It seems like things today are going back towards the peasants and the rich nobles structure. It seems as if history is repeating itself. There was a time when a man worked and a woman stayed home to take care of the house, nowadays this kind of scene is being practiced less often.This is happening for various reason, yet one that is becoming more imminent is the striving for couples to keep up with increasing costs of survival. In some cases both the man and woman work long hours sacrificing sleep, good food, time with their children as well as eachother in order to keep up a standard of living in todays society. This is wrong, we know this yet we continue to submit to it, believing we have no choice. I'm concerned... I'm concerned with the way things are going to be 20 years down the road. I'm concerned with the structure of todays society and the implications it will have on our future. I'm worried that in the future these gas prices, taxes and the general cost for the very survival of a human being will require a person to work 80+ hours a week. That may sound ridiculous, but think of it this way, if someone could put a price on sunlight do you think they would do it? Do you think someone just might find a way to do this in the future? People are cheating one another for their own means, even the ones leading our countries. You see increasing costs of living but who controls these prices? The common "worker bee" doesn't- that much is clearly obvious. Yet do you really think it's neccessary for all the prices to be escalating? Who really stands to gain from all of this? When gas prices go up, all prices go up. Transportation of services is fundamental to the worlds economy, not just your own country's. These are things worth contemplation. If 20 years down the road human kind continues with this kind of structure, a huge portion of the population will be working outrageous hours, crawling into honeycomb cubicles to sleep. Except of course the ones with the money and power to be pulling the strings. Like I said, there are many parrallels that make history seem like it's repeating itself. Slavery - it's been around for a long time, and it looks like it's going to continue to exist long into our future- unless we do something about it. When the Egyptians ruled over the Israelites they assumed that all the work would break down their slaves and keep them docile. With no time to actually acomplish anything for themselves and being exhausted from their labours the Isralites were assumed to be easy to handle. That's the story of Moses, I'm sure most of us know how things turned out when Moses came around. He had God on his side and set his people free. I'm not saying we better start praying for another Moses or somethig like that. What I am saying is that we can see this structure forming, yet we are submitting to it with every act that dignifies the injustice. Work. We all do it, yet do we have a choice? That's a hard question to answer. I mean you can work and have the internet, television, a toilet and other luxuries that the great leaders of Egypt would drool over, or you can not work and live in a box -tough decision. So again, I'd like to point out, who really stands to gain from this structure? When I review the injust acts of our government, some of their decisions look so obvious and venal, it equates to a total denial of restraint and limitation. Take governenment sales tax for example. Some of us Canadians may remember when this thing came around. Some of us remember that it was going to help get our Government out of debt sooner then later, yet here we are today still paying this tax. Wonder why? Perhaps it has something to do with our authentic governement reps putting their hands in the cookie jar. The founders of the United States of America said to the people, your worst enemy is your government. The rules laid out by those people are being erased and re-written by president Bush today so he can get his way easier. I mean does he have compassion for his people, or does he work for some other means? Think about the tragic event that happened in New Orleans. A week before it happened we all knew it was going to happen, but did their country get prepared to help them before catastrophy stuck? I don't think so. What did Bush do? He sent in the military. Now he's talking about using the military if the bird flue turns out to be a pandemic. He want's to use the military for law enforcement. This completly goes againts the Posse Comitatus act of 1878. Our governments are re-writing the rules people. So 20 years down the road, if the military was able to be used in policing affairs, who's going to stop a president from using that to his advantage? Bush said (and I quote) "I told all four that there are going to be some times where we don't agree with each other, but that's OK. If this were a dictatorship, it would be a heck of a lot easier, just so long as I'm the dictator" ...I don't want to be a drone, peasant or slave, and I'm pretty sure you don't either. So what does this all have to say about our current social structure and it's implications for our future as human beings? I think what it's saying is: wake up and start acting NOW! If we can see corruption and disaster on the horizon, maybe we should steer for another direction. Awake the sleeping giant! If you want change, start making a change. To quote Alex Jones "We have got to realize that we're being conditioned on a mass scale. Start challenging this corporate slave-state. The 21st century is going to be a new century, not the century of slavery, not the century of lies and issues of no significance and classism and statism and all the rest of the modes of control. It's going to be the age of humankind standing up for something pure, and something right." So with all this in mind perhaps there is a lesson to be learned.
I consider myself to be a slave of the first world society. Even so, every slave witholds the power to release themselves from their bonds. I'm talking about revolution and suicide. Let me tell you something: every thing you do makes a difference. It makes a difference in material terms, it makes a difference in abstract terms and more importantly it sets an example for other people. If you throw a stone into a pool of water, afterwards you can observe the ripples moving from the place you threw it. If you haden't thrown the rock, the ripples wouldn't be there and that stone would not be traveling to it's new destination. So here we are still seeing the ripples from regular people in the distant past that have thrown boulders into the essence of time. These ripples and waves from people long deceased are the tides that we surf today. Look around you, there are countles examples of creativity, traditions, even monuments around today that wouldn't exist if someone like yourself hadn't lived life in tone with everyone else. So start living as if *something* depended on your actions, because now is the only chance you will have to make your difference and most importantly to do what is right. Alex Jones is a prime example of a person trying to make a difference. He is alive today and doing well in his goal, with his website infowars.com many peoples eyes are being opened to the selfish nature of those that rule our society today. He and many other people are working hard to awake the sleeping giant of the oppressed people who know in their hearts that something immoral is driving our countries today, we know that change needs to be made. So if you want to be a part of this fantastic juncture in history, act now- while you still have a chance. Start talking about these things and help raise awareness. Because once people become aware, once people start getting involved then big things will happen. Well that's all I have to say. Whether or not you live life with passion is up to you, but remember: your life is your own to create. Remember that.
I've got a nice story to share with you from my mother. My father and mother moved to South Carolina and stayed with my great grandmother. My mom worked part time at some clothes store. After a period of time my great grandmother kicked them out, so they ended up staying with a co-worker of my mom. After that they stayed with a family who's son was going out with a relative of my father. All my parent's had was a car, packsacks and clothes. The people and their family helped my parents find a place to live. They provided them with furnishings, sheets, ktichenware, food- everything they needed. They even paid the deposit to help my parents start a new life. They said to my parents "you don't owe us anything, all we want you to do is come over every sunday and have lunch." My mother cried when she told me this story, and she said these people had a way of life- when someone helps you out, all you need to do is help another person out. It doesn't have to be the same person that helped you, and you tell that person they have to help someone else out in the same way. That way it spreads, and when it spreads people start to help eachother out more.
Alex Jones, a syndicated radio show host gave a very impressive speech at one time. His speech opened my eyes. It was similar to the scene in The Matrix where Morpheus says to Neo:
"You take the blue pill, the story ends, you wake up in your bed and believe whatever you want to believe.
You take the red pill, you stay in Wonderland, and I show you how deep the rabbit hole goes..."
