Rift dynamic events were terrible IMO, you do one, you've done them all. GW2 they are actually dynamic and do have an impact on the world, there are also lots of different variations and escalating stories attached.
Rift's PVP was also terrible, there was no ranked matches, and no real world pvp.. it was ALL just a WF grind. GW2 is completely the opposite.
As for graphics, GW2 wins hands down IMO, especially when it comes to armor graphics and animations.
Tbh its not excitment anymore after watching many videos involving pve and pvp combat which pictures more aka korean fast packed action rpg's and less similar to soemthing like oblivion whch was my hope to be.
Tbh its not excitment anymore after watching many videos involving pve and pvp combat which pictures more aka korean fast packed action rpg's and less similar to soemthing like oblivion whch was my hope to be.
There are no PvP videos out.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
If you like character customization, you will love it!
If you like armour customization, you wil love it!
If you like fast-paced non-static combat, you will love it!
If you like games where you're not forced to kill something in order to progress, you will love it!
If you like PVP, wait for the August demo, because you will love it!
If you want to level up doing completely different things - only PVE, only PVP, only personal story, only dungeons, or all of them together - you will love it!
If you don't like keyboard to play games, you will love it!
When they release the game, You will keep 15$ in your pocket and pray to gods (because you're a human) for the game you will love and not be bored so easily!
The only thing you will hate about this game? They can only tell us "When it's ready!", so you can't have much hope for a release soon!
this looks to be the second thread where the OP has posted the mistaken info about instanced hub gameplay...and he hasn't posted on this thread...
I will say this...If somebody would freaking make a .gif of some of the highlights of GW2, NONE of this would be happening...I donn't mean the epic cinimatic type sequences from the trailers either...I mean gameplay...epic, glorious gameplay...
I hope somebody actually does this.
I used to TL;DR, but then I took a bullet point to the footnote.
GW2 is both a theme park and a sandbox. You can free roam all you want and get to max level ( but that is not what Guild Wars is all about) or you can go through your personal story.
Arenanet insists that they are catering to all types of players. It can be done. Its like GW2 is 4 games in one actually. Dynamic events , Dungeon crawling , personal story , and PVP are all parts of this game that have their own full content. Dont forget about the mini-games that you can get into that will be a good ice breaker. Your first experience with this game will probably make you keep asking yourself "what am I gonna do????? , do I go dynamic events? personal story?". Fact is you can switch between any playstyle and you wont be penalized for it.
Wasn't "more of the same" a political term? Rift was more of the same and it has done pretty well for itself. The small addition of rifts appearing spontaneously has added a little frantic to it.
GW2 is more of the same and a whole lot of new!!!!!!!
No offense but why do people keep saying GW2 is also a sandbox?
GW2 has got tons of great stuff going for it so why keep inflating it even further? GW2 isn't a sandbox. It doesn't have to be. It's still a promising game if it isn't. It's okay if not everyone likes GW2. Really it is. ArenaNet won't suddenly burst out crying if somebody says they don't like GW2. Neither should you.
I understand the starry-eyed feeling when you're crazy in love with something and everything 'they' do is perfect and everyone that can't see the perfection is either crazy or stupid. But it makes you look kind of silly. GW2's got a lot of good things going for it as I said. But it's not perfect, not for everyone. You can either accept that and gain a more mature appreciation of the game or keep on denying it until the realisation will eventually come the hard way and that will only end in dissapointment.
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
GW2 is both a theme park and a sandbox. You can free roam all you want and get to max level ( but that is not what Guild Wars is all about) or you can go through your personal story.
Arenanet insists that they are catering to all types of players. It can be done. Its like GW2 is 4 games in one actually. Dynamic events , Dungeon crawling , personal story , and PVP are all parts of this game that have their own full content. Dont forget about the mini-games that you can get into that will be a good ice breaker. Your first experience with this game will probably make you keep asking yourself "what am I gonna do????? , do I go dynamic events? personal story?". Fact is you can switch between any playstyle and you wont be penalized for it.
