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What don't you like about GW2

SirlapSirlap Member UncommonPosts: 8

These are just my opinions and in no way will influence my decision to purchase this game when it’s released. I was just curious if I am alone on these points and what others thought, as all that’s ever talked about are the positives which are plentiful.


 


No death penalty – I’ve always felt that some sort of death penalty should be present in these games as it greatly effects your playstyle and decision making. Otherwise you just get sloppy players carelessly running around with no worries about dying. This takes away some of the excitement for me. I understand the developers viewpoint about it and how they wish to not punish players I just don’t agree with it.


 


No pvp servers – I would much prefer to play on a pvp ruleset server as it really adds excitement to my playtime knowing that I can be attacked at anytime while playing rather than a somewhat stale pve server with really no risk or worries of death with no penalties. I’m more of a pvp player though while using pve as a means to get to endgame.


 


Skills – I may be misunderstanding this but I’m not sold on having your first 5 weapon skills predetermined for you by the type of weapon you are wielding. I would prefer the GW system of being able to mix and match from a pool of available skills to suite my playstyle.


 


Titles – I guess I have never understood the drive for titles or housing with no real benefit in game other that running around with some words above your head that everyone around you also has. Maybe if it was implemented so that a certain title may give you a slight boost in certain areas like in GW or once someone has achieved the title the first time it is locked and sticks with that character. Then I could see the benefit of displaying that title.

How about housing that is actually useful as in UO where you could have merchants in it selling your wares rather that just having a place to sit around in and waste time while you could be out adventuring, to each there own I guess.

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Comments

  • romanator0romanator0 Member Posts: 2,382

    No 2h axes. image

    image

  • stayontargetstayontarget Member RarePosts: 6,519

    Pets - way too many of them in the game.

    Combat grid placement - I don't like it and hope there is a way to turn it off.

    Special effects on skills - needs to be toned down a little.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • djazzydjazzy Member Posts: 3,578

    That it isn't released yet.

  • eye_meye_m Member UncommonPosts: 3,317

    Originally posted by arenasb

    That it isn't released yet.

       ^ This ^ 

     

    and I am uneasy about the new skill system as I really enjoyed the old one.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • rykimrykim Member Posts: 76

    The only real problem I have to GW2 so far is how some things will need to be paid for in straight cash.  Then again, not surprising with a B2P title.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    The skill system bothers me a bit, though the traits systems MAY make up for it.

    Most of the skills we've seen are way too shimmery. Even simply melee skills have a lot of effects behind them. This makes it sort of hard to focus in battle and I hope it's tuned down a bit before launch.

    What I hate most, is when the characters run up/down stairs. There feet don't seem to grip a single step, they just seem to glide upwards or downwards.

     

     

  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by Timok


    These are just my opinions and in no way will influence my decision to purchase this game when it’s released. I was just curious if I am alone on these points and what others thought, as all that’s ever talked about are the positives which are plentiful.


     


    No death penalty – I’ve always felt that some sort of death penalty should be present in these games as it greatly effects your playstyle and decision making. Otherwise you just get sloppy players carelessly running around with no worries about dying. This takes away some of the excitement for me. I understand the developers viewpoint about it and how they wish to not punish players I just don’t agree with it.


     


    The GW1 death penalty is really cruel, because of all the instancing, if you can't beat it with 100%, how in the world can you beat it with -60%? And I myself happy that it's not coming back...at least as far as we know. But I agree that some kind of penalty should be implemented, but since there's no dedicated healers I don't think it will serve the purpose intended. Without a dedicated healer, players will still over extend because they can salf-heal, so adding a death penalty when they die won't really solve the problem...it will only add a burden and frustration to those who died without being reckless.


     


    As you can see, I'm torn. :/


     


    No pvp servers – I would much prefer to play on a pvp ruleset server as it really adds excitement to my playtime knowing that I can be attacked at anytime while playing rather than a somewhat stale pve server with really no risk or worries of death with no penalties. I’m more of a pvp player though while using pve as a means to get to endgame.


     


    I personally don't like PvP servers but I agree that there should be one for those who like that server format.


     


    Skills – I may be misunderstanding this but I’m not sold on having your first 5 weapon skills predetermined for you by the type of weapon you are wielding. I would prefer the GW system of being able to mix and match from a pool of available skills to suite my playstyle.


     


    To me it's the same thing. When I use the sword, I use the same skills, that's why the skill template was added into GW1. The only thing I don't like with GW2 skill system is that, if you're not using a 2Hander, your main hand weapon only have 3 skills and your 2 other skills are from your off-hand. With 2Hander, you get 5 weapon skills. I like having 5 1hander sword skill even if I'm carrying a shield.


     


    Also it seems that the skills are not moveable that each slot are pre-determined. Example 1-5 is your weapons skills, but what if I want 1 to be healing skill?


