But ill check back in a year to see if all the features on the games website are actually implemented, because if they are then this game really will be a kick butt sandbox.
without early support it will never become that 'kick butt' game.
Indie MMOs need more faith, patience, and early support from those that want what it is aiming for to thrive, but that demands a certain level of awareness of the big picture and maturity on the part of the gamer, which ofc these forums arnt famed for.
I was gonna get this game but i'am glad i passed ultimatley.. It was hyped up for a few weeks, but after the failed launch it sort of just died down.. That's what made me pass.. The game is in alpha but they are trying to collect money from you already.. I learned my lesson after Mortal Online.. But ill check back in a year to see if all the features on the games website are actually implemented, because if they are then this game really will be a kick butt sandbox.
I bought the game and played it for three days then emailed them and asked for my money back and they refunded it without any trouble at all. I told them if they did not refund me then I would take legal, but they told me no need to threaten them they just refunded me in full no questions asked...This is by far the worst game I have ever played in my life, boring, bland and totally unplayable full stop.
I thought the given score was very generous. There's tons of potential with this project, but us gamer's can't play potential until its realised.
Game is in 100% alpha stage. I just hope it survives long enough for the planned features to go in. Quite ironic really since this is a survival MMO lol
I just bought the game about a week ago, at first i found it really interesting with the ability to change in game landscape etc, but basically all there si to do atm is drop your totem, grind crafting skills which is a terrible grind from wha ti can tell so far and hardly interesting, i love the terraforming and architecture skills but they are very hard to skill up and from what ive heard all skills outside your chosen craft made upon character creation are found..., maybe buy i spent about 8 hrs totally scavenging for new recipes and i found....1 for a should pad vis leathetcraft at skill 70....
I am still playing the game but my time spent is decreasing rapidly, i want to love the game due to what it can eventually achive but atm its a monthly fee to basically craft....no pve andpvp is horrible, well almost no pve youll come across the occasional racoon that i could not figure out how to attack wityh my blade.
Xyson atm basically shows us what the game is based on, and everything else if it survives will come much later.
I just bought the game about a week ago, at first i found it really interesting with the ability to change in game landscape etc, but basically all there si to do atm is drop your totem, grind crafting skills which is a terrible grind from wha ti can tell so far and hardly interesting, i love the terraforming and architecture skills but they are very hard to skill up and from what ive heard all skills outside your chosen craft made upon character creation are found..., maybe buy i spent about 8 hrs totally scavenging for new recipes and i found....1 for a should pad vis leathetcraft at skill 70....
I am still playing the game but my time spent is decreasing rapidly, i want to love the game due to what it can eventually achive but atm its a monthly fee to basically craft....no pve andpvp is horrible, well almost no pve youll come across the occasional racoon that i could not figure out how to attack wityh my blade.
Xyson atm basically shows us what the game is based on, and everything else if it survives will come much later.
Did you even glance at that paragraph before you hit the post button?
I like the concept of free building, and I wish my current MMO offered it (darkfall), sadly, I won't be trying this game untill it is a bit more developed. I'll keep an eye on it, though.
Good review, with most of the pros and cons listed, score a bit on the generous side.
And yes, basically it's a paid beta. That's just how it is, there's a reason the game in it's current state is called "Prelude" and there's a reason that prelude is scheduled to last for 6 to 9 months. Whether they'll have a complete game after that time is far from certain, what type of game it will be is far from certain too.
I pre-ordered, am still playing and consider it to be good value for my money. YMMV.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Why does the review score list a 6.8 as Mediocre? A 6.8 is above the median average on a 10 point scale, so labeling a 6.8 as mediocre makes no sense....I'd expect such a score to be a 4.8 maybe, or 3.8. A 6.8 says "above average" and based on the review it sounds like this game is closer to a 4.8.
I'd give Fallen Earth a 6.8, for example.
Are they advertisers on MMORPG or something?
Now I'm curious to look through other review scores here and see if they're skewed to the 4-point scale as well.
Second , they mentioned that they will remove the so called safe zones as the game progresses
And third , from reading your review i can not help but sense u sir have a wow player mentality.
It's like all u did in the game was look for the bad things...
I canceled my preorder due to the game not being finished yes but this review is total bs sorry.
Are you seriously bashing the reviewer because he didn't go google online to learn how to play the game? That's just silly. You shouldn't have to go scour the internet looking for some sort of guide to learn how to play the game you just shelled out money for.
