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Planetside 2 - Summary/How concerned are you?

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  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by skeaser

    Originally posted by Nerf09


    Originally posted by DM19



    Every game has some grind2win in it can't be helped.

    It can be helped, use your imagination.

    No, it can't. Since everyone has a different idea of fun and a different idea of grind, there is no way to make a game that will feel grind-free to all players unless you get rid of ALL progression, in which case you no longer have incintive to play.

    Too bad, cause progression and FPS don't go together.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Magsato

    I was a Vet of the original planetside from launch, played for I believe about 2 years, left then came back a few years later for another year or so.

     

    The problem as I see it is that they have said they aim to update it to be more in line with modern shooters. Do you know what that means? 2-3 shot kills with most weapons, fast paced combat. Say goodbye to the old planetside and say Hello to PlanetCoD.

    What I loved about Planetside was the ability to think about the combat, it wasnt just peak out your head and BAM HEADSHOT your gone. I also feel they are taking out the heart of the game with "squad spawning" and having specific squad leader certifications. What is the point of an AMS if you can just have your squadmates spawn on you near the entrance to the base. Remember how crucial it was to hunt down and destroy an AMS and how it could single handedly turn the tide of battle?

    They also said they are adding a permanent base for each faction on each continent. Half of the fun was defending your home conts (which I know dissapeared with AS) but there will be no pride in defending your home cont, and the satisfaction of locking an opponents.

     

    I may be a little overly pessimistic here, but im afraid we are going to get Call of Planetside, not Planetside 2

     

     

     If you are correct, then I would have to pass on this game.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • DM19DM19 Member UncommonPosts: 122

    Originally posted by Nerf09

    Originally posted by DM19



    Every game has some grind2win in it can't be helped.

    It can be helped, use your imagination.

    So your saying there is a way to stop someone with the time to put in say 12 hours of play or more a day from doing a grind2win? If you live in china yeah i guess seeing how they have that law. 

     

    Or are you trying to say it be best not to have anything you don't have from the start open to you? We know for a fact they are going to hold things back based on BR so here again is a grind2win be it big or small.

     

    I'd like to know what you have in mind to stop any type of grind2win be it big or small in a mmo. Need to add that i've yet to see a mmo that don't have a fun toy everyone wants. 

     

  • DM19DM19 Member UncommonPosts: 122

    Originally posted by Nerf09

    Originally posted by skeaser


    Originally posted by Nerf09


    Originally posted by DM19



    Every game has some grind2win in it can't be helped.

    It can be helped, use your imagination.

    No, it can't. Since everyone has a different idea of fun and a different idea of grind, there is no way to make a game that will feel grind-free to all players unless you get rid of ALL progression, in which case you no longer have incintive to play.

    Too bad, cause progression and FPS don't go together.

    Haha i don't think were going to agree on anything far as PS goes.

    On a side note in a small way BR/certs were progression and that worked out just right and wish they stick with that over the new system.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by DM19

    Originally posted by Nerf09


    Originally posted by skeaser


    Originally posted by Nerf09


    Originally posted by DM19



    Every game has some grind2win in it can't be helped.

    It can be helped, use your imagination.

    No, it can't. Since everyone has a different idea of fun and a different idea of grind, there is no way to make a game that will feel grind-free to all players unless you get rid of ALL progression, in which case you no longer have incintive to play.

    Too bad, cause progression and FPS don't go together.

    Haha i don't think were going to agree on anything far as PS goes.

    On a side note in a small way BR/certs were progression and that worked out just right and wish they stick with that over the new system.

    The way BF/certs worked was you were using heavy weapons, AV in heavy armor with a side of light tanking after playing a couple days and you were perfectly competitive; not taking 2 years to be competitive in your typical WOW-clone.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by DM19

    Originally posted by Nerf09


    Originally posted by DM19



    Every game has some grind2win in it can't be helped.

    It can be helped, use your imagination.

    So your saying there is a way to stop someone with the time to put in say 12 hours of play or more a day from doing a grind2win? If you live in china yeah i guess seeing how they have that law. 