     


    I hope it's not fixed and we can move skills around the action bars.


    Ready for GW2!!!
    image
  • KareshKaresh Member UncommonPosts: 242

    I can understand your concerns about those points, except for the pvp server part. To be honest (and I don't understand why some people don't understand this), it would be near impossible to implement pvp servers with the event system they have. You can't have people fighting eachother while trying to do an event, it wouldn't make any sense. Not to mention it just wouldn't work out right.

  • djazzydjazzy Member Posts: 3,578

    For those wanting a pvp server, why not play in the Mists the whole time? It is essentially the same thing.

    About moving skills around on your action bar, I imagine you'll be able to remap your keys.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by arenasb

    For those wanting a pvp server, why not play in the Mists the whole time? It is essentially the same thing.

    About moving skills around on your action bar, I imagine you'll be able to remap your keys.

    Thats like playing only half the game though.  I would like open world PvP,  but I understand that it just wouldn't work in GW2,  no real factions,  you'd end up just slaughtering everyone in the first starter area and never get anywhere image

     

    I have other games on the horizon that will allow for open world PvP,  my only major gripe is with the underlying system having to do with events and grouping.

     

    It will probably be more polished then how I am thinking of,  but I dislike the idea of continuous scaling of events, and I dislike even more everyone getting rewarded for winning or LOSING the events.

     

    To me the idea promotes more of a community feel without having to ever deal with the community, and no matter what happens you'll be rewarded for it, whether you helped win the event, or you were the weak link to drag down the others in the area.

     

    Other than that,  everything else looks pretty good,  I'll be happy to give it a shot.



  • KanethKaneth Member RarePosts: 2,286

    Originally posted by Timok


    These are just my opinions and in no way will influence my decision to purchase this game when it’s released. I was just curious if I am alone on these points and what others thought, as all that’s ever talked about are the positives which are plentiful.


     


    No death penalty – I’ve always felt that some sort of death penalty should be present in these games as it greatly effects your playstyle and decision making. Otherwise you just get sloppy players carelessly running around with no worries about dying. This takes away some of the excitement for me. I understand the developers viewpoint about it and how they wish to not punish players I just don’t agree with it.


     


    I disagree to an extent. WoW has no death penalty, and I don't want to die ever. Especially during endgame content, such as pvp or raiding. You might see some sloppy play from people, but a death penalty isn't going to increase their skill, it's just going to aggrivate them.


     


    No pvp servers – I would much prefer to play on a pvp ruleset server as it really adds excitement to my playtime knowing that I can be attacked at anytime while playing rather than a somewhat stale pve server with really no risk or worries of death with no penalties. I’m more of a pvp player though while using pve as a means to get to endgame.


     


    Again, I disagree. The game is built with a specific vision in mind. The PvP endgame is a R v R v R format which works well. A PvP server for GW2 would most likely have to be a free for all of some sort, since there doesn't seem to be any factions, nor are the races truly at war with one another. ANet could probably think of a reason to make a PvP server, but then there would be divergent stories, and possibly even content. GW2 seems to be more about cooperation of random people in random places in the world with the dynamic event system.


     


    Skills – I may be misunderstanding this but I’m not sold on having your first 5 weapon skills predetermined for you by the type of weapon you are wielding. I would prefer the GW system of being able to mix and match from a pool of available skills to suite my playstyle.


     


    Sure, GW allowed you to mix and match your skills, but how often did you wind up using a tested template that was known to work well given a particular playstyle, and profession combinations? Who's to say that ANet doesn't add a few choices for your first five skills at some point. While, I'm not thrilled about the apparent lack of choice, I have to admit that it's a hell of a lot easier to balance, and effort can be spent towards content instead of balancing issues.


     


    Titles – I guess I have never understood the drive for titles or housing with no real benefit in game other that running around with some words above your head that everyone around you also has. Maybe if it was implemented so that a certain title may give you a slight boost in certain areas like in GW or once someone has achieved the title the first time it is locked and sticks with that character. Then I could see the benefit of displaying that title.

    How about housing that is actually useful as in UO where you could have merchants in it selling your wares rather that just having a place to sit around in and waste time while you could be out adventuring, to each there own I guess.

    Fluff content is a driving force in many mmorpgs. You have completionists who will stop at nothing to obtain every single title, and there could even be titles that require you to succeed in some extremely difficult content that perhaps not everyone will complete. Titles are a badge of honor for some who want to display what they have accomplished.

    Housing I am sort of torn on. It's a neat idea, to have a house, and it does add to the immersion of the game. Housing will also make the roleplay community happy, because of the immersion factor. If I am able to decorate my home with trophies, weapons or armor sets that I have obtained then I will enjoy decorating my home in my own unique way. Again, it doesn't really add anything to your character, but it also gives you something to do.

