50 million isn't a lot of money these days. A 90 minute movie can cost 500 million dollars to make and it is not interactive.
The lack of bugs of smoothness of gameplay during beta shows a level of refinement unseen in the MMO genre. To get there it meant countless iterations of testing and tweaking by the Rift team: hundreds and hundreds of man-hours.
Did anyone else find the graphics lacking? I found the world beautiful and full of imagery, but the textures were not as detailed as I had hoped. Closeups gave me low-res representations of chain links rather than the high res closeups I am used to seeing in games like AoC and even EQ2. I would compare the avatar graphics to Archlord.
The game plays alot better than War and WoW not to mention Rift will be more polished compared to WoW and WAR at launch. I don't see what the fuss is all about ? Oh wait, Someone other than Blizzard can be known for its polished content. Big problem there!
LOL Rift more polished then WoW at launch.. What Rift game are you playing? Surely not the current beta.
WoW's one major problem at release was the simple fact the game sold so fast and so well that the amount of launch servers could not handle the population that was put on them. As far as WoW Polish goes, there is YET to be a game that has launched that has shined as much.
It sure doesnt take much to be WAR or AoC as far as lunachs goes. Heck if the game runs without crashing every 30 mins then you have them two games beat.
One could call me a blizzard fanboy if you want. Thats more of just a copout if anything cause there is one thing Blizzard has shown and proven over the years. There games are some of the most polished and bug free games in the business.
I really like how someone brought up lag in Dalaran. There hasn't been lag in Dalarn for years. Even with 400+ people hanging out in the cities, there hasnt been a single sign of lag rather client side graphics or server. if there is one thing blizzard has managed to do, thats create a game that can truely handle large scale battles of 300-400 people in an area. It's sad that they had to limit the size of wintergrasp because its first opening days was a bit crazy with 500+ people turning out on each side. That made for some impressive battles even if the zone server ended up crashing at times (of course that was 2-3 years ago).
The launch of cata showed that 500+ people in a zone doing quests, killing mobs, engaging in pvp is entirely possible as it did happen on ALOT of servers.
As far as Rift goes, we have yet to see anything major that backs up there claims the game can handle large scale pvp and lots of pcs & npcs on the screen. If WAR is any indication of what there 6+ year old game engine can do, then I expect to see ALOT of people disappointed. Why they would pick a game engine thats over 6 years old and built by a company that is now nonexistent, beats the heck out of me.
I really like how someone brought up lag in Dalaran. There hasn't been lag in Dalarn for years. Even with 400+ people hanging out in the cities, there hasnt been a single sign of lag rather client side graphics or server. if there is one thing blizzard has managed to do, thats create a game that can truely handle large scale battles of 300-400 people in an area. It's sad that they had to limit the size of wintergrasp because its first opening days was a bit crazy with 500+ people turning out on each side. That made for some impressive battles even if the zone server ended up crashing at times (of course that was 2-3 years ago).
Um. Last year. Plenty of lag in Dalaran. Rose-colored glasses much?
The game plays alot better than War and WoW not to mention Rift will be more polished compared to WoW and WAR at launch. I don't see what the fuss is all about ? Oh wait, Someone other than Blizzard can be known for its polished content. Big problem there!
LOL Rift more polished then WoW at launch.. What Rift game are you playing? Surely not the current beta.
WoW's one major problem at release was the simple fact the game sold so fast and so well that the amount of launch servers could not handle the population that was put on them. As far as WoW Polish goes, there is YET to be a game that has launched that has shined as much.
It sure doesnt take much to be WAR or AoC as far as lunachs goes. Heck if the game runs without crashing every 30 mins then you have them two games beat.
One could call me a blizzard fanboy if you want. Thats more of just a copout if anything cause there is one thing Blizzard has shown and proven over the years. There games are some of the most polished and bug free games in the business.
I really like how someone brought up lag in Dalaran. There hasn't been lag in Dalarn for years. Even with 400+ people hanging out in the cities, there hasnt been a single sign of lag rather client side graphics or server. if there is one thing blizzard has managed to do, thats create a game that can truely handle large scale battles of 300-400 people in an area. It's sad that they had to limit the size of wintergrasp because its first opening days was a bit crazy with 500+ people turning out on each side. That made for some impressive battles even if the zone server ended up crashing at times (of course that was 2-3 years ago).