In consideration of the garbage CNN is feeding everyone which I consider to be represented by "the machine" I felt this speech that Alex Jones gave- his articles - even his movies are similar to Morpheus' disillusionment of Neo. I figured perhaps...just maybe...even perchance some of you might be interested in finding out about the veil that has been pulled over our eyes. Here is the speech:
"You can't fight city hall. Death and taxes. Don't talk about politics or religion. This is all the equivalent of enemy propaganda rolling across the picket line. Lay down G.I.! Lay down G.I.! We saw it all through the 20th century, and now, in the 21st century, it's time to stand up and realize that we should not allow ourselves to be crammed into this rat maze. We should not submit to de-humanization. I don't know about you, but I'm concerned with what's happening in this world. I'm concerned with the structure. I'm concerned with the systems of control: those that control my life, and those that seek to control it even more. I want freedom, that's what I want! And that's what you should want! It's up to each and every one of us to turn loose and just suck up the greed, the hatred, the envy, and yes, the insecurities, because that is the central mode of control; Make us feel pathetic, small, so we'll willingly give up our sovereignty, our liberty, our destiny. We have got to realize that we're being conditioned on a mass scale. Start challenging this corporate slave-state. The 21st century is going to be a new century, not the century of slavery, not the century of lies and issues of no significance, and classism and statism, and all the rest of the modes of control. It's going to be the age of humankind standing up for something pure, and something right. What a bunch of garbage: liberal, democrat, conservative, republican. It's all there to control you! Two sides of the same coin. Two management teams bidding for control, the CEO job, of Slavery Inc.! The truth is out there in front of you, but they lay out this buffet of lies. I'm sick of it and I'm not going to take a bite out of it, do you got me?! Resistance is not futile, we're gonna win this thing, humankind is too good, we're not a bunch of under-achievers! We're gonna stand up, and we're gonna be human beings. We're going to get fired up about the real things, the things that matter: creativity and the dynamic human spirit that refuses to submit. Well, that's it, that's all I got to say. The ball's in your court."
If you want to know more about these infowars, google up the guy gave this speech.
I'm not the most wise and mature person in the world, but when I look at a freind of mine bust his behind working 2 or 3 jobs getting four or less hours of sleep not telling stories of progress but find that he is doing this to just keep up with the economy- I feel something is wrong with this structure. Our economy was designed with good intent, but it doesn't work like it was made to. I'm sure there's plenty of people with more money then I could imagine look at my freind and ask "how the heck do you live like that?" Money isn't everything but it sure is something, and it's supposed to be rewarded to those who work hard. Well my freind, and other people I know who work very hard, are getting the blunt end of this deal. A blur of life getting very little sleep and hardly seeing your children and what to they get out of it?...Well when you're finished, you're like a pencil sharpened to the eraser- no use for a large corporation and free to be tossed into the pile with the rest. Something should be changed, and the only ones with the power to change it are the people with the riches who can ask my freind the kind of question described above. Is this just? Absolutely not. Isn't it funny that we bicker over things like democrat or republican yet we fail to see that no matter who leads us, no matter who gets our votes and our tax money- it's still going to be the same genre of wealthy people who have had the reigns of control for generations. Imagine if you will, that somebody owned two football teams and matched them in the superbowl. No matter who wins, no matter who you bet on, the owner wins. Did any of you hear about that Skull and Bones club? President Bush and Kerry were both members of this club. Out of all the millions and millions of people who could become president (can ya dig it?) the two main candidates were part of a secret club and were related. The plot thickens, believe me. Something that's of little consequence about this situation but I still find worth mentioning is that the middle name of my freind, the single dad with two kids who recently moved back into his mom's place for assistance, is Freedom. Funny isn't it?
Well that's it, that's all I've got to say, the balls in your court.
First of all I think games that are original by design are very successful. But there's also another point that I would address if I were designing a game as well as making it original.
In a sense, a spork is original, but in another sense it's not. It's able to do the same thing as a fork or a spoon could all in one, but it's not as common as a household utensil.
I think that one thing that makes a video game a great success is when the game is designed with the realization that only so many people will like it and then specifying it to meet those players wants & needs.
I think another thing that makes a great game is how involving it feels when you play. How inovlved do you feel when reading the bible compared to reading the shining or curious george? ... Some people will experience a much stronger feeling of involvement when reading curious george then reading the Bible or The Shining. It's really in a persons tastes as to what they get hooked on.
I think this is the same in video games and one reason that Halo is such a successful game. I don't play halo to strategize like I would in chess, or to explore and quest like I would in Zelda. I play halo to have the Halo-Experience! The game has a unique quality to it that makes it stand out but at the same time it contains the bread and butter of any FPS game. It has good balance. Halo keeps the original basic concep of a FPS, but it also adds enough original ideas that complement the needs of the players that enjoy that style of play. This is one reason why halo is great game.
Great games like Halo don't simply rely on tying together features of other games into one package to make something new and ground breaking. Otherwise it'd just be a spork. Great games are designed in a tight & tidy, specific package. They are complimented (if not based on) original concepts/ideas so that when it's all put together, it meets a definitive catagory of players needs.
One thing that's also important to a game is that you can rely on it to always cator to a specific need. If you prefer another type of style then what Halo or Diablo has to offer, then it's pretty easy to put that game down and find a copy of whatever else it is your into.
As another analogy, if I were to listen to a radio station, I would much rather put on the rock station and listen to nothing but rock- then if I decided to listen to country, I'd tune into a country station. However, here in northern ontario there is one major radio station that plays every genre of music this side of the moon. I can only assume they are attempting to appeal to EVERYONE who's listening but as a result of this, only the people who enjoy listening to a country song right after the latest in hip hop find a lot of enjoyment from our station. I would much rather, have a specific radio station for each genre of music then just have our one which plays all sorts of genres one right after the other all day long.
I think a lot of video games are made the way that the designer wants a video game to be made, plus they add what they assume other people want in a game. They make a game they would gizz over, plus what every other tom %@$% and harry would want too. These games combine the best stuff of all sorts of other games wrapped up in one package. They are making sporks. It's like they're trying to make a holy grail of video games, but the likelihood of me solely playing a game such as that is just about as likely as me using a spork to eat my cereal tommorow morning.
Anyways the biggest point I'm trying to focus on here is the best games are the ones that target a specific audience and focus entirely on WOWing that audience, no others. Some people may think such a game is crap, but the ones who enjoy it will probobally love it to peices - that is what makes a great game in my humble opinion.
I remember reading on a forum where someone classified the UO players into two catagories: Sheep and Wolves. I guess the name for my perfect game would be "A Wolves Paradise"
First of all everyone would be FFA pvp. Other players and if not, NPC guards would discourage people from random PKing in certain areas. Freindly fire would always be active. You could attack and kill your freinds. If you were in the middle of a whirlwind attack and your best bud ran up to you, he'd get creamed.
Have you played Ninja Gaiden for Xbox? If not, you won't understand the biggest thing I want in a game. Ninja Gaiden stands alone for it's combat and there are ->| |<- that many games that compare, IMHO.
Leveling/Abilities
I would want the combat system and the leveling system to be much like Ninja Gaiden. In NG there are no levels. Instead there are abilities you learn/find/buy/quest as you play the game. When you get a new ability/combo/weapon, the only way to improve it is for you, the player, to get better at executing that ability in combat. -(this is a game similar to a fps but in third person.)
