I wasn't able to play this game more than like an hour or so. I did try to relaunch the game few times, since sometime you are just not in the mood, but no, was the same all the time.
1- seamless map i can't even beleive mmo are still using those zoning nonsense when seamless maps are all over the place, this simple reason is enough to not play this game
2- horrible graphics, honestly i'll rather play a 2d game than that, but i find most western mmo to have such low quality graphics. The only one that saem a bit better is Rift, and i'm not even sure, have to play to be sure.
3- immersion, which is pretty funny because you would think LOTR would be an immersion gem, but no it just felt like an other cheap mmo to me, the immersion was almost non existant, you didn't even feelt as it was related to the books or anything, just an other mmo.
When i see people rating this game so much i'm wondering really where did they got that, cause i wasn't even able to pass the first few hours.
I would say a good part of the map is seamless. They did have the gates for moria and mirkwood for those who paid the expansions. however, I do believe they removed them or are going to remove the one for moria so players can enter moria as they like.
You have to get a loading screen from the new player dwarf/elf area to bree area. From bree you can go north freely and east freely. You can keep going east to troll shaws with no loading screen. Once in troll shaws you can go north into misty mountains no loading screen as well as head south east toward the area that contains moria with no loading screen.
You can also head to Evendim with no loading screens. You can get into angmar with no loading screens.
for the land they have the map is pretty open. What I don't like is that some points of interest require you to be on a specific quest.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
There seems to be a delay in skill activation due to how animations play out and some skills as a result activate rather slow. I experienced this alot on the Captain and Guardian classes, but to some degree on all classes I have played. I would also reduce alot of induction times, make combat more fluid.
2. Crafting Independence
I would love to be able to pick my own three professions and each triad receives a bonus of some sort if it corresponds to the preset triads we have now. I know supposedly it encourages trade, but trade happens based on supply and demand.
3. The Trait System Grind
I find having to grind for every bit of character advancement rather tedious. I would like to see Virtue points, Class points, etc. However, leave the epic traits as something to be earned.
Other than that, LoTRO is really a well done game and my main game!
1) Live Events - More stuff like what they did with Amarthirel when she first came out...but on a larger scale. Have the GM's spawn Orc raids/invasions in places where they don't normaly occur. Run major NPC's to interact and RP with players. Occasionaly drop special mobs into the world. Heck maybe even once in a blue moon let the monster players leave the Moors (not on a regular basis mind you...just as part of a special events...to break things up).
2) More Emphasis on Cooperative Play - Not neccessarly the..."Ok lets form a fellow so we can do this instance/content" type stuff. I'm talking more about where people not neccesarly in the same Fellow but just wandering in the same area either solo or in small groups can do stuff which makes each others lives eaiser. Maybe some variation on the way Anuminas (spelling?) works....where you have control points that can be fliped between the enemy and the Free People.... and if you work to flip a control point it spawns freindly NPC's that can help fight enemies nearby or maybe fire off ballista's at enemy fortifications, etc. So that you don't need to be in a FELLOWSHIP but by doing something that contributes to the overall effort of the Free Peoples in an Area....like killing enemy NPC's near a control point.... you not only help improve your own situation but that of everyone else nearby..and vice versa.
3) Make Grand Scale Battles - Make it feel like a War (i.e. Helms Deep, Minis-Tirith) not just a series of tiny little skirmishes where you fight 2-3 mobs here...2-3 mobs there, etc. Make the enemies come in hordes of 40-60.... make scores of freindly NPC's fighting on your side. Rocks launched by catapults falling from the sky, etc. Maybe combine it with #2 above. Siege of Mirkwood was NOT the way to represent the War of the Ring....that was more like....Camping Expedition to Mirkwood with the occasional small skirmish thrown in.
3) Make Grand Scale Battles - Make it feel like a War (i.e. Helms Deep, Minis-Tirith) not just a series of tiny little skirmishes where you fight 2-3 mobs here...2-3 mobs there, etc. Make the enemies come in hordes of 40-60.... make scores of freindly NPC's fighting on your side. Rocks launched by catapults falling from the sky, etc. Maybe combine it with #2 above. Siege of Mirkwood was NOT the way to represent the War of the Ring....that was more like....Camping Expedition to Mirkwood with the occasional small skirmish thrown in.
