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Do you think they will ever add any level of crafting? I've searched around but I haven't been able to find any hint that they have any plans for crafting. Just wondering if anyone has read anything. I enjoy crafting in games as I'm sure others do as well.
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They have said there wont be traditional crafting in DCUO as they dont believe it fits the game, but they might find other ways to implement it.
There are no plans to add crafting at this time, but they did say it is possible to see it down the road. I think it will depend on how popular the monthly updates are. If the game is struggling, they may consider adding it as a last ditch effort, but I think we're a good ways away before that happens.
We'll mostly see all the powers originally planned, then green lantern creation and a major movement in the storyline before they even begin to think about adding crafting.
The "loot" that one picks up is suggestive of crafting. It's all stuff I could see in recipies. And absent crafting, there's no reason to pick up vendor trash. Game mechanics would be easier if one simply found cash.
But apart from this one light hint, there's no immediate sign of crafting. Long term goal maybe. In the short term, I wouldn't expect it soon.
It's not in now and I honestly don't see it ever being implemented for one reason - Crafting competes with Cash Shops.
It's easier to exclude it forever than to add it in later.
Am i the only one that toroughly hates Crafting and gathering.... I want to be a hero, and not a miner or tinkerer... I want to do heroic deeds and not being forced to spend time behind the stove.
I will not miss crafting for even a seccond.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Well, that's taking the "I don't trust games that ask us to pay for them" paranoia to a new level. Because clearly we can observe that games that have cash shops don't have crafting, and vice versa.
I totally understand not liking cash shops and I don't like them myself. But hanging this on them is just crazy and bears no relation to observable reality in the MMO industry.
this^
"All expectation leads to suffering" Buhhda
doubt it. if you can craft gear or items, SMEDLEY can't sell it to you in the store.
Oh...I guess I misunderstood. I didn't think there was crafting in DCUO?! Since there's already a robust well integrated crafting system in place, I guess my fears are unfounded.
If it's not in at launch, my prediction stands.
I concur. If you're mining nodes in a city...first of all, why are there nodes in a city? Second of all, your a freaking superperson. What are you doing mining?
Did Alfred make all of Batman's gear? It's not about knitting mittens, it's about taking things you find (armor, weapons) and enhancing them.
No, where you misunderstood, and by "misunderstood" I mean "totally failed at logic" is when you claimed that there never would be crafting in DCUO based on the insane rationale that cash shop = no crafting.
While you are free to express your opinion on the future of DCUO and to speculate just like anyone, when you commit such an extreme logic fail in explaining why you believe that you are going to be called on it. DCUO is a new game, yes, and there is no crafting yet (entirely true) and a cash shop (also true). But if you are going to claim that it logically follows that cash shop = no crafting you'd think you'd be able to relate this rule to, I don't know, some kind of pattern in other games?
Many many games have both a cash shop and crafting. This includes Sony games. So while you can always argue that 1 + 1 = 3 if you like, when I and other people can readily observe that 1 + 1 = 2 all over the place in other games, you're going to have a hard time convincing us to take that reasoning seriously.
And sure, you're welcome to declare yourself right when the game launches without crafting in it yet (which we all know is going to happen - maybe I'll declare myself right when the sun rises tomorrow) your belief that completely unrelated facts somehow prove your points just confirms your essential pattern of logic fail.
Take it down a notch. This is a discussion of opinions, not a fight.
My opinion on the matter is based on the fact that this game was developed without ANY crafting, the Devs have never stated they were going to add crafting and the addition of crafting WOULD take away from their ability to sell items to you in the cash shop.
While there are a growing number of titles that include both a cash shop AND crafting, crafting was always a part of those games 1st, cash shop added later (except for STO which did both and failed). If it wasn't important at release and a part of the core game (like it is in every other SoE title, minus Free Realm engine games), I highly doubt you'll ever see it down the road for this game.
Logically, why would they waste their development time and budget to add in a system so few would enjoy (judging by the posts here)? It's exponentially cheaper to simply add it as a cash shop item.
You're free to be as optimistic as you wish about it being added in. I was simply answering the OP's question with my honest opinion.
Because flying around the city clicking on little !'s and ?'s to hear a soundbite from the 11'oclock news or collecting half a dozen movie ticket stubs is so much different?
@Lord.Bachus
Just because there is a crafting system in a game doesn't mean everyone needs to play with it. There is pvp in most games that is just as optional as crafting systems are. A well designed crafting, pvp or whatever system will allow a player to partake in the parts they enjoy and skip the others. It would also be appropriate for the genre of the game. Mining for fantasy games, commerce for modern games, etc.
There are more ways to implement crafting into a game than how WoW and other MMO's function, with nodes and other gathering places. Crafting materials can be found through fighting, breaking apart other gear you find, etc. It doesn't need to be some chunk of ore sticking out of the street or building.
I can understand not having crafting, but I have to say I'm a little shocked by the limited view of crafting many seem to have.
DCUO is better of without crafting. I am usually a crafter in most games, but this is one game that does not need crafting what so ever.
Although, a system where you build new powers would be cool. I've seen this done in various games in the past. It wouldn't be anything like anyone in this thread has mentioned and I fully agree with the last part of the above poster's statement.