The launch of cata showed that 500+ people in a zone doing quests, killing mobs, engaging in pvp is entirely possible as it did happen on ALOT of servers.
As far as Rift goes, we have yet to see anything major that backs up there claims the game can handle large scale pvp and lots of pcs & npcs on the screen. If WAR is any indication of what there 6+ year old game engine can do, then I expect to see ALOT of people disappointed. Why they would pick a game engine thats over 6 years old and built by a company that is now nonexistent, beats the heck out of me.
Really? I mean. Did you play WoW at lauch. BEcuase i did. I still have an active account and dont have anything bad to sya about the game either.
But the WoW launch was like any other lauch. Servers crashed, HUGE lag, and bugs.
Now it certainly was smoother than say VG or some other launchs i have been involved in. But by no means was it a super smooth release.
Also you have to rememebr that when WoW was released they did not have to offer alot of the features that todays MMO's are almost required to have.
WoW did not have PvP, there was world PvP but only if you flagged yourself fot it. And dear lords dont be a warlock at release.....(yes i was a lock with y 10min Death coil CD)
There were 3 or 4 instance and we were all fighting for our single set of blue gear? (may have been more but is has been a while)
All in all the gaming market has changed alot and WoW did not have the all might release that some say it did.
The game plays alot better than War and WoW not to mention Rift will be more polished compared to WoW and WAR at launch. I don't see what the fuss is all about ? Oh wait, Someone other than Blizzard can be known for its polished content. Big problem there!
LOL Rift more polished then WoW at launch.. What Rift game are you playing? Surely not the current beta.
WoW's one major problem at release was the simple fact the game sold so fast and so well that the amount of launch servers could not handle the population that was put on them. As far as WoW Polish goes, there is YET to be a game that has launched that has shined as much.
It sure doesnt take much to be WAR or AoC as far as lunachs goes. Heck if the game runs without crashing every 30 mins then you have them two games beat.
One could call me a blizzard fanboy if you want. Thats more of just a copout if anything cause there is one thing Blizzard has shown and proven over the years. There games are some of the most polished and bug free games in the business.
I really like how someone brought up lag in Dalaran. There hasn't been lag in Dalarn for years. Even with 400+ people hanging out in the cities, there hasnt been a single sign of lag rather client side graphics or server. if there is one thing blizzard has managed to do, thats create a game that can truely handle large scale battles of 300-400 people in an area. It's sad that they had to limit the size of wintergrasp because its first opening days was a bit crazy with 500+ people turning out on each side. That made for some impressive battles even if the zone server ended up crashing at times (of course that was 2-3 years ago).
The launch of cata showed that 500+ people in a zone doing quests, killing mobs, engaging in pvp is entirely possible as it did happen on ALOT of servers.
As far as Rift goes, we have yet to see anything major that backs up there claims the game can handle large scale pvp and lots of pcs & npcs on the screen. If WAR is any indication of what there 6+ year old game engine can do, then I expect to see ALOT of people disappointed. Why they would pick a game engine thats over 6 years old and built by a company that is now nonexistent, beats the heck out of me.
Really? I mean. Did you play WoW at lauch. BEcuase i did. I still have an active account and dont have anything bad to sya about the game either.
But the WoW launch was like any other lauch. Servers crashed, HUGE lag, and bugs.
Now it certainly was smoother than say VG or some other launchs i have been involved in. But by no means was it a super smooth release.
Also you have to rememebr that when WoW was released they did not have to offer alot of the features that todays MMO's are almost required to have.
WoW did not have PvP, there was world PvP but only if you flagged yourself fot it. And dear lords dont be a warlock at release.....(yes i was a lock with y 10min Death coil CD)
There were 3 or 4 instance and we were all fighting for our single set of blue gear? (may have been more but is has been a while)
All in all the gaming market has changed alot and WoW did not have the all might release that some say it did.
Exactly and I give Trion a ton of credit for doing the fine job they have done so far. The game still needs work but they are on that good path devs should walk when polishing a game before launch.
they spent most of it on the marketing I'm sure, RIFT marketing is everywhere and is borderline spam if you ask me.