I don't know about his WoW player mentality, but this is the same guy who also spent a fair amount of time in Darkfall and Mortal Online.
I seriously can't tell if your serious or if that's some sort of troll post.
If you aren't supposed to scour google to play, why should the game tell you how to?.. Isn't part of the experience figuring out how to play a game?
-Just asking and pointing out the review and your obvious mistake.
This game was never intended to be a finished product. It is supposed to evolve as time passes by, by means of the development team and the player base.
I'll go as far as saying the reviewer hasn't read the About and FAQ properly (I was aware of all that he pin pointed as cons.)
Last of all.. The game is you, you create your fun. That is what a sandbox is. Seems way too many gamers haven't realized this yet.
- This game isn't centered on killing, stop effing comparing the low density of mobs to other games. It is about surviving the world. Not go out, kill 5 bears and return WoW/Rift shit (sorry for swearing and being condescendant towards WoW/Rift but most of you sounds like that is what you'd pick as a PERFECT game..)
And without an edit button this'll just have to go in below.
I have no intention of defending this game, honestly I get where most of you are coming from.
Problem is, what seems to be most of your problems is LACK OF IMAGINATION.. The game isn't supposed to be anything but the platform at which you can load of your ideas.
- First and foremost. You are supposed to socialize. Not necessarily Guild/Tribe up with people, but you are supposed to trade and even though you have all skills at your disposal you are not supposed to be able to master them all. They released them all for you effing solo players that kept whining (sorry) about not being able to learn new skills. Effectively that killed the whole 'Learn' feature.
- If you want to be able to do more crafts, you have the ability to chat with people OMG you can write "Anyone online that has xxx I can trade with xxx" etc.
- If you want to create a dungeon, then do so. You are entitled to do it. Talk with guides and have them spawn mobs in it, advertise about your dungeon on the boards.
- If you want boss mobs, don't kill certain monsters.. Let them grow in age, experience and power.
Seems to me that the major problem with Xsyon is people and their lack of imagination, lack of trying/failing/learning and the necessity for everything to be instant-gratification orientated.
And without an edit button this'll just have to go in below.
I have no intention of defending this game, honestly I get where most of you are coming from.
Problem is, what seems to be most of your problems is LACK OF IMAGINATION.. The game isn't supposed to be anything but the platform at which you can load of your ideas.
- First and foremost. You are supposed to socialize. Not necessarily Guild/Tribe up with people, but you are supposed to trade and even though you have all skills at your disposal you are not supposed to be able to master them all. They released them all for you effing solo players that kept whining (sorry) about not being able to learn new skills. Effectively that killed the whole 'Learn' feature.
- If you want to be able to do more crafts, you have the ability to chat with people OMG you can write "Anyone online that has xxx I can trade with xxx" etc.
- If you want to create a dungeon, then do so. You are entitled to do it. Talk with guides and have them spawn mobs in it, advertise about your dungeon on the boards.
- If you want boss mobs, don't kill certain monsters.. Let them grow in age, experience and power.
Seems to me that the major problem with Xsyon is people and their lack of imagination, lack of trying/failing/learning and the necessity for everything to be instant-gratification orientated.
Quoting this because it is priceless.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I play and very much enjoy Xsyon as it is and look forward to what it will become in the future. It's not for everyone, and that's fine.
The reviewer is perfectly fair in letting people know that starting out solo is tough because it is, and starting out without browsing the forum would make it ten times harder. One of the biggest issues for new solo players is the tools or baskets dilemma. You will have to trade for baskets if you start as a toolcrafter and tools if you start out with basketry, assuming you do start out with the other as your skill (and if you're going solo, it would be wise to start with toolcrafting or basketry, but you can't have both).
On the plus side, the third hurdle to a soloer really getting their legs under them, the rarity of saws, is less of an issue, because saw blades are easier to find than they were prelaunch-though you still have to get your scavenging skill up over many hours to find one-and mostly because lots of players will now trade them to you for less than your lifeblood and firstborn.
Again, anyone thinking of checking Xsyon out should say hi on the forum first and nose around for either a tribe or a friendly sector with active players willing to trade for baskets, tools, a saw, or whatever else the player does not want to have to make for themselves right away.