Wasn't "more of the same" a political term? Rift was more of the same and it has done pretty well for itself. The small addition of rifts appearing spontaneously has added a little frantic to it.
GW2 is more of the same and a whole lot of new!!!!!!!
No offense but why do people keep saying GW2 is also a sandbox?
GW2 has got tons of great stuff going for it so why keep inflating it even further? GW2 isn't a sandbox. It doesn't have to be. It's still a promising game if it isn't. It's okay if not everyone likes GW2. Really it is. ArenaNet won't suddenly burst out crying if somebody says they don't like GW2. Neither should you.
I understand the starry-eyed feeling when you're crazy in love with something and everything 'they' do is perfect and everyone that can't see the perfection is either crazy or stupid. But it makes you look kind of silly. GW2's got a lot of good things going for it as I said. But it's not perfect, not for everyone. You can either accept that and gain a more mature appreciation of the game or keep on denying it until the realisation will eventually come the hard way and that will only end in dissapointment.
I understand where you are coming from but at the same time I would say guild wars 2 is taking a new approach to the theme park that gives the game a sandbox feel. I would say they took aspects of both games and give you an experience that is similiar to the structure a sandbox world (though I know it is not truely a sandbox) which WvWvW gives me the sensation of sandbox because face it, some of the biggest aspects of sandboxs are territory control in the pvp realm (though these create in game politics which is also a major aspect that isn't in there) and the ability and freedom to build your character without boundaries (which GW2 lacks), though the boundaries are less noticable than a traditional mmo.
Progression is somewhat linear, but honestly their a decent amount of options in character progression that opens the world up to most players in various forms.
But, yes GW2 is definitely a theme park but I think it really gives the feel of a more sandbox like game
But, yes GW2 is definitely a theme park but I think it really gives the feel of a more sandbox like game
I understand what you mean, but I really would avoid the term sandbox for GW2. Call it "adaptive world", "changing world", or "dynamic content" (actually, don't call it dynamic content! Stupid buzzword.)
People love to stick labels on games, and "sandbox" is a label MMO gamers get very emotional about. It really means a different type of game than what GW2 is aiming for.
GW2 is both a theme park and a sandbox. You can free roam all you want and get to max level ( but that is not what Guild Wars is all about) or you can go through your personal story.
Arenanet insists that they are catering to all types of players. It can be done. Its like GW2 is 4 games in one actually. Dynamic events , Dungeon crawling , personal story , and PVP are all parts of this game that have their own full content. Dont forget about the mini-games that you can get into that will be a good ice breaker. Your first experience with this game will probably make you keep asking yourself "what am I gonna do????? , do I go dynamic events? personal story?". Fact is you can switch between any playstyle and you wont be penalized for it.
Wasn't "more of the same" a political term? Rift was more of the same and it has done pretty well for itself. The small addition of rifts appearing spontaneously has added a little frantic to it.
GW2 is more of the same and a whole lot of new!!!!!!!
No offense but why do people keep saying GW2 is also a sandbox?
GW2 has got tons of great stuff going for it so why keep inflating it even further? GW2 isn't a sandbox. It doesn't have to be. It's still a promising game if it isn't. It's okay if not everyone likes GW2. Really it is. ArenaNet won't suddenly burst out crying if somebody says they don't like GW2. Neither should you.
I understand the starry-eyed feeling when you're crazy in love with something and everything 'they' do is perfect and everyone that can't see the perfection is either crazy or stupid. But it makes you look kind of silly. GW2's got a lot of good things going for it as I said. But it's not perfect, not for everyone. You can either accept that and gain a more mature appreciation of the game or keep on denying it until the realisation will eventually come the hard way and that will only end in dissapointment.
GW2 is themepark but finally a damn good one and pushing the envelope of themepark:
1. Dynamic Events should be one of the most impressive dynamic content to date evolving the quest structure of themepark mmos.
2. Branching Personal Storylines with choices of a main 5 to choose from with lots of branching choices and dialogue allowing for both PERSISTENT and PERMANENT changes.