I thought it was cool for about 24 hours, then I got tired of being overly marketed to and being asked to jump through a million hoops at a chance to win a beta key.
they need to stop marketing games alpha and beta stages, market it for when it is out.
The game is great, and you obviously haven't gotten a toon past the first tier of content, or maybe you haven't even played it yet. The game is incredibly immersive and exciting. If you take time out to read what people are saying to you, then you'd understand what the "LORE" that you are speaking about is. Making random comments about things without any proof to back it up sounds stupid. Please explain what "generic and dull" is, and then give me an example of a game that is NOT "generic and dull".
kthx
Well i am in one of the preview betas. I are stuck in the first tier anyhow. But if 1-20 is not exciting me why would I push further. I like certain aspects of the game. But questing and the boringly heightmapped terrain are turning me off.
The game plays alot better than War and WoW not to mention Rift will be more polished compared to WoW and WAR at launch. I don't see what the fuss is all about ? Oh wait, Someone other than Blizzard can be known for its polished content. Big problem there!
LOL Rift more polished then WoW at launch.. What Rift game are you playing? Surely not the current beta.
WoW's one major problem at release was the simple fact the game sold so fast and so well that the amount of launch servers could not handle the population that was put on them. As far as WoW Polish goes, there is YET to be a game that has launched that has shined as much.
It sure doesnt take much to be WAR or AoC as far as lunachs goes. Heck if the game runs without crashing every 30 mins then you have them two games beat.
One could call me a blizzard fanboy if you want. Thats more of just a copout if anything cause there is one thing Blizzard has shown and proven over the years. There games are some of the most polished and bug free games in the business.
I really like how someone brought up lag in Dalaran. There hasn't been lag in Dalarn for years. Even with 400+ people hanging out in the cities, there hasnt been a single sign of lag rather client side graphics or server. if there is one thing blizzard has managed to do, thats create a game that can truely handle large scale battles of 300-400 people in an area. It's sad that they had to limit the size of wintergrasp because its first opening days was a bit crazy with 500+ people turning out on each side. That made for some impressive battles even if the zone server ended up crashing at times (of course that was 2-3 years ago).
The launch of cata showed that 500+ people in a zone doing quests, killing mobs, engaging in pvp is entirely possible as it did happen on ALOT of servers.
As far as Rift goes, we have yet to see anything major that backs up there claims the game can handle large scale pvp and lots of pcs & npcs on the screen. If WAR is any indication of what there 6+ year old game engine can do, then I expect to see ALOT of people disappointed. Why they would pick a game engine thats over 6 years old and built by a company that is now nonexistent, beats the heck out of me.
WTF are you talking about? Did you even play WoW at release? The network code was horrid, far beyond log in queue's to the point of desync, 8 hour downtimes and item/money loss. Paladins and Warlocks did not even have talent tree's, and nearly everything in the game was pulled out of OTHER successful games that pre-dated it. Almost every expansion to date has had issues at launch as well, although minor in comparison to the initial launch. Most polished and bug free? Since most of your post is delusional propaganda not based in any facts what-so-ever, you are beyond fanboi, you are an idiot... or a Blizzard employee talking out their ass.
The game plays alot better than War and WoW not to mention Rift will be more polished compared to WoW and WAR at launch. I don't see what the fuss is all about ? Oh wait, Someone other than Blizzard can be known for its polished content. Big problem there!
LOL Rift more polished then WoW at launch.. What Rift game are you playing? Surely not the current beta.
WoW's one major problem at release was the simple fact the game sold so fast and so well that the amount of launch servers could not handle the population that was put on them. As far as WoW Polish goes, there is YET to be a game that has launched that has shined as much.
It sure doesnt take much to be WAR or AoC as far as lunachs goes. Heck if the game runs without crashing every 30 mins then you have them two games beat.
One could call me a blizzard fanboy if you want. Thats more of just a copout if anything cause there is one thing Blizzard has shown and proven over the years. There games are some of the most polished and bug free games in the business.