In the case of baskets, by the way, unlike tools, you can never make them if you don't start with basketry. Tool recipes are fairly common, too, so if you do decide to go it completely lone wolf, I'd advise starting with basketry, then expect to drop a totem near a junk pile and scavenge on that pile (and anywhere else you want to, since the skill goes up whether you are on a pile or not, you just find more things on the pile) until your skill is high enough to start finding tool recipes. Even so, you'll find that you need to trade for at least one tool in order to make other tools. It is possible to scavenge tools, but they are rare. Again, best to hit the forum. If you won't go to the forum, ask in regular chat, it carries across your zone and all zones connected to your zone, and people are usually pretty nice and will help new players for something a new player can acquire, such as twigs, rocks, or grass.
There is also far less luring of hapless new players into an area and ganking them going on than in most open pvp games. The community is generally much better in Xsyon than it is in MO, Earthrise, or Darkfall. However, if you don't want to risk losing all of your worldly goods and having to reroll while on a hunt for tools, baskets, or other supplies, you can choose the location you want to live in, put down your totem, take everything except your clothing off (yes, you can lose your clothes, but they are easy to replace, you will suffer no penalty for going naked yet, and if you do go naked, people may mistake you for a pker, as many pkers run around naked), put everything in your backpack, drag your backpack off, and drop it by your totem.
As long as you can find your way back to your totem and your backpack is set to private or tribe (right click pack when it's on the ground and make sure that it is), your belongings are safe from theft and you are free to explore and trade with anyone helpful enough to overlook the fact that, lacking a pack, you can trade only what you can carry on your back (4 pieces of junk, or four bundles of grass, or four bundles of branches, or four bundles of twigs). Also, some helpful players, especially when you tell them you are new, will come to you with some starting items to trade.
If you decide you ain't going to take no stinkin charity, you can still play, but expect to spend many hours scavenging for tool recipes and tools to make the tools from the recipes, and abandon all hope if you expect to find a basket recipe anytime before the real apocolypse is upon us.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
I'd give it a shot if there were a trial, but I get the feeling this might be one of those games where they'd lose money if they let people give it a try, instead of buying it sight unseen.. which is why I don't think I'll risk it. I am curious, though. Maybe in a few months than they've made as much as they can on impulse buys, and ironed a few issues out...
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
"It is apparent that most of the content within Xsyon is mostly unstructured busy work. The creating element is fun, but there is no progression or advancement above and beyond creating buildings and sculpting land. It is a neat idea but at the moment Notorious haven’t got enough content to have wandering traders, mass-tribal warfare or any other little cool game play elements. It seems as though very isn't really a "game" in Xsyon, rather just a nice set of building tools with a post-it note attached marked “potential for greatness”.
QFT
Also, where the heck do they get these screen shots? The game looks nothing like that.
I have currently stoped playing games,, The reason there are none on the market I am interested in
I was greatly looking foward to star trek online but it turned out to be an insulting joke
I played champions table game where you crafted your powers, the online version wasnt much more than a city of heros reskin
age of conan was yet another huge dissapointment being the same ol hack and slash and having very predictiable combat and quests.
EVE is nice and complex but is generic and the free for all PVP left me bitter.
I generally love the concepts for WURM and XSYON but the are like a game built by some highschool kids with major missing or uninteresting gameplay and 40$ come on! REALLY??? thats just a flat our theft for a game that has so little pourpose and polish.
So after reading this I guess I am still a homeless nomad
What am I looking for in a game?
I want a sandbox world to step into that means weather climate seasons
I want interesting craft skills that have useful pourpose
I want idealized reality where you get thursty or cold and it hinders you but generally wont kill you
mortal wounds that can be recovered from, diseases plagues, natural diasters
I would like things like skills and crafts based on a base plus bonus so a warmonger can grow a basic crop and a farmer gets better yealds or higher quality for the added time and resource comitment.
where PVP is optional where villages can be besieged and over run and public structures can be damaged or distroyed and private structures can only be damaged.
where limited thieveing is possible but is kept in check so as not to become a griefing problem
rafts up to sailing ships caravans
localized resources meaning that some resources are not everywhere and have value in other regions to promote trade and economy.
different possible buildings based on climate and local resources including "hobbit holes" and underground mines , races with equil but different advantages and dissadvantages.
plenty of unique and interesting forrageables and decent methods for storing them
charactors with plenty of different slots like for hip pouches or boot knife or backpacks
a magid or combat system where you craft your action from basic building blocks is your fireball blue or red?
smart mobs and NPCs that recognise you and your reputation and react acortingly (you might come into town and are a stranger but after a while they get to know you and give you a deal or tell you about a quest or rumor.
ways to besiege an enemy but you have to gather weapons and supplies for so that an invasion is a huge undertaking.