3. COMBAT has been overhauled: HT superceded with a new underlying mechanic that incorporates some of the old best things but reduces some of the old worst things and it's more visual/visceral/dynamic.
4. Separation of PvE & PvP GvG and inclusion of World-Factions (separate-server-instance) PvP WvW game modes
5. POLISH: ART, WRITING, ITERATION of game mechanics, MUSIC/SOUND, Lore/world-building etc.... *drools*.............
6. PRICE: B2P!
7. Plenty of other things eg u/w combat, customization etc and stuff we do not know about still...
GW2 is themepark but finally a damn good one and pushing the envelope of themepark:
1. Dynamic Events should be one of the most impressive dynamic content to date evolving the quest structure of themepark mmos.
2. Branching Personal Storylines with choices of a main 5 to choose from with lots of branching choices and dialogue allowing for both PERSISTENT and PERMANENT changes.
3. COMBAT has been overhauled: HT superceded with a new underlying mechanic that incorporates some of the old best things but reduces some of the old worst things and it's more visual/visceral/dynamic.
4. Separation of PvE & PvP GvG and inclusion of World-Factions (separate-server-instance) PvP WvW game modes
5. POLISH: ART, WRITING, ITERATION of game mechanics, MUSIC/SOUND, Lore/world-building etc.... *drools*.............
6. PRICE: B2P!
7. Plenty of other things eg u/w combat, customization etc and stuff we do not know about still...
Exactly my point.
You've got all these things and still there's people trying to label GW2 as a sandbox.
It's like talking to the mom of some guy who recently accomplished a major athletical feat who goes on to say how her boy is also so incredibly smart while everyone knows he's never even seen the inside of an university.
We are the bunny. Resistance is futile. ''/\/\'''''/\/\''''''/\/\ ( o.o) ( o.o) ( o.o) (")("),,(")("),(")(")
You've got all these things and still there's people trying to label GW2 as a sandbox.
It's like talking to the mom of some guy who recently accomplished a major athletical feat who goes on to say how her boy is also so incredibly smart while everyone knows he's never even seen the inside of an university.
It's a sandbox as used in the sense of games that aren't MMORPGs.
Like when people say that GTA is a sandbox style game.
The dynamic events are an interesting idea that I think could work really well in an actual sandbox game, since a little bit of planning can work better than just leaving everything up to some sort of rudimentary AI.
It means the world content isn't so directed as a normal themepark game, though I wouldn't call it sandbox either.
Why does GW2 have to be a theme park or a sand box? It is not on rails, and you can't do absolutely anything you want (such as raise cattle/crops etc). There are still arguments to this day about what GW 1 is, and arena net is once again trying very hard to do some things very differently (and some things moderately differently).
Why can't it just be a MMORPG?
I don't see it as themepark nor sandbox. I see it as something different, but still a mmorpg.
(btw, meow, kudos on the gta sandbox reference, I dig that. MMo fans are very touchy on their own personal definitions of terms and how theirs is right even if it doesn't apply to other products in the industry)
GW2 is themepark but finally a damn good one and pushing the envelope of themepark:
1. Dynamic Events should be one of the most impressive dynamic content to date evolving the quest structure of themepark mmos.
2. Branching Personal Storylines with choices of a main 5 to choose from with lots of branching choices and dialogue allowing for both PERSISTENT and PERMANENT changes.
3. COMBAT has been overhauled: HT superceded with a new underlying mechanic that incorporates some of the old best things but reduces some of the old worst things and it's more visual/visceral/dynamic.
4. Separation of PvE & PvP GvG and inclusion of World-Factions (separate-server-instance) PvP WvW game modes
5. POLISH: ART, WRITING, ITERATION of game mechanics, MUSIC/SOUND, Lore/world-building etc.... *drools*.............
6. PRICE: B2P!
7. Plenty of other things eg u/w combat, customization etc and stuff we do not know about still...
Exactly my point.