I really like how someone brought up lag in Dalaran. There hasn't been lag in Dalarn for years. Even with 400+ people hanging out in the cities, there hasnt been a single sign of lag rather client side graphics or server. if there is one thing blizzard has managed to do, thats create a game that can truely handle large scale battles of 300-400 people in an area. It's sad that they had to limit the size of wintergrasp because its first opening days was a bit crazy with 500+ people turning out on each side. That made for some impressive battles even if the zone server ended up crashing at times (of course that was 2-3 years ago).
The launch of cata showed that 500+ people in a zone doing quests, killing mobs, engaging in pvp is entirely possible as it did happen on ALOT of servers.
As far as Rift goes, we have yet to see anything major that backs up there claims the game can handle large scale pvp and lots of pcs & npcs on the screen. If WAR is any indication of what there 6+ year old game engine can do, then I expect to see ALOT of people disappointed. Why they would pick a game engine thats over 6 years old and built by a company that is now nonexistent, beats the heck out of me.
WTF are you talking about? Did you even play WoW at release? The network code was horrid, far beyond log in queue's to the point of desync, 8 hour downtimes and item/money loss. Paladins and Warlocks did not even have talent tree's, and nearly everything in the game was pulled out of OTHER successful games that pre-dated it. Almost every expansion to date has had issues at launch as well, although minor in comparison to the initial launch. Most polished and bug free? Since most of your post is delusional propaganda not based in any facts what-so-ever, you are beyond fanboi, you are an idiot... or a Blizzard employee talking out their ass.
You can read anyone thats kind of a fan of Rift are going to "blah blah" you, make fun of you lol. Or use the "kid" line or the "got past level 5 yet" at you.. lol
Yes rift LOOKS great. Very fun to play at the start. Get to 10 and on and wow it gets very boring and you read this IN GAME chat and all over the fourms. Its so fun doing rifts at lvl 18+ you find your self with the lvl 9 players doing rifts. Oh and rifts .. every play warhammer? You all can join in by doing the 1st part then the 2nd part, 3rd lol then guess what? YEP the boss and then who ever does the most gets the best. Please fan or not that is nothing but copy and past. Not even original.
The maps are so small. But see all this chat is worthless. No one has to pay yet. Now wait till launch then watch the chat. People say >>OMG >>> great GAME! Because they can play for free. But there are just to many big mmo's coming out. This small one will just get brushed under the rug. The best I think they can hope for is brake even.
It has nothing thats worth $15 a month. But this is how I feel NOW. The game is still beta and as far as I can see.. I hope just get better. The DEVS are listening and thats great. It just needs more of a PULL as you get higher up. You really feel like your doing the same thing over and over. I read so much about "is there crafting?" and "crafting sucks". They really need to address this.
The game has been ok so far. And this still is early beta. But right now this game does not feel like a 50 million dollar game. Not even 50 million dollar bad game. War and AOC both had huge budgets and you could see where they blew there money. I really do not see it with Rift. This is not a bad thing, just odd.'
I don't see rift developments being that insanely expensive. Its basically like they have 10 or so PQs that randomly spawn. War had more then that number in the first tier.
The quests are not that new revolutionary or of extreme quality. Tons of smaller budget F2P games have similar questing quality wise.
I have not touched dungeons or pvp so it could be there. I am just not seeing where the 50 million went. It is insanely stable and bug free. Which could be it.
Both WAR and AoC were $60M MMOs and where did you see them put their money?
AoC maybe put most on graphics but considering how small the game world actually is there (yeah, I know Rift is small as well but not close to as small as AoC) it does not feel like they used all their money so much better.
As for WAR I am not sure where you see so much more than Rift in any way.
The fact is that making MMOs are really expensive and takes a long time. 50M is nothing for a game that takes 5 years to make and demand a crew of 100+ people.
And those cheap F2P games are usually made by Chinese worker with low salary. The cost of developing a game in some countries are a lot less compared to US.
From what I have seen and heard.. no beta play... it seems like the best usage of 50 million bucks yet. Havent we seen games cost twice that much and have nothing to show for it?
From what I have seen and heard.. no beta play... it seems like the best usage of 50 million bucks yet. Havent we seen games cost twice that much and have nothing to show for it?