It wouldn't be a skill game, (unless you mean how skilled you are at counterstrike), it would be an ability game. You would start with well-rounded abilities and then earn more ability slots as you'd progress through the storyline. Obtaining the actual abilities to fill these slots would be handled differently. Some would need to be bought, some quested for, some obtained by looting a certain NCP or creature and so on. After completing the main questline there would be enough other ability slots to be obtained to be able to have a character with ALL of the abilities. The only thing is, obtaining some of these slots would be the toughest challenges in the game. (like Uber Diablo)
Crafting
Crafting would be more challenging and complex then most games. It wouldn't be "push the button, in 4 seconds your item will be crafted". No, in my game you'd actually have to do something that requires skill to craft items. If you're skill sucks, then you can only make sucky items. If you're skill is the best, then your items will be the best. If your skill is mediocre, then you'd make crappy quality high-end gear, uber quality begginer-end gear, and mediocre mid-range gear.
Like smithing for example: heat up a sword to a certain tempature, aim on it with your blacksmith hammer and beat it from tip to base. You'd have a 30 second timer for hammering that sword the best you can before it get's too cold. - that's how people would skill up in smithing for example, not by grinding levels, not by hiring someone to play for them, but by literally improving their manual dexterity/timing/knoweldge etc in something that requires skill.
As players would literally gain experience from smithing, they'd improve how accurate their metal working was, what order they'd strike these spots in, how many times they strike in that 30 seconds etc...Strike too many times you get a pretty flimsy sword, strike too few and you get a really blunt one. There would be a preditermined "perfect" pattern to craft each item in the game. The game would detect how closely you were to making it perfectly and then scale the quality of your item that way.
The best crafted items in the games would be about as difficult to make as the final boss on Ninja Gaiden is to defeat on the toughest difficulty. This gives the players who are the best at crafting something to be proud of and a market to serve.
To scale things so that every crafter has a market they can sell services to, crafting would scale as in in the following example.
Everyone who takes the ability Craft: Potions can do so, but the materials used in the health potions determines what potion they make, how difficult it is to craft and how valuable it will be. If you boil a water-based health potion (which uses the easiest materials to obtain) the resulting item would depend on how well you performed the crafting process. You could get a Minor, Lesser, Average, Greater or Grand Water-Health-potion. Those who crafted using the cheapest materials would have the easiest time making Grand-quality items. The tougher the materials are to obtain, the tougher it would be to craft a Grand-quality item from them. If you attempted to craft a Dragonblood Health Potion and ended up making a Minor Dragonblood potion, it would still be better then a Grand Water-Based health potion- but the material cost would make it less efficient than sticking with what you're best at crafting with. A crafting system like this could scale things so that the people who are not the best crafters could have something they are good at making while the best crafters can have their own market to cator to as well as all the cheaper ones.
The same thing would apply to all crafting in the game. There would be two ways of improving your overall craftsmanship #1 by getting more abilities available to you, and becoming a jack of all trades. #2. By literally improving YOUR skills for each crafting ability. An example of a crafting ability would be Craft: Arrow. If you took that ability that would be it. You could then craft any type of Arrow in the game. Then it would just be a matter of getting the materials for the different types of arrows and getting skilled enough so you can do good job of it too.
Combat Abilities.
When you start off the game, you'll get the default, well-rounded abilities, (like in ninja gaiden) that allow you enough room for variety of gameplay but still leave a lot of room for more to be added. For example a new ability you get in NG was a whirlwind attack. You'd spin around swinging a heavy weapon(be it a 2H sword, hammer etc) and it would hit enemies all around you within range. But here's the catch. You can max out at let's say 15 spins for an easy example- but you need to time your keybutton presses right. If you can manage to time the key presses right you can maintain the whirlwind attack longer or even up to the max. That's a fine example of what I'm saying would make for balanced pvp. Everyone who gets the whirlwind attack doesn't need to freaking grind/level to make it better, everyone gets the same whirlwind ability as everyone else does, but just how skillful you are with it, really depends on you- the player- to work on.
There would also be combos. In NG, if you upgraded your weapon, it would not only increase it's damage but unlock new combos for that weapon. I think that would be a very cool thing to allow in this game as well. Also some combos could be found in the game world or learned as you proceeded with the questline. In my perfect game, some of the best combos found in the game would fill an ability slot in order to be used.
Defense.
Examples of defense abilities: dodges, backflips, rolls, strafes, parry, teleport, etc. Holding a sheild/weapon up defensivly would be the basic one newbs start with. If you wanted to, you could hold your sheild up an entire fight, disabling you from attacking but also blocking most attacks. If you know the strafe ability, you can hold the sheild button, tap left or right direction and strafe away from an attack. If you know the backflip ability you can do the same but in a backwards direction. In ninja gaiden there are ways to break through an opponents defenses. An example of an ability to get past a persons defenses is a heavy attack. A heavy attack has two possible results:
#1. If you swung with all your force it would take you a moment to get yourself back into position again for another swing thus leaving you prone to attack (like half a second). #2. if a heavy blow landed on a target in defence, not only would it temporarily stun the attacker but it will also leave the defender prone to attack for an extended period of time (like just under a second). That way if you were skilled enough and you manage to land a heavy attack on someone holding a sheild up, you could get past their defense. If they, on the other hand moved out of the way of your strong attack withought getting struck, they would have a small window of opportunity to hit you while your prone.
So far this is how my perfect game would emulate a lot of Ninja Gaiden stuff, time to move on.
Everyone who rolled a character would get the same language. But you could learn some new languages in the game to spice things up.
Towns/NPCs.
There would be default NPC run towns, but players could also create their own buildings and NPCs. Players could burn a NPC/player town to the ground. A group of NPC's/players would probobally kill them on sight after doing that. NPC buildings/characters would rebuild/revive themselves over time, but not the player created buildings/npcs.. If you killed another players quest giver, well that would suck for them. They'd need to either move on with their lives or wait for him to respawn. If you chain kill him, then those who need that npc might want to start getting crafty. They could get freinds to help defend that NPC, hire NPC guards for him, keep an eye out for him and get their business finished before he gets killed again, they could perma kill the guys killing that npc or anything else crafty players can come up with. (I'll talk about perma-killing later on) The trick to my perfect game would be to have as few restrictions as possible while allowing players the means to come up with some incredibly thick plots, rivalries, quests and evil/good deeds to make the game world exciting and facinating. If more of this kind of stuff happened in WoW, I think it would feel much more exciting and dangerous to play.
In a perfect game there would be ground/flying/swimming mounts&machines and Naval/Mounted/Seige combat in it. There would be giants that could be killed or kited into cities.
Factions.
There would be NPC factions but you can create your own clan, guild, faction, empire, country, town- whatever- and go beat the piss out of your enemies, NPC's and players alike. How do you make enemies? Take a wild guess. kill them for no reason, steal from them, talk smack, ninja loot, etc - the possibilities are limitless. If someone pissed you off, your possible reactions will have few limits. You could kill them right where they stand, get your whole clan involved, steal from them, kill their buddies etc. You could even go the other rout: Negotiate, apologize, offer gifts of truce, forgive, make alliances, be a bodyguard, mercenary, assassin, carebear- whatever. It would really be up to the players to decide what their reputations would be like in this game. In this game, reputations would be earned, not farmed
Full looting of player corpses would be a common thing. Even stealing & theft if you were good at it.
Repairing Items.