Oh yeah...and ditch Radiance!
Yes, I have to admit that how they do "battles" leaves a bit to be desired.
There is a skirmish where the banks of Rivendell are being sieged.
What happens is that 3 or 4 mobs will awkwardely fall from a siege tower and come out you. This happens on a vareity of sides and then of course the main boss comes with a large guard that has a barrier around it that is only removed in a certain way. howeer, once it's removed it doesn't come back.
I say up the invasion and make that barrier reappear so that players have to constantly apply themselves to it.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
What is actually reasonable (or would be, if Turbine actually had more than 3 people and an intern making content for the game):
1) More skirmishes. While questing is more fun when the quests are well done, a good number of quests in LOTRO are pretty much phoned in. Doing a skirmish for the umpteenth time actually is more fun than doing the same Kill X quest for the umpteenth time.
2) Fill in the map - there are bottlenecks in the leveling process (15 to 20 is mostly in West Breelands, 35-45 suck). Add new regions in the blank spaces to address this. Much better than "Tasks"
3) Let soloers have the ability to earn any item in the game. Not only are you shut out of a lot of content, there's a lot of gear you simply cannot get. Soloers money is as good as groupers. This could be done as simply as adding rare items to loot.
What I would love to see:
1) Full scale Middle Earth, or at least bigger (2-3x as big in terms of each region). And let you explore everything. There is nothing worse than wandering through the wilderness, finding a door or cave in the middle of nowhere, only to be told "You don't have the corresponding quest" (or whatever).
2) Dump the class system.
3) No raids, no PvP, just PvE content and some limited sandbox stuff. Sand box in the sense that youc an actually build or affect the world.
1. I feel being cheated by completing so many quest and still giving the same level of trait. So remove the cheating level cap on virtue.
2. The fishing in Lotro is a delicated well made junk. You can fishing in any water, it doesnt matter if it would be a lack, stream, river or even a 5 cm water as long as there is water, and you still get large fish out of the 5cm water. And the fish uses for cooking are only 8 types or less. The rest of them are fine production junks.
3. Remove the vocation limits or increase various type of vocation. I want to choose from:
I'd like to see more quests with multiple choices and hard decisions to make.
Less static instances. Make me have to find a magic map, figure out a puzzle, and move on and what not. I'm just now nearing lvl 30 in the game, and I hope to see it in higher level instances. I just don't see any clue in that this is something they do.
Well, first off i enjoy game content..the rpishness, questing, the ambience and story line..so i really like Lotro but....i am really disappointed with their shallow holiday events..eq2 beats them all the way, especially eq2 xmas events. Also the housing sucks compared to what I'm use to (i got spoiled hehe!) Many people spends days just decorating their houses and crafting house items which can be made into other things by combining stuff; example: stairs by stacking tables which a carpenter makes and making an extra floor. I miss that alot! Wish i could play both then i'd have everything
Take away the "forced soloing" menatality completly from the game...
By this i mean delete all questseries that starts out solo and ends in a group quest..These quests forces you to solo the few quests before you can get to the fun..
And yeah ..I know I do not have to actually solo the pre quests, but doing them with a group is joke since ,,Well they are ahem designed solo.
Scrape the entire project and remake it as it was envisioned in Middle Earth Online (MEO) Project years ago.
Yes I know.... dream on...
I am the Player that wonders... "What the %#*& just happened?!" ............... "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. " __Ever Present Cockroach of the MMO Verses__ ...scurrying to and fro... .munching on bits of garbage... always under foot...
Keep the levelcap at 65, all further advancing of character should be skill based.
Redo the trait system. Its a mindless grind and most of its useless anyways.
Crafting needs some love. Experimenting with resources and recipies should implemented. I hate that a lvl 32 dagger only comes in to versions: Basic and Crit. The first beeing worthless the other identical to any other crafters.
Hauken Stormchaser I want pre-CU back Station.com : We got your game Yeah?, Well i want it back!!!
1. Fix legendary system - it's ok to have a grind but let us get attached to that legendary item instead of churning through multiples - let it actually become a character with history, stats, traits, and skills.