50 million is super high budget. They need a huge amount of return on investment. I still think this company is going to go bankrupt, Rift's would be a fun F2P game, but it is not a 50 million $ title, even though they spent that.
The game has been ok so far. And this still is early beta. But right now this game does not feel like a 50 million dollar game. Not even 50 million dollar bad game. War and AOC both had huge budgets and you could see where they blew there money. I really do not see it with Rift. This is not a bad thing, just odd.'
I don't see rift developments being that insanely expensive. Its basically like they have 10 or so PQs that randomly spawn. War had more then that number in the first tier.
The quests are not that new revolutionary or of extreme quality. Tons of smaller budget F2P games have similar questing quality wise.
I have not touched dungeons or pvp so it could be there. I am just not seeing where the 50 million went. It is insanely stable and bug free. Which could be it.
Both WAR and AoC were $60M MMOs and where did you see them put their money?
AoC maybe put most on graphics but considering how small the game world actually is there (yeah, I know Rift is small as well but not close to as small as AoC) it does not feel like they used all their money so much better.
As for WAR I am not sure where you see so much more than Rift in any way.
The fact is that making MMOs are really expensive and takes a long time. 50M is nothing for a game that takes 5 years to make and demand a crew of 100+ people.
And those cheap F2P games are usually made by Chinese worker with low salary. The cost of developing a game in some countries are a lot less compared to US.
True i just expect a little more oofm. Both AOC and War at least did their first tiers pretty well. 1-20 in both those games blows rift out of the water. This could be a good thing however, putting all your good stuff might make your later gameplay feel boring. This game does a lot of things competently but really seems to lack character and a soul. Everything i have experienced so far has basically been Meh. Not bad just meh.
I think it will be really successful, but really is not my kind of game.
From what I have seen and heard.. no beta play... it seems like the best usage of 50 million bucks yet. Havent we seen games cost twice that much and have nothing to show for it?
50 million is super high budget. They need a huge amount of return on investment. I still think this company is going to go bankrupt, Rift's would be a fun F2P game, but it is not a 50 million $ title, even though they spent that.
(I played the beta, all 3 events)
They will be fine. this game is going to sell and retain from most things I have heard. Also Trion has their investment pretty well spread around so even if this did flop it would not sink them. The man who runs Trion seems to know the business end of MMOs very well. I think it will be fine.
Where ever they spent their money, its a pretty polished game to me with all the features they claimed it would have.
There Beta marketing might be sorta sly.. but its pretty good for everyone involved really; They get the game tested by lots of people and those who might not have been interested before, many people who are interested get a chance to try before they buy, most people don't have a chance of getting into a closed beta for other games at all; and ultimately, they are not hiding anything from anyone.. with this much focus on the beta, the whole game is in the spotlight as well now that theres no NDA, they are wearing their heart on their sleeve.
I thought they might have held onto the NDA until an open beta, but they surprised me. Now people can make a much more informed decision about whether or not this is the game for them. A game that the devs seem pretty proud of and confident about considering their actions. They spread the word. got a mixed group of people to test.. dropped NDA and booooom all the info gets spread everywhere. A risky move if you ask me, but they were willing to try it. They had more to lose by marketing this way in my opinion.
.. I won't be playing Rift however, lol. It's not for me.
I don't suffer from insanity, I enjoy every minute of it.
Most games today are $100 million dollar budgets hence the games being $60 now. Rift will flop from what I can see. Upon looking on the game it just looks like another run of the mill. People will buy it and try it out, but I will wait for a free trial.
It is true that 50 million is ahuge investment. I do not think it is above average in todays market. I am sure they are alot of people in the same boat I am. Something new and innovative is a pipe dream. Every game claims it, yet none deliver it.
I am fine with a WoW type game with better graphics. Im sure others are too. Its been a few years since I played a themepark game. I went from WAR to Darkfall. Both of which are pvp centered. Im looking forward to a pretty quest experience to show off my hardware and allow me to sit back in my new leather recliner.
Rift might be old, but thats fine. Im tired of new. Im sure Rift will make its money back and maybe even be a moderate success. No wow numbers for sure. Why even bother anymore. 50 million seems like a dooable return and then some profit
feels like runes of magic rather than an aaa title. and yes i played it for about 10 mins. A wave of 'Been there, seen that' just swept me away and i had to turn it off.