You've got all these things and still there's people trying to label GW2 as a sandbox.
It's like talking to the mom of some guy who recently accomplished a major athletical feat who goes on to say how her boy is also so incredibly smart while everyone knows he's never even seen the inside of an university.
Good analogy.
I do see sandbox-like elements, but I wouldn't call it a sandbox personally. While you're able to roam far and wide and level up without needing a system of connect-the-dot quests to hold your hand, it looks like what you're able to do in the open world is limited to crafting and experiencing a huge range of dynamic quests that don't give a toss whether or not you're there to participate in them. The world turns, regardless of your actions or inactions.
That's kind of sandbox-y. But it's also where your ability to influence the world and other players ends. You can experience the many stories in the game and learn about the lore, but you can't contribute your own to it. That's where it reverts to more of a themepark style. If anything, as has already been mentioned, it's more of a hybrid , which is just what I prefer.
I find pure themeparks a bit too restricting, while sandboxes are usually pretty pointless. Having a sandbox with purpose, with a reason and rationale that is derived from, and consistent with, the world it is taking place in, is just the right mix. Basically, give me a sandbox with an ongoing story. Something that gives context to my actions rather than just dropping me on an endless beach and telling me to make sandcastles. Sure, I can make an unlimited number of them and I can make them any way I want, but why? What's the point of it all? Who wants all these damned sandcastles and why do they want them?
Oh, and I also wouldn't use the term 'sandbox' because sandbox aficionados can get awfully pissy if you throw that word around indiscriminately. It's just better not to taunt the Happy Fun Ball.
Why do some feel the need to put GW2 in a box? The best things are often the ones that cannot be easily classified. It is looking like it will be a great game. As Unlight says, it does have some sandbox elements. It does have some themepark elements. I feel like if you try to make a game the perfect sandbox many will not enjoy it as much. We already have two great sandboxes: EVE and Ryzom. One is doing pretty well because it is vastly more polished, but EVE is much too harsh for most people to stomach, I am afraid.
We also already have many polished and decently made theme-parks, but they are getting old and the content gets done and then you get bored. GW2 seems like it will be a great game, and have elements that people who prefer both sorts of games will enjoy, and will therefore create a good synthesis. I think many people on both sides of the issue will be able to enjoy the game.
In any case, we should not be saying for sure what the game will or will not be until we have all had a chance to play it for more than a half hour. The excitement is clearly due to the incredible hype machine at Anet and the existing game from them which is simply wonderful. Obviously hype does not equal quality, but they have a good game, and they are trying to do something different, it seems. Try not to make a decision on a game that is changing so many things from the formula. We cannot know what it will be like in the long term yet.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
You've got all these things and still there's people trying to label GW2 as a sandbox.
It's like talking to the mom of some guy who recently accomplished a major athletical feat who goes on to say how her boy is also so incredibly smart while everyone knows he's never even seen the inside of an university.
It's a sandbox as used in the sense of games that aren't MMORPGs.
Like when people say that GTA is a sandbox style game.
The dynamic events are an interesting idea that I think could work really well in an actual sandbox game, since a little bit of planning can work better than just leaving everything up to some sort of rudimentary AI.
It means the world content isn't so directed as a normal themepark game, though I wouldn't call it sandbox either.
Definitely the best way to put it, its sandbox similar to elder scrolls series or GTA that sense of sandbox. Not like a Sandbox mmo but definitely has sandbox esque feel
GW2 is themepark but finally a damn good one and pushing the envelope of themepark:
1. Dynamic Events should be one of the most impressive dynamic content to date evolving the quest structure of themepark mmos.
2. Branching Personal Storylines with choices of a main 5 to choose from with lots of branching choices and dialogue allowing for both PERSISTENT and PERMANENT changes.
3. COMBAT has been overhauled: HT superceded with a new underlying mechanic that incorporates some of the old best things but reduces some of the old worst things and it's more visual/visceral/dynamic.