All your weapons, armor, craft-tools etc would wear and tear. This is where the game takes a Neocron twist: there would be people who can repair your items, but every time it's repaired it's slightly lower in quality then before it was broken. If you repair something enough times it's going to eventually be an unusable peice of crap that you can sell to a newbie. Just how much does the item lose quality when repaired? That depends entirely on the literal skill of the person repairing it and the materials they use to do the repair job. Examples of some seperate repair abilities: repair leather, repair sheilds, repair bows etc. This allows for a much more dynamic economy in my opinion. Do you have the cash to afford services from the top notch Bowyer in town? Or do you need to get a free one from the guy who picked up reparing bows earlier today? Is your freind/clanmate the repairman? Is your enemy? All these things factor into a much more dynamic and BUSY economy. Every time someone gets killed, they'll need new gear. Even those who never die will eventually need new gear. Crafting would actually be an important thing in this game and so would your reputation. ^_-
Gear Improvement.
If an item is better then the previous one, it is only so in a small way. Let's say the second best sword in the game does about 17 damage on average. Then the best sword in the game would do 18 damage. While the game would have different levels of gear to upgrade your character with, not everything would revolve around gear.
Races.
I would make the game settings very similar as it is in Ninja Gaiden. Everyone would start off as a human. Players could work their way into the feind faction and start looking feindish too. Races wouldn't be a major highlight of my perfect game, similar to EVE.
Server Transfers.
Technically it would probobally be hard to make one massive game universe. If it needed to be broken into servers, the servers would be called "worlds" and travelling from one world to another would put your body into a state making it so that another server transfer wouldn't be possible for 30 days.
Death.
I'd copy the idea Cybersphere came up with for death. You'd buy something called a "genclone"; a doctor would take a tissue sample and create an exact replica of your body in a jelly tube. When you'd die, your genclone would activate and voila ! you'd shoot out of a tube of jelly completely naked and no gear on. (hopefully with money in the bank) In my ultimate game, it wouldn't be described exactly the same as it is in cybersphere but it would be a similar concept. That means if you didn't have a genclone you could perma die.
Purchasing a genclone would be cheap and easy. Unless it was from an upper-class place or convenient location like in the center of a capital city. You'd want to be carefull about who you'd inform about your clone location (if anyone at all), because if your enemies found out, they could potentially perma-kill you.
Game Masters.
This exact opposite of a carebear game would allow for some really good game plots, pvp and politics that are player manifested! Assassinations, puppet leaders, police players, thug players and so on. But the players wouldn't be the only ones doing this. The game masters would be given cool privledges to allow them to make world events. My ultimate game would have game masters who could freely interact with the players and some may be evil while others may be nice. Some may react differently depending on how you talk with them just like real people do. For example, if you tried to pickpocket some guy at a bar, but he was actually a gm who would react ... [insert your reaction here]. One thing that's important to this game is that no matter what a gm did to you, you could always survive if you were good enough. Nobody in the game would have an ability that instantly killed you, but GM's would definitly have more tricks up their sleeves then the average player.
Playtime VS Skill.
If combat was like in ninja gaiden you could have a person who had everything in the game get into a fight with another player, who just started. If the lowbie player was much better then the uber-geared player, then he could actually kill him. Even if one hit from his opponent could kill him, if a lowbie were skilled enough, he could kill any character in the game. - The same thing goes with ninja gaiden (but unfortunatly you can't teleport to the last boss in NG)
Okay maybe you haven't played Ninja Gaiden, so I'll explain something here. I had my ass handed to me many times by the first boss before beating him. When I got to the last boss I killed him. (not saying that everyone did) I had actually gotten BETTER at the game by beating the first level..the second level..etc and by playing the game from beginning to end. It wasn't just the gear/abilities that enabled me to defeat the last boss. My perfect game would be the same. If you were decked out in all the best gear on this fictional game and you had a tough time killing a noob, either you had heavily relied on other people to get all that stuff or that noob had some experience playing such a game before. So with that in mind, the likelihood of a newbie killing a player who earned all of his gear would be slim. On the other hand an expert at the game could roll a new character, walk up and fight a guy who played an uber char he bought on e-bay, and kick his butt.
Some people may read this and say to themselves "Well in WOW or in Final Fantasy Online or blah blah blah, theoretically a level one could beat an uber geared guy." No. I'm not talking theory. Play NG if you don't understand what kind of combat I'm talking about.
Resources.
The game would have resource nodes in the world and whoever controlled them would get the silver, oak, coal etc from that node. People could then use that stuff for their clan to create bulidings and gear, sell it to people, have a tax for those who wish to draw minerals from the node, or lose it entirely to another clan that kicks their butt. After enough usage, a node will get depleted and will need time to replenish.
PVE Combat.
The main storyline and quests would be done through PVE combat. The creeps in the game would fight very similar to the ones in ninja gaiden. Beginner zones would be about 1/2 as tough as the ones on NG's first level on the easiest difficulty, while the toughest creatures would be as hard as the last level creeps/bosses in NG on the most extreme difficulty. If there were raid bosses, they would have similar AI, the ability to strike many people at once while, have insane defense and/or an ability to heal themselves. There would be a few NPC's in this game that'd have uncanny dodge/block/counterstrikes abilities, flawlessly timed/numerous array of attacks and different stages so that there's always something in the game that can kick the players ass. ^_-
Anyways that would make my dream game. Of course insane graphics, huge maps, free to play, downloadable, unhackable, continuous free expansions etc would be part of a dream game but not likely to happen in reality. The biggest and best parts for me would be a combat system similar to Ninja Gaiden, FFA PVP, full looting of player corpses and the crafting system.
If all that stuff could be combined together I think it could be a really interesting game to play, even for those at the "end game".
Said tommy the cat as he reeled back to clear whatever foreign matter May have nestled its way into his mighty throat. many a fat alley rat Had met its demise while staring point blank down the cavernous barrel Of this awesome prowling machine. truly a wonder of nature this urban Predator. tommy the cat had many a story to tell, but it was a rare Occasion such as this that he did.
She came slidin down the alleyway like butter drippin off a hot Biscuit. the aroma, the mean scent, was enough to arouse suspicion in Even the oldest of tigers that hung around the hot spot in those Days. the sight was beyond belief. many a head snapped for double, Even triple, takes as this vivacious feline made her her way into the Delta of the alleyway where the most virile of the young tabbys were Known to hang out. they hung in droves. such a multitude of Masculinity could only be found in one place... and that was Omalleys alley. the air was thick with cat calls (no pun intended) But not even a muscle in her neck did twitch as she sauntered up into The heart of the alley. she knew what she wanted. she was lookin For that stud bull, the he cat. and that was me. tommy the cat is my Name and I say unto thee...
one bright day in the middle of the night two dead boys got up to a fight back to back they faced each other drew their swords and shot each other a deaf policeman heard the noise and came to arrest those two dead boys and if you don't believe this story is true ask the blind man, he saw it too.
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hanalulu
again..come on new page
Finally, new page.
It seems like things today are going back towards the peasants and the rich nobles structure. It seems as if history is repeating itself.