There was mention of the early levels of WAR and AoC being better than the early levels of Rift and totally disagree on that. Played both those game to max level and the early levels did not feel any more fun, exciting or better than the early levels of Rift. Comparable, but not better at all.
I am enjoying the heck out of Rift so far in the beta events and haven't even seen that much of the world or total game, so far feels like money well spent. How much money do you think was spent on the development of FFXIV and that game is crap. I would almost bet they spent more on FFXIV. The amount of money spent developing a game does not indicate how good or bad it is going to be. But still, seems to me like they aren't wasting them money on Rift.
Do people realize they have only seen a tiny part of the game. How can you expect to see where the money was spent when you have not seen but a small portion of the game. I figured the community would welcome a well polished MMO from a developer who obviously is listening to its fans concerns.
People who claimed to have played it for 10-20 minutes and then uninstalled have something against this game or its developer. There is no way you could even make it out of the starting zone and get to the open world. It makes me laugh when i read all these posts about its just more of the same so I wont play it. What is it you want an mmo to do?
People keep quoting this 50 million dollar figure. Correct me if I'm wrong here, but I'm pretty sure that money is the total from investors received, not money spent on Rifts alone. A lot of that money is going to go towards their two other MMO projects, the company as a whole, and advertising.
Comments
50 million isn't a lot of money these days. A 90 minute movie can cost 500 million dollars to make and it is not interactive.
The lack of bugs of smoothness of gameplay during beta shows a level of refinement unseen in the MMO genre. To get there it meant countless iterations of testing and tweaking by the Rift team: hundreds and hundreds of man-hours.
Did anyone else find the graphics lacking? I found the world beautiful and full of imagery, but the textures were not as detailed as I had hoped. Closeups gave me low-res representations of chain links rather than the high res closeups I am used to seeing in games like AoC and even EQ2. I would compare the avatar graphics to Archlord.
LOL Rift more polished then WoW at launch.. What Rift game are you playing? Surely not the current beta.
WoW's one major problem at release was the simple fact the game sold so fast and so well that the amount of launch servers could not handle the population that was put on them. As far as WoW Polish goes, there is YET to be a game that has launched that has shined as much.
It sure doesnt take much to be WAR or AoC as far as lunachs goes. Heck if the game runs without crashing every 30 mins then you have them two games beat.
One could call me a blizzard fanboy if you want. Thats more of just a copout if anything cause there is one thing Blizzard has shown and proven over the years. There games are some of the most polished and bug free games in the business.
I really like how someone brought up lag in Dalaran. There hasn't been lag in Dalarn for years. Even with 400+ people hanging out in the cities, there hasnt been a single sign of lag rather client side graphics or server. if there is one thing blizzard has managed to do, thats create a game that can truely handle large scale battles of 300-400 people in an area. It's sad that they had to limit the size of wintergrasp because its first opening days was a bit crazy with 500+ people turning out on each side. That made for some impressive battles even if the zone server ended up crashing at times (of course that was 2-3 years ago).
The launch of cata showed that 500+ people in a zone doing quests, killing mobs, engaging in pvp is entirely possible as it did happen on ALOT of servers.
As far as Rift goes, we have yet to see anything major that backs up there claims the game can handle large scale pvp and lots of pcs & npcs on the screen. If WAR is any indication of what there 6+ year old game engine can do, then I expect to see ALOT of people disappointed. Why they would pick a game engine thats over 6 years old and built by a company that is now nonexistent, beats the heck out of me.
Um. Last year. Plenty of lag in Dalaran. Rose-colored glasses much?
Really? I mean. Did you play WoW at lauch. BEcuase i did. I still have an active account and dont have anything bad to sya about the game either.
But the WoW launch was like any other lauch. Servers crashed, HUGE lag, and bugs.
Now it certainly was smoother than say VG or some other launchs i have been involved in. But by no means was it a super smooth release.
Also you have to rememebr that when WoW was released they did not have to offer alot of the features that todays MMO's are almost required to have.