     

    Or are you trying to say it be best not to have anything you don't have from the start open to you? We know for a fact they are going to hold things back based on BR so here again is a grind2win be it big or small.

     

    I'd like to know what you have in mind to stop any type of grind2win be it big or small in a mmo. Need to add that i've yet to see a mmo that don't have a fun toy everyone wants. 

     

    Except for CUD abilities Planetside1 was not Grind2Win.

  • seanfitzsseanfitzs Member Posts: 14

    It always amazes me how people do not listen to the dev's and how fast they make up there mind so fast.

     

    I also feel they are taking out the heart of the game with "squad spawning" and having specific squad leader certifications.

    How exactly does this take out the heart of the game what a massive assumption on one point.

    What is the point of an AMS if you can just have your squadmates spawn on you near the entrance to the base. Remember how crucial it was to hunt down and destroy an AMS and how it could single handedly turn the tide of battle? 

    How will this change everything, firstly squad spawning is a hart drop on a squad mate this means the enemy will see you comming, the most important part though is that it only works outside. This means that if your squad is inside a base you have to find another spawn this means the ams is back in the game. Also an ams is much bettter spawn for not being seen and for a faster return to game (no drop to earth). So we are back to hunting ams again.

     

    They also said they are adding a permanent base for each faction on each continent. Half of the fun was defending your home conts (which I know dissapeared with AS) but there will be no pride in defending your home cont, and the satisfaction of locking an opponents.

    How will this change, because my base is attached to my home cont I suddenly dont care if the enemy takes it!!!, you think no one will care that they are huddled in there base and the cont around them is infested by another faction I dont think so.

  • DM19DM19 Member UncommonPosts: 122

    Originally posted by Nerf09

    Originally posted by DM19


    Originally posted by Nerf09


    Originally posted by skeaser


    Originally posted by Nerf09


    Originally posted by DM19



    Every game has some grind2win in it can't be helped.

    It can be helped, use your imagination.

    No, it can't. Since everyone has a different idea of fun and a different idea of grind, there is no way to make a game that will feel grind-free to all players unless you get rid of ALL progression, in which case you no longer have incintive to play.

    Too bad, cause progression and FPS don't go together.

    Haha i don't think were going to agree on anything far as PS goes.

    On a side note in a small way BR/certs were progression and that worked out just right and wish they stick with that over the new system.

    The way BF/certs worked was you were using heavy weapons, AV in heavy armor with a side of light tanking after playing a couple days and you were perfectly competitive; not taking 2 years to be competitive in your typical WOW-clone.

    Not sure why you feel the need to tell me how certs worked or how anything you just said has anything to do with what i just said.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by skeaser

    Originally posted by Nerf09

    Originally posted by DM19

    Every game has some grind2win in it can't be helped.

    It can be helped, use your imagination.

    No, it can't. Since everyone has a different idea of fun and a different idea of grind, there is no way to make a game that will feel grind-free to all players unless you get rid of ALL progression, in which case you no longer have incintive to play.

     A BR1 could completely anihilate a BR20 CR5. This was planetside. From day 1 I was in middle of the fight kicking ass. Progression was fairly quick and every time you'd see that achievement in center of your screen and that epic song you'd feel rewarded for awesome combat. I just don't see how anyone could have considered Planetside a grind, unless they were playing with the sole intent of leveling up. Forgoing the whole fun part.

    Imo, if they took all progression out of a game like planetside, I think that would kill it for a lot of people. It was an attraction to see where you stood in progression, and everyone knew that even when they were a lower level, they were still killing people with backpacks.

    The way I see it, in planetside, leveling was less of a goal, and more of a way to keep track of your gameplay experience. You'd get level 14 or whatever it was to get your factions full colors, and you could see you've been fighting a ton to get it, and getting it was a breeze because the fights were fun as hell. Without that, you'd just go into fights, and more fights, and even more fights. Without any indicator to reflect on how far you have come.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by denshing

    Originally posted by skeaser


    Originally posted by Nerf09


    Originally posted by DM19



    Every game has some grind2win in it can't be helped.

    It can be helped, use your imagination.

    No, it can't. Since everyone has a different idea of fun and a different idea of grind, there is no way to make a game that will feel grind-free to all players unless you get rid of ALL progression, in which case you no longer have incintive to play.