There was a time when a man worked and a woman stayed home to take care of the house, nowadays this kind of scene is being practiced less often.This is happening for various reason, yet one that is becoming more imminent is the striving for couples to keep up with increasing costs of survival. In some cases both the man and woman work long hours sacrificing sleep, good food, time with their children as well as eachother in order to keep up a standard of living in todays society. This is wrong, we know this yet we continue to submit to it, believing we have no choice. I'm concerned... I'm concerned with the way things are going to be 20 years down the road. I'm concerned with the structure of todays society and the implications it will have on our future.
I'm worried that in the future these gas prices, taxes and the general cost for the very survival of a human being will require a person to work 80+ hours a week. That may sound ridiculous, but think of it this way, if someone could put a price on sunlight do you think they would do it? Do you think someone just might find a way to do this in the future?
People are cheating one another for their own means, even the ones leading our countries. You see increasing costs of living but who controls these prices? The common "worker bee" doesn't- that much is clearly obvious. Yet do you really think it's neccessary for all the prices to be escalating? Who really stands to gain from all of this? When gas prices go up, all prices go up. Transportation of services is fundamental to the worlds economy, not just your own country's. These are things worth contemplation.
If 20 years down the road human kind continues with this kind of structure, a huge portion of the population will be working outrageous hours, crawling into honeycomb cubicles to sleep. Except of course the ones with the money and power to be pulling the strings. Like I said, there are many parrallels that make history seem like it's repeating itself.
Slavery - it's been around for a long time, and it looks like it's going to continue to exist long into our future- unless we do something about it. When the Egyptians ruled over the Israelites they assumed that all the work would break down their slaves and keep them docile. With no time to actually acomplish anything for themselves and being exhausted from their labours the Isralites were assumed to be easy to handle. That's the story of Moses, I'm sure most of us know how things turned out when Moses came around. He had God on his side and set his people free. I'm not saying we better start praying for another Moses or somethig like that. What I am saying is that we can see this structure forming, yet we are submitting to it with every act that dignifies the injustice.
Work. We all do it, yet do we have a choice? That's a hard question to answer. I mean you can work and have the internet, television, a toilet and other luxuries that the great leaders of Egypt would drool over, or you can not work and live in a box -tough
decision.
So again, I'd like to point out, who really stands to gain from this structure? When I review the injust acts of our government, some of their decisions look so obvious and venal, it equates to a total denial of restraint and limitation. Take governenment sales tax for example. Some of us Canadians may remember when this thing came around. Some of us remember that it was going to help get our Government out of debt sooner then later, yet here we are today still paying this tax. Wonder why? Perhaps it has something to do with our authentic governement reps putting their hands in the cookie jar.
The founders of the United States of America said to the people, your worst enemy is your government. The rules laid out by those people are being erased and re-written by president Bush today so he can get his way easier. I mean does he have compassion for his people, or does he work for some other means? Think about the tragic event that happened in New Orleans. A week before it happened we all knew it was going to happen, but did their country get prepared to help them before catastrophy stuck? I don't think so. What did Bush do? He sent in the military. Now he's talking about using the military if the bird flue turns out to be a pandemic. He want's to use the military for law enforcement. This completly goes againts the Posse Comitatus act of 1878. Our governments are re-writing the rules people.
So 20 years down the road, if the military was able to be used in policing affairs, who's going to stop a president from using that to his advantage? Bush said (and I quote) "I told all four that there are going to be some times where we don't agree with each other, but that's OK. If this were a dictatorship, it would be a heck of a lot easier, just so long as I'm the dictator"
...I don't want to be a drone, peasant or slave, and I'm pretty sure you don't either.
So what does this all have to say about our current social structure and it's implications for our future as human beings? I think what it's saying is: wake up and start acting NOW! If we can see corruption and disaster on the horizon, maybe we should steer for another direction. Awake the sleeping giant! If you want change, start making a change. To quote Alex Jones "We have got to realize that we're being conditioned on a mass scale. Start challenging this corporate slave-state. The 21st century is going to be a new century, not the century of slavery, not the century of lies and issues of no significance and classism and statism and all the rest of the modes of control. It's going to be the age of humankind standing up for something pure, and something right." So with all this in mind perhaps there is a lesson to be learned.
I consider myself to be a slave of the first world society.
Even so, every slave witholds the power to release themselves from their bonds.
I'm talking about revolution and suicide.
Let me tell you something: every thing you do makes a difference.
It makes a difference in material terms, it makes a difference in abstract terms and more importantly it sets an example for other people.
If you throw a stone into a pool of water, afterwards you can observe the ripples moving from the place you threw it.
If you haden't thrown the rock, the ripples wouldn't be there and that stone would not be traveling to it's new destination.
So here we are still seeing the ripples from regular people in the distant past that have thrown boulders into the essence of time.
These ripples and waves from people long deceased are the tides that we surf today.
Look around you, there are countles examples of creativity, traditions, even monuments around today that wouldn't exist if someone like yourself hadn't lived life in tone with everyone else.
So start living as if *something* depended on your actions, because now is the only chance you will have to make your difference and most importantly to do what is right.
Alex Jones is a prime example of a person trying to make a difference.
He is alive today and doing well in his goal, with his website infowars.com many peoples eyes are being opened to the selfish nature of those that rule our society today.
He and many other people are working hard to awake the sleeping giant of the oppressed people who know in their hearts that something immoral is driving our countries today, we know that change needs to be made.
So if you want to be a part of this fantastic juncture in history, act now- while you still have a chance.
Start talking about these things and help raise awareness.
Because once people become aware, once people start getting involved then big things will happen.
Well that's all I have to say.
Whether or not you live life with passion is up to you, but remember: your life is your own to create. Remember that.
I've got a nice story to share with you from my mother. My father and mother moved to South Carolina and stayed with my great grandmother. My mom worked part time at some clothes store. After a period of time my great grandmother kicked them out, so they ended up staying with a co-worker of my mom. After that they stayed with a family who's son was going out with a relative of my father. All my parent's had was a car, packsacks and clothes.
The people and their family helped my parents find a place to live. They provided them with furnishings, sheets, ktichenware, food- everything they needed. They even paid the deposit to help my parents start a new life. They said to my parents "you don't owe us anything, all we want you to do is come over every sunday and have lunch." My mother cried when she told me this story, and she said these people had a way of life- when someone helps you out, all you need to do is help another person out. It doesn't have to be the same person that helped you, and you tell that person they have to help someone else out in the same way. That way it spreads, and when it spreads people start to help eachother out more.
Alex Jones, a syndicated radio show host gave a very impressive speech at one time. His speech opened my eyes. It was similar to the scene in The Matrix where Morpheus says to Neo:
"You take the blue pill, the story ends, you wake up in your bed and believe whatever you want to believe.
You take the red pill, you stay in Wonderland, and I show you how deep the rabbit hole goes..."
In consideration of the garbage CNN is feeding everyone which I consider to be represented by "the machine" I felt this speech that Alex Jones gave- his articles - even his movies are similar to Morpheus' disillusionment of Neo. I figured perhaps...just maybe...even perchance some of you might be interested in finding out about the veil that has been pulled over our eyes.