WoW did not have PvP, there was world PvP but only if you flagged yourself fot it. And dear lords dont be a warlock at release.....(yes i was a lock with y 10min Death coil CD)
There were 3 or 4 instance and we were all fighting for our single set of blue gear? (may have been more but is has been a while)
All in all the gaming market has changed alot and WoW did not have the all might release that some say it did.
Exactly and I give Trion a ton of credit for doing the fine job they have done so far. The game still needs work but they are on that good path devs should walk when polishing a game before launch.
they spent most of it on the marketing I'm sure, RIFT marketing is everywhere and is borderline spam if you ask me.
I thought it was cool for about 24 hours, then I got tired of being overly marketed to and being asked to jump through a million hoops at a chance to win a beta key.
they need to stop marketing games alpha and beta stages, market it for when it is out.
PLAY WURM ONLINE!! www.wurmonline.com
Well i am in one of the preview betas. I are stuck in the first tier anyhow. But if 1-20 is not exciting me why would I push further. I like certain aspects of the game. But questing and the boringly heightmapped terrain are turning me off.
WTF are you talking about? Did you even play WoW at release? The network code was horrid, far beyond log in queue's to the point of desync, 8 hour downtimes and item/money loss. Paladins and Warlocks did not even have talent tree's, and nearly everything in the game was pulled out of OTHER successful games that pre-dated it. Almost every expansion to date has had issues at launch as well, although minor in comparison to the initial launch. Most polished and bug free? Since most of your post is delusional propaganda not based in any facts what-so-ever, you are beyond fanboi, you are an idiot... or a Blizzard employee talking out their ass.
http://www.gamespot.com/news/2005/01/18/news_6116566.html
http://www.telegraph.co.uk/technology/video-games/3452511/World-of-Warcraft-dogged-by-server-issues-ahead-of-launch.html
http://games.slashdot.org/article.pl?sid=06/04/25/1412242
http://news.cnet.com/World-of-Warcraft-battles-server-problems/2100-1043_3-6063990.html
my hero for a day!
You can read anyone thats kind of a fan of Rift are going to "blah blah" you, make fun of you lol. Or use the "kid" line or the "got past level 5 yet" at you.. lol
Yes rift LOOKS great. Very fun to play at the start. Get to 10 and on and wow it gets very boring and you read this IN GAME chat and all over the fourms. Its so fun doing rifts at lvl 18+ you find your self with the lvl 9 players doing rifts. Oh and rifts .. every play warhammer? You all can join in by doing the 1st part then the 2nd part, 3rd lol then guess what? YEP the boss and then who ever does the most gets the best. Please fan or not that is nothing but copy and past. Not even original.
The maps are so small. But see all this chat is worthless. No one has to pay yet. Now wait till launch then watch the chat. People say >>OMG >>> great GAME! Because they can play for free. But there are just to many big mmo's coming out. This small one will just get brushed under the rug. The best I think they can hope for is brake even.
It has nothing thats worth $15 a month. But this is how I feel NOW. The game is still beta and as far as I can see.. I hope just get better. The DEVS are listening and thats great. It just needs more of a PULL as you get higher up. You really feel like your doing the same thing over and over. I read so much about "is there crafting?" and "crafting sucks". They really need to address this.
But yeah.. 50mil.. really?
Both WAR and AoC were $60M MMOs and where did you see them put their money?
AoC maybe put most on graphics but considering how small the game world actually is there (yeah, I know Rift is small as well but not close to as small as AoC) it does not feel like they used all their money so much better.
As for WAR I am not sure where you see so much more than Rift in any way.
The fact is that making MMOs are really expensive and takes a long time. 50M is nothing for a game that takes 5 years to make and demand a crew of 100+ people.
And those cheap F2P games are usually made by Chinese worker with low salary. The cost of developing a game in some countries are a lot less compared to US.
From what I have seen and heard.. no beta play... it seems like the best usage of 50 million bucks yet. Havent we seen games cost twice that much and have nothing to show for it?
50 million is super high budget. They need a huge amount of return on investment. I still think this company is going to go bankrupt, Rift's would be a fun F2P game, but it is not a 50 million $ title, even though they spent that.
(I played the beta, all 3 events)
Collector's editions are scams.