     A BR1 could completely anihilate a BR20 CR5. This was planetside. From day 1 I was in middle of the fight kicking ass. Progression was fairly quick and every time you'd see that achievement in center of your screen and that epic song you'd feel rewarded for awesome combat. I just don't see how anyone could have considered Planetside a grind, unless they were playing with the sole intent of leveling up. Forgoing the whole fun part.

    Imo, if they took all progression out of a game like planetside, I think that would kill it for a lot of people. It was an attraction to see where you stood in progression, and everyone knew that even when they were a lower level, they were still killing people with backpacks.

    The way I see it, in planetside, leveling was less of a goal, and more of a way to keep track of your gameplay experience. You'd get level 14 or whatever it was to get your factions full colors, and you could see you've been fighting a ton to get it, and getting it was a breeze because the fights were fun as hell. Without that, you'd just go into fights, and more fights, and even more fights. Without any indicator to reflect on how far you have come.

    Grinding for I-win CUD abilities is not acceptable, especially when CUD abilities dumb down the game.

    heavy progression and FPS is wrong.  It's WROOONG!   It's wrong...  http://www.youtube.com/watch?v=P7ZUFs04C6I

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by Nerf09

    Originally posted by denshing

    Originally posted by skeaser

    Originally posted by Nerf09

    Originally posted by DM19

     
    /
    /

     /

    Grinding for I-win CUD abilities is not acceptable, especially when CUD abilities dumb down the game.

    heavy progression and FPS is wrong.  It's WROOONG!   It's wrong...  http://www.youtube.com/watch?v=P7ZUFs04C6I

     Planetside has the lightest progression that I have ever played in an mmo except for maybe GW. But it was even less painful than guildwars because your levels in Planetside didn't play a key factor in whether you could shoot somebody or not. Also, I'm not referring to CUD abilities, just the rank up process in general.

    Lastly, the CUD abilities were hardly the game defining I-Win. The largest complaints from the Planetside community were always about mindless zerg rushing and gen droppers.

  • CrimsonFalkonCrimsonFalkon Member UncommonPosts: 46

    I honestly hope this does well, I mean who doesn't like to blow some steam off shooting people in a VR world? My only concern is that they don't fix the gapping holes in their system that allow these unskilled players the ability to launch programs or modules that give them the unfair advatage in game.

    Yes, I am refering to the hacking that goes on, and by hacking I don't mean getting into an opponents base or tower, I am talking about the auto aiming, warp in, speed, and other various hacks that are out there.

    Denials are welcome, but I say to those that deny it.......you LIE!

    I would love to see PS2 hack free.

    It's better for you!

    It's better for them!

    It's better for me!

    image

  • DM19DM19 Member UncommonPosts: 122

    Originally posted by denshing

    Originally posted by Nerf09


    Originally posted by denshing


    Originally posted by skeaser


    Originally posted by Nerf09


    Originally posted by DM19

     
    /
    /

     /

    Grinding for I-win CUD abilities is not acceptable, especially when CUD abilities dumb down the game.

    heavy progression and FPS is wrong.  It's WROOONG!   It's wrong...  http://www.youtube.com/watch?v=P7ZUFs04C6I

     Planetside has the lightest progression that I have ever played in an mmo except for maybe GW. But it was even less painful than guildwars because your levels in Planetside didn't play a key factor in whether you could shoot somebody or not. Also, I'm not referring to CUD abilities, just the rank up process in general.

    Lastly, the CUD abilities were hardly the game defining I-Win. The largest complaints from the Planetside community were always about mindless zerg rushing and gen droppers.

    I'll pass this off to you now Denshing i give up trying to talk to a blind wall :)

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by DM19

    Originally posted by denshing


    Originally posted by Nerf09


    Originally posted by denshing


    Originally posted by skeaser


    Originally posted by Nerf09


    Originally posted by DM19

     
    /
    /

     /

    Grinding for I-win CUD abilities is not acceptable, especially when CUD abilities dumb down the game.

    heavy progression and FPS is wrong.  It's WROOONG!   It's wrong...  http://www.youtube.com/watch?v=P7ZUFs04C6I

     Planetside has the lightest progression that I have ever played in an mmo except for maybe GW. But it was even less painful than guildwars because your levels in Planetside didn't play a key factor in whether you could shoot somebody or not. Also, I'm not referring to CUD abilities, just the rank up process in general.