Here is the speech:
"You can't fight city hall. Death and taxes. Don't talk about politics or religion. This is all the equivalent of enemy propaganda rolling across the picket line. Lay down G.I.! Lay down G.I.! We saw it all through the 20th century, and now, in the 21st century, it's time to stand up and realize that we should not allow ourselves to be crammed into this rat maze. We should not submit to de-humanization. I don't know about you, but I'm concerned with what's happening in this world. I'm concerned with the structure. I'm concerned with the systems of control: those that control my life, and those that seek to control it even more. I want freedom, that's what I want! And that's what you should want! It's up to each and every one of us to turn loose and just suck up the greed, the hatred, the envy, and yes, the insecurities, because that is the central mode of control; Make us feel pathetic, small, so we'll willingly give up our sovereignty, our liberty, our destiny. We have got to realize that we're being conditioned on a mass scale. Start challenging this corporate slave-state. The 21st century is going to be a new century, not the century of slavery, not the century of lies and issues of no significance, and classism and statism, and all the rest of the modes of control. It's going to be the age of humankind standing up for something pure, and something right. What a bunch of garbage: liberal, democrat, conservative, republican. It's all there to control you! Two sides of the same coin. Two management teams bidding for control, the CEO job, of Slavery Inc.! The truth is out there in front of you, but they lay out this buffet of lies. I'm sick of it and I'm not going to take a bite out of it, do you got me?! Resistance is not futile, we're gonna win this thing, humankind is too good, we're not a bunch of under-achievers! We're gonna stand up, and we're gonna be human beings. We're going to get fired up about the real things, the things that matter: creativity and the dynamic human spirit that refuses to submit. Well, that's it, that's all I got to say. The ball's in your court."
If you want to know more about these infowars, google up the guy gave this speech.
I'm not the most wise and mature person in the world, but when I look at a freind of mine bust his behind working 2 or 3 jobs getting four or less hours of sleep not telling stories of progress but find that he is doing this to just keep up with the economy- I feel something is wrong with this structure.
Our economy was designed with good intent, but it doesn't work like it was made to. I'm sure there's plenty of people with more money then I could imagine look at my freind and ask "how the heck do you live like that?" Money isn't everything but it sure is something, and it's supposed to be rewarded to those who work hard. Well my freind, and other people I know who work very hard, are getting the blunt end of this deal. A blur of life getting very little sleep and hardly seeing your children and what to they get out of it?...Well when you're finished, you're like a pencil sharpened to the eraser- no use for a large corporation and free to be tossed into the pile with the rest.
Something should be changed, and the only ones with the power to change it are the people with the riches who can ask my freind the kind of question described above. Is this just? Absolutely not. Isn't it funny that we bicker over things like democrat or republican yet we fail to see that no matter who leads us, no matter who gets our votes and our tax money- it's still going to be the same genre of wealthy people who have had the reigns of control for generations.
Imagine if you will, that somebody owned two football teams and matched them in the superbowl. No matter who wins, no matter who you bet on, the owner wins. Did any of you hear about that Skull and Bones club? President Bush and Kerry were both members of this club. Out of all the millions and millions of people who could become president (can ya dig it?) the two main candidates were part of a secret club and were related. The plot thickens, believe me.
Something that's of little consequence about this situation but I still find worth mentioning is that the middle name of my freind, the single dad with two kids who recently moved back into his mom's place for assistance, is Freedom. Funny isn't it?
Well that's it, that's all I've got to say, the balls in your court.
So what do you think makes a great game?
First of all I think games that are original by design are very successful. But there's also another point that I would address if I were designing a game as well as making it original.
In a sense, a spork is original, but in another sense it's not. It's able to do the same thing as a fork or a spoon could all in one, but it's not as common as a household utensil.
I think that one thing that makes a video game a great success is when the game is designed with the realization that only so many people will like it and then specifying it to meet those players wants & needs.
I think another thing that makes a great game is how involving it feels when you play. How inovlved do you feel when reading the bible compared to reading the shining or curious george? ... Some people will experience a much stronger feeling of involvement when reading curious george then reading the Bible or The Shining. It's really in a persons tastes as to what they get hooked on.
I think this is the same in video games and one reason that Halo is such a successful game. I don't play halo to strategize like I would in chess, or to explore and quest like I would in Zelda. I play halo to have the Halo-Experience! The game has a unique quality to it that makes it stand out but at the same time it contains the bread and butter of any FPS game. It has good balance. Halo keeps the original basic concep of a FPS, but it also adds enough original ideas that complement the needs of the players that enjoy that style of play. This is one reason why halo is great game.
Great games like Halo don't simply rely on tying together features of other games into one package to make something new and ground breaking. Otherwise it'd just be a spork. Great games are designed in a tight & tidy, specific package. They are complimented (if not based on) original concepts/ideas so that when it's all put together, it meets a definitive catagory of players needs.
One thing that's also important to a game is that you can rely on it to always cator to a specific need. If you prefer another type of style then what Halo or Diablo has to offer, then it's pretty easy to put that game down and find a copy of whatever else it is your into.
As another analogy, if I were to listen to a radio station, I would much rather put on the rock station and listen to nothing but rock- then if I decided to listen to country, I'd tune into a country station. However, here in northern ontario there is one major radio station that plays every genre of music this side of the moon. I can only assume they are attempting to appeal to EVERYONE who's listening but as a result of this, only the people who enjoy listening to a country song right after the latest in hip hop find a lot of enjoyment from our station. I would much rather, have a specific radio station for each genre of music then just have our one which plays all sorts of genres one right after the other all day long.
I think a lot of video games are made the way that the designer wants a video game to be made, plus they add what they assume other people want in a game. They make a game they would gizz over, plus what every other tom %@$% and harry would want too. These games combine the best stuff of all sorts of other games wrapped up in one package. They are making sporks. It's like they're trying to make a holy grail of video games, but the likelihood of me solely playing a game such as that is just about as likely as me using a spork to eat my cereal tommorow morning.
Anyways the biggest point I'm trying to focus on here is the best games are the ones that target a specific audience and focus entirely on WOWing that audience, no others. Some people may think such a game is crap, but the ones who enjoy it will probobally love it to peices - that is what makes a great game in my humble opinion.
What do you think makes a great game and why?
What do you think would be the PERFECT game?
I remember reading on a forum where someone classified the UO players into two catagories: Sheep and Wolves. I guess the name for my perfect game would be "A Wolves Paradise"
First of all everyone would be FFA pvp. Other players and if not, NPC guards would discourage people from random PKing in certain areas. Freindly fire would always be active. You could attack and kill your freinds. If you were in the middle of a whirlwind attack and your best bud ran up to you, he'd get creamed.
Have you played Ninja Gaiden for Xbox? If not, you won't understand the biggest thing I want in a game. Ninja Gaiden stands alone for it's combat and there are ->| |<- that many games that compare, IMHO.
Leveling/Abilities
I would want the combat system and the leveling system to be much like Ninja Gaiden. In NG there are no levels. Instead there are abilities you learn/find/buy/quest as you play the game. When you get a new ability/combo/weapon, the only way to improve it is for you, the player, to get better at executing that ability in combat. -(this is a game similar to a fps but in third person.)
