm... pvp cant be too bad, there are safe areas to lvl" but that does not last long... low 20's and you are constantly ganked by numerous oposing factions. now, dont get me wrong... i know ganking is a part of pvp... but also LARGE areas to hunt are usually a part of MMORPG's. this is NOT the case... so no mater what, if your in a contested area, your gonna get ganked at any moment, wherever you choose to hunt =/
I got the game a week late, and as i said, I tried the pve 1st.. so by the time i got to my 1st contested area (only place to be after low 20's to level) I was being gang raped by oposing factions... with skulls where you normally see a players level. one guy after killing me, i watched through my corpse jump on a mount and rode away. (which means, a 40+ just killed me at lvl 21)
I could be wrong about "no safe places to hunt" but Im pretty sure that mid levels, your stuck with it... maybe high levels have alot more room to hunt in peace.
so.... i left pvp, and went back to pve server , silly me ddeleted the accounts i had there before.. and redoing all the quests to 20 feels like just work now! and stupid stuborn me, really! wants to be a night elf hunter, so i get to run back and forth (the quests for night elves mean running from one end of a zone to the other to finish some stupid quests) like a snail until 20 again (I get a new spell/skill lets me move faster)
And yes, I thought I'd take a break, and made a Palidin... and i was killling little vermin things... I'd hit em with my hammer... and STAND THERE LIKE AN IDIOT for about 5 seconds..and swing again. ....sigh, I logged off, and went to watch tv.
Basically, after 2 weeks, im sick of it allready =( the only thing i think can save it for me, would be if they set the levels in contested areas (as they said they would) but this better be done QUICK. cuz im about to go back to AC. At least i can pick exactly
when i want to be ganked ever 5 minutes, and when i would like a 99% sure chance of leveling in peace.
If i wrote this the 1st week, i would of said 9/10 because i was dazzled by it all.. oh well, im stuck with it untill March now... (dont have credit card, had to buy a 60 day prepaid card before i could set up an account for the free month that comes with the box)
Ok, said alot of NEGATIVE about it.. most of it is due to PVP but PVE alone will not hold me in a game. And could be fixed...
Most of the past posts about strong points in the game are true, and they missed 1 I can honestly say that they CARE about the game being ruined by hacks, and combat macros etc. they have been banning on site for these offences, and no warning either. This is how all MMORPG's need to be from the very start.. AC lost alot of people on this issue. And there is no such thing as a hack free game. As long as the client is on the users PC, it WILL be hacked. the day faster connects allow the client to all be server side.. hacks will be very very much harder to get away with so untill then, a big fat Ban stick, with a smack happy bunch of Game Masters is the only answer and WoW has that! They are very protective of the economy set up in the game as well... get caught on E-Bay and 'SMACK' goes the ban stick. Therefore, something that would normally be hoarded untill some gimp pays real cash for it, will hopefully become attainable from in game riches instead.
i love this game. theres a little room for improvement. more character options would have been nice, last names would have been nice. alittle bit of serve problems at begining, mostly all cleared up now though and i thnk it'll be nice. can't wait for the first expansion.
The Pros:
1). Very nice environment graphics (terrain, buildings, etc). I'm not a huge fan of cartoons, but everything environment-wise is well designed and visually appealing.
2). Good for casual gamers; very easy to gain experience either through quests or soloing monsters. No real penalties if you die.
3). Interface is nice and simple, so it's easy to find what you need.
4). Very stable, no major bugs or crashes.
5). Interesting world and back-story... even if you're like me, and not a Warcraft fan, the world is still fun to explore.
The Cons:
1). Pathetically bad looking character models and combat animations.
2). No way to customize your character in any meaningful way; everyone looks the same.
3). Combat (group or solo) is just way too simple; there is very little strategy involved.
4). No real PvP. This will likely be addressed in the near future.
5). Even though there are a lot of quests, they're all basically the same and get very boring very fast.
The Bottom Line:
This is a game made for casual gamers; powergamers are going to find this game way too easy, and are likely to max out very quickly and get bored. There really isn't anything groundbreaking in WoW, unfortunately. However, if you like to primarily solo (of course - if that's the case, why even play a MMORPG; that doesn't make a lot of sense to waste your money when you could play better single-player games) or you don't have a lot of time to play, this is the best option out there.
Most of written above is BS, and it stinks too. i am not even gonna try to point out the BS there cuase there is too much of it.
I quote "WoW leveling is not that much easier than EQ II, they are both still grinds - don't kid yourself"
I quote "4. No real feeling of a grind. The quests give you a purpose for killing whatever mobs you are asked too"
Huh? u saying yes and no at the same time?
"The only thing that is better then a bottle of beer is a bottle of beer full of beer" - old Gnomish proverb
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
1. It is playable even on low end systems. Hell I had it playing on my 1.6Ghz with intergrated intel graphics IBM PC here at work. I am going to test my 866P3 with a GeForce 2 soon YOu dont need a super high end system to get reasonable framerates out of the game.
2. The game world looks great. The animations are great. The land is detailed and vibrant and varied. Everything feels handcrafted. Its not one big green texture stretching across the entire land.. a la DAOC Hibernia
3. Beautifull wonderfull simplicity. The game is not hard to pickup and play. The quests are easy to follow and dont require some spoiler website to figure out. Even the more complicated quests aren't difficult to the point of frustration. They still challenge you, but in fun and interesting ways. Its even better with a good guild helping you.