    Lastly, the CUD abilities were hardly the game defining I-Win. The largest complaints from the Planetside community were always about mindless zerg rushing and gen droppers.

    I'll pass this off to you now Denshing i give up trying to talk to a blind wall :)

    Nope, CUD abilities were game breakers, they seriously dumbed down the game.  If SOE wants customers to subscribe longer than a few months, then they will not dumb down tactics with CUD I-win buttons.

    Don't try to deny CUD abilities dumbed down tactics to a short list of opions, cause it did.  I play FPS to gain a tactical advantage on someone: terrain, misdirection, cover, concealment, surprise, force multiplication.  Progression games are the exact opposite, they are just a collection of skills you grinded to get.

  • JounarJounar Member UncommonPosts: 142

    The main concern I have apart from SoE fucking up the game like they always seem to do with there games, is the EvE Online real time skill learning. I don't want to have to wait days or weeks to learn a skill as the cert system in PS1 worked fine and dosen't need to be fiddle with.

  • RaiblastRaiblast Member Posts: 49

    OS did break the game. EVENTUALLY. back when i subscribed regularly, it was an effective strategy to assault/defend a base. i'd rarely see more than 10 in an hour. that was fine, because it didn't make a huge impact.

    but now? after the SoE hack, i went into planetside on my free 45 days. i quit after 5 hours. why? OS spam. there were 30 OS dropped in 10 minutes. that's one OS every 20 seconds. OS made up the entire battle. i spawned at 10 different AMS, each one was OS'd shortly after i spawned. went on to other battles, and there was even more OS spam. as of right now, OS has broken the game because there is no cooldown except per character.

    and the to guy saying only the stupid die to OS. I'm apparently a retard by your arguments. dozens of times i've died to an OS within 2 seconds of spawning from an AMS, or being revive. or how about those times you're charging a base/tower, and suddenly an OS starts charging up with you in the dead center? or any other time you're just running along and you're suddenly in an OS without any warning. yes, only the stupid die to OS, considering they only give 3 seconds of warning and you can only run about 1/4 of the way through a CR5 OS. the ONLY times you can survive an OS are when you are on the edge, or have a base/tower to run into. very rarely have i ever died to an OS because i stood around too long. it's almost always because i was in the wrong place at the wrong time. that is luck, not intelligence.

    it's...scary. very, very, very, scary...the world we live in...that's why i love the virtual world.

  • Nerf09Nerf09 Member CommonPosts: 2,953

    Originally posted by Raiblast

    OS did break the game. EVENTUALLY. back when i subscribed regularly, it was an effective strategy to assault/defend a base. i'd rarely see more than 10 in an hour. that was fine, because it didn't make a huge impact.

    but now? after the SoE hack, i went into planetside on my free 45 days. i quit after 5 hours. why? OS spam. there were 30 OS dropped in 10 minutes. that's one OS every 20 seconds. OS made up the entire battle. i spawned at 10 different AMS, each one was OS'd shortly after i spawned. went on to other battles, and there was even more OS spam. as of right now, OS has broken the game because there is no cooldown except per character.

    and the to guy saying only the stupid die to OS. I'm apparently a retard by your arguments. dozens of times i've died to an OS within 2 seconds of spawning from an AMS, or being revive. or how about those times you're charging a base/tower, and suddenly an OS starts charging up with you in the dead center? or any other time you're just running along and you're suddenly in an OS without any warning. yes, only the stupid die to OS, considering they only give 3 seconds of warning and you can only run about 1/4 of the way through a CR5 OS. the ONLY times you can survive an OS are when you are on the edge, or have a base/tower to run into. very rarely have i ever died to an OS because i stood around too long. it's almost always because i was in the wrong place at the wrong time. that is luck, not intelligence.

    All the CUD abilities destroyed tactical depth:  Reveal Enemies, EMP OS (which I hate the most), and regular OS.