2. Fix crafting - around level 50 it just loses its mind and has no rhyme or reason. Khazad Bronze/Magnificent Hides should be used throughout level 50 and be found in level 50 areas. Khazid Iron/Gold/Extraordinary Hides should be used throughout level 60 and found in level 60 areas. The recipes should follow along with the SOA recipe scheme. Let all the rep stuff become special stuff.
3. Finish reworking ND, Evendim, TS, MM, Angmar, Forochel, Eregion, Moria so it all flows better.
One more - when putting out an expansion make it a real one - they should be letting us get to 80 with the next one. Which should also mean a full new tier of crafting.
If i could add one thing it would be to add more content in the already established area.. sometimes it seems so sparce.. it's really pretty and peaceful I guess but I'd like to wander upon more things as I traveled from one place to another.
Graphics in general is my biggest one, they're awful, even in high rez with everything turned on to high. They just look terrible, especially the characters, they're atrocious. And the texturing of the landscape, especially outside Thorin's Hall is just terrible, you can see the pixels even fully zoomed out.
Continuity of zones, I hate instances zoning.
I agree with a previous poster, the animations are awful. Probably falls under graphics as well, but I think that one deserves a special shoutout of it's own.
It's interesting but I see you are a final fantasy 14 player.
Would you agree that the avatars in ff 14 are done exceptionally well? Hair that moves, the weapons fit neatly into their sheaths or conveniently and effortlessly appear on the back?
the little packs you have will move as you run along the path?
It's as if they really liked their avatars and put great pain in making them something to like. At least within the art design (for those who don't like the art design).
I really wish LOTRO"s avatars had that same attention to detail.
I guess you could call me a FFXIV player, I play about once or twice a month if even that, that game needs changes more than this one IMO--just needs a barrage of content to be added to it. I agree that if LoTRo had better animations and environmental graphics it would be more immersive. I also think the disconjointed areas kill the LoTR vibe that the game SHOULD have. I felt like I was playing WoW in Middle Earth, with a mix of Warhammer online and not Lord of The Rings. I will admit though the music system is probably one of my favorite things in any game.
That will be really nice. Skirmishes with Freep from one side and creep attacking or defending the other side, it will be great!
2. More dungeons
Well, Lotro really need new dungeons and at least a new raid, cause Mirkwood came out with only 4 instances and 1 raid. I hope they will create another raid similar to The Rift of Nurz Ghashu (best raid in lotro )
Comments
I would say a good part of the map is seamless. They did have the gates for moria and mirkwood for those who paid the expansions. however, I do believe they removed them or are going to remove the one for moria so players can enter moria as they like.
You have to get a loading screen from the new player dwarf/elf area to bree area. From bree you can go north freely and east freely. You can keep going east to troll shaws with no loading screen. Once in troll shaws you can go north into misty mountains no loading screen as well as head south east toward the area that contains moria with no loading screen.
You can also head to Evendim with no loading screens. You can get into angmar with no loading screens.
for the land they have the map is pretty open. What I don't like is that some points of interest require you to be on a specific quest.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
1. The Combat System
There seems to be a delay in skill activation due to how animations play out and some skills as a result activate rather slow. I experienced this alot on the Captain and Guardian classes, but to some degree on all classes I have played. I would also reduce alot of induction times, make combat more fluid.
2. Crafting Independence
I would love to be able to pick my own three professions and each triad receives a bonus of some sort if it corresponds to the preset triads we have now. I know supposedly it encourages trade, but trade happens based on supply and demand.
3. The Trait System Grind
I find having to grind for every bit of character advancement rather tedious. I would like to see Virtue points, Class points, etc. However, leave the epic traits as something to be earned.
Other than that, LoTRO is really a well done game and my main game!
1) Live Events - More stuff like what they did with Amarthirel when she first came out...but on a larger scale. Have the GM's spawn Orc raids/invasions in places where they don't normaly occur. Run major NPC's to interact and RP with players. Occasionaly drop special mobs into the world. Heck maybe even once in a blue moon let the monster players leave the Moors (not on a regular basis mind you...just as part of a special events...to break things up).