4. Separation of PvE & PvP GvG and inclusion of World-Factions (separate-server-instance) PvP WvW game modes
5. POLISH: ART, WRITING, ITERATION of game mechanics, MUSIC/SOUND, Lore/world-building etc.... *drools*.............
6. PRICE: B2P!
7. Plenty of other things eg u/w combat, customization etc and stuff we do not know about still...
Exactly my point.
You've got all these things and still there's people trying to label GW2 as a sandbox.
It's like talking to the mom of some guy who recently accomplished a major athletical feat who goes on to say how her boy is also so incredibly smart while everyone knows he's never even seen the inside of an university.
Good analogy.
I do see sandbox-like elements, but I wouldn't call it a sandbox personally. While you're able to roam far and wide and level up without needing a system of connect-the-dot quests to hold your hand, it looks like what you're able to do in the open world is limited to crafting and experiencing a huge range of dynamic quests that don't give a toss whether or not you're there to participate in them. The world turns, regardless of your actions or inactions.
That's kind of sandbox-y. But it's also where your ability to influence the world and other players ends. You can experience the many stories in the game and learn about the lore, but you can't contribute your own to it. That's where it reverts to more of a themepark style. If anything, as has already been mentioned, it's more of a hybrid , which is just what I prefer.
I find pure themeparks a bit too restricting, while sandboxes are usually pretty pointless. Having a sandbox with purpose, with a reason and rationale that is derived from, and consistent with, the world it is taking place in, is just the right mix. Basically, give me a sandbox with an ongoing story. Something that gives context to my actions rather than just dropping me on an endless beach and telling me to make sandcastles. Sure, I can make an unlimited number of them and I can make them any way I want, but why? What's the point of it all? Who wants all these damned sandcastles and why do they want them?
Oh, and I also wouldn't use the term 'sandbox' because sandbox aficionados can get awfully pissy if you throw that word around indiscriminately. It's just better not to taunt the Happy Fun Ball.
You are forgetting the activities available in the cities, i.e. bar brawl, keg throwing tournament, and other activities within the cities.
The term "sandbox" no longer has a simple meaning anymore. Everyone has their own views on what the term "sandbox" means.
As for my view, Guild Wars 2 is not a sandbox game. It's a theme park game, with -as you said- a sandbox feel to it.
Now as for those who like to hate on themepark games, lets put it this way:
What would you rather spend your time in, a themepark or a sandbox. Granted, sandboxes are pretty awesome, themeparks can provide you with a load of more fun (if done properly).
Maybe GW2 is actually creating a whole new style of game! A Sandpark! or maybe a Themebox!
Can we please argue about the arbitrary classification just a little bit more? I'm starting to get hazy over how sandboxes don't have quests and because GW2 doesn't have quests it's a themepark with a sandbox feel?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Maybe GW2 is actually creating a whole new style of game! A Sandpark! or maybe a Themebox!
Can we please argue about the arbitrary classification just a little bit more? I'm starting to get hazy over how sandboxes don't have quests and because GW2 doesn't have quests it's a themepark with a sandbox feel?
Damn you eyelolled i wasjust thinking of writing the same thing you said untill i read your post
How about instead of saying it's a sandpark or a themebox...... It's an Arenanet. It's the simplest way of putting it.
for example in Belgium we call a ballpoint pen a Bic... why? because (no they probably didn't invent it but...) they're the ones who brought it forth more then other "big" names.
And if this makes no sense my apologies i'm quite "inhibited" right now
So...uh yeah...i guess that WAS the bomb trigger o.O hehe oops :$
Maybe GW2 is actually creating a whole new style of game! A Sandpark! or maybe a Themebox!
Can we please argue about the arbitrary classification just a little bit more? I'm starting to get hazy over how sandboxes don't have quests and because GW2 doesn't have quests it's a themepark with a sandbox feel?
