These are just my opinions and in no way will influence my decision to purchase this game when it’s released. I was just curious if I am alone on these points and what others thought, as all that’s ever talked about are the positives which are plentiful.
No death penalty – I’ve always felt that some sort of death penalty should be present in these games as it greatly effects your playstyle and decision making. Otherwise you just get sloppy players carelessly running around with no worries about dying. This takes away some of the excitement for me. I understand the developers viewpoint about it and how they wish to not punish players I just don’t agree with it.
No pvp servers – I would much prefer to play on a pvp ruleset server as it really adds excitement to my playtime knowing that I can be attacked at anytime while playing rather than a somewhat stale pve server with really no risk or worries of death with no penalties. I’m more of a pvp player though while using pve as a means to get to endgame.
Skills – I may be misunderstanding this but I’m not sold on having your first 5 weapon skills predetermined for you by the type of weapon you are wielding. I would prefer the GW system of being able to mix and match from a pool of available skills to suite my playstyle.
Titles – I guess I have never understood the drive for titles or housing with no real benefit in game other that running around with some words above your head that everyone around you also has. Maybe if it was implemented so that a certain title may give you a slight boost in certain areas like in GW or once someone has achieved the title the first time it is locked and sticks with that character. Then I could see the benefit of displaying that title.
How about housing that is actually useful as in UO where you could have merchants in it selling your wares rather that just having a place to sit around in and waste time while you could be out adventuring, to each there own I guess.
Comments
No 2h axes.
Pets - way too many of them in the game.
Combat grid placement - I don't like it and hope there is a way to turn it off.
Special effects on skills - needs to be toned down a little.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
That it isn't released yet.
^ This ^
and I am uneasy about the new skill system as I really enjoyed the old one.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
The only real problem I have to GW2 so far is how some things will need to be paid for in straight cash. Then again, not surprising with a B2P title.
The skill system bothers me a bit, though the traits systems MAY make up for it.
Most of the skills we've seen are way too shimmery. Even simply melee skills have a lot of effects behind them. This makes it sort of hard to focus in battle and I hope it's tuned down a bit before launch.
What I hate most, is when the characters run up/down stairs. There feet don't seem to grip a single step, they just seem to glide upwards or downwards.
Ready for GW2!!!
I can understand your concerns about those points, except for the pvp server part. To be honest (and I don't understand why some people don't understand this), it would be near impossible to implement pvp servers with the event system they have. You can't have people fighting eachother while trying to do an event, it wouldn't make any sense. Not to mention it just wouldn't work out right.
For those wanting a pvp server, why not play in the Mists the whole time? It is essentially the same thing.
About moving skills around on your action bar, I imagine you'll be able to remap your keys.
Thats like playing only half the game though. I would like open world PvP, but I understand that it just wouldn't work in GW2, no real factions, you'd end up just slaughtering everyone in the first starter area and never get anywhere
I have other games on the horizon that will allow for open world PvP, my only major gripe is with the underlying system having to do with events and grouping.
It will probably be more polished then how I am thinking of, but I dislike the idea of continuous scaling of events, and I dislike even more everyone getting rewarded for winning or LOSING the events.
To me the idea promotes more of a community feel without having to ever deal with the community, and no matter what happens you'll be rewarded for it, whether you helped win the event, or you were the weak link to drag down the others in the area.
Other than that, everything else looks pretty good, I'll be happy to give it a shot.
You guys are spoiled with factions. You cant imagine pvp without factions? What about flaging system and pk like L2 and bunch of other games?
hmm what i dont like about GW2...........................o yes that its not OUT YET!!!! ><
I would say that combat mechanics and pvp are the things that are most important to me. I havn't tried the demo and they havn't said much about the pvp so... I'm sure there will be things that need improvement, balancing and that. Actually, I would probably like it more if they wouldn't have the WvW pvp in seperate zones but instead intergrate them more with the PvE cities somehow.
That would make it an FFA game, which is okay, I like games like that (FE especially) but that would ruin a big part of the events system. Having a full PvP server would really screw things up... the events system just wouldn't handle it well.
That actually reminds me the GW2 gamecon panel. Someone did ask about it, what if they want to join the centaurs or the bandits for PvP clash. ArenaNet said, that they designed the players to be heroes, so that's not going to happen.
So yeah, the open PvP is not going to happen.
Ready for GW2!!!
Would that make sense if the whole point of the game is to everyone stick together to defear the "evil" dragons?
How instanced it looks like its going to be (dungeons, NO public dungeons? why? that makes no sense)
and the lack of any kind of death penalty
and all the fast travel
I only wish that there would be less fast travel points. Its good to have them but not for every single area. Something like flight transort in Aion would be good. But this is a minor thing, everything looks great so far.
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
^ wins thread.
Public dungeons aren't dungeons but part of the open world so they kinda exists. The lvl 80 open "zone" is a underwater city if you want an example, it would have been considered a dungeon in a different game.
For me it is the Asuras, just can't stand things like those. I never forgiven Weiss and Hickman for creating the gnomish inventor race inb Dragonlance and Asuras are just too darn close.
i am not sold on the stats system , I have hoped for something more innovative there. Looks so much as the standard generic mmo so far.
Well nothing really irks me about it as of now, I'll wait until at least beta to be more critical. However, I'm sick of the typical human story, the other races seem to a little different storywise, but humans its just...ugh.
-I want a Platformer MMO
Hell yeah! PvP is one or important thing in a mmorpg !
It sound like you imagine that everyone would rip each other faces just to get event awards. Not at all... But if you think about it... Apply flag system, pk and pk penalities. And awesome battles would start for event awards on higher levels... mmm that would be awesome... Ah who am i kidding that won't happen... crap...
NCSoft don't exactly have a good history when it comes to dealing with gold sellers. That's what's driven me away from their games in the past.