2) More Emphasis on Cooperative Play - Not neccessarly the..."Ok lets form a fellow so we can do this instance/content" type stuff. I'm talking more about where people not neccesarly in the same Fellow but just wandering in the same area either solo or in small groups can do stuff which makes each others lives eaiser. Maybe some variation on the way Anuminas (spelling?) works....where you have control points that can be fliped between the enemy and the Free People.... and if you work to flip a control point it spawns freindly NPC's that can help fight enemies nearby or maybe fire off ballista's at enemy fortifications, etc. So that you don't need to be in a FELLOWSHIP but by doing something that contributes to the overall effort of the Free Peoples in an Area....like killing enemy NPC's near a control point.... you not only help improve your own situation but that of everyone else nearby..and vice versa.
3) Make Grand Scale Battles - Make it feel like a War (i.e. Helms Deep, Minis-Tirith) not just a series of tiny little skirmishes where you fight 2-3 mobs here...2-3 mobs there, etc. Make the enemies come in hordes of 40-60.... make scores of freindly NPC's fighting on your side. Rocks launched by catapults falling from the sky, etc. Maybe combine it with #2 above. Siege of Mirkwood was NOT the way to represent the War of the Ring....that was more like....Camping Expedition to Mirkwood with the occasional small skirmish thrown in.
Oh yeah...and ditch Radiance!
Yes, I have to admit that how they do "battles" leaves a bit to be desired.
There is a skirmish where the banks of Rivendell are being sieged.
What happens is that 3 or 4 mobs will awkwardely fall from a siege tower and come out you. This happens on a vareity of sides and then of course the main boss comes with a large guard that has a barrier around it that is only removed in a certain way. howeer, once it's removed it doesn't come back.
I say up the invasion and make that barrier reappear so that players have to constantly apply themselves to it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
What is actually reasonable (or would be, if Turbine actually had more than 3 people and an intern making content for the game):
1) More skirmishes. While questing is more fun when the quests are well done, a good number of quests in LOTRO are pretty much phoned in. Doing a skirmish for the umpteenth time actually is more fun than doing the same Kill X quest for the umpteenth time.
2) Fill in the map - there are bottlenecks in the leveling process (15 to 20 is mostly in West Breelands, 35-45 suck). Add new regions in the blank spaces to address this. Much better than "Tasks"
3) Let soloers have the ability to earn any item in the game. Not only are you shut out of a lot of content, there's a lot of gear you simply cannot get. Soloers money is as good as groupers. This could be done as simply as adding rare items to loot.
What I would love to see:
1) Full scale Middle Earth, or at least bigger (2-3x as big in terms of each region). And let you explore everything. There is nothing worse than wandering through the wilderness, finding a door or cave in the middle of nowhere, only to be told "You don't have the corresponding quest" (or whatever).
2) Dump the class system.
3) No raids, no PvP, just PvE content and some limited sandbox stuff. Sand box in the sense that youc an actually build or affect the world.
R.I.P. City of Heroes and my 17 characters there
1. I feel being cheated by completing so many quest and still giving the same level of trait. So remove the cheating level cap on virtue.
2. The fishing in Lotro is a delicated well made junk. You can fishing in any water, it doesnt matter if it would be a lack, stream, river or even a 5 cm water as long as there is water, and you still get large fish out of the 5cm water. And the fish uses for cooking are only 8 types or less. The rest of them are fine production junks.
3. Remove the vocation limits or increase various type of vocation. I want to choose from:
jeweller/scholar/prospector
tailor/metalsmith/prospector
cooking/farming/woodworking
cooking/jeweller/prospector
Scholar/woodworking/tailor
1 Shut the game/ virtual item shopping mall down
2 New company takes over making LOTR MMO
3. Middle Earth Online
join us on seastone (btw no cash shop to run your bank account dry)
http://forums.riftgame.com/showthread.php?83070-Lotro-Players&s=d555bfc9e2f4d22851c5359cb80e5b27
A more accessible pvp option would be nice.
I'd like to see more quests with multiple choices and hard decisions to make.
Less static instances. Make me have to find a magic map, figure out a puzzle, and move on and what not. I'm just now nearing lvl 30 in the game, and I hope to see it in higher level instances. I just don't see any clue in that this is something they do.
I would get rid of the cash store.
I would do something about the character animations.
I would get rid of the cash store.