    I remember when game first came out were attacking a base, and the enemy kept cloak-mining the front-gate to the base and nobody could get through.  So I armed myself with the Punisher in a Rexo with a bunch of extra Punisher EMP rockets so I could destroy the mines.   It worked very well, almost every time I EMP'ed a group of mines I killed a cloaker laying one, it was funny as hell.  I saved the loadout as a "Mine Sweeper". 

    It didn't work of course.  I was working against at least 3 enemy cloak-mine layers, and I was pretty much pinned down at those stumps at the gate, I could only clear out mines to about 20 more feet or so.  If only 1 or more players on my side were using a Mine Sweeper loadout we could have completely cleared the area of mines to push further.  If only they used their brains instead of using direct fire methods.

    As time went on and more players got their EMP OS cheat, nobody needed a mine sweeper anymore, and I saw less and less mines being used for defense, both playstyle, both TACTICS (mine laying, and mine sweeper) were now invalid.  Then later I read that a new vehicle was introduced which drives up to a minefield and does something similar to an EMP OS, damn talk about  a nerf to minefields.

    INFANTRY are suppose to be tactically flexible yet weak, so everytime you remove a tactical niche from infantry it's a nerf to infantry, and a dumbing down of the game.

  • StellusStellus Member UncommonPosts: 263
    As a PS1 purist (launch day vet), I agree that the command abilities neutured the game's tactical approach. But when you see things like Core Combat, BFR's, and the awful and unnecessary decision to turn the continents into planets, you can't really expect anything good from a game with that aformentioned list of vile.
  • TriadninjaTriadninja Member Posts: 111

    I think since the MMOFPS genre is still very new, even though Planetside 1 is very old, that this game will do moderatley well. It will probably start off with Die-Hard Planetside vets, with old and new players coming into the game. Then, if the game gets advertised enough, and the content fulfills the requirements to make play last for a long time, I can see some of the Battlefield vets looking for a change of pace to pick this game up. I also see it as a game that the butthurt CoD fanbase might pick up after CoD MW3 does poorly in gameplay. Just the ability to fly things and drive tanks and whatnot will wow the players, and then when they realize that their actions acctually impact the game as a whole, It will be like WoW for the FPS Savvy players. The company has to advertise right, and get enough people interested to make it a decent sucess.

     

    However, I don't know if it will reach amazing heights. Because the genre is still so new, people will be skeptical, and pass this up. When more and more of these types of games come out (if they ever do), then this game will have been the gateway to the MMOFPS genre. It might even pull an EQ or UO, with tons of people playing it at first, but then people leave to go play another, "better" MMOFPS, though I highly doubt any other MMOFPS will be able to be as engaging as this game will be, considering that the only type of gameplay you can really do for an MMOFPS is Conquest/Territory war (Which is A-OK with me.)

  • Guardian707Guardian707 Member UncommonPosts: 17

    Wow.  We are seriously having a hardcore vs casual gamer argument in the PS forums...  'sniffle*   just like old times....  Honestly, you're all right, after a fashion, but noone actually cares about seeing eye to eye when they'd rather just think someone else is wrong :).  

     

    I played in the early days, came back for a bit, then came back for a bit, then...  yeah... I couldn't help myself.   PS did so much right that for a good while it outweighed the wrong.  When I couldn't ignore it anymore, I found something else to play with.  I still pine for the good ole days and miss PS1 in its former glory.... but mostly PS is a game about what it SHOULD have been. 

     

    OS killed the game as much as the OP lasher days.  Or the Chaingun buff.  Oh man, I REALLY hated it when they buffed inf where I couldn't run them over anymore in a Van.  /sniff.  Its like they hate me because I like running people over in a tank.  Is that really so wrong???   Oh... and just so you guys know...  that asshole.... you know the one.  The guy with the flail propped up on a hillside JUST randomly lobbing blobs of indiscrimanate justice towards a base across the way.  Yeah.  That was me.  Woosh....  kill, kill, kill, kill, friendly!, friendly!, friendly...  damn...  sorry guys... The airstrikes that repeatedly came after me, smart ones that didn't sit like, right in front of my cannon, avenged you in the end, and most of the rest of my own team in the process. :D.  I never had a shiny CUD to pwn people with, so I had to be an asshole the hard way....  That and the stealth suit + CE certs.  /sigh.  Good times...  Gooood times...