To explain what a "sandbox" mmo game really stands for in lamen terms, it is simply a world that can constantly be altered and shaped "permenantly". Once something happens, it can only happen once in a certain way. The second time it may occur may not be the same as the first. That is what makes a "sandbox" type of game unique. It is unpredictable and has no bounds. Things may get built and then destroyed, boss monsters may come and eventually fall, never to be seen ever again (Mortal Online for example). Species may thrive or become extinct.
It is pretty much the same thing that happens with our world, except it is virtual.
Maybe GW2 is actually creating a whole new style of game! A Sandpark! or maybe a Themebox!
Can we please argue about the arbitrary classification just a little bit more? I'm starting to get hazy over how sandboxes don't have quests and because GW2 doesn't have quests it's a themepark with a sandbox feel?
Sandpark. I like that. I'm going to start using it.
I don't think anyone flat out said GW2 was going to be a sandbox. I DO see ELEMENTS of sandbox, but that isn't the same as calling the game a sandbox game, now is it? I've heard people say EQ2 has sandbox elements (because it does), but that doesn't make IT a sandbox EITHER.
People need to quit reading INTO what other people say, damn it. Learn to read, people, just learn to simply READ. (That isn't directed at the person whose comment I quoted, by the way.)
Comments
Rift dynamic events were terrible IMO, you do one, you've done them all. GW2 they are actually dynamic and do have an impact on the world, there are also lots of different variations and escalating stories attached.
Rift's PVP was also terrible, there was no ranked matches, and no real world pvp.. it was ALL just a WF grind. GW2 is completely the opposite.
As for graphics, GW2 wins hands down IMO, especially when it comes to armor graphics and animations.
Tbh its not excitment anymore after watching many videos involving pve and pvp combat which pictures more aka korean fast packed action rpg's and less similar to soemthing like oblivion whch was my hope to be.
People think it's fun to pretend your a monster. Me I spend my life pretending I'm not. - Dexter Morgan
If you like PVE, you will love it!
If you like RPG games, you will love it!
If you like character customization, you will love it!
If you like armour customization, you wil love it!
If you like fast-paced non-static combat, you will love it!
If you like games where you're not forced to kill something in order to progress, you will love it!
If you like PVP, wait for the August demo, because you will love it!
If you want to level up doing completely different things - only PVE, only PVP, only personal story, only dungeons, or all of them together - you will love it!
If you don't like keyboard to play games, you will love it!
When they release the game, You will keep 15$ in your pocket and pray to gods (because you're a human) for the game you will love and not be bored so easily!
The only thing you will hate about this game? They can only tell us "When it's ready!", so you can't have much hope for a release soon!
this looks to be the second thread where the OP has posted the mistaken info about instanced hub gameplay...and he hasn't posted on this thread...
I will say this...If somebody would freaking make a .gif of some of the highlights of GW2, NONE of this would be happening...I donn't mean the epic cinimatic type sequences from the trailers either...I mean gameplay...epic, glorious gameplay...
I hope somebody actually does this.
I used to TL;DR, but then I took a bullet point to the footnote.
No offense but why do people keep saying GW2 is also a sandbox?
GW2 has got tons of great stuff going for it so why keep inflating it even further? GW2 isn't a sandbox. It doesn't have to be. It's still a promising game if it isn't. It's okay if not everyone likes GW2. Really it is. ArenaNet won't suddenly burst out crying if somebody says they don't like GW2. Neither should you.
I understand the starry-eyed feeling when you're crazy in love with something and everything 'they' do is perfect and everyone that can't see the perfection is either crazy or stupid. But it makes you look kind of silly. GW2's got a lot of good things going for it as I said. But it's not perfect, not for everyone. You can either accept that and gain a more mature appreciation of the game or keep on denying it until the realisation will eventually come the hard way and that will only end in dissapointment.
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
I understand where you are coming from but at the same time I would say guild wars 2 is taking a new approach to the theme park that gives the game a sandbox feel. I would say they took aspects of both games and give you an experience that is similiar to the structure a sandbox world (though I know it is not truely a sandbox) which WvWvW gives me the sensation of sandbox because face it, some of the biggest aspects of sandboxs are territory control in the pvp realm (though these create in game politics which is also a major aspect that isn't in there) and the ability and freedom to build your character without boundaries (which GW2 lacks), though the boundaries are less noticable than a traditional mmo.