It wouldn't be a skill game, (unless you mean how skilled you are at counterstrike), it would be an ability game. You would start with well-rounded abilities and then earn more ability slots as you'd progress through the storyline. Obtaining the actual abilities to fill these slots would be handled differently. Some would need to be bought, some quested for, some obtained by looting a certain NCP or creature and so on. After completing the main questline there would be enough other ability slots to be obtained to be able to have a character with ALL of the abilities. The only thing is, obtaining some of these slots would be the toughest challenges in the game. (like Uber Diablo)
Crafting
Crafting would be more challenging and complex then most games. It wouldn't be "push the button, in 4 seconds your item will be crafted". No, in my game you'd actually have to do something that requires skill to craft items. If you're skill sucks, then you can only make sucky items. If you're skill is the best, then your items will be the best. If your skill is mediocre, then you'd make crappy quality high-end gear, uber quality begginer-end gear, and mediocre mid-range gear.
Like smithing for example: heat up a sword to a certain tempature, aim on it with your blacksmith hammer and beat it from tip to base. You'd have a 30 second timer for hammering that sword the best you can before it get's too cold. - that's how people would skill up in smithing for example, not by grinding levels, not by hiring someone to play for them, but by literally improving their manual dexterity/timing/knoweldge etc in something that requires skill.
As players would literally gain experience from smithing, they'd improve how accurate their metal working was, what order they'd strike these spots in, how many times they strike in that 30 seconds etc...Strike too many times you get a pretty flimsy sword, strike too few and you get a really blunt one. There would be a preditermined "perfect" pattern to craft each item in the game. The game would detect how closely you were to making it perfectly and then scale the quality of your item that way.
The best crafted items in the games would be about as difficult to make as the final boss on Ninja Gaiden is to defeat on the toughest difficulty. This gives the players who are the best at crafting something to be proud of and a market to serve.
To scale things so that every crafter has a market they can sell services to, crafting would scale as in in the following example.
Everyone who takes the ability Craft: Potions can do so, but the materials used in the health potions determines what potion they make, how difficult it is to craft and how valuable it will be. If you boil a water-based health potion (which uses the easiest materials to obtain) the resulting item would depend on how well you performed the crafting process. You could get a Minor, Lesser, Average, Greater or Grand Water-Health-potion. Those who crafted using the cheapest materials would have the easiest time making Grand-quality items. The tougher the materials are to obtain, the tougher it would be to craft a Grand-quality item from them. If you attempted to craft a Dragonblood Health Potion and ended up making a Minor Dragonblood potion, it would still be better then a Grand Water-Based health potion- but the material cost would make it less efficient than sticking with what you're best at crafting with. A crafting system like this could scale things so that the people who are not the best crafters could have something they are good at making while the best crafters can have their own market to cator to as well as all the cheaper ones.
The same thing would apply to all crafting in the game. There would be two ways of improving your overall craftsmanship
#1 by getting more abilities available to you, and becoming a jack of all trades.
#2. By literally improving YOUR skills for each crafting ability.
An example of a crafting ability would be Craft: Arrow. If you took that ability that would be it. You could then craft any type of Arrow in the game. Then it would just be a matter of getting the materials for the different types of arrows and getting skilled enough so you can do good job of it too.
Combat Abilities.
When you start off the game, you'll get the default, well-rounded abilities, (like in ninja gaiden) that allow you enough room for variety of gameplay but still leave a lot of room for more to be added. For example a new ability you get in NG was a whirlwind attack. You'd spin around swinging a heavy weapon(be it a 2H sword, hammer etc) and it would hit enemies all around you within range. But here's the catch. You can max out at let's say 15 spins for an easy example- but you need to time your keybutton presses right. If you can manage to time the key presses right you can maintain the whirlwind attack longer or even up to the max. That's a fine example of what I'm saying would make for balanced pvp. Everyone who gets the whirlwind attack doesn't need to freaking grind/level to make it better, everyone gets the same whirlwind ability as everyone else does, but just how skillful you are with it, really depends on you- the player- to work on.
There would also be combos. In NG, if you upgraded your weapon, it would not only increase it's damage but unlock new combos for that weapon. I think that would be a very cool thing to allow in this game as well. Also some combos could be found in the game world or learned as you proceeded with the questline. In my perfect game, some of the best combos found in the game would fill an ability slot in order to be used.
Defense.
Examples of defense abilities: dodges, backflips, rolls, strafes, parry, teleport, etc. Holding a sheild/weapon up defensivly would be the basic one newbs start with. If you wanted to, you could hold your sheild up an entire fight, disabling you from attacking but also blocking most attacks. If you know the strafe ability, you can hold the sheild button, tap left or right direction and strafe away from an attack. If you know the backflip ability you can do the same but in a backwards direction. In ninja gaiden there are ways to break through an opponents defenses. An example of an ability to get past a persons defenses is a heavy attack. A heavy attack has two possible results:
#1. If you swung with all your force it would take you a moment to get yourself back into position again for another swing thus leaving you prone to attack (like half a second).
#2. if a heavy blow landed on a target in defence, not only would it temporarily stun the attacker but it will also leave the defender prone to attack for an extended period of time (like just under a second). That way if you were skilled enough and you manage to land a heavy attack on someone holding a sheild up, you could get past their defense. If they, on the other hand moved out of the way of your strong attack withought getting struck, they would have a small window of opportunity to hit you while your prone.
So far this is how my perfect game would emulate a lot of Ninja Gaiden stuff, time to move on.
Everyone who rolled a character would get the same language. But you could learn some new languages in the game to spice things up.
Towns/NPCs.
There would be default NPC run towns, but players could also create their own buildings and NPCs. Players could burn a NPC/player town to the ground. A group of NPC's/players would probobally kill them on sight after doing that. NPC buildings/characters would rebuild/revive themselves over time, but not the player created buildings/npcs.. If you killed another players quest giver, well that would suck for them. They'd need to either move on with their lives or wait for him to respawn. If you chain kill him, then those who need that npc might want to start getting crafty. They could get freinds to help defend that NPC, hire NPC guards for him, keep an eye out for him and get their business finished before he gets killed again, they could perma kill the guys killing that npc or anything else crafty players can come up with. (I'll talk about perma-killing later on) The trick to my perfect game would be to have as few restrictions as possible while allowing players the means to come up with some incredibly thick plots, rivalries, quests and evil/good deeds to make the game world exciting and facinating. If more of this kind of stuff happened in WoW, I think it would feel much more exciting and dangerous to play.
In a perfect game there would be ground/flying/swimming mounts&machines and Naval/Mounted/Seige combat in it. There would be giants that could be killed or kited into cities.
Factions.
There would be NPC factions but you can create your own clan, guild, faction, empire, country, town- whatever- and go beat the piss out of your enemies, NPC's and players alike. How do you make enemies? Take a wild guess. kill them for no reason, steal from them, talk smack, ninja loot, etc - the possibilities are limitless. If someone pissed you off, your possible reactions will have few limits. You could kill them right where they stand, get your whole clan involved, steal from them, kill their buddies etc. You could even go the other rout: Negotiate, apologize, offer gifts of truce, forgive, make alliances, be a bodyguard, mercenary, assassin, carebear- whatever. It would really be up to the players to decide what their reputations would be like in this game. In this game, reputations would be earned, not farmed
Full looting of player corpses would be a common thing. Even stealing & theft if you were good at it.
Repairing Items.