I know this seems like alot but I have said nothing that couldnt be done using a fallen earth style engine.
i hope these game makers will finally wake up and develope some truely immersive and organic worlds that are fun! and not keep rehashing the same old everquest game model.
make a world, not a game, we dont want another game.
I just wanted to give my opinon on the game. No, its not complete but they make that clear when you order it. It's kept me entertained for about a week now, and still continues. You don't have to google the how to play, they have devs and helpful players online willing to anwser your questions. They update rather quickly and new things are added to the game. I, personally think its like RuneScape in the way the skills work, just with better graphics, a cooler skill system, and a nicer community.
Excuses aside. this was a great concept, that was exceptionally poorly implemented. I think the die-hard defenders out there are trying desperately to hope that this game will become the sandbox messiah many sandbox loving mmoplayers (myself included) dream of. Unfortunetly it isn't the case, nor will it be the case.
Comments
without early support it will never become that 'kick butt' game.
Indie MMOs need more faith, patience, and early support from those that want what it is aiming for to thrive, but that demands a certain level of awareness of the big picture and maturity on the part of the gamer, which ofc these forums arnt famed for.
Its worse and worse.
So much crap, so little quality.
I bought the game and played it for three days then emailed them and asked for my money back and they refunded it without any trouble at all. I told them if they did not refund me then I would take legal, but they told me no need to threaten them they just refunded me in full no questions asked...This is by far the worst game I have ever played in my life, boring, bland and totally unplayable full stop.
DON'T WASTE YOUR MONEY ON THIS ALPHA...
Asbo
I thought the given score was very generous. There's tons of potential with this project, but us gamer's can't play potential until its realised.
Game is in 100% alpha stage. I just hope it survives long enough for the planned features to go in. Quite ironic really since this is a survival MMO lol
~Wolf
A more then fair review. Game has promise, but lacks substance atm. Looking forward to what could happen in 3-6 months.
I just bought the game about a week ago, at first i found it really interesting with the ability to change in game landscape etc, but basically all there si to do atm is drop your totem, grind crafting skills which is a terrible grind from wha ti can tell so far and hardly interesting, i love the terraforming and architecture skills but they are very hard to skill up and from what ive heard all skills outside your chosen craft made upon character creation are found..., maybe buy i spent about 8 hrs totally scavenging for new recipes and i found....1 for a should pad vis leathetcraft at skill 70....
I am still playing the game but my time spent is decreasing rapidly, i want to love the game due to what it can eventually achive but atm its a monthly fee to basically craft....no pve andpvp is horrible, well almost no pve youll come across the occasional racoon that i could not figure out how to attack wityh my blade.
Xyson atm basically shows us what the game is based on, and everything else if it survives will come much later.
Did you even glance at that paragraph before you hit the post button?
I like the concept of free building, and I wish my current MMO offered it (darkfall), sadly, I won't be trying this game untill it is a bit more developed. I'll keep an eye on it, though.
Good review, with most of the pros and cons listed, score a bit on the generous side.
And yes, basically it's a paid beta. That's just how it is, there's a reason the game in it's current state is called "Prelude" and there's a reason that prelude is scheduled to last for 6 to 9 months. Whether they'll have a complete game after that time is far from certain, what type of game it will be is far from certain too.
I pre-ordered, am still playing and consider it to be good value for my money. YMMV.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Why does the review score list a 6.8 as Mediocre? A 6.8 is above the median average on a 10 point scale, so labeling a 6.8 as mediocre makes no sense....I'd expect such a score to be a 4.8 maybe, or 3.8. A 6.8 says "above average" and based on the review it sounds like this game is closer to a 4.8.
I'd give Fallen Earth a 6.8, for example.
Are they advertisers on MMORPG or something?
Now I'm curious to look through other review scores here and see if they're skewed to the 4-point scale as well.