Progression is somewhat linear, but honestly their a decent amount of options in character progression that opens the world up to most players in various forms.
But, yes GW2 is definitely a theme park but I think it really gives the feel of a more sandbox like game
I understand what you mean, but I really would avoid the term sandbox for GW2. Call it "adaptive world", "changing world", or "dynamic content" (actually, don't call it dynamic content! Stupid buzzword.)
People love to stick labels on games, and "sandbox" is a label MMO gamers get very emotional about. It really means a different type of game than what GW2 is aiming for.
GW2 is themepark but finally a damn good one and pushing the envelope of themepark:
1. Dynamic Events should be one of the most impressive dynamic content to date evolving the quest structure of themepark mmos.
2. Branching Personal Storylines with choices of a main 5 to choose from with lots of branching choices and dialogue allowing for both PERSISTENT and PERMANENT changes.
3. COMBAT has been overhauled: HT superceded with a new underlying mechanic that incorporates some of the old best things but reduces some of the old worst things and it's more visual/visceral/dynamic.
4. Separation of PvE & PvP GvG and inclusion of World-Factions (separate-server-instance) PvP WvW game modes
5. POLISH: ART, WRITING, ITERATION of game mechanics, MUSIC/SOUND, Lore/world-building etc.... *drools*.............
6. PRICE: B2P!
7. Plenty of other things eg u/w combat, customization etc and stuff we do not know about still...
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Exactly my point.
You've got all these things and still there's people trying to label GW2 as a sandbox.
It's like talking to the mom of some guy who recently accomplished a major athletical feat who goes on to say how her boy is also so incredibly smart while everyone knows he's never even seen the inside of an university.
We are the bunny.
Resistance is futile.
''/\/\'''''/\/\''''''/\/\
( o.o) ( o.o) ( o.o)
(")("),,(")("),(")(")
It's a sandbox as used in the sense of games that aren't MMORPGs.
Like when people say that GTA is a sandbox style game.
The dynamic events are an interesting idea that I think could work really well in an actual sandbox game, since a little bit of planning can work better than just leaving everything up to some sort of rudimentary AI.
It means the world content isn't so directed as a normal themepark game, though I wouldn't call it sandbox either.
Why does GW2 have to be a theme park or a sand box? It is not on rails, and you can't do absolutely anything you want (such as raise cattle/crops etc). There are still arguments to this day about what GW 1 is, and arena net is once again trying very hard to do some things very differently (and some things moderately differently).
Why can't it just be a MMORPG?
I don't see it as themepark nor sandbox. I see it as something different, but still a mmorpg.
(btw, meow, kudos on the gta sandbox reference, I dig that. MMo fans are very touchy on their own personal definitions of terms and how theirs is right even if it doesn't apply to other products in the industry)
Good analogy.
I do see sandbox-like elements, but I wouldn't call it a sandbox personally. While you're able to roam far and wide and level up without needing a system of connect-the-dot quests to hold your hand, it looks like what you're able to do in the open world is limited to crafting and experiencing a huge range of dynamic quests that don't give a toss whether or not you're there to participate in them. The world turns, regardless of your actions or inactions.
That's kind of sandbox-y. But it's also where your ability to influence the world and other players ends. You can experience the many stories in the game and learn about the lore, but you can't contribute your own to it. That's where it reverts to more of a themepark style. If anything, as has already been mentioned, it's more of a hybrid , which is just what I prefer.
I find pure themeparks a bit too restricting, while sandboxes are usually pretty pointless. Having a sandbox with purpose, with a reason and rationale that is derived from, and consistent with, the world it is taking place in, is just the right mix. Basically, give me a sandbox with an ongoing story. Something that gives context to my actions rather than just dropping me on an endless beach and telling me to make sandcastles. Sure, I can make an unlimited number of them and I can make them any way I want, but why? What's the point of it all? Who wants all these damned sandcastles and why do they want them?
