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From a fan of both SWTOR and GW2

xKingdomxxKingdomx Member UncommonPosts: 1,541

 

There is no doubt that there is a constant war between GW2 and SWTOR in multiple threads.

Firstly, I wanted to say I'm both SWTOR and GW2 fan, so no hating from me :)

I just want to say the first thing I love is how much SWTOR and GW2 differ, yet they want to achieve the same goal, to put RPG back into MMORPG. 

Personal story definitely is one of the ways to go, yet SWTOR focus on giving the most heroic story they can give to the players, GW2 is more about the idea of dynamic, where every player is your friend, you don't need a long text conversation to become friends. 

They both have full voice acting and cinematics, choices and branching storyline.

They both tried to answer the problem of slow combat, notice how SWTOR and GW2 are the only two games out there constantly talking about Visceral combat, the speed and length of combat time. They put lesser emphasis a big health bar, GW2 answer this with the redesign of the class role (trinity) system, where everyone can heal, but focus on group work between players with cross class combos or environmental weapons. SWTOR uses the advance class system and companion to combat the idea of trinity and how they lack the power to progress equally, such as dps can progress faster since they can deal higher output of damage.

 

You might think so what, but since GW2 is a B2P method, it becomes a much more affordable game to paly along side SWTOR. Lets say you are a huge MMORPG fan, but you are getting a bit burn out on SWTOR, you can always go away and play GW2, which tries to achieve the same goal , but with different methods, so its fresh and still within the boundaries you love.

How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.

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Comments

  • GadarethGadareth Member UncommonPosts: 310

    Don't know about anyoone else  but  I plan to buy both and probably the collectors edition of both at that. One of the advantages of not smoking and being a tee-totaler I can afford the optiinal extras <grin>.

  • garrygarry Member Posts: 263

    Good call OP. I have pre-ordered SWTOR and will buy GW2 when it releases to get my Fantasy fix. Also decided to try out TSW even tho a horror genre is not my basic luv, the 'classless' system and all those 'conspiracy theory' ideas are fascinating enough for me to at least give it a try. Looks like a good year ahead for me and other gamers like me.

  • KabaalKabaal Member UncommonPosts: 3,042

    Originally posted by Gadareth

    Don't know about anyoone else  but  I plan to buy both

    Ditto. If somehow they both came out on the same day I'd probably play SWTOR over GW2 but i'd still buy both, it's not as though i'd be losing my 30 days that come with the box or anything. My only reasons for playing TOR above GW2 are that it's Star Wars and it's SciFi, there are far too few SciFi games out there and i've played Fantasy games so much over the years.

     

    Which one i keep playing long term really just depends on which has the better PvP which i think will unfortunately be GW2. Who knows, I may not even like either of them and end up in TSW which is another I plan to buy but probably won't be out until after mid next year.

  • anthonyman6anthonyman6 Member UncommonPosts: 73

    Agreed. I'll be buying both as well.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by xKingdomx

    They both tried to answer the problem of slow combat, notice how SWTOR and GW2 are the only two games out there constantly talking about Visceral combat, the speed and length of combat time. 

    yeah, but correct me if I am wrong, but the greater part of what SWTOR is doing is making the combat animations fit together in an effort to increase immersion.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • bepolitebepolite Member Posts: 53

    im glad that im over  the days of getting exited over an mmo.

    im curious bout TOR (although im a bit dissappointed bout the pre order pricing and international release of it ....my country is neglected)

    i enjoyed GW1 from day 1  so its natural im curious bout  GW2

    but most curious im bout secret world.

     

    but i know 1 thing if all 3 turn out to be a poodip my next vacation from mmos will be measured in years, till i hear bout soming astonishing

  • IcewhiteIcewhite Member Posts: 6,403

    Both games succeeding would be better for the industry as a whole than either (or both) games failing.

    Sorry haters, but it is true.  Competition is the only thing that allows for more variety (and vice-versa).

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Yeh, I'll more than likely play both, maybe not at the same time but to me in this limited MMO genre we have with such low amount of quality games I look forward to all the good games coming out.

  • Man1acMan1ac Member Posts: 1,428

    Yea OP I'm in the exact boatt as you, I thnik both games will be pretty good, if both games turn out great I'll probably stick to GW2 though due to my love of the first game.

    We're all Geniuses. Most of us just don't know it.

  • thebigchin11thebigchin11 Member Posts: 519

    I love the storyline of most Bioware games, if it lasts me a month that is better than most single player games.  Was also a real fan of GW and the scope of GW2 is monumentally greater.  So in conclusion I am going back to Puzzle Fighter, they both look crap.

    Chins

  • aspekxaspekx Member UncommonPosts: 2,167

    ya, i won't even give the folks arguing about the 2 games the privilige of having their arguments called nerd rage. cuz its not. a nerd would have come to some logical conclusions that apples and pears are different things and that's why we like them both.

    i would never want to live in a world that had only pve, or ffa pvp, or themeparks, or sandboxes, or sandparks and themeboxes...bring on the variety! i say.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • thebigchin11thebigchin11 Member Posts: 519

    Yeah, down with labels! joke btw, whats your point?