Current MMOs: Rift, GW2, Defiance
Blog: http://realmsofchirak.blogspot.com (old school tabletop gaming and more)
If you aren't supposed to scour google to play, why should the game tell you how to?.. Isn't part of the experience figuring out how to play a game?
-Just asking and pointing out the review and your obvious mistake.
This game was never intended to be a finished product. It is supposed to evolve as time passes by, by means of the development team and the player base.
I'll go as far as saying the reviewer hasn't read the About and FAQ properly (I was aware of all that he pin pointed as cons.)
Last of all.. The game is you, you create your fun. That is what a sandbox is. Seems way too many gamers haven't realized this yet.
- This game isn't centered on killing, stop effing comparing the low density of mobs to other games. It is about surviving the world. Not go out, kill 5 bears and return WoW/Rift shit (sorry for swearing and being condescendant towards WoW/Rift but most of you sounds like that is what you'd pick as a PERFECT game..)
And without an edit button this'll just have to go in below.
I have no intention of defending this game, honestly I get where most of you are coming from.
Problem is, what seems to be most of your problems is LACK OF IMAGINATION.. The game isn't supposed to be anything but the platform at which you can load of your ideas.
- First and foremost. You are supposed to socialize. Not necessarily Guild/Tribe up with people, but you are supposed to trade and even though you have all skills at your disposal you are not supposed to be able to master them all. They released them all for you effing solo players that kept whining (sorry) about not being able to learn new skills. Effectively that killed the whole 'Learn' feature.
- If you want to be able to do more crafts, you have the ability to chat with people OMG you can write "Anyone online that has xxx I can trade with xxx" etc.
- If you want to create a dungeon, then do so. You are entitled to do it. Talk with guides and have them spawn mobs in it, advertise about your dungeon on the boards.
- If you want boss mobs, don't kill certain monsters.. Let them grow in age, experience and power.
Seems to me that the major problem with Xsyon is people and their lack of imagination, lack of trying/failing/learning and the necessity for everything to be instant-gratification orientated.
Quoting this because it is priceless.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I play and very much enjoy Xsyon as it is and look forward to what it will become in the future. It's not for everyone, and that's fine.
The reviewer is perfectly fair in letting people know that starting out solo is tough because it is, and starting out without browsing the forum would make it ten times harder. One of the biggest issues for new solo players is the tools or baskets dilemma. You will have to trade for baskets if you start as a toolcrafter and tools if you start out with basketry, assuming you do start out with the other as your skill (and if you're going solo, it would be wise to start with toolcrafting or basketry, but you can't have both).
On the plus side, the third hurdle to a soloer really getting their legs under them, the rarity of saws, is less of an issue, because saw blades are easier to find than they were prelaunch-though you still have to get your scavenging skill up over many hours to find one-and mostly because lots of players will now trade them to you for less than your lifeblood and firstborn.
Again, anyone thinking of checking Xsyon out should say hi on the forum first and nose around for either a tribe or a friendly sector with active players willing to trade for baskets, tools, a saw, or whatever else the player does not want to have to make for themselves right away.
In the case of baskets, by the way, unlike tools, you can never make them if you don't start with basketry. Tool recipes are fairly common, too, so if you do decide to go it completely lone wolf, I'd advise starting with basketry, then expect to drop a totem near a junk pile and scavenge on that pile (and anywhere else you want to, since the skill goes up whether you are on a pile or not, you just find more things on the pile) until your skill is high enough to start finding tool recipes. Even so, you'll find that you need to trade for at least one tool in order to make other tools. It is possible to scavenge tools, but they are rare. Again, best to hit the forum. If you won't go to the forum, ask in regular chat, it carries across your zone and all zones connected to your zone, and people are usually pretty nice and will help new players for something a new player can acquire, such as twigs, rocks, or grass.
There is also far less luring of hapless new players into an area and ganking them going on than in most open pvp games. The community is generally much better in Xsyon than it is in MO, Earthrise, or Darkfall. However, if you don't want to risk losing all of your worldly goods and having to reroll while on a hunt for tools, baskets, or other supplies, you can choose the location you want to live in, put down your totem, take everything except your clothing off (yes, you can lose your clothes, but they are easy to replace, you will suffer no penalty for going naked yet, and if you do go naked, people may mistake you for a pker, as many pkers run around naked), put everything in your backpack, drag your backpack off, and drop it by your totem.