Oh, and I also wouldn't use the term 'sandbox' because sandbox aficionados can get awfully pissy if you throw that word around indiscriminately. It's just better not to taunt the Happy Fun Ball.
Why do some feel the need to put GW2 in a box? The best things are often the ones that cannot be easily classified. It is looking like it will be a great game. As Unlight says, it does have some sandbox elements. It does have some themepark elements. I feel like if you try to make a game the perfect sandbox many will not enjoy it as much. We already have two great sandboxes: EVE and Ryzom. One is doing pretty well because it is vastly more polished, but EVE is much too harsh for most people to stomach, I am afraid.
We also already have many polished and decently made theme-parks, but they are getting old and the content gets done and then you get bored. GW2 seems like it will be a great game, and have elements that people who prefer both sorts of games will enjoy, and will therefore create a good synthesis. I think many people on both sides of the issue will be able to enjoy the game.
In any case, we should not be saying for sure what the game will or will not be until we have all had a chance to play it for more than a half hour. The excitement is clearly due to the incredible hype machine at Anet and the existing game from them which is simply wonderful. Obviously hype does not equal quality, but they have a good game, and they are trying to do something different, it seems. Try not to make a decision on a game that is changing so many things from the formula. We cannot know what it will be like in the long term yet.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." Jeff Strain, co-founder of ArenaNet, 2007
WTF? No subscription fee?
Definitely the best way to put it, its sandbox similar to elder scrolls series or GTA that sense of sandbox. Not like a Sandbox mmo but definitely has sandbox esque feel
You are forgetting the activities available in the cities, i.e. bar brawl, keg throwing tournament, and other activities within the cities.
The term "sandbox" no longer has a simple meaning anymore. Everyone has their own views on what the term "sandbox" means.
As for my view, Guild Wars 2 is not a sandbox game. It's a theme park game, with -as you said- a sandbox feel to it.
Now as for those who like to hate on themepark games, lets put it this way:
What would you rather spend your time in, a themepark or a sandbox. Granted, sandboxes are pretty awesome, themeparks can provide you with a load of more fun (if done properly).
Maybe GW2 is actually creating a whole new style of game! A Sandpark! or maybe a Themebox!
Can we please argue about the arbitrary classification just a little bit more? I'm starting to get hazy over how sandboxes don't have quests and because GW2 doesn't have quests it's a themepark with a sandbox feel?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Damn you eyelolled i wasjust thinking of writing the same thing you said untill i read your post
How about instead of saying it's a sandpark or a themebox...... It's an Arenanet. It's the simplest way of putting it.
for example in Belgium we call a ballpoint pen a Bic... why? because (no they probably didn't invent it but...) they're the ones who brought it forth more then other "big" names.
And if this makes no sense my apologies i'm quite "inhibited" right now
So...uh yeah...i guess that WAS the bomb trigger o.O hehe oops :$
To explain what a "sandbox" mmo game really stands for in lamen terms, it is simply a world that can constantly be altered and shaped "permenantly". Once something happens, it can only happen once in a certain way. The second time it may occur may not be the same as the first. That is what makes a "sandbox" type of game unique. It is unpredictable and has no bounds. Things may get built and then destroyed, boss monsters may come and eventually fall, never to be seen ever again (Mortal Online for example). Species may thrive or become extinct.
It is pretty much the same thing that happens with our world, except it is virtual.
Sandpark. I like that. I'm going to start using it.
I don't think anyone flat out said GW2 was going to be a sandbox. I DO see ELEMENTS of sandbox, but that isn't the same as calling the game a sandbox game, now is it? I've heard people say EQ2 has sandbox elements (because it does), but that doesn't make IT a sandbox EITHER.
People need to quit reading INTO what other people say, damn it. Learn to read, people, just learn to simply READ. (That isn't directed at the person whose comment I quoted, by the way.)
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