    Not everything you do in a mmo should give you some type of benefit, and that I am a true believer of. MMOs are intended to be living, breathing worlds that are filled with other people similar to yourself. If one can feel more invested into the world itself, then I find that I have more fun. Like when I owned a home in Asheron's Call 1.

  • MrMonolitasMrMonolitas Member UncommonPosts: 263

    You guys are spoiled with factions. You cant imagine pvp without factions? What about flaging system and pk like L2 and bunch of other games?

  • alan0alan0 Member Posts: 50

    hmm what i dont like about GW2...........................o yes that its not OUT YET!!!! ><

  • KingdouglasKingdouglas Member Posts: 81

    I would say that combat mechanics and pvp are the things that are most important to me. I havn't tried the demo and they havn't said much about the pvp so... I'm sure there will be things that need improvement, balancing and that. Actually, I would probably like it more if they wouldn't have the WvW pvp in seperate zones but instead intergrate them more with the PvE cities somehow.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by albers

    You guys are spoiled with factions. You cant imagine pvp without factions? What about flaging system and pk like L2 and bunch of other games?

    That would make it an FFA game, which is okay, I like games like that (FE especially)  but that would ruin a big part of the events system.  Having a full PvP server would really screw things up...  the events system just wouldn't handle it well.



  • jvxmtgjvxmtg Member Posts: 371

    Originally posted by Karesh

    I can understand your concerns about those points, except for the pvp server part. To be honest (and I don't understand why some people don't understand this), it would be near impossible to implement pvp servers with the event system they have. You can't have people fighting eachother while trying to do an event, it wouldn't make any sense. Not to mention it just wouldn't work out right.

    That actually reminds me the GW2 gamecon panel. Someone did ask about it, what if they want to join the centaurs or the bandits for PvP clash. ArenaNet said, that they designed the players to be heroes, so that's not going to happen.

     

    So yeah, the open PvP is not going to happen.


    Ready for GW2!!!
    image
  • wardoxywardoxy Member UncommonPosts: 81

    Originally posted by albers

    You guys are spoiled with factions. You cant imagine pvp without factions? What about flaging system and pk like L2 and bunch of other games?

    Would that make sense if the whole point of the game is to everyone stick together to defear the "evil" dragons?

  • Garvon3Garvon3 Member CommonPosts: 2,898

    How instanced it looks like its going to be (dungeons, NO public dungeons? why? that makes no sense)

    and the lack of any kind of death penalty

    and all the fast travel

  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788

    I only wish that there would be less fast travel points. Its good to have them but not for every single area. Something like flight transort in Aion would be good. But this is a minor thing, everything looks great so far.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by arenasb

    That it isn't released yet.

    ^ wins thread. 

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Garvon3

    How instanced it looks like its going to be (dungeons, NO public dungeons? why? that makes no sense)

    and the lack of any kind of death penalty

    and all the fast travel

    Public dungeons aren't dungeons but part of the open world so they kinda exists. The lvl 80 open "zone" is a underwater city if you want an example, it would have been considered a dungeon in a different game.

    For me it is the Asuras, just can't stand things like those. I never forgiven Weiss and Hickman for creating the gnomish inventor race inb Dragonlance and Asuras are just too darn close. :(

  • jondifooljondifool Member UncommonPosts: 1,143

    i am not sold on the stats system , I have hoped for something more innovative there. Looks so much as the standard generic mmo so far.

  • MimiEZMimiEZ Member Posts: 225

    Well nothing really irks me about it as of now, I'll wait until at least beta to be more critical. However, I'm sick of the typical human story, the other races seem to a little different storywise, but humans its just...ugh.

    image
    -I want a Platformer MMO

  • MrMonolitasMrMonolitas Member UncommonPosts: 263

    Originally posted by wardoxy

    Originally posted by albers

    You guys are spoiled with factions. You cant imagine pvp without factions? What about flaging system and pk like L2 and bunch of other games?

    Would that make sense if the whole point of the game is to everyone stick together to defear the "evil" dragons?

    Hell yeah! PvP is one or important thing in a mmorpg !

     

     


    Originally posted by maskedweasel

    Originally posted by albers

    You guys are spoiled with factions. You cant imagine pvp without factions? What about flaging system and pk like L2 and bunch of other games?

    That would make it an FFA game, which is okay, I like games like that (FE especially)  but that would ruin a big part of the events system.  Having a full PvP server would really screw things up...  the events system just wouldn't handle it well.


     

    It sound like you imagine that everyone would rip each other faces just to get event awards. Not at all... But if you think about it... Apply flag system, pk and pk penalities. And awesome battles would start for event awards on higher levels... mmm that would be awesome... Ah who am i kidding that won't happen... crap...

  • DarwaDarwa Member UncommonPosts: 2,181

    NCSoft don't exactly have a good history when it comes to dealing with gold sellers. That's what's driven me away from their games in the past.

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