     

    If I could pin it down to two things that caused my own enjoyment of the game to diminish it was Core Combat and BFRs.  In a game that should have been focusing players towards each other, they made more room and incentives to spread out.  True, fighting in the caverns was revolutionary.  The zip lines, the fun halo style "which way was I going anyways" designs to the buildings and Powering up in the core, an act that essentially makes you one deliciously awesome target.  It was fun and new, but SO not what the game needed.   Then the massive story change with the "oh snap, the world busted apart now and everythings just floating around in space...  but don't worry it all still looks the same...    yeah... WTF? 

     

    Game needs focus.  Game additions need to compliment the focus of the game and not spread everyone out.  Add new weapons, new suits, new ways to kill or even just stun a group for a while.  Look at Bioshock.   There are so many wonderfully inventive ways to massacre people, or die miserably trying.  Why were there no glowy fire pits in PS???   WHY?   Why weren't the zip lines part of a grappling hook engineer weapon.  Why... did I take my AMS this way...  (slliiiiiiiiiide....  glub glub glub)

     

    And last but not least, who needs to be paid a very shiny coin / gratuitiously threatened, to put the Portal gun in PS2.  To the detractors who squeal "It would be OP!", your damned fricken sure its OP ya little bishes, its the damned Portal gun...  Slap a ranged limitation, a "no other weapon allowed" penalty, a short cast delay and a horribly dis figuring disaster for everyone who tries to walk through when the portal gun owner gets owned.  Gee, that was hard to balance.  Now if we can just make sure people can get runned over proper whilest I'm out, about and armored, I think I might just play the game afterall :D

    What I could really go for right now is for someone to come out with a steampunk based true MMORPG with twitch based action, split-game design for balanced PVE/PVP (changes based on target) in an original graphically-pleasing partially-player-atlering world. but thats me...

  • Nerf09Nerf09 Member CommonPosts: 2,953

    If Planetside2 is done right I'll be making Planetside movies for Youtube and putting it to this music:

    http://www.youtube.com/watch?v=XXcJ0Dvvhtg&feature=related

    http://www.youtube.com/watch?v=ZztnzzvKsAk&feature=related (skip to 2:00)  If you can't make an opera out of Planetside2, with alterntaing moods of lulls, action, maneuvering, then it's not worth playing.

  • VlasVilneousVlasVilneous Member Posts: 6

    What made me fall in love with planetside was that you could find a large battle any time, very quickly.

    What made me know the concept was epic?

    One day the NC was fighting against the VS and TR. NC being pinched by both factions as usual.  The fight ended up over a bridge between TR and NC. As an infantry, my job was to run across that bridge and take the tower to advance the NC front.  I spawned from the tower taking some AA and AI weapons with me and ran down towards the bridge.

    When I got there, I saw lines of NC tanks and lines of TR tanks on the banks fighting it out with very little air support on both sides.  I looked up into the sky and saw shells crossing eachother in the air, poised to fall on their targets.  It was an epic armor battle for a lowley bridge in a deserate attempt to advance the front.  Epic!

     

    Now, there were plenty of battles after that, that were the same. Scores of Infantry dropping in pods and advancing, vehicles running towards a base, air cav drops in epic proportions on the top of bases to take them over.

     

    All of this was so enjoyable that it made the game fun for a casual gamer like myself. I didnt care about rank or weapons, just being a part of a group assaulting a base or tower made it so much fun.

     

    Then SoE started changing it then ignoring it for a while, then changing it and ignoring it....

    The HW changes were terrible, the fact you could go to another side instantly to change the flow of a fight, even worse.

    Epic fun turned to disapointment and being upset at SoE.

    I swore I would never play an SoE game again, but PS2... even if it is for a few years of entertainment, may be worth it.

     

    I still pine for Planetside, but do not go back because of the cheaters, the lack of support, and the overpowered VS HW.

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