    Chins

  • aspekxaspekx Member UncommonPosts: 2,167

    Originally posted by thebigchin11

    Yeah, down with labels! joke btw, whats your point?

    that im gonna play puzzle pirates.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • thebigchin11thebigchin11 Member Posts: 519

    Originally posted by chelan

    Originally posted by thebigchin11

    Yeah, down with labels! joke btw, whats your point?

    that im gonna play puzzle pirates.

     ooh, whats that?

    Chins

  • bepolitebepolite Member Posts: 53

    my interest in both starts to fade , seeing ppl here getting almost  horny bout it.

    wait till release , play it ...share your impressions , till then keep the kork in your wormhole

  • thebigchin11thebigchin11 Member Posts: 519

    ok cowboy.

    Chins

  • TheCrow2kTheCrow2k Member Posts: 953

    Well with SWTOR only available in NA and selected European countries at launch GW2 has a prime opening to make some major headway if ti launches at the right time.

    While I am not interested in GW2 (I have been sick and tired of fantasy games for more than 2 years) I know a lot of people are torn between the two and so Bioware & EA's decision to not release SWTOR globally is making this decision much easier for them.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    No doubt. I'll grab both, and most likely get TSW too.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    Originally posted by bepolite

    my interest in both starts to fade , seeing ppl here getting almost  horny bout it.

    wait till release , play it ...share your impressions , till then keep the kork in your wormhole

    That's why I try to ignore any threads that start heading in that direction. :D

  • EvilestTwinEvilestTwin Member Posts: 286

    Originally posted by grimm6th

    Originally posted by xKingdomx

    They both tried to answer the problem of slow combat, notice how SWTOR and GW2 are the only two games out there constantly talking about Visceral combat, the speed and length of combat time. 

    yeah, but correct me if I am wrong, but the greater part of what SWTOR is doing is making the combat animations fit together in an effort to increase immersion.

    Everything I've seen of SWTOR combat seems to be more of the same.   You still have your stand in place and beat on each other while waiting for your skill cooldown kind of combat you get in most MMOs.   They only just spice it up a bit with the Star Wars acrobatic animations.   Of course if it's much deeper than that then please correct me, since I haven't been following SWTOR that closely.

    GW2 on the other hand has active dodging as well as real  hitboxes on attacks.   You can also cast spells as you move which means everyone should be constantly moving making combat actually fluid.   GW1 had bonuses for chasing down enemies/hitting them on the backside, etc, which will probably be in GW2 too, making positioning and movement a part of combat tactics.   

  • thebigchin11thebigchin11 Member Posts: 519

    Originally posted by EvilestTwin

    Originally posted by grimm6th


    Originally posted by xKingdomx

    They both tried to answer the problem of slow combat, notice how SWTOR and GW2 are the only two games out there constantly talking about Visceral combat, the speed and length of combat time. 

    yeah, but correct me if I am wrong, but the greater part of what SWTOR is doing is making the combat animations fit together in an effort to increase immersion.

    Everything I've seen of SWTOR combat seems to be more of the same.   You still have your stand in place and beat on each other while waiting for your skill cooldown kind of combat you get in most MMOs.   They only just spice it up a bit with the Star Wars acrobatic animations.   Of course if it's much deeper than that then please correct me, since I haven't been following SWTOR that closely.

    GW2 on the other hand has active dodging as well as real  hitboxes on attacks.   You can also cast spells as you move which means everyone should be constantly moving making combat actually fluid.   GW1 had bonuses for chasing down enemies/hitting them on the backside, etc, which will probably be in GW2 too, making positioning and movement a part of combat tactics.   

     I hate to say it but classes, skills etc seem far too wow

    Think they chickened out.

    Chins

  • NailzzzNailzzz Member UncommonPosts: 515

         I am of the opinion that they both have the potential to be great games, and even though i favor GW2, i actually have been talking up SWTOR quite a bit as i do see it as a possibly great game. I was actually talking about this game and selling my boss and some of my customers on SWTOR (i manage a store where we sell things unrelated to gaming).

         I would have gladly preordered the game myself already but my gf who games with me refuses to touch it. Instead she is far more interested in playing TSW (not that im not interested as well). I have already made it abundantly clear that we will be getting GW2 no matter what else comes along (and she enjoyed playing the first one with me so she wont fight me on that) but i can only afford to play so many games and pay for so many subs, so sadly for me i will be unable to play SWTOR. But that doesnt stop me from praising it to those who i think may get enjoyment out of such a game.

         Im all for supporting any game that doesnt screw over there player base and actually brings some value to the table. I only have so much money and time so im personally limited on what i can play. But i am more than happy to recommend games that i have enjoyed or could enjoy.