All your weapons, armor, craft-tools etc would wear and tear. This is where the game takes a Neocron twist: there would be people who can repair your items, but every time it's repaired it's slightly lower in quality then before it was broken. If you repair something enough times it's going to eventually be an unusable peice of crap that you can sell to a newbie. Just how much does the item lose quality when repaired? That depends entirely on the literal skill of the person repairing it and the materials they use to do the repair job. Examples of some seperate repair abilities: repair leather, repair sheilds, repair bows etc. This allows for a much more dynamic economy in my opinion. Do you have the cash to afford services from the top notch Bowyer in town? Or do you need to get a free one from the guy who picked up reparing bows earlier today? Is your freind/clanmate the repairman? Is your enemy? All these things factor into a much more dynamic and BUSY economy. Every time someone gets killed, they'll need new gear. Even those who never die will eventually need new gear. Crafting would actually be an important thing in this game and so would your reputation. ^_-
Gear Improvement.
If an item is better then the previous one, it is only so in a small way. Let's say the second best sword in the game does about 17 damage on average. Then the best sword in the game would do 18 damage. While the game would have different levels of gear to upgrade your character with, not everything would revolve around gear.
Races.
I would make the game settings very similar as it is in Ninja Gaiden. Everyone would start off as a human. Players could work their way into the feind faction and start looking feindish too. Races wouldn't be a major highlight of my perfect game, similar to EVE.
Server Transfers.
Technically it would probobally be hard to make one massive game universe. If it needed to be broken into servers, the servers would be called "worlds" and travelling from one world to another would put your body into a state making it so that another server transfer wouldn't be possible for 30 days.
Death.
I'd copy the idea Cybersphere came up with for death. You'd buy something called a "genclone"; a doctor would take a tissue sample and create an exact replica of your body in a jelly tube. When you'd die, your genclone would activate and voila ! you'd shoot out of a tube of jelly completely naked and no gear on. (hopefully with money in the bank) In my ultimate game, it wouldn't be described exactly the same as it is in cybersphere but it would be a similar concept. That means if you didn't have a genclone you could perma die.
Purchasing a genclone would be cheap and easy. Unless it was from an upper-class place or convenient location like in the center of a capital city. You'd want to be carefull about who you'd inform about your clone location (if anyone at all), because if your enemies found out, they could potentially perma-kill you.
Game Masters.
This exact opposite of a carebear game would allow for some really good game plots, pvp and politics that are player manifested! Assassinations, puppet leaders, police players, thug players and so on. But the players wouldn't be the only ones doing this. The game masters would be given cool privledges to allow them to make world events. My ultimate game would have game masters who could freely interact with the players and some may be evil while others may be nice. Some may react differently depending on how you talk with them just like real people do. For example, if you tried to pickpocket some guy at a bar, but he was actually a gm who would react ... [insert your reaction here]. One thing that's important to this game is that no matter what a gm did to you, you could always survive if you were good enough. Nobody in the game would have an ability that instantly killed you, but GM's would definitly have more tricks up their sleeves then the average player.
Playtime VS Skill.
If combat was like in ninja gaiden you could have a person who had everything in the game get into a fight with another player, who just started. If the lowbie player was much better then the uber-geared player, then he could actually kill him. Even if one hit from his opponent could kill him, if a lowbie were skilled enough, he could kill any character in the game. - The same thing goes with ninja gaiden (but unfortunatly you can't teleport to the last boss in NG)
Okay maybe you haven't played Ninja Gaiden, so I'll explain something here. I had my ass handed to me many times by the first boss before beating him. When I got to the last boss I killed him. (not saying that everyone did) I had actually gotten BETTER at the game by beating the first level..the second level..etc and by playing the game from beginning to end. It wasn't just the gear/abilities that enabled me to defeat the last boss. My perfect game would be the same. If you were decked out in all the best gear on this fictional game and you had a tough time killing a noob, either you had heavily relied on other people to get all that stuff or that noob had some experience playing such a game before. So with that in mind, the likelihood of a newbie killing a player who earned all of his gear would be slim. On the other hand an expert at the game could roll a new character, walk up and fight a guy who played an uber char he bought on e-bay, and kick his butt.
Some people may read this and say to themselves "Well in WOW or in Final Fantasy Online or blah blah blah, theoretically a level one could beat an uber geared guy." No. I'm not talking theory. Play NG if you don't understand what kind of combat I'm talking about.
Resources.
The game would have resource nodes in the world and whoever controlled them would get the silver, oak, coal etc from that node. People could then use that stuff for their clan to create bulidings and gear, sell it to people, have a tax for those who wish to draw minerals from the node, or lose it entirely to another clan that kicks their butt. After enough usage, a node will get depleted and will need time to replenish.
PVE Combat.
The main storyline and quests would be done through PVE combat. The creeps in the game would fight very similar to the ones in ninja gaiden. Beginner zones would be about 1/2 as tough as the ones on NG's first level on the easiest difficulty, while the toughest creatures would be as hard as the last level creeps/bosses in NG on the most extreme difficulty. If there were raid bosses, they would have similar AI, the ability to strike many people at once while, have insane defense and/or an ability to heal themselves. There would be a few NPC's in this game that'd have uncanny dodge/block/counterstrikes abilities, flawlessly timed/numerous array of attacks and different stages so that there's always something in the game that can kick the players ass. ^_-
Anyways that would make my dream game. Of course insane graphics, huge maps, free to play, downloadable, unhackable, continuous free expansions etc would be part of a dream game but not likely to happen in reality. The biggest and best parts for me would be a combat system similar to Ninja Gaiden, FFA PVP, full looting of player corpses and the crafting system.
If all that stuff could be combined together I think it could be a really interesting game to play, even for those at the "end game".
Blah blah blah blah blah, sometimes I type out huge forum posts....sometimes I type out the same garbage you see everyone else posting.
I remember as it were a meal ago
Said tommy the cat as he reeled back to clear whatever foreign matter
May have nestled its way into his mighty throat. many a fat alley rat
Had met its demise while staring point blank down the cavernous barrel
Of this awesome prowling machine. truly a wonder of nature this urban
Predator. tommy the cat had many a story to tell, but it was a rare
Occasion such as this that he did.
She came slidin down the alleyway like butter drippin off a hot
Biscuit. the aroma, the mean scent, was enough to arouse suspicion in
Even the oldest of tigers that hung around the hot spot in those
Days. the sight was beyond belief. many a head snapped for double,
Even triple, takes as this vivacious feline made her her way into the
Delta of the alleyway where the most virile of the young tabbys were
Known to hang out. they hung in droves. such a multitude of
Masculinity could only be found in one place... and that was
Omalleys alley. the air was thick with cat calls (no pun intended)
But not even a muscle in her neck did twitch as she sauntered up into
The heart of the alley. she knew what she wanted. she was lookin
For that stud bull, the he cat. and that was me. tommy the cat is my
Name and I say unto thee...
Say baby do you wanna lay down by me
one bright day in the middle of the night
two dead boys got up to a fight
back to back they faced each other
drew their swords and shot each other
a deaf policeman heard the noise
and came to arrest those two dead boys
and if you don't believe this story is true
ask the blind man, he saw it too.
Make of it what you will.
lol
________
~Alex007152~
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SOE knows what you like... You don't!
And don't forget... I am forcing you to read this!
SOE knows what you like... You don't!
And don't forget... I am forcing you to read this!
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o so thats how u center txt lol [-center-]*enter text here*[-/center-] (without *-*
PS: pm me if u know what this says!