True i just expect a little more oofm. Both AOC and War at least did their first tiers pretty well. 1-20 in both those games blows rift out of the water. This could be a good thing however, putting all your good stuff might make your later gameplay feel boring. This game does a lot of things competently but really seems to lack character and a soul. Everything i have experienced so far has basically been Meh. Not bad just meh.
I think it will be really successful, but really is not my kind of game.
They will be fine. this game is going to sell and retain from most things I have heard. Also Trion has their investment pretty well spread around so even if this did flop it would not sink them. The man who runs Trion seems to know the business end of MMOs very well. I think it will be fine.
Where ever they spent their money, its a pretty polished game to me with all the features they claimed it would have.
There Beta marketing might be sorta sly.. but its pretty good for everyone involved really; They get the game tested by lots of people and those who might not have been interested before, many people who are interested get a chance to try before they buy, most people don't have a chance of getting into a closed beta for other games at all; and ultimately, they are not hiding anything from anyone.. with this much focus on the beta, the whole game is in the spotlight as well now that theres no NDA, they are wearing their heart on their sleeve.
I thought they might have held onto the NDA until an open beta, but they surprised me. Now people can make a much more informed decision about whether or not this is the game for them. A game that the devs seem pretty proud of and confident about considering their actions. They spread the word. got a mixed group of people to test.. dropped NDA and booooom all the info gets spread everywhere. A risky move if you ask me, but they were willing to try it. They had more to lose by marketing this way in my opinion.
.. I won't be playing Rift however, lol. It's not for me.
Most games today are $100 million dollar budgets hence the games being $60 now. Rift will flop from what I can see. Upon looking on the game it just looks like another run of the mill. People will buy it and try it out, but I will wait for a free trial.
-I am here to perform logic
It is true that 50 million is ahuge investment. I do not think it is above average in todays market. I am sure they are alot of people in the same boat I am. Something new and innovative is a pipe dream. Every game claims it, yet none deliver it.
I am fine with a WoW type game with better graphics. Im sure others are too. Its been a few years since I played a themepark game. I went from WAR to Darkfall. Both of which are pvp centered. Im looking forward to a pretty quest experience to show off my hardware and allow me to sit back in my new leather recliner.
Rift might be old, but thats fine. Im tired of new. Im sure Rift will make its money back and maybe even be a moderate success. No wow numbers for sure. Why even bother anymore. 50 million seems like a dooable return and then some profit
feels like runes of magic rather than an aaa title. and yes i played it for about 10 mins. A wave of 'Been there, seen that' just swept me away and i had to turn it off.
There was mention of the early levels of WAR and AoC being better than the early levels of Rift and totally disagree on that. Played both those game to max level and the early levels did not feel any more fun, exciting or better than the early levels of Rift. Comparable, but not better at all.
I am enjoying the heck out of Rift so far in the beta events and haven't even seen that much of the world or total game, so far feels like money well spent. How much money do you think was spent on the development of FFXIV and that game is crap. I would almost bet they spent more on FFXIV. The amount of money spent developing a game does not indicate how good or bad it is going to be. But still, seems to me like they aren't wasting them money on Rift.
NOT BY A LONG SHOT!
http://www.digitalbattle.com/2010/02/20/top-10-most-expensive-video-games-budgets-ever/
I do agree the game will flop. It will have players, but enough to recover 50 mill? Doubt it, P2P needs to be extremely good to make a profit.
Collector's editions are scams.
Do people realize they have only seen a tiny part of the game. How can you expect to see where the money was spent when you have not seen but a small portion of the game. I figured the community would welcome a well polished MMO from a developer who obviously is listening to its fans concerns.
People who claimed to have played it for 10-20 minutes and then uninstalled have something against this game or its developer. There is no way you could even make it out of the starting zone and get to the open world. It makes me laugh when i read all these posts about its just more of the same so I wont play it. What is it you want an mmo to do?
People keep quoting this 50 million dollar figure. Correct me if I'm wrong here, but I'm pretty sure that money is the total from investors received, not money spent on Rifts alone. A lot of that money is going to go towards their two other MMO projects, the company as a whole, and advertising.
Warhammer was just shy of 100 million and look at that game can anyone honestly say where the money went ?