As long as you can find your way back to your totem and your backpack is set to private or tribe (right click pack when it's on the ground and make sure that it is), your belongings are safe from theft and you are free to explore and trade with anyone helpful enough to overlook the fact that, lacking a pack, you can trade only what you can carry on your back (4 pieces of junk, or four bundles of grass, or four bundles of branches, or four bundles of twigs). Also, some helpful players, especially when you tell them you are new, will come to you with some starting items to trade.
If you decide you ain't going to take no stinkin charity, you can still play, but expect to spend many hours scavenging for tool recipes and tools to make the tools from the recipes, and abandon all hope if you expect to find a basket recipe anytime before the real apocolypse is upon us.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
I'd give it a shot if there were a trial, but I get the feeling this might be one of those games where they'd lose money if they let people give it a try, instead of buying it sight unseen.. which is why I don't think I'll risk it. I am curious, though. Maybe in a few months than they've made as much as they can on impulse buys, and ironed a few issues out...
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
"It is apparent that most of the content within Xsyon is mostly unstructured busy work. The creating element is fun, but there is no progression or advancement above and beyond creating buildings and sculpting land. It is a neat idea but at the moment Notorious haven’t got enough content to have wandering traders, mass-tribal warfare or any other little cool game play elements. It seems as though very isn't really a "game" in Xsyon, rather just a nice set of building tools with a post-it note attached marked “potential for greatness”.
QFT
Also, where the heck do they get these screen shots? The game looks nothing like that.
lol
BigCountry | Head Hunters | www.wefarmpeople.com
I have currently stoped playing games,, The reason there are none on the market I am interested in
I was greatly looking foward to star trek online but it turned out to be an insulting joke
I played champions table game where you crafted your powers, the online version wasnt much more than a city of heros reskin
age of conan was yet another huge dissapointment being the same ol hack and slash and having very predictiable combat and quests.
EVE is nice and complex but is generic and the free for all PVP left me bitter.
I generally love the concepts for WURM and XSYON but the are like a game built by some highschool kids with major missing or uninteresting gameplay and 40$ come on! REALLY??? thats just a flat our theft for a game that has so little pourpose and polish.
So after reading this I guess I am still a homeless nomad
What am I looking for in a game?
I want a sandbox world to step into that means weather climate seasons
I want interesting craft skills that have useful pourpose
I want idealized reality where you get thursty or cold and it hinders you but generally wont kill you
mortal wounds that can be recovered from, diseases plagues, natural diasters
I would like things like skills and crafts based on a base plus bonus so a warmonger can grow a basic crop and a farmer gets better yealds or higher quality for the added time and resource comitment.
where PVP is optional where villages can be besieged and over run and public structures can be damaged or distroyed and private structures can only be damaged.
where limited thieveing is possible but is kept in check so as not to become a griefing problem
rafts up to sailing ships caravans
localized resources meaning that some resources are not everywhere and have value in other regions to promote trade and economy.
different possible buildings based on climate and local resources including "hobbit holes" and underground mines , races with equil but different advantages and dissadvantages.
plenty of unique and interesting forrageables and decent methods for storing them
charactors with plenty of different slots like for hip pouches or boot knife or backpacks
a magid or combat system where you craft your action from basic building blocks is your fireball blue or red?
smart mobs and NPCs that recognise you and your reputation and react acortingly (you might come into town and are a stranger but after a while they get to know you and give you a deal or tell you about a quest or rumor.
ways to besiege an enemy but you have to gather weapons and supplies for so that an invasion is a huge undertaking.
I know this seems like alot but I have said nothing that couldnt be done using a fallen earth style engine.
i hope these game makers will finally wake up and develope some truely immersive and organic worlds that are fun! and not keep rehashing the same old everquest game model.
make a world, not a game, we dont want another game.
I just wanted to give my opinon on the game. No, its not complete but they make that clear when you order it. It's kept me entertained for about a week now, and still continues. You don't have to google the how to play, they have devs and helpful players online willing to anwser your questions. They update rather quickly and new things are added to the game. I, personally think its like RuneScape in the way the skills work, just with better graphics, a cooler skill system, and a nicer community.
Excuses aside. this was a great concept, that was exceptionally poorly implemented. I think the die-hard defenders out there are trying desperately to hope that this game will become the sandbox messiah many sandbox loving mmoplayers (myself included) dream of. Unfortunetly it isn't the case, nor will it be the case.