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
Well, first off i enjoy game content..the rpishness, questing, the ambience and story line..so i really like Lotro but....i am really disappointed with their shallow holiday events..eq2 beats them all the way, especially eq2 xmas events. Also the housing sucks compared to what I'm use to (i got spoiled hehe!) Many people spends days just decorating their houses and crafting house items which can be made into other things by combining stuff; example: stairs by stacking tables which a carpenter makes and making an extra floor. I miss that alot! Wish i could play both then i'd have everything
1) redesign character models and animations
2) add underwater content
3) add more endgame content
1) redesign PvMP. Monster vs Player is a great idea, but at the moment PvMP is boring (no items for monster, bad balance...)
2) More class specific quests (As I bard I have always to kill something, never cure someone...)
3) More endgame content. Defending a city against many NPCs or something like this.
Take away the "forced soloing" menatality completly from the game...
By this i mean delete all questseries that starts out solo and ends in a group quest..These quests forces you to solo the few quests before you can get to the fun..
And yeah ..I know I do not have to actually solo the pre quests, but doing them with a group is joke since ,,Well they are ahem designed solo.
This would make this game good..and only this..
char models and animations especially run anim
because of them I havent given lotro more than 10 minutes of my time.
Just one thing... a big one...
Scrape the entire project and remake it as it was envisioned in Middle Earth Online (MEO) Project years ago.
Yes I know.... dream on...
I am the Player that wonders... "What the %#*& just happened?!"
...............
"I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
__Ever Present Cockroach of the MMO Verses__
...scurrying to and fro... .munching on bits of garbage... always under foot...
Keep the levelcap at 65, all further advancing of character should be skill based.
Redo the trait system. Its a mindless grind and most of its useless anyways.
Crafting needs some love. Experimenting with resources and recipies should implemented. I hate that a lvl 32 dagger only comes in to versions: Basic and Crit. The first beeing worthless the other identical to any other crafters.
Hauken Stormchaser
I want pre-CU back
Station.com : We got your game
Yeah?, Well i want it back!!!
My three:
1. Fix legendary system - it's ok to have a grind but let us get attached to that legendary item instead of churning through multiples - let it actually become a character with history, stats, traits, and skills.
2. Fix crafting - around level 50 it just loses its mind and has no rhyme or reason. Khazad Bronze/Magnificent Hides should be used throughout level 50 and be found in level 50 areas. Khazid Iron/Gold/Extraordinary Hides should be used throughout level 60 and found in level 60 areas. The recipes should follow along with the SOA recipe scheme. Let all the rep stuff become special stuff.
3. Finish reworking ND, Evendim, TS, MM, Angmar, Forochel, Eregion, Moria so it all flows better.
One more - when putting out an expansion make it a real one - they should be letting us get to 80 with the next one. Which should also mean a full new tier of crafting.
If i could add one thing it would be to add more content in the already established area.. sometimes it seems so sparce.. it's really pretty and peaceful I guess but I'd like to wander upon more things as I traveled from one place to another.
I guess you could call me a FFXIV player, I play about once or twice a month if even that, that game needs changes more than this one IMO--just needs a barrage of content to be added to it. I agree that if LoTRo had better animations and environmental graphics it would be more immersive. I also think the disconjointed areas kill the LoTR vibe that the game SHOULD have. I felt like I was playing WoW in Middle Earth, with a mix of Warhammer online and not Lord of The Rings. I will admit though the music system is probably one of my favorite things in any game.
how about for some new game? Say, GW2, Rift, Tera, SWTOR, Blade & Soul, DCUO....
I don't think many of these old titles will have anybody left after 2011.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
1. Mordor playable.
2. Better character models with a new game engine.
3. Use the movie version for inspiration instead of the book version.
Double post! Sorry!
1) Remove legendary items all together.
2) Remove skirmishes all together and the join instance panel.
3) Hasten up the combat or make it more deadly. Either increase the damage of all classes and monsters, or reduce morale of everything.
3.x) Remove runekeeper class and delete all characters that use or ever used a goat mount outside of Moria.
REALITY CHECK
1. PvMP skirmishes
That will be really nice. Skirmishes with Freep from one side and creep attacking or defending the other side, it will be great!
2. More dungeons
Well, Lotro really need new dungeons and at least a new raid, cause Mirkwood came out with only 4 instances and 1 raid. I hope they will create another raid similar to The Rift of Nurz Ghashu (best raid in lotro )
3. Isengard