4. No real feeling of a grind. The quests give you a purpose for killing whatever mobs you are asked too. Generally there is a tangeble reward for completing said quests, in the form of EXP and money/loot. Sometimes you cant use the item, but you can at least sell it for cash. Plus you benefit from completing the quest with XP. Also many quests string onto longer more epic or involved quests with a better reward
5. You can both solo and group effectively. You are not bound by the restraints of needing a group, unless it is for a specific quest or instance. No buffbots needed to play and compete either. Every class is a capable soloer with their own strengths and weaknesses. Elite quests and instances make grouping fun, and not stressfull.
6. Crafting also dosent feel grindey. You collect your resources while hunting/questing. Once you have finished hunting/questing, you can stop by a town and work on your trade. ITs just a few button clicks, and no waiting for 2 minutes for a progress bar to fill up then have to click again. Did I mention a Create-All button, click it, and walk away. Get a soda, take an AFK break. In a couple minutes the item(s) will be done. For you DAOC'ers think about all the trinketing, Click - Ding.. Click - Ding.. /snore, For hours on end. That isn't in this game. Crafting feels like it is part of the game, not something thrown in on the side.
7. Many people enjoy the Warcraft lore. So to experience it in a more personal manner is a godsend for some people who enjoy it. For fans of MMOs, it is an MMO that just feels right. And the lore is logical and well implemented. So it is fun to learn a new story, and the quests tell the story well, and the story fits with the world.
Gameplay (10/10) - I have never killed a mob for exp. EVER. I am always working on a quest, working through a dungeon, having FUN. Blizzard replaced grinding with content.
Graphics (8/10) - The graphics use less polygons that other games comign out this year (Doom3, HL2, EQ2, Etc), but it uses them to great effect. The models and environments are engaging and meticulously styled.
Classes (10/10) - All unique classes. All classes are viable and well balanced. What is the best duo? ANY TWO CLASSES! Absolutely amazing.
Environments - (10/10) So many unique environments created with almost no zoning ever. Evey molehill in the game has a purpose. There is no running around forever with nothing in sight.
Blizzard has raised the bar on what it takes to make an MMORPG for any company that aspires to create an MMO of their own.
Just because you have a different opinion it sucks? Nice to have an open mind once in awhile don't you think
I understand that you have your opinion, and I have mine. So, since in my opinion you unfairly bashed the game that I have so much fun with, I expresed my opinion regarding your opinion. If its a bit too harsh - its because most of what you wrote is too negative and not true. I aslo edited my previous post to include some of your quotes, which contradict each other.
"The only thing that is better then a bottle of beer is a bottle of beer full of beer" - old Gnomish proverb
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I just want to add that its one thing when you have your opinion and another thing that you base your opinion on facts that you didnt investigate deep enough. Example, when you say its grind, how long did you level? How far did you get? Did you try questing? Did you do exploring? Did you do crafting? Did you group? Of course if you sit in Duskwood all day long killing skellies you will grind, but the thing is... you dont have to. There are so many things you can do besides grind.
In my opinion, you should try doing more stuff that I mentioned above. It maybe not your play style, and that I can respect - not everyone likes questing or running around. If you dont like questing/exploring/grouping/crafting/dueling/PVP ing then all that is left for you is grind.
"The only thing that is better then a bottle of beer is a bottle of beer full of beer" - old Gnomish proverb
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
BAh... i was getting my flame-stick ready. nd now i have to put it back
Oh well, sorry for the confusion. *hides his flame-stick*
"The only thing that is better then a bottle of beer is a bottle of beer full of beer" - old Gnomish proverb
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Yes but you are picking and choosing the ones you want to share, which means you are actually expressing an opinion that can be rated "full of it" by another person.
I particularly find the reviews posted contradictory and inaccurate. For instance, a person who thinks animations are not done right on WoW doesn't know a thing about the subject, I'm no expert but spent a couple of years in college working with CG (more specifically animation). Plus its just a lot better than any other MMORPG.
I will agree with Jimmy on that the reviews you posted are full of it.
Yup - they're obviously hand-picked for their flameworthiness. Anyone wanting to get an idea of what the community thinks of WoW can get their own perspective with Google in half an hour.
I did actually enjoy reading some of them though...
My opinion of the game and its various facets is so diametrically opposed to most of those expressed in these "reviews" that they only served to strengthen my confidence that WoW is the best MMORPG in the history of planet Earth.
I give it a 9, excellent game and loads of fun. The look is subjective but I love it, bright, vibrant and there's always a Wow Factor (Pardon the pun ) when you look around new area's. The game does have a low poly count but, so what ?, my son's PIII 1Ghz, 512MB RAM, 9600XT rig plays it fine, as does my PIV 3Ghz, 1024MB RAM, 9800 Pro what fun is a game if only a few can play it ?
Good Job Blizzard
IMHO
Another Guy From Canada
Another Guy From Canada
That is one WIERD Review
I don't understand Yes/No/Ok/Bad/Good/Shitty Game at the same time?!?
I totaly agree with jimmyman99
Yeah deal with it, or else
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