  • TGSOLTGSOL Member Posts: 274

    Originally posted by thebigchin11

    Originally posted by EvilestTwin


    Originally posted by grimm6th


    Originally posted by xKingdomx

    They both tried to answer the problem of slow combat, notice how SWTOR and GW2 are the only two games out there constantly talking about Visceral combat, the speed and length of combat time. 

    yeah, but correct me if I am wrong, but the greater part of what SWTOR is doing is making the combat animations fit together in an effort to increase immersion.

    Everything I've seen of SWTOR combat seems to be more of the same.   You still have your stand in place and beat on each other while waiting for your skill cooldown kind of combat you get in most MMOs.   They only just spice it up a bit with the Star Wars acrobatic animations.   Of course if it's much deeper than that then please correct me, since I haven't been following SWTOR that closely.

    GW2 on the other hand has active dodging as well as real  hitboxes on attacks.   You can also cast spells as you move which means everyone should be constantly moving making combat actually fluid.   GW1 had bonuses for chasing down enemies/hitting them on the backside, etc, which will probably be in GW2 too, making positioning and movement a part of combat tactics.   

     I hate to say it but classes, skills etc seem far too wow

    Think they chickened out.

    The combat does appear to be basically the same as every other WoW-esque MMO... but there are some differences, like a couple classes can duck dehind cover to avoid taking damage. How much of a change these sorts of mechanics will make remains to be seen, but at least they tried, which is more than can be said of plenty of other MMO's who pretty much copy+paste.

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759

    Originally posted by Icewhite

    Both games succeeding would be better for the industry as a whole than either (or both) games failing.

    Sorry haters, but it is true.  Competition is the only thing that allows for more variety (and vice-versa).

     Very true, but the problem with the MMO genre has become that "competition" has become who can do the exact same thing as everyone else and manage to sell it better. When you look at other industries in comparison, the competition has driven innovation to an extreme. Companies always trying to come out with the next big thing that seperates them from everyone else, rather than cloning eachother.

    I could be wrong about this, but SW:TOR looks (to me) like a lot of the same again, and if it is extremely succesful will just result in another slew of games continuing to copy it and its predecessors. Wouldnt be such a big deal if there werent already so many out there, but the market is plenty saturated with WoW-clones already.

    If we really want to see some heavy competition and improvements to the genre, we need more games that shift away from the WoW style of doing things to succeed so that we can start seeing a steady stream of well polished products with a lot of different features & mechanics that seperate them, rathe rthan all of the well polished games being practically the same game.

    Games with more variety doing well wont kill off the WoW clones, but it will at least help slow down the release of so many poorly done ones. That will be a good thing for fans of games like WoW since it will most likely lead to those games being more well done as well. Basically there will always be those that will copy of fof other's success, but if theres 10 different things being copied, instead of only the 1 you like being copied, then theres a better chance that the newest version of what you like might actually be worth buying rather than a half assed attempt at doing the same thing 100 other people have already made just to bring in a few quick bucks.

  • NormikeNormike Member Posts: 436

    Originally posted by TGSOL

    Originally posted by thebigchin11


    Originally posted by EvilestTwin


    Originally posted by grimm6th


    Originally posted by xKingdomx

    They both tried to answer the problem of slow combat, notice how SWTOR and GW2 are the only two games out there constantly talking about Visceral combat, the speed and length of combat time. 

    yeah, but correct me if I am wrong, but the greater part of what SWTOR is doing is making the combat animations fit together in an effort to increase immersion.

    Everything I've seen of SWTOR combat seems to be more of the same.   You still have your stand in place and beat on each other while waiting for your skill cooldown kind of combat you get in most MMOs.   They only just spice it up a bit with the Star Wars acrobatic animations.   Of course if it's much deeper than that then please correct me, since I haven't been following SWTOR that closely.

    GW2 on the other hand has active dodging as well as real  hitboxes on attacks.   You can also cast spells as you move which means everyone should be constantly moving making combat actually fluid.   GW1 had bonuses for chasing down enemies/hitting them on the backside, etc, which will probably be in GW2 too, making positioning and movement a part of combat tactics.   

     I hate to say it but classes, skills etc seem far too wow

    Think they chickened out.

    The combat does appear to be basically the same as every other WoW-esque MMO... but there are some differences, like a couple classes can duck dehind cover to avoid taking damage. How much of a change these sorts of mechanics will make remains to be seen, but at least they tried, which is more than can be said of plenty of other MMO's who pretty much copy+paste.

    A few differences from WoW:

    1- No auto attack. Since there's no auto attack it would make more sense to move around and not stand in one spot.

    2- Armor and weapons can usually be upgraded and used from level 1 to 50 without replacing.

    3- Acrobatic animations are dynamic based on current combat hits, misses, crits, weapons colliding, weapons hiting armor.

    4- All players have an out-of-combat heal ability

    5- Companions can wear player armor and weapons

    6- Cover dynamic for smuggler and imperial agent looks fun

    7- Tanks absorb a percentage of damage for all ally players in their party

    That's about it. Too much variation from what's popular will probably mean alienating the the casual gamer who has a certain expectation. Seems like each MMO will have their own take on the formula that changes a few things.

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